Red Silvers
Pokemon Red w/ 1 Nidoran
Adventure Mode - Master Quest Map
In the spirit of another 25 video milestone, today we're going to slip into a new map in Adventure Mode: The Master Quest Map. I feel like if they'd called the map the 'Second Quest Map' then the NES Zelda fans would feel right at home, since this map is based on the Second Quest in the original Zelda. Though I suppose the term Master Quest for a 'remixed, harder quest' came into play with Ocarina of Time. In the Wii U version, the Master Quest map was the only place to get weapons for Cia, Wizzro, and Volga, but with the revamp to the maps in the 3DS and Switch versions now the Master Quest map is the home to most of the Lvl. 3 weapons.
Sure, it looks like the Adventure Map, but a few minor details will give away that this is the Second Quest rather than the First. While the map looks similar, the difficulty spread is a little different, so let's look at the color spread:
My goal in this video was to focus on just the starting white area, but the map doesn't let me just make a march along that path to the location of LEVEL-1, so there's a little detour.
One other quirk of the Master Quest Map is that most of the levels are levels from the Adventure Map. Actual copies of those levels, but the Master Quest rules add in new quirks. Also we start to see Weapon-Swapped Commanders: Warriors using weapons that aren't theirs, like Zelda using Link's Knight Sword or Lana using Cia's Staff. But since we won't be seeing a lot of new battle types, instead let's discuss the special Master Quest Rules that are using to make the stages more difficult:
Speed Run! Clear the map within a time limit. This is basically something you strive for anyway, since A Ranks require a quick time.
No Healing! You can't use your Potions or Hearts to heal. The normal damage caps for A Ranks persist.
No Guarding! Guarding will not protect you, so avoiding hits is more important.
No Item Attacks! Items like the Bombs or Hookshot cannot be used. Often paired with obstacles like Deku Babas.
Don't Get Hit! The ultimate glass cannon mode where you don't want to get hit. A Clock pick up item will help.
In the spirit of another 25 video milestone, today we're going to slip into a new map in Adventure Mode: The Master Quest Map. I feel like if they'd called the map the 'Second Quest Map' then the NES Zelda fans would feel right at home, since this map is based on the Second Quest in the original Zelda. Though I suppose the term Master Quest for a 'remixed, harder quest' came into play with Ocarina of Time. In the Wii U version, the Master Quest map was the only place to get weapons for Cia, Wizzro, and Volga, but with the revamp to the maps in the 3DS and Switch versions now the Master Quest map is the home to most of the Lvl. 3 weapons.
Sure, it looks like the Adventure Map, but a few minor details will give away that this is the Second Quest rather than the First. While the map looks similar, the difficulty spread is a little different, so let's look at the color spread:
My goal in this video was to focus on just the starting white area, but the map doesn't let me just make a march along that path to the location of LEVEL-1, so there's a little detour.
One other quirk of the Master Quest Map is that most of the levels are levels from the Adventure Map. Actual copies of those levels, but the Master Quest rules add in new quirks. Also we start to see Weapon-Swapped Commanders: Warriors using weapons that aren't theirs, like Zelda using Link's Knight Sword or Lana using Cia's Staff. But since we won't be seeing a lot of new battle types, instead let's discuss the special Master Quest Rules that are using to make the stages more difficult:
Speed Run! Clear the map within a time limit. This is basically something you strive for anyway, since A Ranks require a quick time.
No Healing! You can't use your Potions or Hearts to heal. The normal damage caps for A Ranks persist.
No Guarding! Guarding will not protect you, so avoiding hits is more important.
No Item Attacks! Items like the Bombs or Hookshot cannot be used. Often paired with obstacles like Deku Babas.
Don't Get Hit! The ultimate glass cannon mode where you don't want to get hit. A Clock pick up item will help.