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Hyrule Warriors, come out to Play! Let's Play HW Definitive Edition!

Red Silvers

Pokemon Red w/ 1 Nidoran
Cia's Tale - The Dragon of the Caves

We go back, back to the beginning, back to before the beginning... Cia's Tale runs parallel to the main story, but from the villain's perspective. In this case though we start prior to the invasion set during The Armies of Ruin. Cia has started summoning her horde of monsters from across time, but she realizes that her army is need of a general. She decides that Volga, the dragon knight of Eldin Caves, will be the perfect general. I think it's implied this is possibly because he already commands the Lizalfos and Dinolfos Chieftains. While looking for Volga, she encounters a group of Gorons who are guarding a cursed ring. Seeking out the cursed ring, she ends up summoning Wizzro. Both of these generals give Cia their own difficulties before she can subdue them and recruit them to her cause.

Cia's Tale was originally added in a patch to the Wii U version alongside the Master Quest DLC pack. In the Wii U version they did not include Heart Pieces or Skulltulas, that was updated in the 3DS version.

Map: Eldin Caves
Coming from the opposite end of the map compared to The Sheikah Tribesman, otherwise this is the same map we've seen before.

 

Red Silvers

Pokemon Red w/ 1 Nidoran
Cia's Tale - The Invasion Begins

With her new generals under control, Cia prepares her army. It is at Wizzro's suggestion that her army begins by capturing the Fairies of Hyrule so that they cannot help the heroes when her assault begins. While they have some success, when some fairies (including our future companion Proxi) escape, they follow them to Hyrule Field, where they find Lana and the Gorons working to protect the Fairies. While Lana and the Gorons are the immediate target, soon the battle catches the attention of the army at Hyrule Castle, with Impa and Zelda joining in. The endstate of the level sets us up for the first Scenario, The Armies of Ruin, to begin immediately after this battle.

Map: Hyrule Field
Again, there doesn't seem to be any difference between our first battle here and this time around, but given the time of the narrative it makes sense. Notably the starting army locations mirror The Armies of Ruin.


 

Red Silvers

Pokemon Red w/ 1 Nidoran
Huh, I'd completely forgotten they added Cia's tale later. I think by the time I got to the game it was available.
Yeah, the Master Quest pack was the first DLC pack and that's when Cia's Tale was added. I seem to recall some people on TT complaining about their weapon upgrades requiring the DLC.
 

Red Silvers

Pokemon Red w/ 1 Nidoran
Cia's Tale - The Usurper King

We jump ahead in the story until after the first battle in the Valley of the Seers, when Cia uses the Triforce to open the gates to the three eras. Sensing a strong power coming from the Era of Twilight, Cia decides to investigate if there was an ally to control, or an enemy to destroy. When she arrives at the Palace of Twilight, she finds Midna and Zant locked in battle. (As Midna is already in imp form, it would imply she already encountered Midna prior to this battle?)

While both armies are attacking at the start, Wizzro is recommending that Cia ignore Zant to start, and focus on Midna, though by the end both of them will need to be dealt with, and even Agitha and Argorok make appearances.

Map: Palace of Twilight
Again a repeat map without many changes to the default, though unlike Lana's mission here the bridges aren't taken out so there's no need to Hookshot on the bridges.

 

Red Silvers

Pokemon Red w/ 1 Nidoran
Adventure Mode - Koholint Island Map

No, that's not a typo, today we're going to completely different Adventure Mode map. This is partly to celebrate hitting 25 videos and partly just for a change of scenery. So since the original Adventure Map was based on the first Legend of Zelda, we have some different rules for the Koholint Island Map.

HoHSuz8.png


The Koholint Island Map was originally added to the 3DS version as part of the Link's Awakening DLC, and is not present in the Wii U version at all, and includes Marin as a playable character. The map features eight Item Cards that represent the Instruments of the Sirens, and they need to be played to dispel Nightmares on the map so we can advance. Each Instrument needs to be played at least once to make the final battle accessible. I will say, the 8-bit redraw the map doesn't look amazing, taking the square shape of the Link's Awakening map and squishing it down. It looks passable, but there are certainly some better looking maps to be seen still.

Here are some new battle types present in this video:

Challenge Battle - Stop the enemy merger!
These battles feature captains named Lord of the Horde, who are a specific enemy type and surrounded by Dark versions of the same captain (like Dark Moblin or Dark Big Poe). After a certain timeframe, the Lord of the Horde will merge with their matching Darks and become more powerful, so clearing out the Darks in time is the key.

Challenge Battle - Defeat the shuffling forces!
In this battle type, a specific Captain or Commander is hiding among a group of fake look-alikes, and defeating the incorrect one will cause them to heal and the 'real' targe to shuffle. Defeating the Magic Troops on the map will remove one of the fakes until you narrow it down to a lone target.

 
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