Red Silvers
Pokemon Red w/ 1 Nidoran
A long, long time ago, back in the 90's, a fighting game came out on the PlayStation 1, a game by the name of Dynasty Warriors. This was a time in my life where playing fighting games or other multiplayer games in a group setting, couch play, was the norm, and while I've never been the best at fighting games, my friend owned this game and we played it from time to time alongside others like Darkstalkers 3 and Marvel Vs. Capcom. Unknown to me, the characters in Dynasty Warriors were based on the Three Kingdoms era on China (and some Warring States era of Japan) and that these eras were well known in older games of other styles from publisher Koei. I don't remember a lot about playing the game, it was just kinda there.
Years later, my friend was excited to show off the sequel, Dynasty Warriors 2, but this was not a fighting game at all! This was a completely different game where you took your playable character and played hack and slash gameplay! I was not thrilled with the change in style, and I never got into the game, but my friend did, and kept playing games in the series, as newer and newer games in the Dynasty Warriors and later Samurai Warriors series came out. I didn't pay much attention to the series, but that would all change. You see, aside from these series, there were also licensed games that came out with similar gameplay, with games based on series like Gundam, Fist of the North Star, and One Piece. And there then was a game announced in 2014 that caught me by surprise: Hyrule Warriors, an upcoming Wii U game using the Zelda series with this style of gameplay.
To say I didn't know what to expect would be an understatement. By this point, I barely remembered my brief time playing Dynasty Warriors 2, but I do love Zelda, and the drip feed of information only served to get me more and more interested, starting with a stylish blue scarf for a new Link design, badass fighter designs for Impa and Zelda, and then it got more and more interesting as other playable characters started getting announced. You see, this wasn't just a hack and slash game based on a particular Zelda game... this was a game based on the Zelda series itself.
(picture is from the Switch version, not the Wii U, but let me continue on with my story all the same)
As the drip feed continued, it was clear that while there were original designs for some characters, and the new villian and her henchmen were also original characters, there were characters returning from other games. Characters for different points in the Zelda timeline. Ocarina of Time, Twilight Princess, and Skyward Sword were also involved in the massive Zelda crossover I didn't know I'd wanted. And eventually, my local Best Buy had a demo where you could try the demo. And that was the final taste I needed to get hooked.
Familiar Zelda enemies, but now you were slicing through hordes of them in a dopamine-fueling barrage of swordplay, special moves, and spectacle. This was the game I didn't know I'd wanted. This was the game I didn't know I'd needed. But it was the game I grabbed up as soon as I could, and it was the game that went on to dominate my time on the Wii U. Because I didn't know what I was getting into. Not only was there a decently sized story mode to the game, but there was more. Much, much more, as it turned out.
Because there was also the Adventure Mode, a 128-stage map based on the original NES The Legend of Zelda, and this map was full of new challenges, new unlockables, and new weapons and characters to find and enjoy. This was a lot of content already. But it got more and more crazy from there. Because then came the DLC. There was a lot of DLC for the Wii U original. There was the Master Quest pack, adding in a second map based on the Second Quest from the NES game (Master Quest seems to be the official term for that Second Quest, now, but I know my old school gamers will know the Second Quest term more). A Twilight Princess pack that added a map based on Twilight Princess. A Majora's Mask pack that added characters from that game. And a Boss Pack that added in new challenges based on the many boss fights. And all of this content included new weapons and characters, and costumes and collectables for the rest of the roster.
This was already a lot of game, though for better or worse it was a game on the Wii U, perhaps not as popular a system as it could have been, but it was one of the top 20 best-selling games on the system.
Fast forward a couple years at this point. The game was freed from Wii U, there was a port to the 3DS called Hyrule Warriors Legends. Aside from the DLC from the Wii U being built in, this 3DS version came with new storyline content, as there was a new story called Linkle's Tale involving another newcomer, a female heroine based on Link but who was her own character. as well as new story taking place after the end of the main Hyrule Warriors storyline that featured content from The Wind Waker, and a new Adventure Mode Map to go with it. There were some hits to the graphic quality to get the game to run on the 3DS (and I think it was practically required to use the New 3DS for a good game experience, but I have no first hand comparison since I only had the New 3DS). More importantly, the 3DS port came out at a time I was living on my own, relying on public transit, and had no internet and limited funds. A version of Hyrule Warriors I could play during my commutes? This was the right port at the right time.
Like the Wii U version, the 3DS version got DLC as well. And in what had to be a deliberate choice based on the portable system, the DLC was mostly focused on the portable games of the series. The exception was the Master Wind Waker pack, a 'Master Quest' map for Wind Waker. The other packs were the Link's Awakening Pack, the Phantom Hourglass and Spirit Tracks pack, and the Link Between Worlds pack, each with new characters and new Adventure Maps. You could even get these characters in the Wii U version with codes, but they didn't have the unlockables and such, and the Maps and story content were not available.
Eventually the Nintendo Switch came out, and shortly after, another game came out, one that I snatched up to scratch the same itch: Fire Emblem Warriors. Let me clarify something for you, dear reader. At this point in time I had not played a Fire Emblem game. The only experience with the series I had at this point was from the Smash Brothers series. But by this point I was so hooked on Hyrule Warriors that I played this game and got to know the characters through this same Warriors gameplay. And I loved it.
I mentioned before that the Wii U wasn't the most popular system in Nintendo's repertoire, but Nintendo knew this as well, and they started porting games from that system to the Switch. And now we come to near the end of my tale, as Hyrule Warriors: Definitive Edition was a game with a similar treatment. Content from the 3DS and Wii U versions both in glorious Hi-Def, some quality of life changes, and all the previous DLCs from both versions raring to go right from the start. Truly the all-in-one package, and indeed the 'definitive' version of the game as it was called.
And now here I am, putting my new Elgato to use to record this game for you all. I'm clearly a little insane, but come along for the ride anyway. First video goes up on June 8th in celebration of my birthday.
Years later, my friend was excited to show off the sequel, Dynasty Warriors 2, but this was not a fighting game at all! This was a completely different game where you took your playable character and played hack and slash gameplay! I was not thrilled with the change in style, and I never got into the game, but my friend did, and kept playing games in the series, as newer and newer games in the Dynasty Warriors and later Samurai Warriors series came out. I didn't pay much attention to the series, but that would all change. You see, aside from these series, there were also licensed games that came out with similar gameplay, with games based on series like Gundam, Fist of the North Star, and One Piece. And there then was a game announced in 2014 that caught me by surprise: Hyrule Warriors, an upcoming Wii U game using the Zelda series with this style of gameplay.
To say I didn't know what to expect would be an understatement. By this point, I barely remembered my brief time playing Dynasty Warriors 2, but I do love Zelda, and the drip feed of information only served to get me more and more interested, starting with a stylish blue scarf for a new Link design, badass fighter designs for Impa and Zelda, and then it got more and more interesting as other playable characters started getting announced. You see, this wasn't just a hack and slash game based on a particular Zelda game... this was a game based on the Zelda series itself.
(picture is from the Switch version, not the Wii U, but let me continue on with my story all the same)
As the drip feed continued, it was clear that while there were original designs for some characters, and the new villian and her henchmen were also original characters, there were characters returning from other games. Characters for different points in the Zelda timeline. Ocarina of Time, Twilight Princess, and Skyward Sword were also involved in the massive Zelda crossover I didn't know I'd wanted. And eventually, my local Best Buy had a demo where you could try the demo. And that was the final taste I needed to get hooked.
Familiar Zelda enemies, but now you were slicing through hordes of them in a dopamine-fueling barrage of swordplay, special moves, and spectacle. This was the game I didn't know I'd wanted. This was the game I didn't know I'd needed. But it was the game I grabbed up as soon as I could, and it was the game that went on to dominate my time on the Wii U. Because I didn't know what I was getting into. Not only was there a decently sized story mode to the game, but there was more. Much, much more, as it turned out.
Because there was also the Adventure Mode, a 128-stage map based on the original NES The Legend of Zelda, and this map was full of new challenges, new unlockables, and new weapons and characters to find and enjoy. This was a lot of content already. But it got more and more crazy from there. Because then came the DLC. There was a lot of DLC for the Wii U original. There was the Master Quest pack, adding in a second map based on the Second Quest from the NES game (Master Quest seems to be the official term for that Second Quest, now, but I know my old school gamers will know the Second Quest term more). A Twilight Princess pack that added a map based on Twilight Princess. A Majora's Mask pack that added characters from that game. And a Boss Pack that added in new challenges based on the many boss fights. And all of this content included new weapons and characters, and costumes and collectables for the rest of the roster.
This was already a lot of game, though for better or worse it was a game on the Wii U, perhaps not as popular a system as it could have been, but it was one of the top 20 best-selling games on the system.
Fast forward a couple years at this point. The game was freed from Wii U, there was a port to the 3DS called Hyrule Warriors Legends. Aside from the DLC from the Wii U being built in, this 3DS version came with new storyline content, as there was a new story called Linkle's Tale involving another newcomer, a female heroine based on Link but who was her own character. as well as new story taking place after the end of the main Hyrule Warriors storyline that featured content from The Wind Waker, and a new Adventure Mode Map to go with it. There were some hits to the graphic quality to get the game to run on the 3DS (and I think it was practically required to use the New 3DS for a good game experience, but I have no first hand comparison since I only had the New 3DS). More importantly, the 3DS port came out at a time I was living on my own, relying on public transit, and had no internet and limited funds. A version of Hyrule Warriors I could play during my commutes? This was the right port at the right time.
Like the Wii U version, the 3DS version got DLC as well. And in what had to be a deliberate choice based on the portable system, the DLC was mostly focused on the portable games of the series. The exception was the Master Wind Waker pack, a 'Master Quest' map for Wind Waker. The other packs were the Link's Awakening Pack, the Phantom Hourglass and Spirit Tracks pack, and the Link Between Worlds pack, each with new characters and new Adventure Maps. You could even get these characters in the Wii U version with codes, but they didn't have the unlockables and such, and the Maps and story content were not available.
Eventually the Nintendo Switch came out, and shortly after, another game came out, one that I snatched up to scratch the same itch: Fire Emblem Warriors. Let me clarify something for you, dear reader. At this point in time I had not played a Fire Emblem game. The only experience with the series I had at this point was from the Smash Brothers series. But by this point I was so hooked on Hyrule Warriors that I played this game and got to know the characters through this same Warriors gameplay. And I loved it.
I mentioned before that the Wii U wasn't the most popular system in Nintendo's repertoire, but Nintendo knew this as well, and they started porting games from that system to the Switch. And now we come to near the end of my tale, as Hyrule Warriors: Definitive Edition was a game with a similar treatment. Content from the 3DS and Wii U versions both in glorious Hi-Def, some quality of life changes, and all the previous DLCs from both versions raring to go right from the start. Truly the all-in-one package, and indeed the 'definitive' version of the game as it was called.
And now here I am, putting my new Elgato to use to record this game for you all. I'm clearly a little insane, but come along for the ride anyway. First video goes up on June 8th in celebration of my birthday.