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Hey, Talking Time, Whatcha Playin?

Lokii

(He/Him)
Staff member
Moderator
I'm running into the DK: Tropical Freeze problem where the level of detail in the graphics is causing me to misjudge platforms and die a lot.

There's an option to turn off the landing shadow indicator and I can't even imagine living in that nightmare.
 

Octopus Prime

Mysterious Contraption
(He/Him)
So a whole bunch of indie Switch games just went on sale, and among them was Disjunction, which had been sitting in my Wishlist for a while.

And I was plainly a fool for waiting, as this is great.

It's got a bit of Deus Ex in it, but it's got a lot more Metal Gear. Specifically the top-down 2D Metal Gears; except there's a bunch of bite-size discrete levels instead of one huge base to poke around in. It seems there's more to the game than I've seen so far, but you start off with a pretty robust set of upgradeable skills to aid in your sneaky-thievin' and the plot changes a bit depending on how lethal you make your way through the game.

I'm just a couple of missions in and am loving it.

The *clonk* when you smack someone unawares with a cyber-wrench is intensely satisfying
 

Octopus Prime

Mysterious Contraption
(He/Him)
I have no idea if any video game has been as difficult to describe and recommend as There Is No Game.

It starts off being like the Monster at the End of the Book.

Then, after that, it starts getting weird.

Definitely play it,
but also I don’t know what else it’s safe to say. It’s something to experience.
 

Ixo

"This is not my beautiful forum!" - David Byrne
(Hi Guy)
I gave Enter the Gungeon a shot because Sony was nice enough to give it to me. Soundtrack is good, pixel art is great and the little bit of weapons I’ve seen are appropriately silly. I wish I could tell you more, but I died 25 times over the span of roughly two hours and haven’t managed to beat a first chamber boss yet. It’s honestly a bit frustrating...
 

Lokii

(He/Him)
Staff member
Moderator
Sony gave me Horizon Zero Dawn for free so I'm playing it. AAA is SHIT huh! I'm just joking but even a few years later and this game kinda feels like it out of its time.
 
So a whole bunch of indie Switch games just went on sale, and among them was Disjunction, which had been sitting in my Wishlist for a while.

And I was plainly a fool for waiting, as this is great.

It's got a bit of Deus Ex in it, but it's got a lot more Metal Gear. Specifically the top-down 2D Metal Gears; except there's a bunch of bite-size discrete levels instead of one huge base to poke around in. It seems there's more to the game than I've seen so far, but you start off with a pretty robust set of upgradeable skills to aid in your sneaky-thievin' and the plot changes a bit depending on how lethal you make your way through the game.

I'm just a couple of missions in and am loving it.

The *clonk* when you smack someone unawares with a cyber-wrench is intensely satisfying
Octo I'm going to play this on your recommendation and if I don't like it I'm going to be slightly cross with you!

Also re: HZD:

comic556.png
 

4-So

Spicy
Aloy doesn't have a stamina gauge. I accept limited mobility if I don't have to deal with stamina, a game mechanic I find most disagreeable.
 

Becksworth

Aging Hipster Dragon Dad
Still chipping away at Soul Calibur 6 and I got to the point in the story mode where Cassandra travels back in time to warn her past self of the events that lead to Soul Calibur 5. Reboots just have to be bonkers these days, don’t they?
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Chipping away at Hyrule Warriors: Age of Calamity's postgame, but honestly most of the gaming time is currently going to Picross S5. I'm nearing the end and I don't think I'll buy S6 for a while to give myself a break. (That is denial.) Part of it is that I can play Picross and listen to an audiobook at the same time, which is not true of pretty much any other game at all, certainly none on my playlist. And my girlfriend and I have been listening to audiobooks a lot lately, so.

Just started Paper Mario: Origami King. It's cute! It's charming! And so on. But I'm not a fan of the battles so far.

Exploration definitely feels limited in a post BOTW world. Climb that wall, Aloy, I know you can do it!

Aloy doesn't have a stamina gauge. I accept limited mobility if I don't have to deal with stamina, a game mechanic I find most disagreeable.
That feels like the tradeoff; you could climb anywhere but you'd need to have a stamina gauge to limit it. I found the climbing a bit simplistic because usually it was "hold one direction and Aloy automatically jumps through all the things" except for the horizontals to jump across which were frustratingly easy to just walk off a cliff at instead.

I dunno, one thing about BotW is that it always gives you something for climbing all over creation, even if it's just more Korok seeds. HZD's world as-is doesn't really have that and wouldn't support free climbing, nor would it be encouraged for anyone but photo-mode hunters. But I feel like it's something they could do for the sequel without up-ending their basic design too much. And don't get me wrong, I hope they do - I didn't particularly miss the wide-open free exploration of BotW while playing HZD, but it would be a great addition to Horizon's next installment.

I thought it wasn't that big a detriment, ultimately, and that HZD was truly magnificent overall.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Earth Defense Force: World Brothers is, at the same time, a very traditional EDF game, and also the most innovative one.

You’re still a woefully undersized futuristic soldier tasked with defeating massive swarms of massive enemies in a bunch of destructible sandboxes, but now everything’s got a really appealing Voxel art style, and you’ve got multiple distinct characters in your team that you can freely swap between.

For the most part, the only difference is colour scheme, special attack and health bars, but there’s a LOT of characters so we can forgive that. And while some of the characters are traditional EDF classes, you’ve also got a bunch of members from the EDFs international branches; which range from vaguely silly (pirates and mummies and cowboys and the like) to vaguely racist (I’ve recruited more banditos than I’m comfortable seeing in a game from 2021).

The game runs kind of rough on Switch (there’s a noticeable frame rate drop when a new swarm of enemies spawns) but given how well EDF is suited for portable play, it’s not much of a hindrance, and the localization is pretty solid and jokey.
 

Adrenaline

Post Reader
(He/Him)
I started Fire Emblem: Fates - Birthright. Don't ask me why it took five years. I'm up to chapter 9. I didn't buy the other campaigns so I didn't have a choice about which path to take, but I don't know why you would take the Conquest path if you were just going by what had happened in the story to that point. Both sets of siblings are fine but King Faron is just the worst.
 

q 3

here to eat fish and erase the universe
(they/them)
It makes more sense if you consider that Conquest's story has the premise "what if Corrin consistently made the most foolish choice in any given situation"
 
I didn't buy the other campaigns so I didn't have a choice about which path to take, but I don't know why you would take the Conquest path if you were just going by what had happened in the story to that point. Both sets of siblings are fine but King Faron is just the worst.

Canonically, Corrin chooses the Conquest path because of a hunch that it probably has much better maps.
 
Just finished the original Phantasy Star on the Switch port by M2. The art holds up very nicely, its so colorful! I wonder if the Sega Master System is just capable of a wider palette or larger sprites than the NES.
 

RT-55J

space hero for hire
(He/Him + RT/artee)
While the SMS has a few graphical disadvantages compared to the NES, having 4 bit-per-pixel tiles (instead of the NES's 2 bit-per-pixel tiles) can really make the graphics *pop* in the right hands.
 

Falselogic

Lapsed Threadcromancer
(they/them)
I've been enjoying Blaster Master Zero. I'm on the 7th stage now and nearing the end. It's been fun. Inti Creates does a great job of making a game play like you remember the original one playing (but not actually being as obtuse, poor to control, and opaque as the original actually is.)
 
Its probably been said before but Blaster Master Zero plays like a hyper-idealized version I -want- to remember of the original. Plus that music is soooo good if the style is your thing.
 

Becksworth

Aging Hipster Dragon Dad
I guess I’m ambivalent to the Scarlet Nexus demo? I feel like the combat system would have been perfectly good for an action rpg that also emphasized exploring and puzzles, but the demo made it feel like they were going more for a straight character action game, and how am I not going to compare this game to Astral Chain at that point?
 

Mogri

Round and round I go
(he)
Staff member
Moderator
I've got two great recommendations for people who like video games.

SNKRX is what you'd get if you put the old snake game in a blender with a tower defense game. You build a team, stack up synergies, and maneuver around a grid while your team shoots creeps. $3 on Steam, best $3 I've spent in quite some time.

Circadian Dice is a "dice-builder" -- you roll your way, Yahtzee-style, through a dungeon, and as you're able to afford it, you can graft new faces onto your dice to become more powerful. This one is available for the low, low price of "pay what you want" on itch.io, with a suggested price of $3 as well, but potentially free if you want to try before you commit to a price. There's a ton of content in this game.
 

Rosewood

The metal babble flees!
(she/her)
(First?) game for vacation is Dragon Quest III (Switch). The last time I played it was on GB with the TT Fun Club, so probably 10-12 years ago? I got stuck because my cart had a glitch and kept crashing out in the area I was exploring. The general theory was that I'd picked up a pirated cart--not too surprising since I just went on amazon and got one from a second-hand dealer.

So far I'm enjoying this edition of the game. It has the "modern" names for the spells, silly accents, updated music files, and it's in widescreen and full SNES-like color. I'm taking it at my usual cautious/pokey pace, grinding away for the latest gear and some levels, which seems not to be a terrible idea since the enemies get nasty quite early on. Despite the caution, the church is making huge bank on my party's numerous demises.

Usually with the older DQ games, I start losing patience when the party first gets the boat, and I have more than one option as to where to go next. I'll be patient. Maybe.
 

keurig

AO Tennis no Kiseki
(he/him)
Going through the PC port of Metal Gear Solid at the moment and it's surprisingly a solid version of the game that runs great on modern hardware, at least the GOG version with the latest release of dgVoodoo2 applied over it so that you can play with the bilinear texture filtering turned off. There is a widescreen hack that's meant to work great, but it seems like it breaks the FMV fix that the GOG version applies.

They definitely had to make some sacrifices here and there (the Psycho Mantis fight is significantly worse), but overall I think that the strengths of the game still shine through. Plus it's the only English version of Integral, which is pretty cool in its own way.
 

Sarge

hardcore retro gamin'
@Rosewood: You're not wrong, the early game can often be pretty tricky, although I don't know what balance tweaks they applied to the Switch version compared to the NES original, which is the one I'm most familiar with. But Dragon Quest III vies with its sequel and DQIV for best NES RPGs, with perhaps FFIII right behind them.

@keurig: I probably should have done my replay on PC. I ended up using the PS Classic, which ended up having its own quirks since I was using RetroArch and the controller swapping was a pain there since I needed to both use an OTG cable for my flash drive and then pull out my second controller because I lost control of the UI after I swapped it to port 2 internally for the fight so I could restore everything. Definitely not ideal! I was happy to see that the game still holds up. I've said it before, but I think part of the reason for that is that at its core, it still holds to the 8/16-bit design ethos, despite the massively-boosted presentation. It really does owe a lot to Metal Gear 2: Solid Snake. (Speaking of which, I'd love to see a remake of that game.)
 
Metal Gear Solid's soundtrack is still so, so good. I've played many stealth games and still that grounds me best when skulking around. I can't speak for the more bombastic parts but even just Warhead Storage is so perfect at setting the right mood, among all the other ambient stuff.

I'm still early in Phantasy Star 2 [MegaDrive via Switch] but enjoying it despite the dodgy battle interface that's just setup weirdly. I think I'm going to keep grinding levels and equipment so I can just sit back and enjoy the story, art, and music. Also been playing Blossing Tales: The Sleeping King [Switch.] Its a plucky Zelda styled game that feels somewhere between the original game and Link's Awakening in play and control. The writing is fun too, as its mostly two kids being told a story by their grandparent which sometimes changes on-the-fly based on the kids reactions and ideas.
Oh, and I'm playing Final Fantasy XIV Stormblood but that's probably more hobby than a game to ever finish.
 
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sfried

Fluffy Prince
Trying to play Metal Gear Solid 2: Substance for the first time, using my Nintendo Wii U Pro controller. I'm playing the GOG port using V's fix.
 
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