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Octo I'm going to play this on your recommendation and if I don't like it I'm going to be slightly cross with you!So a whole bunch of indie Switch games just went on sale, and among them was Disjunction, which had been sitting in my Wishlist for a while.
And I was plainly a fool for waiting, as this is great.
It's got a bit of Deus Ex in it, but it's got a lot more Metal Gear. Specifically the top-down 2D Metal Gears; except there's a bunch of bite-size discrete levels instead of one huge base to poke around in. It seems there's more to the game than I've seen so far, but you start off with a pretty robust set of upgradeable skills to aid in your sneaky-thievin' and the plot changes a bit depending on how lethal you make your way through the game.
I'm just a couple of missions in and am loving it.
The *clonk* when you smack someone unawares with a cyber-wrench is intensely satisfying
Exploration definitely feels limited in a post BOTW world. Climb that wall, Aloy, I know you can do it!
That feels like the tradeoff; you could climb anywhere but you'd need to have a stamina gauge to limit it. I found the climbing a bit simplistic because usually it was "hold one direction and Aloy automatically jumps through all the things" except for the horizontals to jump across which were frustratingly easy to just walk off a cliff at instead.Aloy doesn't have a stamina gauge. I accept limited mobility if I don't have to deal with stamina, a game mechanic I find most disagreeable.
I didn't buy the other campaigns so I didn't have a choice about which path to take, but I don't know why you would take the Conquest path if you were just going by what had happened in the story to that point. Both sets of siblings are fine but King Faron is just the worst.