Violentvixen
(She/Her)
The sequel is in Early Access soon!
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Ah, correct, edited the post.Not quite yet! Early access starts on March 5th. Which is exciting, but it also means it'll be another year or two before it fully releases for those of us who just want to play the finished game.
It says placeholder in the bottom right corner, as does all the other Timeline art. I'm excited to see what the final art looks like, but I'd be lying if I said I wasn't going to miss the MS Paint vibes.This (I haven't tried to share a Steam screenshot before so hoping it works) is probably just placeholder art but I kinda love how goofy it looks.
I must admit I had to look real hard to find the text that said placeholder, ha.It says placeholder in the bottom right corner, as does all the other Timeline art. I'm excited to see what the final art looks like, but I'd be lying if I said I wasn't going to miss the MS Paint vibes.
That's kinda what I was doing to some extent. It wasn't very streamlined but I was able to get the sword card back from my discard pile with I think 1 card... don't remember exactly. Plus the Wish cards would let me pull it out of my deck after it got shuffled back in.It feels like they need more cards that make the sword itself easier to play, or that can tutor it from your draw/discard piles or something.
Several days and runs later, I'd like to report I was wrong about this. Doom is fine. Poison, on the other hand, is currently a lot less viable than it was in StS 1. Maybe it'll come back in future balance patches.I only played seriously with Doom in one run, but it kinda felt like a worse version of Poison to me.
I've heard nothing but good things about the multiplayer in this game but haven't been able to try it yet myself. I want to though! It has unique cards, right?We tried multiplayer for the first time and it's very fun and we had no glitches at all. We'd played the first game with some multiplayer mods that were fun but not stable so I'm really happy the second game has official multiplayer.
Yeah, we were playing as Silent and Defect and Silent had a card that let my next attack hit twice which was coolI've heard nothing but good things about the multiplayer in this game but haven't been able to try it yet myself. I want to though! It has unique cards, right?
Yeah. I mean, I know from the fact that there are content creators who exclusively play on high ascensions that this isn't objectively true, but it sure feels that way sometimes.I feel like, at this point, it's all up to the RNG and if you don't get a busted card or relic out the gate, you're screwed.
Big agree, Act 2 elites are super tough. The dorito guy (Infested Prism?) was too easy in its original incarnation, but I think they went way too far in the opposite direction when they made the current version.The other big difficulty spike IMO is actually Act 2 elites
I think this has cracked things open for me; I've noticed a direct correlation between runs that are able to take at least two elites in Act 1 and runs that succeed. (Obviously, small and anecdotal sample size so far, but still.)I read some internet advice about how being able to build for the Act 1 elites will set you up in a better position to win, specifically that if you're in Overgrowth you want to be able to do more damage quickly and if you're in the Underdocks you want to be a bit tankier with more block.