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Hades is out now, holy heck

I'm having trouble seeing how Zeus' Aspect is all that great. I got to Asterius/Theseus using it but found it inferior to the Chaos Shield. The Blitz Disc is too slow, and I was frustrated that I couldn't control its distance before recall. It seems nice in theory but not that useful in practice without a miraculous combination of boons.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Zeus special on Zeus aspect is unsurprisingly great. Give it a try sometime.
 

Sarcasmorator

Same as I ever was
(He/him)
I hit a wall with the duo for a fair bit, but eventually figured out strategies similar to the above. One thing to keep in mind is that Theseus is very vulnerable right after calling on a god's aid, so if you have a bit one-shot Call like Aphrodite's you can get him very low on health at that point, and then finish him off once the call settles down.

Zeus's aspect is great for tossing out and forgetting about while it saws into things, and then calling back when there's something between you and it. It mixes well with stuff like the Blade Rifts cast, where you can set up multiple sources of AOE damage all flying about the room.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I'm having trouble seeing how Zeus' Aspect is all that great. I got to Asterius/Theseus using it but found it inferior to the Chaos Shield. The Blitz Disc is too slow, and I was frustrated that I couldn't control its distance before recall. It seems nice in theory but not that useful in practice without a miraculous combination of boons.
Zeus Aspect is one of my best weapons by far, but I'd say it requires a certain combo of boons to really shine - not at all miraculous, though. Since it hits so quickly and repeatedly, Zeus's boon on special works amazingly well on it, more than doubling its damage with each hit. Once you add stuff like Jolted and a chance for lightning double-strikes (again, pretty easy to pick up at least one of those in a run), it's an absurd spinning ball of lightning dps. I usually wear Zeus's keepsake to start a shield run so I can (almost) guarantee I start with lightning on special, and the rest is smooth sailing from there. (Having the re-roll talent helps too, of course.)

Support Fire from Artemis also works really well with it; it hits fast and repeatedly, so it launches a ton of arrows (and it can go along with any other main boon build on it, including the lightning above, so I highly recommend looking out for that). I'm still not entirely sure whether Hermes's "special is 10% faster" boon increases the hit rate, or the movement speed.

I'm starting to try it out with other boons. I tried an Ares doom-stacking build with dire misfortune, but dooms hitting for 4-500 still wasn't that impressive compared to lightning dps. (Without Dire Misfortune, Ares is obviously a terrible choice for it.) Demeter (only revealed after first reaching the surface) could also work well, esp. with the "burst at 10 stacks" boon. Dionysus might work pretty well too, though I'd worry about it hitting the cap fast and limiting its damage in a set-and-forget scenario. (The duo to increase the max hangover stacks would be good there.) Poseidon could be a great tool for clearing out a lot of space quickly (though that'd probably limit its damage, and the utility is lost on bosses). Artemis or Aphrodite would just increase the damage, though stacking and boosting crits could be a good choice because it hits so many times... But even so, none of them will beat Zeus's boon, I'm almost certain.

The other trick is just getting used to the timing and positioning. It's very slow, yeah, but you can do things like time it so that it's right over where enemies spawn, and they appear inside it. It excels against slow-moving enemies like the butterfly balls in Elysium. Also, the shield's attack has an innate knockback - you can use that to push enemies back into the disc as it passes through them. Poseidon's boon can be useful here, though on the shield it pushes a pretty long way (position the disc near a wall, perhaps?).

That won't work on bosses, of course, but almost every boss has at least one or two moves/phases where they stand still now and then. After a bit with the disc you get used to its range, and when you can predict those times you can drop the shield right where they stand and let it churn away at them while you run away doing something else. When I have a good shield build, Theseus calls on the gods for his second phase and usually dies before he starts moving again. When the minotaur hits the wall/pillar is a decent time (and you can get a little having it follow you while he's charging after you, though it's tricky). The hydra is easy to get in place long enough to make it eat shit. When the final boss is warming up his lasers in phase 2, or stops to summon/transition, you have a perfect opportunity. And sending it through a boss and pulling it back just as it passes them is still a good chunk of damage - you don't need a dream scenario to use it every time.

I might be misinterpreting your range comment, but you can press X to recall it at any time, even if it hasn't reached its max distance. You can also run away from it as it tries to come back to you, kiting it behind you and on top of enemies who are also chasing you.

Aspect of Zeus: It's Good!
 

Kalir

Do you require aid.
(whatevs)
Zeus shield also works well with Athena special to just create a giant field of deflecting.
 

ShakeWell

Slam Master
(he, etc.)
I made it to the big guy again. I had no death defiances left, and I thought I had him beat, but... that bastard has a second phase where he gets all his life back!
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
So, I love both the Chiron and 4th aspects of the bow, but weirdly I've yet to find a particularly good boon build for them - they're so good on their own they don't need anything special? Which is fine, I guess!

Last night I did a Chiron run with Ares/Doom on attack and Artemis on special. I also finally realized that while relentless volley (+4 arrows on special) is amazing for Chiron as I've always known (that's more than a 50% increase in arrows and, therefore, damage almost all cases), Calculated volley (+3 base damage on each sequential arrow) is even amazing-er. Relentless really shines at low aspect levels since you start with so few arrows, but when you get more the stacking damage can get mindblowing. The base damage (still 15 on Switch, but recently patched to 10 on PC and presumably soon on Switch too, so I'll use that) goes 10-13-16-19-22-25-28-31 (after patch there's one more arrow than before). Except you can get both at the same time, so you also have 34-37-40-43 arrows on there if you are indeed so lucky. And then of course you add all the percentage modifiers to strengthen your special and overall damage, and you can end up with arrows from your storm critting in the 200s and 300s. So sick.

I like Artemis on special for Chiron if for no other reason than it seems thematic? Too many arrows for Dionysus, Zeus only triggers once or twice, Doom hahahahaha, so % damage seems the order of the day... Deflect could be very useful I suppose. Knockback with a slam buff might be ridiculously good too if it procs on each one... Artemis or Demeter both give the highest %damage, and the damage vulnerability to weak enemies or 10-stack-burst on the latter are both nice additions. Wonder how it works out with those vs Artemis and her boosted crits... I guess I'll just have to do a bunch of runs and find out! (And pray for the right hammers). For main attack... You don't use it as much, so last night I had doom, which was actually pretty good; Poseidon, Aphrodite, those seem good too.

The 4th aspect seems a little simpler... the special arrows do so little damage, and Dionysus, Zeus or Ares will benefit from the spreading. Then you want the biggest damage boost to the attack itself instead of riders, so Artemis/Aphrodite/Demeter....

I dunno, anyone have any combos or uses they've stumbled on that they really like?
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Chiron with Zeus special absolutely destroys. Demeter and Dionysus specials are also good.
 

jpfriction

(He, Him)
Oops, won 4 times in a row just spamming festive fog over and over again. Granted you kind of need a zeus or demeter duo to really make it overpowered but those aren’t too hard to come by. Kinda makes that whole choosing a weapon step a little pointless.
 

Fyonn

did their best!
Spent a day going from "I've never seen the final boss" to "I've beaten the final boss four times now." The damage buff ability from having two status curses applied ripped the entire game wide open for me. I've also grown to appreciate Cast as a normal attack for when I'm stuck with the bow.

Just want to say, it's astonishing how much the entire game is built specifically to teach you how to fight the final boss. Look at every single enemy in the game and they either have one of the final boss's attacks or have attacks that are like an easier version of the final boss's attacks or have attacks that are like an easier version of the easier version of the final boss's attacks. It's so laser focused that I can't help but be impressed.

Also Aphrodite + Demeter for life.
 

karzac

(he/him)
Just want to say, it's astonishing how much the entire game is built specifically to teach you how to fight the final boss. Look at every single enemy in the game and they either have one of the final boss's attacks or have attacks that are like an easier version of the final boss's attacks or have attacks that are like an easier version of the easier version of the final boss's attacks. It's so laser focused that I can't help but be impressed.

This is a super interesting thought that I hadn't considered before, but it probably actually goes in the other direction. Supergiant design their games linearly, from start to finish. And you can see that in action with Hades, since the final boss's didn't show until until 9 months into early access. So it's probably more accurate to say that the final boss is designed as a test of everything you've learned through a run.
 

Kalir

Do you require aid.
(whatevs)
I'm very much liking how well-designed the final boss is here, seeing as the boss battles from their previous games are something I've considered to be a rare weak point in their design.
 

Fyonn

did their best!
Yeah, another thing worth noting about the final boss is that it's also a mirror match, which is never not dope.
 

ShakeWell

Slam Master
(he, etc.)
The combination of Flurry Shot and Chain Shot really did it. Obviously, standard shots with the bow don't do as much damage as charge shots, but that Flurry (combined with a Hermes boon to increase attack speed), was able to stun lock non-armored foes pretty easily, and the Chain Shot turned that into stun locking three enemies at a go, which was super helpful in Styx.
 

Fyonn

did their best!
How do folks build the gun? Right now I'm trying to win with Hestia. After that, I just need a spear win.

Also, can I say it's extremely disappointing the Hestia shot is not effected by the shotgun blast hammer?
 
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