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Game Boy used to be with 'it,' but then they changed what 'it' was. Now Game Boy isn’t with ‘it’ anymore and what’s ‘it’ seems weird and scary to me

Kazin

did i do all of that?
(he/him)
Since my beloved Gameboy thread appears to have been deleted/hidden (not sure why it's gone, but I hope the OP of that thread is alright, in any case!), I figured I'd start a new thread devoted to the various Gameboys. Gameboy, Gameboy Pocket, Gameboy Light, Gameboy Advance, Gameboy Advance SP, and the various mods and aftermarket stuff devoted to the Gameboy, post about it here!

I've been using this to backup my save from my actual Super Mario Advance 4: Super Mario Bros. 3 cartridge to my PC, and then loading up two instances of mGBA to scan an e-reader card in, then move the save from my PC back to my GBA cart, so now I can get the e-reader levels on my actual cartridge, something I never did back in the day! Yes, I know there's that rom that Nintendo made for Wii U that has every e-level in it (and it's super cool they did that, considering the real cartridge can't actually hold every level they made), I want to use my Analogue Pocket and an actual cart because I'm a weirdo. It's a very tedious process, considering you can't just load in all the levels you want, you have to beat them before the game will save the level to your cartridge! And yet I find myself tinkering with it, because I can.

In any case. Talk about Gameboy stuff, please!
 
I mentioned this on TT 2.0, but when I was little I misread the Game Boy's curious boast of DOT MATRIX WITH STEREO SOUND as a warning: DON'T MATRIX WITH STEREO SOUND. Like if you were to hook the Game Boy up to a stereo (thereby "matrixing" them, I reasoned) it would blow everything out in a catastrophic shower of sparks like a Power Rangers fight scene. I was a dumb kid.
 
At least you got to reasoning out what "matrixing" it meant, I never even got that far lmao. I figured if I ever learned how to "matrix" something, I would know not to do it to my Gameboy lol
 
This story seems appropriate on Father's Day eve.

My father had a leaking heart valve and needed a replacement. He had open hear surgery in 1989. I would have been in elementary school at the time.

The rest of my family (mom, younger brother, and younger sister) took trips to the Hospital to visit him. He was in rough shape when we saw him. He had a huge scar on his chest where the doctors cut into him and he was hooked up to breathing machines. He did not look his usual healthy self. He looked frail and weak for a middle aged man.

My dad's company bought a brand new Game Boy so us three kids had something to do at long visits to the Hospital.

I have been a lifelong video game fan. But in this case I didn't much care about the brand new Game Boy. I could hardly play it at the Hospital. My brother and sister loved playing it at the Hospital. I don't think they grasped the gravity of the situation at the time. I wanted my Father to get healthy and not see him hooked up to machinery at a hospital bed much more than I wanted to play Game Boy.

***
My father recovered and he living healthy to this day. I'm beyond grateful for that.

Eventually I got around to playing the gifted Game Boy. My favorite game was Super Mario Land. I really liked the combination of platforming and side scrolling shooting. Plus it seemed extra weird with jumping robed vampires and Sphinxes. I have always really liked Super Mario Land.

I should also mention that my copy of Super Mario Land is the Japanese version. My father took a business trip to Japan and picked it up for me.

I borrowed a copy of Final Fantasy Legend from a friend which I also liked. It also seemed very weird with mutants and cyborgs (IIRC).

Game Boy will always remind me of my Father. Happy Father's day dad.
 
D'aww, that's a great story, Voncaster. I'm glad your dad is still kicking!

Did he get you any other Japanese games? Do you still have the Japanese box and manual and whatnot? You imported games loooooooooooong before many of us did (I didn't import anything until the DS era!), so that is super neat (and cool of your dad). You ever end up beating Final Fantasy Legend? I have come to adore those games and have beaten all the Final Fantasy Gameboy games at this point...
 
I don't think I have a Game Boy or any games any more. Maybe the Game Boy and games are in my parents storage unit. Several moves later stuff gets lost or sold.

IIRC the Japanese Super Mario Land had an electric orange box which i loved.

I think Super Mario Land was the one and only import I have had in my life. I don't know if it was that trip or another trip, but he also bought me a Sony portable tape player (don't know if it was Walkman brand). At the time this player was slick as hell. It was literally, a few centimeters bigger than a tape. It was noticeably smaller than any tape player my friends had. It was for a brief period of time (before CD players became afordable) a very nice piece of technology.
 
Those old Sony portable audio devices were so cool, even into the early 2000s. They're one of the main reasons I watch the YTer Techmoan haha
 
I really have been obsessed with the GBA of late. I was looking through my old stuff for something else and stumbled across this ancient book, which I thought was super cool and I'd like to discuss it:

3E3clOq.jpeg


It has some neat stuff in it, but I immediately noticed this, what appears to be a prerelease logo for Mario & Luigi: Superstar Saga, before it even had the subtitle:

X4YFXHn.jpeg


Then there is this murderers row of games that are ridiculously expensive these days - I can't believe they actually advertised Ninja Five-0 at one point!

BtrXcBO.jpeg


Then there's this, which I wanted to ask y'all about:

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I don't ever really hear anyone talk about these games. Is the GBA Lufia game any good? What about the Wizardry GBA game? Should I play either of these?

In any case, sorry about the crap photos - this is actually a very well made, sharply printed book, and it feels premium for what is ultimately the Nintendo Direct of its day (iirc, I got this at a Gamestop all those years ago). Hopefully this post is as Grandpa Simpson as I actually get in this thread lol (doubtful)
 
I am also interested in hearing about them. I have a vague recollection of Lufia showing up on some best-of lists, but I do not have experience with either.

I've been meaning to post in here about how great the Game Boy line is. I loved the original GB as a child, and the GBA might have the best library compared to how short of a run it got before Nintendo moved on to DS. I skipped GBC, aside from a few games that I picked up for GBA, but recently I've been going back and catching up.

And man, GBC rules too. Obviously the Zelda games are extremely good, and there are a few gems like Metal Gear Solid Ghost Babel. But, in the last couple of years I played DW III, Super Mario Bros. Deluxe, and Wario II, and they're all standouts too. The other hidden gem I loved was Wendy: Every Witch Way, which is based on a cartoon that never ended up being released, but it's a great little platformer/shooter with clever mechanics. And, on top of those, there are a ton of games being hacked into DX GBC games. There's plenty of other GBC games I haven't played yet too.

Saying that a Nintendo system has a good library is not an especially bold remark, but I've been enjoying revisiting all three systems.
 
Ooh, Patrick, if you've been exploring the GBC library, be sure to play Wario Land 3 - I think it's the best Wario game in existence, and that includes the amazing Warioware series. Some dismiss it as worse than II, but I think it's nearly a perfect game - I rate it right up there with Donkey Kong 94 in terms of quality. Wildly underrated game. I will have to look into that Wendy game, I don't remember hearing about it.

But yeah... The GBA has an amazing little library. I'm spoiled for choice at this point - I played through the GBA Metroids last week, dabbled in Harvest Moon: Friends of Mineral Town, have a Golden Sun: The Lost Age save probably a quarter through the game (I beat the first game a year and a half ago), obliterated Tony Hawk's Pro Skater 2 100% and just got 3 in the mail today, I've never played the GBA Mario sports RPGs (just the GBC ones, both of which are excellent and highly recommended), and I've been slowly working my way through Mario Kart: Super Circuit (which is weird as hell but fun).
 
After I finish up Mario World, I'm going to play either Oracle of Ages or Wario Land III next. Either way, I'll check it out soon.
 
After I finish up Mario World, I'm going to play either Oracle of Ages or Wario Land III next. Either way, I'll check it out soon.
Just started up Oracle of Seasons myself, I've never played the games in OoS -> OoA order so that'll be interesting.
 
Oh, it appears the Wizardry game was never released outside Japan. No wonder I never hear anything about it!
 
As a kid who was terrible at, and thus strongly disliked, puzzles - Wario Land 3 was sadly a disappointment, when I'd really wanted gameplay like Wario Land 1.

Original GB-wise I had a pretty bad time despite playing it a lot. I wasn't buying or reading magazines, and friends tended to talk more about PS1 stuff at the time, so I had no idea what to get and most of my few trips to get a new game resulted in me getting stuff I didn't like, like Taz or Mario & Yoshi (I was heartbroken this wasn't a portable Yoshi's Island). Still played Wario Land, Link's Awakening (though was bad at it, puzzles and all that), and of course Pokemon, so it wasn't all bad.
 
I loved Wario Land 1, too, but that game has puzzles in it too if you want to 100% it (though you certainly don't have to, which is I guess how you played it).

Now Wario Land 4... There's a game I've tried repeatedly to get into, but the timed bits always annoy me... great sprite art and music, though.
 
If you want more Wario Land 1, VB Wario Land felt very similar. I only played a bit of it on the 3DS emulator, but I'm going to get back to it at some point too. And the visuals are gorgeous (especially once you change them from red to grey).
 
VB Wario Land is great, too. I've made my neck sore after playing through it on real VB hardware more than once, even! Worth it.
 
I think I've bene recommended that before and really should find a way to play it. The first game is a fave of mine and I was always sad to not get more of that later on in the series!
 
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Nintendo's staunch refusal to do anything with VB Wario Land on the 3DS was a crime against video games.

At least, from what I've heard.
 
Why am I enjoying Shining Soul so much? It has absolutely basic, repetitive gameplay, yet I'm enjoying just walking around, leveling up my warrior, picking up swords with question marks on them, then teleporting back to town and usually selling everything, rinse and repeat.
 
I really liked Shining Soul 2.

It may be to do with the fact my siblings also had copies and we would occasionally marshal a link cable.
 
Oh I am intensely jealous of that experience. There appear to be some great multiplayer GB/GBC/GBA games beyond Pokemon, and I'll probably never get to play them.
 
Really been toying with the idea of buying a busted GBA on eBay and putting in a new screen/buttons/shell.
 
Really been toying with the idea of buying a busted GBA on eBay and putting in a new screen/buttons/shell.
I have had a blast doing this, but you may want to wait (I mean, grab the busted GBA whenever), but rumor is an OLED GBA screen mod is on the way, after they made the GBC one a few months back...
 
Speaking of GB/GBC/GBA, I finished a project today:

PHqogFt.jpeg


So these are custom cassette cases I made using art found online and in many cases, made myself with a template (you will be surprised to learn, I'm sure, that no one on the internet has made a GBA Tony Hawk's Downhill Jam cassette lmao). Inside are my cartridges in these little folded up cardstock things that keep them from flapping around in there, getting damaged (I also cut out the spindle holder things in the case itself). The cassette holder is a $50 thing I found on Amazon, that my wife helped me stain (because while I can do many things, anything I can do is not actually useful - her talents are actually useful lol). Didn't stain the inside bits because it's kind of a pain and we didn't feel like it. This is mounted to the wall, so it simultaneously freed up shelf space, while also making it easier to take a game down, without having to gingerly Jenga the game I want out of the stack.

It was a huge pain though, as you can imagine. Even after creating/sourcing the art, they then had to be printed, cut out, folded, and put into each cassette case, with the cardboard insert cut out, folded, and fit in there as best as possible. I had to make three templates for this insert, too - one for GB/GBC, and two for GBA - one for regular games, and one that holds two cartridges for those later Mega Man Battle Network games (which I plan on getting all of, so I'll probably redo MMBN3 to have both Blue and White on it. Also the game inbetween 4 and 5 is a fan translation cartridge of the otherwise Japan-only MMBN 4.5).

Shoutout to Your Cool Uncle Marisa for the idea and the templates. A good chunk of the art I sourced from The Cover Project.
 
Speaking of GB/GBC/GBA, I finished a project today:

PHqogFt.jpeg


So these are custom cassette cases I made using art found online and in many cases, made myself with a template (you will be surprised to learn, I'm sure, that no one on the internet has made a GBA Tony Hawk's Downhill Jam cassette lmao). Inside are my cartridges in these little folded up cardstock things that keep them from flapping around in there, getting damaged (I also cut out the spindle holder things in the case itself). The cassette holder is a $50 thing I found on Amazon, that my wife helped me stain (because while I can do many things, anything I can do is not actually useful - her talents are actually useful lol). Didn't stain the inside bits because it's kind of a pain and we didn't feel like it. This is mounted to the wall, so it simultaneously freed up shelf space, while also making it easier to take a game down, without having to gingerly Jenga the game I want out of the stack.

It was a huge pain though, as you can imagine. Even after creating/sourcing the art, they then had to be printed, cut out, folded, and put into each cassette case, with the cardboard insert cut out, folded, and fit in there as best as possible. I had to make three templates for this insert, too - one for GB/GBC, and two for GBA - one for regular games, and one that holds two cartridges for those later Mega Man Battle Network games (which I plan on getting all of, so I'll probably redo MMBN3 to have both Blue and White on it. Also the game inbetween 4 and 5 is a fan translation cartridge of the otherwise Japan-only MMBN 4.5).

Shoutout to Your Cool Uncle Marisa for the idea and the templates. A good chunk of the art I sourced from The Cover Project.
As a big fan of cassettes, I extremely love this. Great work!
 
Is the GBA Lufia game any good?
...Umm, kind of? I replayed it last year and this was my review:

Eldin’s father was a hunter, and left one day on a quest but never returned. Years later—and shortly after Maxim and company defeated the Sinistrals and sank Doom Island--Eldin and his best friends Torma and Rami become hunters, and get embroiled in a plot by the Gratze empire to resurrect an ancient Beast and conquer the world.

I last played this in 2005-2006, and it took me over a year to get through because I played it very sporadically. It’s pretty glitchy (from a spot in the second town where there’s a double Torma; to the fact that only a quarter of the monsters drop money and they never drop items; to the total lack of skills for Bau; to the various infinite-money tricks you kinda have to abuse) and a bit scattershot—there are too many systems and too much stuff for the amount of actual game: There’s a class system that you get cut off from too often (and that you might get cut off from entirely if you don’t realize there’s a secret passage back into the town that holds it) and isn’t well-documented enough (I eventually figured out that XP drives your class upgrades, as it took me three-quarters of the game to max one class but then started maxing a class in every dungeon from then on). There’s an alchemy system that gets you some mediocre accessories if you do a lot of searching for hidden recipes. There’s a monster catching system that gives you sub-optimal party members that further divide your XP and need guides to be useful (which can give you a broken semi-invincible, uncontrollable party member if you do it exactly right; but you won’t). And there’s a randomly-generated Ancient Cave roguelike sidequest, mostly useful for grinding.

The dungeons are very long and don’t have a lot of direction, which was probably why the game took me so long the first time: You really need to do them in one sitting or you’ll never remember what you were doing or where you are. But despite that length, the puzzle density is much lower than Lufia 2, so you’re mostly fighting tedious random battles and trying to remember your way through the mazes. (It really could have also used a minimap, upon reflection, but I’d put that request far behind various bugfixes.) And clearly they decided the game wasn’t long enough and needed padding, so you have to do three dungeons twice and one three times, with the puzzles resetting each time.
The plot is far too sparse for the length of the game, but the real problem is dialogue—or lack thereof. The characters don’t get enough to make them feel “real”, which was something earlier Lufia games were actually very good at. Lots of plot threads either are dropped without really exploring them (Eldin’s dad was just exploring for a decade and never bothered to come home, but that’s never discussed. Eldin gets cursed in the Tower of Guidance, but that curse never does anything. Ragule killed the Emperor of Gratze and took over and his corpse is still just sitting there on your second visit.) or they come out of nowhere when they are needed (Eldin is apparently descended from the Ancients, which we learn right at the end when it becomes necessary. Rubias is a twin and has all sorts of issues because there was only supposed to be one priestess.)

And this wasn’t so much of an issue in the era of save states, but still: You can only save at churches in towns (and only some towns, at that!) or use a quick save that deletes when you load it, which is an “Oops, this is a portable game, we need to be able to save more often but we can’t let you cheat like naughty little cheaters” last-minute fix that I find barely acceptable in ports and absurd in games made for portable systems in the first place. This is not a deeply competitive game where save-scumming will break your leaderboards; it’s a single-player jrpg in a minor franchise. Get over yourself and let me save when I want.

The real problem was the game needed more development time. They clearly hadn’t finished building some of the systems or fully fleshing out the game—or doing a final pass of the plot to make sure it all worked--and had to cut a lot of corners.

I knew I wasn’t going to be interested in a dozen hours of raw grinding to play through this again, and I wanted to play it on a handheld, so I needed to do some fiddling. I discovered that there are two commonly-found rom rips of this game, one of which has a custom intro screen and freezes if you try to sell anything; and one which works. I also discovered that SPsp, a popular emulator on retro handhelds, can’t render half the game’s text properly. ReGBA handles it nicely, though. I actually loaded this in VisualBoyAdvance, used cheat codes for a full inventory and full skill lists for Eldin and Torma, and then transferred my save file to the RG350. That got around the issue of cheat codes on the RG350 nicely.

Overall: The Lufia series peaked with Lufia 2. This was an attempt to get closer to that but they clearly ran out of time and money and released it unfinished, and there’s nobody in the hacking community who wants to put the time into a “Frue Lufia” treatment for it. Which is a shame because there’s a lot of potential in this game, but the unfinished nature ultimately leaves it mediocre at best.
 
It sounds like I need to remove it from my "to buy" list, to be honest. Especially since I haven't played the SNES games yet, either.
 
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