Etrian Odyssey II HD down.
The Overlord - or Bahamut, as it looks like to me - here serves as the final boss. He's kinda crap, to be honest - it seems pretty luck based, as he can clear any two statuses at any time, which also heals him for 800 or so health. If he does that a lot, you'll run out of TP and lose. If he doesn't do that a lot, he goes down pretty easily. In the battle I won, he used it once, and didn't even manage to kill anyone. I got a Climax off, and my Hexer did some decent damage in the middle of the fight with Revenge. All my characters were level 63 at the end, two levels lower than EO1 HD, and I beat the game in 25 hours, about six less than EO1 HD.
It's not explicitly stated (at least that I saw - there are some partial messages scrawled about the 5th Stratum, maybe I missed some), but it does seem like the final boss here was trying to upload humanity to computers. Techbro final boss in 2008? Atlus was woke all those years ago lol
Honestly, I think it
will end here. I don't like some of the design decisions in EO2 - good skills cost WAY too much TP to use (regardless of class, it seems!), and as a result there's a lot more going back to town, resting, and going back into the labyrinth, usually the same areas over and over. The first game had a better balance to this, and leveling up skills usually lowered their TP cost as well, or they are least don't cost like 1/5 of your total TP. I brought a bunch of TP restoring items to the final boss just in case - in the winning battle I didn't really need all but one, but I'm not wild about that in any case. Also regular attacks just whiff
constantly, which was annoying. It never really resulted in a party wipe, but it would prolong battles, or make me want to use skills, which tended to be more accurate but then of course, I'd have to go back to town sooner or use an item.
My Hexer, Ronin, and Dark Hunter were the MVPs of this run, in that order. The Ronin mainly because he was my elemental attacker, and he did a ton of damage, either to single targets or multiple. The Hexer, pretty early on, could put nearly any random mob to sleep - it honestly felt pretty broken. I'm glad I looked at the various skill calculators online before starting the game, because while I was pretty set on my party, I probably would have screwed around with Poison or Curse or something, when Sleep is by far the way to go. I did mess about with Fear, though, because the Suicide ability both cancels out the enemy turn and causes them to damage themselves, so when I was able to pull that off, it was great. Wasn't able to terrify the final boss, but in the end I didn't need to.
Next, though... My favorite game in the series. A game so good I wrote like 10,000 words of fanfiction about my party {no chance am I sharing it lol). I haven't decided how I want to approach it yet - I usually run a Sovereign and a Ninja, the former passively healing and the latter cloning itself and being a dodge tank, but I've done that a few times already. Then again, I do kinda want to 100% it, so maybe I should go with efficiency for efficiency's sake... Decisions, decisions...