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FWIW, leaving him alive gets you access to a rare upgrade material later on down the line, but it's the kind you'll probably have a few more of than you'll need so it's not a huge loss. The other unique thing he sells is the Buckler, but unless you decide you want to go all-in on parrying, that's not a great loss either.I have been trying to mostly play the game without spoilers, but I’m definitely at the point where I’ll just look stuff up sometimes. I noticed I was getting back fewer runes at recovery than I’d been carrying on death, so I looked up the cause online and killed the NPC responsible. Not sure I’d have ever figured that out alone.
The best part is that they only opened the PvP colosseums like a month or two ago, so for most of us we just got there and had to turn around.nothing will match the mixture of amazement and disappointment of how long i spent trying to figure out how to get to that weird peninsula, feeling like a genius when it all clicked, and then finding out it was just a colosseum with no character progression reward whatsoever.
That peninsula has a pretty amazing talisman, actually. Talk to the giant jar, and three red duel summon signs will appear. Summon and defeat all three of the (NPC, not pvp) invaders and you get the highest rank of the +equip weight talisman.although those remain the places i keep noping the fuck out of. terrible. i'll have to finish one sometime to find out if there's actually something super sick inside, but right now, i really do not want to. and nothing will match the mixture of amazement and disappointment of how long i spent trying to figure out how to get to that weird peninsula, feeling like a genius when it all clicked, and then finding out it was just a colosseum with no character progression reward whatsoever. i laughed. nobody else does it like this
That really is one of the worst boss fights in the entire game. Did you check the far end of the cavern by the waterfall after you beat it?the worst boss fight in the game so far
I think I've lost the plot of your descriptions. Which weapon?[/ISPOILER][/ISPOILER]but a while later after going through the other parts of the upper ruins area, i found the area that the aqueduct leads to, and i fought a miniboss and got a new giant weapon i am really excited to use. it weighs so much that i get put into heavy burden by wearing basically any armor, so i've gotta fix that. but i can crank it up to +6 really quickly, and after i get over those hurdles...i think it's going to be really good. i played with it a bit to check it out already so i know i like it, unlike the giant swords i've found previously...
I’ve been trying to find the way to the western edge of Liurnia, getting very confused by the verticality of the area.
like, i'm assuming if you parry the second hit of a chain the boss doesn't just get to keep going, right, even though things don't instantly become vulnerable like in bloodborne and earlier...
ok yeah popping out a shield next time in some capacity seems like it'll be pretty enjoyable then after 70 hours of rolling hahaa
i am absolutely not a parry god. in dark 1 and 2 and demon's souls i didn't learn how to do them till future runs, and in bloodborne i only learned them first run because they're easier (because you win trades in a certain window) and work on virtually everything. but once the goal stops being "finish the game" for me and moves to like "check out this thing" then..."this thing" can become parries and i can eat shit on the same guy 50 times trying to learn the reactions. it's weird like that. and the thought of stuffing so many of the combos that frustrated the shit out of me this playthrough is way too enticing, even if i die 1000 times on the wayIf you can do them, it still seems to be a very powerful defensive move, even if it takes multiple parries on some bosses to setup the big stagger punish.