Probably obvious by now but the change in movement is what I meant about some changes being contentious.
It made me appreciate the grid movement in the first game a ton more - there, everything is very deliberate, where learning how Mikey operates vs. how the enemies move are two parts to solving a puzzle, much like movement in the classic Castlevanias.
That being said, time traveling antics to save the Tetris pieces is too goofy of a premise to not appreciate, and it's a shame such a plot wasn't given to a better game.
It made me appreciate the grid movement in the first game a ton more - there, everything is very deliberate, where learning how Mikey operates vs. how the enemies move are two parts to solving a puzzle, much like movement in the classic Castlevanias.
That being said, time traveling antics to save the Tetris pieces is too goofy of a premise to not appreciate, and it's a shame such a plot wasn't given to a better game.