Ys is a series of games by Falcom that started back in ‘87 and has seen continued releases (and rereleases) down to the present day. Mostly the games revolve around largely-silent adventure nerd Adol Christin as he wanders around fantasy not-Europe-but-yes-it’s-Europe. He shows up in a new area, sometimes by shipwreck, sometimes with amnesia, and gets involved in some local situation that escalates rapidly. The gameplay is generally action-rpg, usually at a pretty snappy pace. Sometimes there’s platforming, sometimes there’s a combo system and multiple selectable characters, sometimes you attack enemies by walking into them slightly off centre. In the early games getting levels is a big deal - take on a boss at too low a level and you won’t be able to damage it. Get one level and the fight is tough but doable. Get another and it’s a cakewalk. This gets less pronounced in later entries but it’s still there.
Ys: The Vanished Omens, aka Ancient Ys Vanished was the first game in the series and probably the one with the most releases. I could get it on the phone I’m writing this post on, if I wanted. I’ve played it for PSP, Sega Master System, and Turbografx CD (via Wii VC). Despite the wide variation in capabilities of those systems, all versions are basically the same: Adol arrives on the island of Ys, which has two towns and three dungeons, solves a few problems for the locals, helps a goddess find her harmonica, and winds up in a massive tower for the back half of the game. Combat is bump style: walk into enemies, and if you do it right they’ll take damage and you won’t. It’s a fairly short game and pretty fun.
Ys II was originally going to be part of Ys I, and plays pretty much the same as the first game, with the addition of a magic system. It’s had fewer ports than the first game, but the two are often released together. I’ve played it for PSP and TGCD, but it wasn’t released for SMS. Adol is transported to an island floating in the sky above Ys, where demons have taken over the Solomon Shrine. It’s a bit bigger than the first game, the puzzles are a bit tougher, and you can talk to the enemies. Actually that might be in the first game too, I don’t remember.
Ys III: Wanderers From Ys takes the series from its top-down roots to be a side-scroller. Adol visits his buddy Dogi’s hometown, where the imperial governor is up to no good. You fight a dragon in a mine and a demon on a tower. I’ve played this one on Mega Drive, and I’ve also played the remake, Oath in Felghana, on PSP. The remake goes back to a more top-down perspective, though the camera moves around a bit and in several areas drops to a side view for levels with layouts recognisable from the original version. Oath uses the engine from the sixth game in the series, which I think is my favourite type of Ys. Adol moves quickly, has a basic attack combo and a few different moves activated by jumping and attacking or attacking after stopping moving, as well as a few options for magical attack which also extend his movement options, allowing gliding or breaking through walls so that it becomes worthwhile to revisit earlier areas. There’s also a double jump, which as usual is the best. The game has a single town whose residents have something new to say after each major event. The writing reminded me of a Trails game, which I guess isn’t surprising since it’s from the same developer and localisation publisher.
Ys IV was originally released in two versions, for PC Engine and Super Famicom, produced by different teams following the same basic story. Neither got an English release, so I haven’t played them, but the Vita remake, Memories of Celceta, did and I have. It takes place in not-Spain where the Romun empire’s expansion has been halted by a mysterious forest. Adol shows up and goes exploring, but winds up back at the opening town some time later with amnesia and that’s where the game starts. It uses an updated version of the Ys VII engine, so you build a party who you can switch between to access different attack types and traversal skills. It also means, crucially, that there’s no jump button, which makes it plainly inferior to the Ys VI engine games. Still, it’s pretty enjoyable. I particularly liked the start, where you’re essentially told “there’s a mysterious forest, go explore it”, and that’s what you do for quite a while.
Ys V is a SFC game that hasn’t been released in English. I think there’s a translation hack, but I haven’t played it.
In Ys VI: The Ark of Napishtim, Adol washes up on a remote island after a shipwreck, with the Romun army on his tail. I don’t actually remember the main plot of this one all that well, but it’s the first game using my preferred Ys engine and I remember enjoying it. I played it on PSP, which is a supposedly inferior version to the PC and PS2 ones, but aside from a few issues with loading times (I think the game paused briefly to load the level up sound each time you got a level) it was all good. The PSP version has sprites instead of 3D models, which I don’t mind, and no voice acting, which I see as a plus. There are a few spots where the 3D platforming is kinda frustrating and Felghana’s option to send you back to the start of the area when you fall down a big hole instead of potentially a long way back in the dungeon would have been nice to have, but for the most part it’s an enjoyable explore-em-up hack and slash.
Ys Origin is a bit of a departure plot wise, in that it doesn’t feature Adol. Instead it’s set on Ys hundreds of years before the first game. The entire thing takes place in the big tower from the first game, though the layout is pretty different. There’s sort of a town and a fair bit of story, but for the most part it’s a dungeon crawl using the Ys VI engine. It’s great. There are three playable characters, each with a different story path. One of them is basically Adol, gameplay wise, but the others are different. Unfortunately the tower remains pretty much the same for all three characters, so replaying with them gets a bit repetitive. It originally came out on PC, but I played it on Vita. I think it’s the only Vita game I’ve played that doesn’t use the system’s default touch-only save interface, instead using the buttons like a normal game. I tend to forget the vita has touch and always get annoyed at the save interface, so this was a big plus for me.
I’ve just started Ys VII, so no real opinions on it yet, but the opening quest is “we’ve just found a mysterious ruin, please explore it”, so I’m hoping it will follow the direction of its successor Celceta. It’s set in Afroka, aka not-Africa, and starts in the city of Altago which has recently been at war with the Romuns, which is presumably Carthage.
There are also an eighth and ninth game out there, the latter of which isn’t in English yet, but I haven’t played either.
In summary, Ys is a series of decreasingly efficient action rpgs where you explore an area, gain levels and abilities, and generally have a good time. The recent ones for me capture some of the feeling of a Trails game in their NPC interactions, but are much briefer. I think the Vita is probably the best system for them at the moment, having access to I, II, III, and VII through their PSP ports (I don’t think VI PSP is available, sadly), and IV, VIII, and Origins as native Vita games. They’re probably mostly on PC too I guess.
Ys: The Vanished Omens, aka Ancient Ys Vanished was the first game in the series and probably the one with the most releases. I could get it on the phone I’m writing this post on, if I wanted. I’ve played it for PSP, Sega Master System, and Turbografx CD (via Wii VC). Despite the wide variation in capabilities of those systems, all versions are basically the same: Adol arrives on the island of Ys, which has two towns and three dungeons, solves a few problems for the locals, helps a goddess find her harmonica, and winds up in a massive tower for the back half of the game. Combat is bump style: walk into enemies, and if you do it right they’ll take damage and you won’t. It’s a fairly short game and pretty fun.
Ys II was originally going to be part of Ys I, and plays pretty much the same as the first game, with the addition of a magic system. It’s had fewer ports than the first game, but the two are often released together. I’ve played it for PSP and TGCD, but it wasn’t released for SMS. Adol is transported to an island floating in the sky above Ys, where demons have taken over the Solomon Shrine. It’s a bit bigger than the first game, the puzzles are a bit tougher, and you can talk to the enemies. Actually that might be in the first game too, I don’t remember.
Ys III: Wanderers From Ys takes the series from its top-down roots to be a side-scroller. Adol visits his buddy Dogi’s hometown, where the imperial governor is up to no good. You fight a dragon in a mine and a demon on a tower. I’ve played this one on Mega Drive, and I’ve also played the remake, Oath in Felghana, on PSP. The remake goes back to a more top-down perspective, though the camera moves around a bit and in several areas drops to a side view for levels with layouts recognisable from the original version. Oath uses the engine from the sixth game in the series, which I think is my favourite type of Ys. Adol moves quickly, has a basic attack combo and a few different moves activated by jumping and attacking or attacking after stopping moving, as well as a few options for magical attack which also extend his movement options, allowing gliding or breaking through walls so that it becomes worthwhile to revisit earlier areas. There’s also a double jump, which as usual is the best. The game has a single town whose residents have something new to say after each major event. The writing reminded me of a Trails game, which I guess isn’t surprising since it’s from the same developer and localisation publisher.
Ys IV was originally released in two versions, for PC Engine and Super Famicom, produced by different teams following the same basic story. Neither got an English release, so I haven’t played them, but the Vita remake, Memories of Celceta, did and I have. It takes place in not-Spain where the Romun empire’s expansion has been halted by a mysterious forest. Adol shows up and goes exploring, but winds up back at the opening town some time later with amnesia and that’s where the game starts. It uses an updated version of the Ys VII engine, so you build a party who you can switch between to access different attack types and traversal skills. It also means, crucially, that there’s no jump button, which makes it plainly inferior to the Ys VI engine games. Still, it’s pretty enjoyable. I particularly liked the start, where you’re essentially told “there’s a mysterious forest, go explore it”, and that’s what you do for quite a while.
Ys V is a SFC game that hasn’t been released in English. I think there’s a translation hack, but I haven’t played it.
In Ys VI: The Ark of Napishtim, Adol washes up on a remote island after a shipwreck, with the Romun army on his tail. I don’t actually remember the main plot of this one all that well, but it’s the first game using my preferred Ys engine and I remember enjoying it. I played it on PSP, which is a supposedly inferior version to the PC and PS2 ones, but aside from a few issues with loading times (I think the game paused briefly to load the level up sound each time you got a level) it was all good. The PSP version has sprites instead of 3D models, which I don’t mind, and no voice acting, which I see as a plus. There are a few spots where the 3D platforming is kinda frustrating and Felghana’s option to send you back to the start of the area when you fall down a big hole instead of potentially a long way back in the dungeon would have been nice to have, but for the most part it’s an enjoyable explore-em-up hack and slash.
Ys Origin is a bit of a departure plot wise, in that it doesn’t feature Adol. Instead it’s set on Ys hundreds of years before the first game. The entire thing takes place in the big tower from the first game, though the layout is pretty different. There’s sort of a town and a fair bit of story, but for the most part it’s a dungeon crawl using the Ys VI engine. It’s great. There are three playable characters, each with a different story path. One of them is basically Adol, gameplay wise, but the others are different. Unfortunately the tower remains pretty much the same for all three characters, so replaying with them gets a bit repetitive. It originally came out on PC, but I played it on Vita. I think it’s the only Vita game I’ve played that doesn’t use the system’s default touch-only save interface, instead using the buttons like a normal game. I tend to forget the vita has touch and always get annoyed at the save interface, so this was a big plus for me.
I’ve just started Ys VII, so no real opinions on it yet, but the opening quest is “we’ve just found a mysterious ruin, please explore it”, so I’m hoping it will follow the direction of its successor Celceta. It’s set in Afroka, aka not-Africa, and starts in the city of Altago which has recently been at war with the Romuns, which is presumably Carthage.
There are also an eighth and ninth game out there, the latter of which isn’t in English yet, but I haven’t played either.
In summary, Ys is a series of decreasingly efficient action rpgs where you explore an area, gain levels and abilities, and generally have a good time. The recent ones for me capture some of the feeling of a Trails game in their NPC interactions, but are much briefer. I think the Vita is probably the best system for them at the moment, having access to I, II, III, and VII through their PSP ports (I don’t think VI PSP is available, sadly), and IV, VIII, and Origins as native Vita games. They’re probably mostly on PC too I guess.