ok yeah. cool game
the opening act is really an all-timer. for one thing, you get some of that dq4 mechanical buildup but in a different way. pankraz is teaching you how to play the game, asking "did you check all the drawers?" before you get off the boat, before he leads you around and heals you after battles. then you get those little adventures, which are a bit more whimsical and supernatural than usual, with ghosts and faeries, sneaking out at night and returning in your dreams. you wonder what he's hiding in the cave and have a couple of other strange encounters before getting to coburg, where you're asked to befriend an unruly prince, finding his secret hiding spots and getting tricked. i did, of course, buy plenty into the story in its own right, but it's hard for me not to look at things in this way when this game is horii flexing the kinds of clever discoveries used for jokes, tricks, and secrets in the older games for a more direct thematic and narrative purpose. (there's still a bunch of the jokes, too.)
and then, y'know, a bunch of stuff happens and the main character turns into some kind of pilgrim...or shepherd for monsters for a while as the game doesn't really have a bunch of proper party members floating around. i truly think this is pretty cool, although also weird and jank. i love that the zoom spell in this game comes from a quest instead of leveling up. there's still some real charms in this middle act of the story, too, with the tower containing the mirror as one of my favorite dungeons and really just the process of encountering the world again in general. you explore that cave, encounter bianca again, see everything that's changed in other places. i chose debora to get more debora on screen. she's pretty fun, although that lasted quite a bit shorter than i was hoping...some more stuff happens and you're off to a proper final act, which, much like in 4, is more than half the game. the game strikes a bit more of a modern balance of this kind of exploration phase, where your get several travel upgrades in sequence that open up your traversal abilities in weirdly specific ways. it feels rewarding to pay attention still, but you also don't really get the same kind of dq2/3 experience of visiting towns repeatedly to see if anything useful has happened for you since last time. instead it's just like "what does it mean that i can float over water but not mountains? (also, what the flying vehicles are is pretty wild this time conceptually. love em.)
the best part of this game is when you go to coburg again and the game puts you into a true role reversal from the start of the game. obviously this is meant to be the entire tone of this act, really. but now...you're teaching the kids what you learned at the start of the game. they get tricked the same way you did, and you show them the hidden staircase before another scene which seems at first like it might be similar to the one much earlier. although closing the loop with the fairy painting is also a really good gag. so is prince albert changing from a king sprite to a chancellor 8 years later. the passage of time in this one really sets up some good punchlines and also makes it pretty funny when it does the romancing saga 2 with some people who never seem to change all game. it's easy to imagine how eager horii was to do an even more time travel-focused story a few years later...
overall this game kind of remixes and one-ups a lot of the big concepts from 3 and 4...the search for a legendary hero (who isn't the "you" character this time), the major father figure seeking peace for the world, finding the legendary equipment and divine power to fight evil. it feels like the staples of the series really taking root and that's fine, it's actually pretty funny after the decades of seeing remarks about "killing god," that i'm finally really absorbing that the probably most popular and influential series in the genre literally has all this church imagery and stuff as it builds up to fighting goofy toriyama demons. (nimzo pretty much being a namekian is SO funny, also.) that stuff's not lighting my heart up to the max, but fighting silly monsters who love being evil is a fun enough vibe.
i did like the combat design/balance more than the past couple games too. except for the last boss. i guess a lot of people regard him as fairly easy, and i can see it since the power level in this game (due to the huge access you have to party swaps and healing that hits safe members) is really high? but it wasn't fun. not that i've really loved any of the other last bosses either, since they pretty much all come down to super heavy physical hits and spells you either can't bounce or don't feel great about trying to, but since he also removes buffs SO often it really just feels like such a sisyphean process having to recast them so often while also nullifying damage virtually every turn with gradual healing. whatever. after such a long dungeon i hated having to try even twice,
but it's not really gonna ruin my impression of the rest of the game, which is very strong. i really wasn't sure what to expect, but it ended up being a game that was as fun and easy to play a bunch as 3 while also being a lot more enjoyable to me in other ways. so overall i'd rate i liked it about as much as 2, it's nice to get really excited playing one again instead of feeling like i'm appreciating the cleverness of the adventure design but being left a bit whelmed by the game as a whole. and it made me think about other things, like how for a long time 8 was the one i really wanted to play because of the voice work and the way it looked, but now i really wonder if i'm going to be a bit less charmed once i start getting into more cutscene type of games because i feel like the ways that these games play with taking away control and options has been so clever and interesting. although that's not really a major worry overall because if i keep going in order i'm pretty sure i'm gonna be read for a real break between checking out 6 and trying to really finish 7, which i understand is about as long as all the dq i've finished so far cumulatively. so then there'd be another break. and any time i expect to do something in a year it takes about 3 or 5 or 10, so...
actually i'm really not sure i'll even go onto 6 right away, 5 was already my "goal" for this year. but...i'll probably peek at the intro, which will probably make me want to play a while. lol. i've seen this pattern before