So I've been playing...
Digital Devil Story: Megami Tensei
I've had this one on my to-play list for quite a while - the cart has been on my shelves for at least a half-decade now. I started playing it on a whim a few weeks ago and I'm totally hooked. So I figured it was time to dust off the old dungeon again.
Background
Everyone these days is at least a little bit familiar with the Megami Tensei series by way of Persona if nothing else. It's wild to think about this, but the internationally popular high school drama simulator with demons has its roots in this humble dungeon crawler from 1987. And Megami Tensei isn't even the primary text here - the story spins off of an OVA from the same year, which itself was based on a series of novels.
So what's the deal? Well, it starts with computer genius high schooler Akemi Nakajima. Now this kid is a real computer whiz, but instead of using his talent to, I dunno, compare the women in his class to farm animals, he goes ahead and invents a program that summons literal demons into the material plane. This goes about as well as you'd expect. The world might have ended then and there if it weren't for his friend Yumiko helping him get the demons back in the computer where they belong.
Unfortunately, it didn't stick. Not long afterward, a mysterious demon-filled ziggurat appears in Japan, and its masters claim they will soon conquer Earth. Nakajima takes his laptop and Yumiko into the dungeon to sort things out. And that's where the Famicom game picks up. Literally!
Every time you start the game you get this cute little cutscene of Nakajima and Yumiko walking up the stairs into the temple.
And there's no preamble at all, you just start your journey on the eighth floor of this temple, which is known as the "Tower of Daedalus." It's the only entrance from the material world into the world of demons. The manual has a helpful illustration of the shape of our journey:
Daedalus is the temple on the left. We need to presumably find and kill the giant skull on the right. The eighth floor of Daedalus comprises the village of Mykon (I assume after the village of Mykonos), contains no enemy encounters, and lets us get our bearings before plunging into the depths. So let's talk a little bit about how this game works.
Like all 3-D dungeon crawlers, you use the D-pad to change direction or move forward. The A button is used to access the menu, which lets us open Nakajima's computer, check our stats, cast Yumiko's spells, or use a jewel. Pressing "B" moves the screen left a bit to display an automap (usually hidden), your cardinal direction, and your characters' levels.
Unlike nearly every other JRPG from this era, there are no perishable items and no equipment menus. Equipment can only be purchased and it automatically replaces whatever you're wearing in the same slot (and the shopkeep buys back your old stuff). Items besides jewels function only as plot devices.
Before descending the stairs to the seventh floor, there are a few things you can do in Mykon.
Your two main characters start off pretty weak, but they do have specialties.
Nakajima can equip better weapons and armor than Yumiko. He is also the only one who can access the computer, which is necessary to speak to and summon demons, about which more in a moment.
Yumiko can cast spells, and she is the only character whose spells can be accessed from the menu. At the outset, her spells include medi (heals some HP) and the vital mapper, which when cast causes the menu to display the automap. If it weren't for this spell I likely wouldn't have gotten so hooked on this game. The automap makes it so much easier to draw out the maps of the dungeon. It costs 2 MP every time you cast it, and the spell wears off every time there's a new moon, but this cycle is generously long and there's basically no reason not to have the spell on all the time.
Of course, you'll be facing hordes of enemies in the dungeon, and for that you need friends. Demon friends.
Megami Tensei introduces the demon-summoning system that's inherent to all SMT games, and crazy enough, it's very similar to the system seen in modern entries. The basics:
So those are the basics. Next we'll talk a bit about the rest of Daedalus, the floating castle of Bien, and the Valhalla corridor.
Digital Devil Story: Megami Tensei
I've had this one on my to-play list for quite a while - the cart has been on my shelves for at least a half-decade now. I started playing it on a whim a few weeks ago and I'm totally hooked. So I figured it was time to dust off the old dungeon again.
Background
Everyone these days is at least a little bit familiar with the Megami Tensei series by way of Persona if nothing else. It's wild to think about this, but the internationally popular high school drama simulator with demons has its roots in this humble dungeon crawler from 1987. And Megami Tensei isn't even the primary text here - the story spins off of an OVA from the same year, which itself was based on a series of novels.
So what's the deal? Well, it starts with computer genius high schooler Akemi Nakajima. Now this kid is a real computer whiz, but instead of using his talent to, I dunno, compare the women in his class to farm animals, he goes ahead and invents a program that summons literal demons into the material plane. This goes about as well as you'd expect. The world might have ended then and there if it weren't for his friend Yumiko helping him get the demons back in the computer where they belong.
Unfortunately, it didn't stick. Not long afterward, a mysterious demon-filled ziggurat appears in Japan, and its masters claim they will soon conquer Earth. Nakajima takes his laptop and Yumiko into the dungeon to sort things out. And that's where the Famicom game picks up. Literally!
Every time you start the game you get this cute little cutscene of Nakajima and Yumiko walking up the stairs into the temple.
And there's no preamble at all, you just start your journey on the eighth floor of this temple, which is known as the "Tower of Daedalus." It's the only entrance from the material world into the world of demons. The manual has a helpful illustration of the shape of our journey:
Daedalus is the temple on the left. We need to presumably find and kill the giant skull on the right. The eighth floor of Daedalus comprises the village of Mykon (I assume after the village of Mykonos), contains no enemy encounters, and lets us get our bearings before plunging into the depths. So let's talk a little bit about how this game works.
Like all 3-D dungeon crawlers, you use the D-pad to change direction or move forward. The A button is used to access the menu, which lets us open Nakajima's computer, check our stats, cast Yumiko's spells, or use a jewel. Pressing "B" moves the screen left a bit to display an automap (usually hidden), your cardinal direction, and your characters' levels.
Unlike nearly every other JRPG from this era, there are no perishable items and no equipment menus. Equipment can only be purchased and it automatically replaces whatever you're wearing in the same slot (and the shopkeep buys back your old stuff). Items besides jewels function only as plot devices.
Before descending the stairs to the seventh floor, there are a few things you can do in Mykon.
- Visit several NPCs who give you vague hints about the gameplay systems.
- Find a chest with 500 makka, the game's currency.
- Visit the Mykon village elder, who gives you a password. For a while, this is the only way to get a password.
- Visit the Cathedral of Shadows, where ally demons can be fused together into new ones. Death and status elements can also be fixed here, and for a while, this is the only place to do that as well.
- Visit a healer. There is no inn or tavern equivalent. The healer in this game heals individual characters, and the service costs money dependent on how many HPs/MPs he needs to fix.
- Visit the frontier shop. Here, you can buy new weapons and equipment. Since both characters start with no equipment, you have to spend your initial makka wisely here.
- Get frustrated when you can't enter the room with the elevator.
Your two main characters start off pretty weak, but they do have specialties.
Nakajima can equip better weapons and armor than Yumiko. He is also the only one who can access the computer, which is necessary to speak to and summon demons, about which more in a moment.
Yumiko can cast spells, and she is the only character whose spells can be accessed from the menu. At the outset, her spells include medi (heals some HP) and the vital mapper, which when cast causes the menu to display the automap. If it weren't for this spell I likely wouldn't have gotten so hooked on this game. The automap makes it so much easier to draw out the maps of the dungeon. It costs 2 MP every time you cast it, and the spell wears off every time there's a new moon, but this cycle is generously long and there's basically no reason not to have the spell on all the time.
Of course, you'll be facing hordes of enemies in the dungeon, and for that you need friends. Demon friends.
"Five skeletons appeared! What do you do?"
Megami Tensei introduces the demon-summoning system that's inherent to all SMT games, and crazy enough, it's very similar to the system seen in modern entries. The basics:
- As long as Nakajima is alive, you can use his computer to talk to any enemy that appears in an encounter.
- If there is only one enemy, it may respond by asking for money, jewels, etc., and might join you depending on how you answer.
- Like most SMT games, the determination seems fairly random. However, two things do affect the outcome: Moon phase, and intelligence. A new moon and high intelligence help create a favorable outcome. Demons get rowdier on the full moon.
- Unlike modern SMT games, only certain families of demons can be recruited, and the game does not reveal which families are eligible. Trial and error, baby.
- Once acquired, an ally demon has to be summoned. This costs money and is a big barrier to keeping a full party in the early game.
- When summoned, ally demons drain another resource known as "magnetite." This counter decreases by a certain amount with every step depending on which demons you're using. If it goes to 0, the demons' HP start to decrease instead.
- You can heal demons' status ailments by returning them to the computer and summoning them again. It costs money, but is often more convenient than hiking all the way back to the healer in Mykon.
- Dead demons have to be revived at the Cathedral of Shadows. If you get a password and reload a game without reviving a demon, it disappears from your list.
So those are the basics. Next we'll talk a bit about the rest of Daedalus, the floating castle of Bien, and the Valhalla corridor.