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Doom Clones, Quake-likes, let's talk First Person Shooters!

John

(he/him)
I've been playing through Quake 1 recently, as documented in these quotes from the olden days. I'm planning on continuing through Quake and its official and semi-official Mission Packs, and then shifting to other old FPS's that I either missed out on, or only played with warez copies back in late high school/college.

Doom-ish related, I ran through the first episode of Quake today. I never played much Q1/Q2 back in the day because we were a Mac household, so my first real Quake was Q3A. I did mess around with a leaked beta of MacQuake, which ran at 3-5FPS on our 75mhz Performa, which doesn't really count. That one did have a weird mod that turned your axe into a grappling hook, which was neat.

This game is fast! I don't know if that's just with modern engines that are able to make it run at what devs wished it could run at, or if an old Pentium would have the same experience, with chunkier graphics. I can see why Quake Done Quick became a thing, spawning speedrunning as we know it.

I played under Quakespasm (not as bad a name as NESticle, but close) with the Trent Reznor soundtrack, and it played close to a modern FPS. I finished the first episode, including accidentally finding the hidden level, in under an hour. I dug the weird medieval level designs meshed with pseudo-futuristic military designs, with some cosmic horror thrown in to boot.

The last gimmick level was bleh, but I could see remnants of the weird proto-rpg they were shooting for at the beginning. I don't know when I'll try out the other episodes, but I was satisfied by the shareware one. I'm sure many people were back in the day! They should've made the levels not so good, so people would be forced to buy the full version to get the good stuff.

Episode 2 of Quake down the hatch, or oubliette I should say. I liked this one a lot, more than Episode 1, though I did have to save a ton near the end. In Ep 1 I only did one save at the beginning of a level, and rarely had to load it.

The longer, more complex levels are more my style, reminded me of some of the bigger Doom levels, but not as crazy as Marathon Trilogy levels got. The last level took me about 40 minutes due to save/reloading, though the in-game clock was around 23.

I kinda wish the weapons were more varied. Once you find the rocket launcher, there's almost no risk to keep using it, except in close quarters or for the abominable lightning man that I switch to nails. I miss Marathon where your fists are legitimate weapons, like the cheap pistol in Halo.

Quake Episode 3 is over, and I liked this one the least, so far. The lack of enemy variations are showing, and at least with Normal difficulty, I didn't change my playstyle from "Grenade/Rocket in open, or Nails in close quarters". There was some fun with moving platforms and teleporting in enemies as monster closets, but overall Episode 2's still my favorite. The Vore's homing projectile sucks, and the final level had way too many of them to be fun.

I've played a couple levels of Episode 4, and that's a different story. Making weapons and ammo scarce at the beginning changes it up dramatically. Running into an abominable lightning man when all you've got is 20 nails and the double shotgun made for a harrowing encounter, one that I barely survived. Instead of save scumming to try it better, I kept going, found some health, and continued the level, just with much less supplies than I could've if I played better. Quake guy's seen some stuff.
 

Bongo

excused from moderation duty
(he/him)
Staff member
Huh. Serious Sam 4 is slated to be released next month. I'm not sure I've ever had a better time with a shooter than co-op in The Second Encounter.
 

Tiers in Rain

Gaming Replicant!
I'm looking forward to Hellscreen, which is supposed to come out sometime this year I believe. It styles itself as a "Retro FPS" similar to DOOM, Quake, Wolfenstein, etc. But visually, it seems to be inspired by CGA games from the PC era just prior to the FPS generation which I find fascinating:

 

John

(he/him)
Catacomb Wannabe's.


WRATH: Aeon of Ruin is a true Quake-like. Runs on a modified version of the Quake 1 Engine, and you can tell with the particle effects. Looks neat, it's in Early Access, and I may pick it up once I've done my run through Q1 + expansions.
 
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Despite only playing one level of Catacombs 3D, Project Warlock feels like the winner for "modern Catacomb wannabe". I think it has something to do with the single height levels and some kind of general keep-away-combat that makes you feel more like a MageGuy and less like a DoomGuy. Admittedly I stopped playing Project Warlock after a couple session (it's free with Twitch Prime), so maybe the game changes.
 

Octopus Prime

Mysterious Contraption
(He/Him)
The console ports of Doom and Doom 2 have been patched to allow for widescreen support and gyroscopic aiming.

And also a bunch of other things, but those are what leapt out at me.
 

John

(he/him)
I had a friend growing up who's family had two computers, one 486DX/66 and the other a brand spanking new Pentium 90. We would run a homemade serial cable across their house to do null-modem head to head battles and co-op runs of RoTT and Duke Nukem 3D. I remember RoTT being a more silly take on Wolf3D style gameplay, with verticality added in.

I've slowed down on my Q1 playthrough, because Episode 4 is good and meaty. The levels are more intricate, the ammo's more sparse, it's good stuff. I play one level in a session and then call it a day for a week or so, but I'm halfway through. I want to put some time in this weekend, though.

@Becksworth, that is awesome! Reminds me of an Aliens TC I played once, but much more well done.
 

John

(he/him)
Quake 1 is down! It took me a month to devote the time for the final levels, but I thought they were some of the best. Those Vore enemies can go piss up a rope, the tracking on their shots was hell.

I had to use the console to load up the final final level, because I had used different save games for each of the Episodes. I had some vague recollection of the teleportation bit, so I think I had cheated my way through that at 5fps when I originally "acquired" a Mac version that was built off of stolen source code, but came out a year earlier than the official port. "Hackquake" just proved our 75mhz Performa 6200 was never going to be up to the task, so I skipped the official port.

I just tried the first level of Q1: Scourge of Armagon, and it was fine, but a bit silly. The Robo-Scorpion that shoots nailguns out of their claws was dumb, and acted a little janky in Quakespasm. I liked the proximity mines instead of the grenades, but the laser cannon was just a super nailgun. The music didn't hold a candle to Quake's NIN soundtrack (which was just released on vinyl, and everyone should pick it up if you're into that sort of thing).
 

Trar

Grilling
(he | him)
Is this a thread for all FPS games or just retro ones? 'Cause I've been hitting that Halo recently and yep, it's still good. (Halo 5 is the exception but I don't pay attention to Halo 5.)
 

John

(he/him)
All of them, I've just been playing old ones because I'm old. I started Halo Reach when it came to PC, but didn't get too far. ODST recently came out there, and it's my favorite. It feels much more in line with "i love bees" than Halo 2 did, and I liked that radio drama/ARG better than pretty much anything in the series.
 

Trar

Grilling
(he | him)
I stan old shooters too. I've been playing ODST on MCC and...it's still good. I think it's actually my second favorite behind the original Combat Evolved.
 

Trar

Grilling
(he | him)
That checks out Bongo

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Violentvixen

(She/Her)
All of them, I've just been playing old ones because I'm old. I started Halo Reach when it came to PC, but didn't get too far. ODST recently came out there, and it's my favorite. It feels much more in line with "i love bees" than Halo 2 did, and I liked that radio drama/ARG better than pretty much anything in the series.

ilovebees was fucking amazing. I got to answer one of the pay phones and was very excited.

I think I still have my CD with all the audio tracks, I should listen to that whole thing again.

Anyway, yes, Halo. Marathon just wasn't quite there for single player, but the multiplayer was damn fun.
 

John

(he/him)
ilovebees was fucking amazing. I got to answer one of the pay phones and was very excited.

I think I still have my CD with all the audio tracks, I should listen to that whole thing again.

Anyway, yes, Halo. Marathon just wasn't quite there for single player, but the multiplayer was damn fun.
Here's a Youtube playlist of "ilovebees", don't even have to dig out something to play a CD on!

It's my nostalgia talking, but I still like Marathon over Halo. I know the AI is nonexistent, but I like being able to circle strafe and punch every enemy to death. All the Story bits were a salve against my jealousy for all the games that people with IBM/PC Compatibles were able to play. Who needs a jump button when you have grenades and rockets right there?
 

John

(he/him)
I got burned out on all the polygonal enemies in Quake, and decided I needed a 2.5D refresher. After a blip with the new Doom64 port (which is weird and cool) I loaded up Heretic. Back in the day I played Hexen, and thought I had tried Heretic at some point, but this was all new to me. Adding in jumping, an inventory system, and mouselook makes this feel much different than Doom. I was running out of ammo pretty early on, and realized you have to use the Tome books at strategic times so you don't just drop all your ammo on mob gargoyles. Even the standard yellow orb shooter's pretty powerful once you pop open a Tome.

The music and map design in a couple levels was giving me Marathon 1 vibes, in a good way. I do miss the hub/spoke map design from Hexen, but as a run & gun find keys open doors type game, it was really good, miles better than the Quake 1 mission packs I was trying before this. The GZDoom engine worked well, a couple hitches when some switches/doors would activate but mostly looks nice.
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
I would like Heretic much more if the number of switches was cut by half, or maybe 2/3rds. Good lord the switch hunts in that are whewwwwww.

If you're interested in looking at modern successors to Quake/etc, you can hardly do better than either Dusk or Amid Evil (both by the same studio). Both are a blend of design elements from Quake and its rough contemporaries (Build engine stuff and Unreal, mostly) with an extreme focus on detail and mechanics.
 

Mr. Sensible

Pitch and Putt Duffer
I’ve been in a late-90s-FPS sort of mood lately, and this led to me digging up an old favorite called The Operative: No One Lives Forever. Created by Monolith, NOLF is ostensibly a pastiche of 1960s-era spy fiction (i.e. the Bond films), but as a parody it’s closer to Our Man Flint. I played this game to completion when it was contemporary but haven’t really touched it since, so I was very interested to see how it holds up.

As a PC game from 2000 that’s sadly unavailable on any digital storefront for stupid rights reasons, I assumed getting NOLF running on 64-bit Windows 7 wouldn’t exactly be straightforward. It certainly put up a good fight against my efforts to get the game working on a virtual Windows XP machine, and I kept receiving an error about the Direct3D emulation when I tried to run it. Thankfully it turns out that, although NOLF’s 16-bit installation executable won’t run in Win7, the game itself is essentially compatible with modern Windows. This meant I was able to use a fan-made 64-bit installer instead, as well as a version of the game’s 1.003 update patch that had been similarly modified. However, the stock version of NOLF’s main executable still wasn’t starting properly, apparently because later versions of Windows removed support for SafeDisc retail DRM, which NOLF also requires. So despite having the original discs, I had to use a no-cd crack version of the game executable as a workaround for the DRM issue. Finally, I installed the NOLF Modernizer fan patch to add support for modern monitor resolutions and HUD scaling, among other quality-of-life improvements.

Early impressions are mostly positive. Monolith didn’t skimp on presentation for this one; it’s a colorful, vibrant game with a strong aesthetic, which wasn’t common for FPS games back then. I’m slowly remembering all the different weapons and environments as I’m playing through the campaign, and this game delivers nicely on those fronts with satisfying gunplay, cool gadgets and lots of globetrotting in a variety of locales to help keep the pacing fresh. And the player character is a lady, which again is somewhat rare for the genre. Unfortunately the stealth mechanics could have used a lot more polish, but they’re often optional if you just want to gun down every henchman that gets in your way instead. There’s lots of voiced dialogue; the writing is sharp and it's delivered by mostly good-to-great VAs, but all the guards and neutral NPCs have some pretty bad fake accents. After a certain point you’ll want to kill them just to shut them up.

Might have more to say about NOLF once I get through the campaign, but I’d recommend to anyone looking for a PC FPS that’s somewhat off the beaten path to make the effort and check it out!
 
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Mightyblue

aggro table, shmaggro table
(He/Him/His)
NOLF 2 is also a lot of fun, though you're gonna have a lot of the same issues getting it to work on modern PCs.
 

Adrenaline

Post Reader
(He/Him)
I played through Halo 1-4 again in the Master Chief Collection. I think I actually liked the story more playing through them all in close succession, though 4 totally drops the thread of making the Covenant more interesting than mindless bad guys.
 

Felicia

Power is fleeting, love is eternal
(She/Her)
No One Lives Forever has some of the best bad guy conversations you can listen to if you sneak up on them. Including this amazingly long, deep discussion on the nature of evil, delivered entirely in ridiculous over the top german accents. Or the one where a male bad guy is chastised for trying some dumb pickup line, leading to a conversation on how you should approach women if you truly want them to be interested in you.
 

Mr. Sensible

Pitch and Putt Duffer
Alright, NOLF1's single-player campaign is in the bag. Some more impressions:

NOLF was actually much easier than I remembered (on Normal at least). Even the mandatory stealth sections only required a handful of retries to get through, although I did have a close call in Trouble in the Tropics where I created a quicksave right after alerting a guard. I solved the problem by running full-tilt through the room and gunning down everyone before they could sound the alarm.

I felt the overall map design was quite good, with plenty of '60s futuristic architecture; unfortunately the outdoor areas feel pretty barren and unconvincing compared to the nicely detailed interiors. Similar to its contemporary Deus Ex, several of the larger levels have multiple points of ingress to give you some variety in how you approach them. There's plenty of memorable standout levels such as Unexpected Turbulence, where you get blown out of an exploding airliner without a parachute and have to shoot enemies in freefall before grabbing some poor henchman's chute. In Safecracker, Cate sneaks into an office skyscraper by way of a neighboring building that's still under construction, then later slips into a high-tech vault equipped with infrared trip-lasers (the aforementioned office also has a pleasant Japanese interior theme, keeping in line with Monolith's track record of being huge weeaboos). You even get to visit a freakin' space station, though sadly it's not as visually impressive as one might hope. The grand finale sees Cate making her way across the Alps to infiltrate a German castle situated on a mountaintop before delving into the villain's secret underground lair, complete with shark pool deathtrap, and then back down the mountain via a rickety gondola harassed by enemy choppers. The strong setpiece-oriented design makes the levels feel more even more cinematic and smartly reinforces the game's jet-setting spy motif.

The game's script makes much ado over the friction between Cate Archer's chosen occupation and her gender, both for better and for worse. While it's certainly refreshing to see a highly competent female protagonist in the traditionally male-dominated realm of spy fiction, sometimes it feels like the writers were tripping over themselves to lampshade/defuse the chauvinism inherent in the genre. There's an early cutscene where Cate's new male partner Tom Goodman is introduced, and the dialogue becomes this weird Feminism 101 screed that comes off as pretty ham-fisted. Oh, and the very first shot we see of Cate in the game's intro is a shower scene, so there's that.

And then there's the scenes with dialogue trees, such as the mission briefings and de-briefings given by Mr. Jones and Mr. Smith, the dual administrators of Unity. The pair have an obvious good cop/bad cop dynamic: Jones is generally pleasant and supportive of our heroine, whereas Smith seems to delight in belittling both Cate’s performance as an agent and her gender at every opportunity. The player must sometimes respond to Smith’s obnoxious barbs via dialogue selection. Players can respond either with deference, or by having Ms. Archer retaliate with some cutting remarks of her own. Choosing the non-aggressive conversation options rewards the player with extra Intelligence collectibles, whereas handing Smith his much-deserved tongue-lashing disappointingly gives nothing. One could charitably read these exchanges as a commentary on dealing with authority figures, but I question the developer’s decision to reward obeisance in the face of such flagrant misogyny.

Speaking of cutscenes, several of them run on for way the hell too long trying to deliver their heavy payloads of exposition. Fortunately as I mentioned in my last post, most of the voice cast is stellar and includes longtime game industry talent such as John Patrick Lowrie (also the VA for TF2's Sniper), so they're not too intolerable.

Despite its flaws, I had a blast playing through NOLF again for the first time in almost twenty years; they just don't make 'em like this anymore! I've actually heard some people call out the new Wolfenstein games as the closest thing to a spiritual successor, and I guess I mostly agree with that? Regardless, I still want to see someone try and resurrect Cate Archer for her own new adventure someday, despite the overwhelming odds against that happening.

Edit: Jeez, how did I forgot to mention the brilliant soundtrack with its liberal use of surf guitar and vibraphone? Some of the instruments sound pretty synth-y, but all the compositions are rock-solid BGM tracks that make you feel even cooler while doing, y'know, spy stuff.
 
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Fyonn

did their best!
I've been playing Doom 2 on my RG350P via Odamex, and gotta say, Odamex is my favorite port of the Doom engine in regards to analog controls, since it caps your movement speed and has a separate run button to get the full hyperspeed cruising Doomguy does. Otherwise, it just accomplishes exactly what I want it to do: run Doom portably, and effectively.
 
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