John
(he/him)
I've been playing through Quake 1 recently, as documented in these quotes from the olden days. I'm planning on continuing through Quake and its official and semi-official Mission Packs, and then shifting to other old FPS's that I either missed out on, or only played with warez copies back in late high school/college.
Quake Episode 3 is over, and I liked this one the least, so far. The lack of enemy variations are showing, and at least with Normal difficulty, I didn't change my playstyle from "Grenade/Rocket in open, or Nails in close quarters". There was some fun with moving platforms and teleporting in enemies as monster closets, but overall Episode 2's still my favorite. The Vore's homing projectile sucks, and the final level had way too many of them to be fun.
I've played a couple levels of Episode 4, and that's a different story. Making weapons and ammo scarce at the beginning changes it up dramatically. Running into an abominable lightning man when all you've got is 20 nails and the double shotgun made for a harrowing encounter, one that I barely survived. Instead of save scumming to try it better, I kept going, found some health, and continued the level, just with much less supplies than I could've if I played better. Quake guy's seen some stuff.
Doom-ish related, I ran through the first episode of Quake today. I never played much Q1/Q2 back in the day because we were a Mac household, so my first real Quake was Q3A. I did mess around with a leaked beta of MacQuake, which ran at 3-5FPS on our 75mhz Performa, which doesn't really count. That one did have a weird mod that turned your axe into a grappling hook, which was neat.
This game is fast! I don't know if that's just with modern engines that are able to make it run at what devs wished it could run at, or if an old Pentium would have the same experience, with chunkier graphics. I can see why Quake Done Quick became a thing, spawning speedrunning as we know it.
I played under Quakespasm (not as bad a name as NESticle, but close) with the Trent Reznor soundtrack, and it played close to a modern FPS. I finished the first episode, including accidentally finding the hidden level, in under an hour. I dug the weird medieval level designs meshed with pseudo-futuristic military designs, with some cosmic horror thrown in to boot.
The last gimmick level was bleh, but I could see remnants of the weird proto-rpg they were shooting for at the beginning. I don't know when I'll try out the other episodes, but I was satisfied by the shareware one. I'm sure many people were back in the day! They should've made the levels not so good, so people would be forced to buy the full version to get the good stuff.
Episode 2 of Quake down the hatch, or oubliette I should say. I liked this one a lot, more than Episode 1, though I did have to save a ton near the end. In Ep 1 I only did one save at the beginning of a level, and rarely had to load it.
The longer, more complex levels are more my style, reminded me of some of the bigger Doom levels, but not as crazy as Marathon Trilogy levels got. The last level took me about 40 minutes due to save/reloading, though the in-game clock was around 23.
I kinda wish the weapons were more varied. Once you find the rocket launcher, there's almost no risk to keep using it, except in close quarters or for the abominable lightning man that I switch to nails. I miss Marathon where your fists are legitimate weapons, like the cheap pistol in Halo.
Quake Episode 3 is over, and I liked this one the least, so far. The lack of enemy variations are showing, and at least with Normal difficulty, I didn't change my playstyle from "Grenade/Rocket in open, or Nails in close quarters". There was some fun with moving platforms and teleporting in enemies as monster closets, but overall Episode 2's still my favorite. The Vore's homing projectile sucks, and the final level had way too many of them to be fun.
I've played a couple levels of Episode 4, and that's a different story. Making weapons and ammo scarce at the beginning changes it up dramatically. Running into an abominable lightning man when all you've got is 20 nails and the double shotgun made for a harrowing encounter, one that I barely survived. Instead of save scumming to try it better, I kept going, found some health, and continued the level, just with much less supplies than I could've if I played better. Quake guy's seen some stuff.