Want to feel old? Look up what Wehoddababee Eetsaboy looks like now.
So we're kicking things off with some SECRET SNEAKY releases from last week. One of which is really not in my wheelhouse, but it's worth pointing out for those whose wheelhouse it is! Winter Burrow is the perfect game for everyone loved the idea of rustic mouse living. You're just a little fuzzy squeaker of a guy and it's winter and that *kinda sucks* but you've got an abandoned tiny mouse house to call your own so might as well get to foraging so you can survive until spring. It's Don't Starve if it was inspired by Brian Jacques instead of Edward Gourry.
An even more surprising release that's ALSO entirely about how much being outside sucks, and you shouldn't do it is Tomb Raider: Definitive Edition, the third Tomb Raider reboot that decided that the video game series about the lady Indiana Jones who parkours through Atlantis and gets into gun fights with tyrannosaurs needs a little bit more unsettlingly graphic violence.
Lara Croft is on her first adventure, where her plane crashes on a weird Magic Island and proceeds to have a terrible, horrible, no good very bad time since it turns out that the island is also full of murder cultists, lethal animals and entirely too many sharp objects pointed directly at her soft tissues. Luckily, she also has Guns and Gymnastics and the island is chock full of puzzle dungeons with upgrade materials, so the odds of her getting through fine are pretty good.
Well... fine outside of the PTSD and probably a lot of sepsis from all the times she got stabbed in the gut and then rolled around in mud.
Speaking of surviving an unforgiving environment another stealth drop was something... that I feel like is an easy sell to pretty much everyone reading this thread; Crescent Tower, an 8-bit style dungeon crawly RPG that looks VERY MUCH to be a combination of Final Fantasy 1 and Wizardry. There's a tower with a *mystery treasure* in it, and a place at the bottom of the tower to recruit Adventurers and buy Stuff for Dungeon Crawling, and the burgeoning gig-economy that inevitably crops up when you have those things in close proximity.
"Well that does sounds a lot like Wizardry," you say, "but I don't know if it sounds ENOUGH like Wizardry". Well GOOD NEWS you impossible to please person, you; we've also got Dragon Ruins II, a Kemco RPG that... well... looks a hell of a lot like Wizardry. I didn't play the original Dragon Ruins, but I have had it in my wishlist for a while since it looks like my precise kind of nonsense and this looks to be a much fancier version of that since now the dungeon has... like... discernable features and isn't just a featureless wireframe.
Now if that's not enough Old Style Computer Games where the graphics are a secondary concern, we have Detective Instinct: Farewell My Beloved, which well... *are* concerned with graphics since a Graphic Adventure Game has those as a matter of course, but you're mainly there for reading the words, as a thousand of those are worth one picture. So by getting both at the same time, you're getting quite a bargain. This here is a solve-y style murder-em-up where you're a detective figuring out which no-good stinkin' *murderman* practiced their hobby by walking form place to place and asking people questions about the murder.
Protip; start with "Hey did you murder someone?" if they say yes, you'll know you've got the right person.
Now if solving lateral thinking puzzles is very much what you're into, but don't want the reward to be "a guy who killed a guy" and would prefer it be "a nice picture" GOOD NEWS because there's two Picross games out this week! And they're both Old Video Game flavoured! Picross: Capcom Classics and also Picross: SNK Classics are... uh... self explanatory; Picross puzzle collections with Capcom and SNK characters. What better way to celebrate MEGAMAS than by painstakingly drawing Dr. Wily with oblique nonograms?
Now; do you love Bubble Bobble? Of course you do, that question was rhetorical. But don't you hate how every time you play Bubble Bobble you go throught he same stages in the same order? That's less of a given, but for the sake of argument let's say that it's also a completely factual statement. Well, GOOD NEWS the curse of linearity in Bubble Bobble is a blessedly distant memory since now we've got Bubble Bobble: Sugar Dungeon, a Roguelite Bubble Bobble!
That's right, the levels are scrambled up every time now and you can unlock persistant upgrades for both Bub *and* Bob since that's kind of a par for the course for a roguelite.
AND ALSO, it comes with the rarely ported Bubble Symphony which... I want to say was a Sega Saturn game?
Get your ass to a cave of monsters and have a fantastic adventure, dammit!
And speaking of seldom ported video games, we've also got Street Racer Collection. Which is substantially harder to get excited about than Bubble Bobble, but don't worry; it's from Qubyte, so they weren't excited about producing it either. The game itself was Mario Kart without any of the things that make Mario Kart stand out except for the fact that you could play it on more consoles. This here collects the SNES, Genesis, MS-DOS and Gameboy ports so... there you go.
OKAY, GO TO BED.
So we're kicking things off with some SECRET SNEAKY releases from last week. One of which is really not in my wheelhouse, but it's worth pointing out for those whose wheelhouse it is! Winter Burrow is the perfect game for everyone loved the idea of rustic mouse living. You're just a little fuzzy squeaker of a guy and it's winter and that *kinda sucks* but you've got an abandoned tiny mouse house to call your own so might as well get to foraging so you can survive until spring. It's Don't Starve if it was inspired by Brian Jacques instead of Edward Gourry.
An even more surprising release that's ALSO entirely about how much being outside sucks, and you shouldn't do it is Tomb Raider: Definitive Edition, the third Tomb Raider reboot that decided that the video game series about the lady Indiana Jones who parkours through Atlantis and gets into gun fights with tyrannosaurs needs a little bit more unsettlingly graphic violence.
Lara Croft is on her first adventure, where her plane crashes on a weird Magic Island and proceeds to have a terrible, horrible, no good very bad time since it turns out that the island is also full of murder cultists, lethal animals and entirely too many sharp objects pointed directly at her soft tissues. Luckily, she also has Guns and Gymnastics and the island is chock full of puzzle dungeons with upgrade materials, so the odds of her getting through fine are pretty good.
Well... fine outside of the PTSD and probably a lot of sepsis from all the times she got stabbed in the gut and then rolled around in mud.
Speaking of surviving an unforgiving environment another stealth drop was something... that I feel like is an easy sell to pretty much everyone reading this thread; Crescent Tower, an 8-bit style dungeon crawly RPG that looks VERY MUCH to be a combination of Final Fantasy 1 and Wizardry. There's a tower with a *mystery treasure* in it, and a place at the bottom of the tower to recruit Adventurers and buy Stuff for Dungeon Crawling, and the burgeoning gig-economy that inevitably crops up when you have those things in close proximity.
"Well that does sounds a lot like Wizardry," you say, "but I don't know if it sounds ENOUGH like Wizardry". Well GOOD NEWS you impossible to please person, you; we've also got Dragon Ruins II, a Kemco RPG that... well... looks a hell of a lot like Wizardry. I didn't play the original Dragon Ruins, but I have had it in my wishlist for a while since it looks like my precise kind of nonsense and this looks to be a much fancier version of that since now the dungeon has... like... discernable features and isn't just a featureless wireframe.
Now if that's not enough Old Style Computer Games where the graphics are a secondary concern, we have Detective Instinct: Farewell My Beloved, which well... *are* concerned with graphics since a Graphic Adventure Game has those as a matter of course, but you're mainly there for reading the words, as a thousand of those are worth one picture. So by getting both at the same time, you're getting quite a bargain. This here is a solve-y style murder-em-up where you're a detective figuring out which no-good stinkin' *murderman* practiced their hobby by walking form place to place and asking people questions about the murder.
Protip; start with "Hey did you murder someone?" if they say yes, you'll know you've got the right person.
Now if solving lateral thinking puzzles is very much what you're into, but don't want the reward to be "a guy who killed a guy" and would prefer it be "a nice picture" GOOD NEWS because there's two Picross games out this week! And they're both Old Video Game flavoured! Picross: Capcom Classics and also Picross: SNK Classics are... uh... self explanatory; Picross puzzle collections with Capcom and SNK characters. What better way to celebrate MEGAMAS than by painstakingly drawing Dr. Wily with oblique nonograms?
Now; do you love Bubble Bobble? Of course you do, that question was rhetorical. But don't you hate how every time you play Bubble Bobble you go throught he same stages in the same order? That's less of a given, but for the sake of argument let's say that it's also a completely factual statement. Well, GOOD NEWS the curse of linearity in Bubble Bobble is a blessedly distant memory since now we've got Bubble Bobble: Sugar Dungeon, a Roguelite Bubble Bobble!
That's right, the levels are scrambled up every time now and you can unlock persistant upgrades for both Bub *and* Bob since that's kind of a par for the course for a roguelite.
AND ALSO, it comes with the rarely ported Bubble Symphony which... I want to say was a Sega Saturn game?
Get your ass to a cave of monsters and have a fantastic adventure, dammit!
And speaking of seldom ported video games, we've also got Street Racer Collection. Which is substantially harder to get excited about than Bubble Bobble, but don't worry; it's from Qubyte, so they weren't excited about producing it either. The game itself was Mario Kart without any of the things that make Mario Kart stand out except for the fact that you could play it on more consoles. This here collects the SNES, Genesis, MS-DOS and Gameboy ports so... there you go.
OKAY, GO TO BED.