Well interesting challenge this week; nominally these threads exist to help separate the wheat from the chaff in the eShop each week and since the Switch 2 is about 35 hours from release as of this writing that's where most of the new releases are and that is, for now, entirely Wheat. Plus I don't have immediate easy access to its launch line-up. So... uh... I guess... just focusing on what's just on the Switch 1 for the time being. I'll probably need to update later in the week
And luckily, that still leaves the window open for what would, in a non-New Console Launch Day release, certainly be the biggest of the big deals in the wide world of Quirky Indie RPGs; Deltarune, the follow up to Undertale, is finally out! Well... most of it is, at least. It's episodic and this brings us up to chapter 4, there's 7 planned overall so that's more than half the game accounted for. Which is certainly more of a follow-up to Undertale than I've ever made so I'm hardly going to raise a fuss about it.
I've been full of dtermination to avoid spoilers for the game and been amazingly successful at it,now I can just rip off that bandaid and seeing what's what.
I bet I'll be whacking a whole bunch of monsters to death and getting some sweet, sweet level-ups.
Speaking of exploiting domesticated monsters for wealth, power and glory, we've got the *other* Rune game; Rune Factory: Guardians of Azuma, the series that takes the folksy romancin' and turnip growing of Harvest Moon and says "This would probably be more fun with boss monsters and the like, eh?" and slapped a dungeon crawler into it as well. And here we are; with the fifth-or-so example of that. This time there seems to be a bit more focus on the monster whackin' than the turnip growing, but gift-based reciprocal smooches seem to be just as prevalent as ever.
Head on down to the Factory, and give your sweety a sweet potato until you have a marriage together, then fertalize it with the crap you beat out of a skeleton-king.
Is your favorite part of a cyberpunk setting the oppressive megacorp regime with personalized cyborg armies? Well GOOD NEWS, because Cybercorp is a twin-stick roguelite shooter about exactly that! The trailer was not clear if it was at least tongue-in-cheek about it, like a Helldivers or a Judge Dredd, or if it was playing things straight and you're opposing the futuristic megacorps using their own technology, or if the developers have a fundamental misunderstanding of the genre but either way; you've got cyberarmor and a boatload of random guys to shoot large holes into in neon-soaked cities of the future.
Speaking of the future, and dead things found within it, we've got Tales from the Arcade: Starship Murder, which is a deduce-em-up set in the wildest blue yonder of all; SPACE! Where someone on board your rapidly collapsing ship did a dang ol' murder (the most foul of crimes!) and its up to you; the autopilot, to figure out who did the dang thing via single player social deduction! And also keep the ship flying since, as noted, it is VERY CLOSE to catastrophic failure. Which I guess WOULD also solve the problem of punishing the guilty party.
If you want your lateral thinking puzzles to NOT have so much death in its heart, there's a new Picross out this week; Juufuutei Raden's Guide for Pixel Museum! The whole thing is hosted by a Vtuber of whom I know nothing, and all the puzzles seem to be pixel-art reproductions of classic Japanese art of which I know little. So this would be a VERY educational experience for me.
But education is tantamount to doing research, and Octo don't play like that.
And wrapping things up is a new Egg Console release; and yes, that means a text-heavy Japanese PC RPG with no english text whatsoever. This time it's Mugen no Shinzou. It kinda looks like Ultima.
That's all I got.
OKAY, GO TO BED
And luckily, that still leaves the window open for what would, in a non-New Console Launch Day release, certainly be the biggest of the big deals in the wide world of Quirky Indie RPGs; Deltarune, the follow up to Undertale, is finally out! Well... most of it is, at least. It's episodic and this brings us up to chapter 4, there's 7 planned overall so that's more than half the game accounted for. Which is certainly more of a follow-up to Undertale than I've ever made so I'm hardly going to raise a fuss about it.
I've been full of dtermination to avoid spoilers for the game and been amazingly successful at it,now I can just rip off that bandaid and seeing what's what.
I bet I'll be whacking a whole bunch of monsters to death and getting some sweet, sweet level-ups.
Speaking of exploiting domesticated monsters for wealth, power and glory, we've got the *other* Rune game; Rune Factory: Guardians of Azuma, the series that takes the folksy romancin' and turnip growing of Harvest Moon and says "This would probably be more fun with boss monsters and the like, eh?" and slapped a dungeon crawler into it as well. And here we are; with the fifth-or-so example of that. This time there seems to be a bit more focus on the monster whackin' than the turnip growing, but gift-based reciprocal smooches seem to be just as prevalent as ever.
Head on down to the Factory, and give your sweety a sweet potato until you have a marriage together, then fertalize it with the crap you beat out of a skeleton-king.
Is your favorite part of a cyberpunk setting the oppressive megacorp regime with personalized cyborg armies? Well GOOD NEWS, because Cybercorp is a twin-stick roguelite shooter about exactly that! The trailer was not clear if it was at least tongue-in-cheek about it, like a Helldivers or a Judge Dredd, or if it was playing things straight and you're opposing the futuristic megacorps using their own technology, or if the developers have a fundamental misunderstanding of the genre but either way; you've got cyberarmor and a boatload of random guys to shoot large holes into in neon-soaked cities of the future.
Speaking of the future, and dead things found within it, we've got Tales from the Arcade: Starship Murder, which is a deduce-em-up set in the wildest blue yonder of all; SPACE! Where someone on board your rapidly collapsing ship did a dang ol' murder (the most foul of crimes!) and its up to you; the autopilot, to figure out who did the dang thing via single player social deduction! And also keep the ship flying since, as noted, it is VERY CLOSE to catastrophic failure. Which I guess WOULD also solve the problem of punishing the guilty party.
If you want your lateral thinking puzzles to NOT have so much death in its heart, there's a new Picross out this week; Juufuutei Raden's Guide for Pixel Museum! The whole thing is hosted by a Vtuber of whom I know nothing, and all the puzzles seem to be pixel-art reproductions of classic Japanese art of which I know little. So this would be a VERY educational experience for me.
But education is tantamount to doing research, and Octo don't play like that.
And wrapping things up is a new Egg Console release; and yes, that means a text-heavy Japanese PC RPG with no english text whatsoever. This time it's Mugen no Shinzou. It kinda looks like Ultima.
That's all I got.
OKAY, GO TO BED