What? Do you think they can put a game on video? Quit your day-dreaming, melon-head!
Kicking off with something that assuredly speaks to some of the folk reading this we've got Old Skies, a Point and Clicky Doctor Who-em-up adventure game set in the far flung future, and also 100 years ago and... five other time periods as well. You're a time cop, and it's up to you to make sure that history happens on schedule. It looks like it's a combination of Broken Sword and Ghost Trick where you have to keep revisiting time periods in order to figure out how to keep time from getting all borked up.
Speaking of Time Travel Malarkey, we have Maliki: Poison of the Past, which... *might* be a licensed game based on a property I've never heard of? Art direction seems a bit high for something I didn't know existed until I started writing this thread and the publisher also worked on some Wakfu games so *maybe*? Anyway, you've been chosen by a Time Queen kinda lady to help her stop a quantum parasitic menace to all history from eating every yesterday, and that means Time Travel RPG Adventure.
I don't want to be quick to say "Oh, like Chrono Trigger" but... uh... time travel RPG to deal with a planet devouring parasite and really appealing character designs" so I can't just ignore comparisons.
Next up we have the game I'm certainly most excited for some impressions of; Sunderfolk is one of them games what turns a board game into *pure video*. More specifically, it looks to be a Dungeony Dragonnish game where everyone is critter peeps and co-op play requires also playing on your phone. Like a combination of Gloomhaven and Jackbox. The trailer and eshop description does not indicate how playable it is outside of local-coop, and I hope the answer is "completely" because *boy howdy* does it look neat.
Anyway, Crittertown is under attack from Dungeo-Draggly style Monsters and the solution is to do some Dungeon Crawling and Redwall it up.
Speaking of dissperate members of an enclosed community getting down to the brass tacks of arranging yourself on a grid to beat the crap out of encroaching monsters, we've got The Hundred Line: Last Defense Academy, the latest from the Danganropa/Zero Escape peeps. Only this time, instead of a murderous life-or-death trial to track down a murderer, or a Saw-esque life or death murderous escape room, you're a student in a high school... that is training child soldiers to oppose demonic aliens who are... *extremely good* at mutilating humans. But this time it's an Fire Emblem instead of an Ace Attorney or a Myst.
Explore scenic "Mid-Apocalypse High School" and watch the entire student body get graphically murdered by weird looking mascto critters and also spike-knights made of hellfire.
And now on to the Old Game Re-releases, and since we were just talking about an SRPG, let's talk about another one! The NSO got a surprise update this week with one of the GBA games I was surprised to learn wasn't already on there; Fire Emblem: The Sacred Stones, which was, I believe, the second Fire Emblem released in English. That or Path of Radiance, I forget which came first. Regardless; it's considered to be one of the easier of the FE games owing to the fact that you can grind for experience points rather than hoarding them like precious gems to bestow on the worthy. But it's still an early FE game so death is permanent and enemies still land critical hits whenever it would be most inconvenient for you.
But it also has L'arachel, so there's no reason to complain about any aspect of the game.
Next up we have one of those retro re-releases that made me go "Wait... what?"; Another one of the high effort Jaleco re-releases with Magic John and its Way Cool localized American port; Totally Rad, bundled together and with a heap of bonus content like achievements and a new localization for Magic John and save states and everything. The game changed quite a lot between versions, beyond just the titles, and this is the first time either have been available since the NES release; and it's a game I've wanted to try since first reading about it in Nintendo Power so I am *jazzed as anything* to finally play the dang thing.
Anyway, it's an NES side-scroller that's kind of a Mega Man type of deal except everyone talks like a Ninja Turtle.
And speaking of finally porting games form the early 90s that have gone basically untouched since then we have a pretty robust selection of those in Super Technos World, a compilation of no fewer than 12 of Technos' largely unrepresented earlier hits. Unfortunately, the eShop page for them went with an eyeball-searing Light Blue and White colour scheme so I can not read it; but it DOES include both the arcade and console ports of The Combatribes and I've always wanted to try that so I give it a resounding "Oh Boy" based on that alone.
Okay, Go to Bed.
Kicking off with something that assuredly speaks to some of the folk reading this we've got Old Skies, a Point and Clicky Doctor Who-em-up adventure game set in the far flung future, and also 100 years ago and... five other time periods as well. You're a time cop, and it's up to you to make sure that history happens on schedule. It looks like it's a combination of Broken Sword and Ghost Trick where you have to keep revisiting time periods in order to figure out how to keep time from getting all borked up.
Speaking of Time Travel Malarkey, we have Maliki: Poison of the Past, which... *might* be a licensed game based on a property I've never heard of? Art direction seems a bit high for something I didn't know existed until I started writing this thread and the publisher also worked on some Wakfu games so *maybe*? Anyway, you've been chosen by a Time Queen kinda lady to help her stop a quantum parasitic menace to all history from eating every yesterday, and that means Time Travel RPG Adventure.
I don't want to be quick to say "Oh, like Chrono Trigger" but... uh... time travel RPG to deal with a planet devouring parasite and really appealing character designs" so I can't just ignore comparisons.
Next up we have the game I'm certainly most excited for some impressions of; Sunderfolk is one of them games what turns a board game into *pure video*. More specifically, it looks to be a Dungeony Dragonnish game where everyone is critter peeps and co-op play requires also playing on your phone. Like a combination of Gloomhaven and Jackbox. The trailer and eshop description does not indicate how playable it is outside of local-coop, and I hope the answer is "completely" because *boy howdy* does it look neat.
Anyway, Crittertown is under attack from Dungeo-Draggly style Monsters and the solution is to do some Dungeon Crawling and Redwall it up.
Speaking of dissperate members of an enclosed community getting down to the brass tacks of arranging yourself on a grid to beat the crap out of encroaching monsters, we've got The Hundred Line: Last Defense Academy, the latest from the Danganropa/Zero Escape peeps. Only this time, instead of a murderous life-or-death trial to track down a murderer, or a Saw-esque life or death murderous escape room, you're a student in a high school... that is training child soldiers to oppose demonic aliens who are... *extremely good* at mutilating humans. But this time it's an Fire Emblem instead of an Ace Attorney or a Myst.
Explore scenic "Mid-Apocalypse High School" and watch the entire student body get graphically murdered by weird looking mascto critters and also spike-knights made of hellfire.
And now on to the Old Game Re-releases, and since we were just talking about an SRPG, let's talk about another one! The NSO got a surprise update this week with one of the GBA games I was surprised to learn wasn't already on there; Fire Emblem: The Sacred Stones, which was, I believe, the second Fire Emblem released in English. That or Path of Radiance, I forget which came first. Regardless; it's considered to be one of the easier of the FE games owing to the fact that you can grind for experience points rather than hoarding them like precious gems to bestow on the worthy. But it's still an early FE game so death is permanent and enemies still land critical hits whenever it would be most inconvenient for you.
But it also has L'arachel, so there's no reason to complain about any aspect of the game.
Next up we have one of those retro re-releases that made me go "Wait... what?"; Another one of the high effort Jaleco re-releases with Magic John and its Way Cool localized American port; Totally Rad, bundled together and with a heap of bonus content like achievements and a new localization for Magic John and save states and everything. The game changed quite a lot between versions, beyond just the titles, and this is the first time either have been available since the NES release; and it's a game I've wanted to try since first reading about it in Nintendo Power so I am *jazzed as anything* to finally play the dang thing.
Anyway, it's an NES side-scroller that's kind of a Mega Man type of deal except everyone talks like a Ninja Turtle.
And speaking of finally porting games form the early 90s that have gone basically untouched since then we have a pretty robust selection of those in Super Technos World, a compilation of no fewer than 12 of Technos' largely unrepresented earlier hits. Unfortunately, the eShop page for them went with an eyeball-searing Light Blue and White colour scheme so I can not read it; but it DOES include both the arcade and console ports of The Combatribes and I've always wanted to try that so I give it a resounding "Oh Boy" based on that alone.
Okay, Go to Bed.