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CYBERPUNK PLAYLIST

Hey all

I'm super pumped for november's Cyberpunk 2077. I don't love W3 as most people do, but I do like it, but the CP theme is super rad. It looks to be more Blomkamp than Ridley Scott, which could be a bit of a bummer, but still STOKED

In Anticipation I am playing various Cyberpunk themed games

1. Deus Ex Human Revolution
2. Deus Ex Mankind Divided
3. Shadowrun SNES
4. FF7 OG Edition

Any other suggestions?
 

Tiers in Rain

Gaming Replicant!
In no particular order (well, i guess it's the order i thought of them in):

1. Technobabylon
2. Tales of the Neon Sea
3. Blade Runner (re-release of the 1997 PC game. I think it's only on GOG right now but a remastered version is coming to other platforms later on)
4. 2064 Read Only Memories
5. Dex
6. VirtuaVerse
7. Transistor
 
Shadowrun: Dragonfall is excellent. Its well worth anyone's time if they like cyberpunk. I have not played Shadowrun: Hong Kong yet. But its on my list of games to play.
 

Felicia

Power is fleeting, love is eternal
(She/Her)
Beneath A Steel Sky, and maybe its sequel Beyond A Steel Sky (though that might be more of a straight sci-fi Utopia criticism thingy).
 

Tiers in Rain

Gaming Replicant!
Yeah, you can't go wrong with Snatcher.

Also if you're looking for more action-oriented stuff, the three Azure Striker Gunvolt games are very good.
 

Dr. Nerd

(He/Him)
I enjoyed what I played of Neo-Cab, or Cyberpunk Uber Driver. I'm a sucker for "gig worker tries to scrape by in miserable corporate dystopia" settings. Glad that only exists in video games!

Invisible Inc. is also a lot of fun.
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
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ShakeWell

Slam Master
(he, etc.)
Clearly, plenty of Snatcher love here, so I'll suggest its less-loved Sega CD (and PC?) cousin, also about a man in a trenchcoat solving future mysteries: Rise of the Dragon, starring Cam Clarke as future private dick, Blade Hunter.
 
It doesn't get as much love as it's SNES counterpart, but I do have a soft spot for Genesis Shadowrun
Others:
- Va11 Hall-A Bartending in a cyberpunk bar, your drink mixes become your responses
- X-Com: Apocalypse Megacorps, slums, and shadowy government organizations. Then come interdemensional aliens
- Exapunks Hack banks, duel hackers in a tv station, and code updates to your failing body
- Tacoma Megacorps in space, questionable AI, and disturbing things like Amazon University
- Watch Dogs 2 (More "Cyberpunk is now", and it's understandable if you don't want to give Ubisoft money...)
- System Shock 1 - Citadel Station was already a corporate hell, delimitered Shodan just made it more literal. Plus you get to enjoy some groovy drug side effect!
 

Syless

<internal screaming>
(she/her)
Someone mentioned Dragonfall already, but I have to add Shadowrun: Hong Kong to the list. Just as well done as Dragonfall, while also being radically different in theme and tone.
 

Tiers in Rain

Gaming Replicant!
I left out a couple of point-and-click adventure games that are worthy, they are Gemini Rue and The Red Strings Club.

There are a lot of cyberpunk point-and-clicks for some reason.
 
Invisible Inc. is only listed here once, so I want to second it. It's a turn based stealth tactics roguelike. I think Austin Walker's 2015 game of the year write-up is one of the best pieces of advocacy for the game.

Invisible, Inc. functions on three levels, and each level is fascinating in its own right. At the ground level, you control a group of cyberpunk super spies, outfitted with augmented abilities, some future-tech gadgetry, and a weapon or two. Here, the game is a stealth-based roguelike that requires the player to make analytical decisions based on limited data (and in the process, attempt to gain more data.) Even simple problems lead to complex (and fun) instances of resource management.

[...]

In the second layer you manage "Incognita," an AI that can subvert enemy security and give you access to more information about the level and game state of the ground level. But many of these things are locked up, protected by firewalls which themselves are patrolled by corporate "daemons," and suddenly you're back to planning.

[...]

If layers one and two are about tactical decision making, then layer three is where strategic thinking comes into play. In between corporate infiltrations, you spend the credits you’ve captured on stat and gear upgrades for your agents, and then decide where to head next.

[...]

It goes and goes and goes like this. Each challenge in front of you reflects so many previous decisions, and so each choice you make has weight. It also means that when you get it right, you feel clever as hell. Can’t find the power supply to get through the laser grid? Knock out a guard and drag him through it: His security clearance will deactivate it and let you pass through. Have one agent trapped in a corner? Have another sprint loudly down a nearby hallway to grab enemy attention. These little moments bubble up because the game has been seeded with them by its design. They aren’t scripted, but emerge from set of well configured rules and are then brought to life by a visual style that draws as much on Alphaville as it does the animation work of Genndy Tartakovsky.

He also talked about it on a podcast:

 

Octopus Prime

Mysterious Contraption
(He/Him)
I’ve got plenty of nice things to say about Neon Chrome, a twin stick rogue lite about travelling a futuristic cyber tower full of guards and killbots in order to take down a megacorp CEO before he can have your employment (life) terminated.

There’s also it’s spiritual sequel Jydge, which is similar but from the opposite perspective where you’re a Judge Dredd-esque cyber cop assigned to apprehend (explode) criminals. That one is also not a rogue lite, and replaying missions get more and more complicated as the circumstances of each level change depending on the difficulty
 
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