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Clair Obscur: Expedition 33

I just played through this (Maelle ending, lots of open-world stuff to go) and that's an easy GOTY for me unless something else blows it away. Loved it loved it, and from the look of things got it right after the QOL patch so never had to deal with whatever annoying stuff.

The makers have said Clair Obscur is the franchise and this is just one story in it, and given the hints of things we're given I'll be really interested in sequel(s) and so on. Clea venturing into written worlds, maybe? Painting her own allies and powers? (A return of some of the cast as different versions could be cool.) Looking forward to it, whatever it is.
 
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I assume that we'd get more info on the war between the Painters and the Writers. I don't remember the exact parts but I remember thinking they were hinting that Renoir was a Writer originally; Aline taught him how to paint, and she says as much in the game. There's also a lot of directions they could go with the canvas idea, including a game that has nothing to do with Expedition 33 (the game), where "Clair Obscur" is just a title, kinda like "Final Fantasy".
 
That does seem to be what they're hinting at, but this game dropped so many little threads that I assume they'll follow up on this setting before moving on to a different one like FF does.

Good catch on Renoir, I knew she taught him to Paint but the idea that he was a Writer I didn't catch. But it would make sense, and would provide more than the zero motivation we get for the Writers to target the family in the first place.
 
I picked this game up because there's no way I want to let myself miss out on it based on everything I've heard. Buuut, I do not know when I will get around to it. Its Backlog Ranking is helped quite a bit by being a sub-50 hour game, I can say that much.
 
I picked this game up because there's no way I want to let myself miss out on it based on everything I've heard. Buuut, I do not know when I will get around to it. Its Backlog Ranking is helped quite a bit by being a sub-50 hour game, I can say that much.
One thing I'd note that I don't see mentioned here is to plan to play when you won't need to stop playing the game for a bit. So no long vacations planned soon or anything like that. The patterns for parries are easily forgotten, at least in my experience.
 
Oh yeah, I actually set aside the Metaphor endgame to just shotgun this, for basically that reason. But I think I'd probably pick up the patterns again in a few battles, and since you can retry on loss now that's not a huge deal imo. But I wouldn't want to try going after endgame stuff after a few months away, either.
 
I mean, I guess this is kind of tangential to the discussion, but: you don't ever need to actually parry if you spec accordingly. I basically didn't parry for the entire game, and I did everything, including the hardest post-game bosses.
 
interesting. what sort of build do you need to manage that? I went for high health but supplemented with dodging and sometimes parrying, and didn't see things that would give me very many shields.
 
I mean, lumina loadouts get pretty complex, but broadly speaking, for much of the game I focused on buffs, debuffs, AP regen, and shields. By mid-game, I had 3 different characters who could, in a single action, grant the entire team a suite a buffs and fill their AP gauges, and I made sure to always have at least one of them in every battle. Then eventually machine gun Verso could just go infinite by taking all the free aim abilities and a synergistic weapon and win battles on the first turn, at which point the rest stopped mattering as much.
 
OK I've seen references to machine gun Verso and I'm not sure how they work. Haven't seen anything that allows anyone to just shoot forever.

I definitely don't have the best brain for thinking up broken builds. But I got through without ever respeccing anyone or anything and there are lots of side things I haven't done so I'm sure I'm just missing things needed.
 
OK I've seen references to machine gun Verso
Huh. That's neat if so, because I was just using my own term for it. I haven't read anything about this game elsewhere, but if the community and I settled on the same name for something, that's fun!
 
OK I've seen references to machine gun Verso and I'm not sure how they work. Haven't seen anything that allows anyone to just shoot forever.

I definitely don't have the best brain for thinking up broken builds. But I got through without ever respeccing anyone or anything and there are lots of side things I haven't done so I'm sure I'm just missing things needed.
From a bit of quick research, my best guess is you equip a bunch of "20% chance on free aim hit for X buff," and pair those with +ap on said buff, and pair those with the double-ap-gaining lumina and other general AP gain stuff. And more, I believe. It technically works on anyone but it's best on Verso because his base damage scaling can go the highest by getting to S rank and staying there and he has some skills (or a skill?) that scale off free aim hits as well.
 
New stuff.


• A new, playable environment, taking the characters of Expedition 33 to a brand-new location with new enemy encounters and surprises to discover.

• Challenging, new boss battles for late-game players to overcome.

• New costumes for each member of the Expedition, giving even more customization options for players throughout their adventure.

• New text and UI game localizations into Czech, Ukrainian, Latin American Spanish, Turkish, Vietnamese, Thai, and Indonesian, bringing the total number of supported languages to 19.

• Plus, even more surprises fans can look forward to.
 
I'm actually not sure how I feel about this - I already stressed out enough over the last optional mega-boss. And I'm guessing my muscle memory is already shot at this point, haha. Hopefully they'll be easier than that one!

(Seriously, though, this is rather cool. Will have to pop it back in when it releases.)
 
I appreciate them adding more stuff, even if I don't end up doing it all. I actually have a lot of act 3 left to do still, I just took a break after beating it to finish Metaphor.
 
I don't actually see myself going back to do this, but I guess I'm glad it exists for the rest of the Completed Act 3 sickos
 
I played through the game twice when it came out. Once on Xbox, once on Playstation. I got the platinum on Playstation.

this_hole_was_made_for_me.jpg
 
I’m just a grinded out level 99 from a platinum and I found that too boring to power through so I welcome more high level areas to fart around in.
 
Yeah, that's the only achievement I don't have and it's a really stupidly-designed one.
 
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