Started this!
Story, setting and world, visuals, and music are all strong as hell. I'm impressed with the characters, the drama, the unique setting. I do wish they hadn't designed the characters with a uniform that makes it...not harder to tell them apart, really, but definitely less visually distinct.
There is a LOT going on with the mechanics right out of the gate. Pictos and Luminas and skills and stats to level up freely all kind of get thrown at you. I'm glad they provide at least a few respec items so you don't feel as much pressure right away, but I still worry that I'm allocating my stats poorly and I haven't done anything with like, shifting pictos around after mastering them. But I only have like, six of them right now.
There's also a TON going on with the battle system. Lune's stains and spell chaining alone seems like it'll take the whole game to master, and that's just one character, and that's without worrying about how OTHER characters interact with her stuff (like consuming a mark), and that's without each of the other characters and their unique mechanics in their own right!
I do, in fact, suck at dodging and parrying, but I might be getting used to it a bit more. I'm not entirely sure I won't end up dropping the difficulty down at some point to just focus on vibes and being powerful and not get frustrated when I miss yet another dodge/parry for reasons I can't quite discern.
I REALLY wish they included a minimap or an area map because I was having trouble telling where I was going despite the relative lack of complexity. The aesthetics are great but they don't make for clear and unambiguous navigation. Who knows, maybe that's on purpose to evoke the feeling of being lost on and exploring a strange and fantastic continent. It works to do that...but doesn't feel great.
Story, setting and world, visuals, and music are all strong as hell. I'm impressed with the characters, the drama, the unique setting. I do wish they hadn't designed the characters with a uniform that makes it...not harder to tell them apart, really, but definitely less visually distinct.
There is a LOT going on with the mechanics right out of the gate. Pictos and Luminas and skills and stats to level up freely all kind of get thrown at you. I'm glad they provide at least a few respec items so you don't feel as much pressure right away, but I still worry that I'm allocating my stats poorly and I haven't done anything with like, shifting pictos around after mastering them. But I only have like, six of them right now.
There's also a TON going on with the battle system. Lune's stains and spell chaining alone seems like it'll take the whole game to master, and that's just one character, and that's without worrying about how OTHER characters interact with her stuff (like consuming a mark), and that's without each of the other characters and their unique mechanics in their own right!
I do, in fact, suck at dodging and parrying, but I might be getting used to it a bit more. I'm not entirely sure I won't end up dropping the difficulty down at some point to just focus on vibes and being powerful and not get frustrated when I miss yet another dodge/parry for reasons I can't quite discern.
I REALLY wish they included a minimap or an area map because I was having trouble telling where I was going despite the relative lack of complexity. The aesthetics are great but they don't make for clear and unambiguous navigation. Who knows, maybe that's on purpose to evoke the feeling of being lost on and exploring a strange and fantastic continent. It works to do that...but doesn't feel great.