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Beating Games

Falselogic

Lapsed Threadcromancer
(they/them)
Superhot Mind Control Delete does this dumb thing at, what I hope is the end of the game, where you just have to let it run on your computer for 2 and a half hours. Doing nothing.
 

Falselogic

Lapsed Threadcromancer
(they/them)
For the first time ever, I played through every level of the original Super Mario Bros. Except for the weird mazes of 7-4 and 8-4 it's a real joy to play.
 

Sarge

hardcore retro gamin'
Now go for the Lost Levels. ;) (Uh, don't do that, unless you really want a challenge.)
 

Fyonn

did their best!
Final Fantasy 7 Remake. So that was the best Final Fantasy. Best combat mechanics, best characters selling their roles hard, and best blueprint for how to structure a Final Fantasy game in the future. I'd honestly say it's probably my favorite action JRPG, largely on the strength of the boss battles.
 
I beat Underhero last night. It was a fun send up of Paper Mario esque mechanics and poking fun at RPG tropes without resorting to directly winking at the camera, which I don't really care for. The plot was pretty good though I felt like the ending twist wasn't necessarily earned. I rarely felt bored, it didn't overstay its welcome and it was pretty breezy.

And if you bought that big itch bundle last year you already own it.
 

Juno

The DRKest Roe
(He, Him)
Finished Bloodstained: Ritual of the Night. I think it's mostly fine, not great. Didn't really wow me, I guess. There were some issues with signposting where you are supposed to go next (how was I supposed to know you needed to get a shard drop from a specific enemy in order to swim underwater?). But otherwise it plays fine, is fun to explore, has some good bosses, has some fun abilities to use.
 

Johnny Unusual

(He/Him)
Tomb Raider (2013). I have no previous experience with this game except the atypical "Guardian of Light". While Guardian of Light is a fun, light game, this is a big one and I decided to 100% it and quit if it just wasn't fun enough. But I still liked playing hide and seek with items and fishing them out. Some fun set pieces and though the game is a little TOO into brutalizing our heroine, especially early on, it doesn't feel like the male gaze-y game series I assumed it was in the 90s (I can say the same for Guardian of Light). Anyway, pretty good game but I wish that the very last fight was a quick time event. Fun game, though nothing to really make me enjoy Lara Croft as a character. Not that I dislike her, but I guess there's nothing there to make her really interesting to me. Its more about the cool set pieces and the fun of exploring and leveling up.
 

Sarge

hardcore retro gamin'
Yeah, the second reboot series takes a different tack with Lara. I think Rise is the best of the "trilogy", but Shadow is also really good. 2013 was fun, although the tombs were way too simple - but the rest of the game surrounding it was quite excellent.

I also really like the first reboot series that started with Legend (although Underworld can be really janky). I still haven't finished any of the old-school Core Design games, though, but I plan on fixing that one of these days.
 

Rascally Badger

El Capitan de la outro espacio
(He/Him)
Yakuza: Like A Dragon is about 80% the game of the generation and 20% a game where they couldn't figure out how to translate aspects of the game from on genre to another. I kind of want to grind out post-game stuff to get full completion and kind of never want to play the game again.
 

MetManMas

Me and My Bestie
(He, him)
Tomb Raider (2013). I have no previous experience with this game except the atypical "Guardian of Light". While Guardian of Light is a fun, light game, this is a big one and I decided to 100% it and quit if it just wasn't fun enough. But I still liked playing hide and seek with items and fishing them out. Some fun set pieces and though the game is a little TOO into brutalizing our heroine, especially early on, it doesn't feel like the male gaze-y game series I assumed it was in the 90s (I can say the same for Guardian of Light). Anyway, pretty good game but I wish that the very last fight was a quick time event. Fun game, though nothing to really make me enjoy Lara Croft as a character. Not that I dislike her, but I guess there's nothing there to make her really interesting to me. Its more about the cool set pieces and the fun of exploring and leveling up.
My experience with Tomb Raider 2013 was that I peaced out not too long after the "Press X to fend off attempted rapist murderer" scene. Whatever the game's merits I just couldn't stomach the horrible brutality of it for long.
 

Johnny Unusual

(He/Him)
My experience with Tomb Raider 2013 was that I peaced out not too long after the "Press X to fend off attempted rapist murderer" scene. Whatever the game's merits I just couldn't stomach the horrible brutality of it for long.
Really don't blame you. Like, I said, really early on they seem to invested to brutalize the character to... show her surviving shit, I guess, but it felt pretty gross.
 
So after getting distracted for a bit, but after hearing the Giant Bomb Game of the Year talks, I went back and finished off Spiritfarer on Game Pass. Man, that is a touching, beautiful game. The way it deals with death is respectful, hopeful and melancholy. No combat throughout and could be a bit better about explaining things, but great animation, character touches, music. One of the best surprises I've had on Game Pass overall and I highly recommend it if this sounds like it may be up anyone's alley.
 

Exposition Owl

more posts about buildings and food
(he/him/his)
I just finished playing through Eliza on Steam. Wow. Speaking as a person who has spent a lot of time in therapists' offices, that was a really thoughtful exploration of the role and power of mental health care. I don't have the same amount of personal experience with the tech sector, but the things it had to say about that rang really true to me, too. I haven't really played any visual novels before, but I can't think of any other genre or medium that would have worked quite as well at doing the things Eliza set out to do.
 

Peklo

Oh! Create!
(they/them, she/her)
Yoshi's Island is done, for the first time. It's... fine. Outside of aesthetics (which are stupendous throughout), I really only enjoyed what it was doing in the last third of it, when the somewhat meandering exploration took a backseat to linear, more demanding platforming obstacle courses.
 
Yoshi's Island is done, for the first time. It's... fine. Outside of aesthetics (which are stupendous throughout), I really only enjoyed what it was doing in the last third of it, when the somewhat meandering exploration took a backseat to linear, more demanding platforming obstacle courses.
Thank you for saying this, I thought I was the only one. I've tried a handful of times through the years to play this game that everyone insists is awesome and it's just... not for me. I love platforming by the way, it's probably my top genre. But something about the Yoshi model has never clicked with me. I've tried modern Yoshi games and I felt roughly the same... and I can't quite ever put my finger on why. Is it the slower pace? The self-focus on getting 100% in every level? That within a level a collectible can be missable, forcing a needless replay of the level? I don't know!
 

Peklo

Oh! Create!
(they/them, she/her)
To me Island lacks a hook to its overall design sense, in ways that some other games in the series don't. Story is pure score attack and grand for it, and while I haven't played Good-Feel's World duology yet outside of dabbling in them, if Kirby's Epic Yarn is any indication then those too make the emphasis on collecting things in the levels matter in how they structure the entire game around the act. They're more at peace with Yoshi's slower pace than Island which still mostly wants to fashion itself a Mario-style twitch-action platformer. I did not seek out perfect clears in Island unless they naturally occurred because the punishment for inattention was severe and doubly so for the long length of the levels. It's a tremendous spectacle of a game but I couldn't settle into it beyond those aspects.
 

Issun

Chumpy
(He/Him)
Another World is a very good game with a few places that do not gel very well with its control scheme, making them more frustrating than they need to be.

Liked it overall, but did the protagonist die at the end? I couldn't tell.
 

ASandoval

Old Man Gamer
(he/him)
Another World is a very good game with a few places that do not gel very well with its control scheme, making them more frustrating than they need to be.

Liked it overall, but did the protagonist die at the end? I couldn't tell.

There's a sequel where he's still around, but Eric Chahi has disowned it so it's up to you, basically.

Heart of the Alien spoilers - And Lester definitively dies at the end of that game anyway so
 

Juno

The DRKest Roe
(He, Him)
Ghost of Tsushima is done.

It's quite great! Combat works well, even if I struggled to understand it at first, and the camera often feels a little too zoomed in for me. But once you get it, it flows naturally.

The real strength are the environments- it's really pretty to look at, and the moments where you stood from high up and looked around was real enjoyable. Great use of color, which is why I never went with the black and white filter for long.

Biggest problem is that I think the minimalist UI is more of a problem than an asset- sure, there are times where having a clean screen really draws you in, but there were also the moments during traveling where I kept going into the pause menu just to bring up the map. No matter how much you want to draw people into the experience, I just think it's a bad idea to have a big game like this and not basic exploration tools on the screen while playing. Too little information on the screen can be just as distracting from the experience as too much information.
 

Patrick

Magic-User
(He/Him)
I finally went back and finished World of Light in Smash Bros. Ultimate. That is a long game! After the first world map, a second world map opens up, then the final boss area is a third world map. There are also a ton of dungeons, some of which are really big. There are multiple fake out finsl bosses too. Anyway, I got the real ending and unlocked much better menu music (I have it split between the Melee & Brawl themes).
 

Cadenza

Mellotron enthusiast
(She/they)
I stalled out in the final dungeon a couple months ago, but tonight I went back and finished the original Wild Arms. I think this game still holds up pretty well! Especially the music, Michiko Naruke did a fantastic job with the soundtrack.
 

Sarge

hardcore retro gamin'
Oh, yeah, the music is great. Weirdly enough, Wild ARMs is the only main entry I haven't beaten. I finally finished Alter Code: F last year, so I've seen it all in one form at least, but I really should give the original more burn.
 

Lokii

(He/Him)
Staff member
Moderator
I played Wild Arms when the PSX Classic rolled around and was surprised how well it held up. Even the hoariest part back in the day, the early 3D battle graphics, now has an enticing retro appeal. I know it's fondly remembered but I wonder if it would be even more well regarded if FF7 hadn't diverted everyone's attention.
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
I want to say probably not? Sony was notoriously anti-sprite/non-3D during the PS1 era since they wanted to push that perceived technological edge over Nintendo and Sega, and WA and FFVII both came out during that early transitional period when it was still much cheaper and easier to do things with sprites/tilework instead of prerendered CGI and limited 3D modelling.
 

Lokii

(He/Him)
Staff member
Moderator
You're saying WA1 wouldn't be more more well recognized if FF7 hadn't existed because of Sony's 2D policy?
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
Basically, yeah. Sorry, phrased that poorly. I think the success of FFVII basically made Sony and everyone else realize that there was a market in high-production 3D RPGs, and that the genre was perfectly positioned to extol the virtues of the CD storage format for games.
 

Lokii

(He/Him)
Staff member
Moderator
Yeah I think I agree with that. If 7 hadn't existed something would have filled that space even if it was something like Legend of Legaia. Square was just positioned to do it first and do it with aplomb.
 

Violentvixen

(She/Her)
Beat Nier:Automata (ending A), glad I finally played this! That said it took me almost three weeks to play for the 10 hours to get to this ending, so not sure if I'm going to pursue the other endings before my Gamepass runs out. I'll definitely check out the other endings though.
 

Sarge

hardcore retro gamin'
I am thoroughly impressed with what Square Enix achieved with Final Fantasy VII Remake. For a game that disappointed me when I finally got my hands on it (good, but overrated), I'm astounded how it managed to tap into a wave of nostalgia that I didn't even think I had. And by expanding the Midgar section the way they did, it actually allows the story to bloom a lot more... and it doesn't hurt that the characterization is spot on. Here's hoping they can stick the landing again with the followup.
 

Lokii

(He/Him)
Staff member
Moderator
I am thoroughly impressed with what Square Enix achieved with Final Fantasy VII Remake. For a game that disappointed me when I finally got my hands on it (good, but overrated), I'm astounded how it managed to tap into a wave of nostalgia that I didn't even think I had. And by expanding the Midgar section the way they did, it actually allows the story to bloom a lot more... and it doesn't hurt that the characterization is spot on. Here's hoping they can stick the landing again with the followup.

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