Superhot Mind Control Delete does this dumb thing at, what I hope is the end of the game, where you just have to let it run on your computer for 2 and a half hours. Doing nothing.
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My experience with Tomb Raider 2013 was that I peaced out not too long after the "Press X to fend off attemptedTomb Raider (2013). I have no previous experience with this game except the atypical "Guardian of Light". While Guardian of Light is a fun, light game, this is a big one and I decided to 100% it and quit if it just wasn't fun enough. But I still liked playing hide and seek with items and fishing them out. Some fun set pieces and though the game is a little TOO into brutalizing our heroine, especially early on, it doesn't feel like the male gaze-y game series I assumed it was in the 90s (I can say the same for Guardian of Light). Anyway, pretty good game but I wish that the very last fight was a quick time event. Fun game, though nothing to really make me enjoy Lara Croft as a character. Not that I dislike her, but I guess there's nothing there to make her really interesting to me. Its more about the cool set pieces and the fun of exploring and leveling up.
Really don't blame you. Like, I said, really early on they seem to invested to brutalize the character to... show her surviving shit, I guess, but it felt pretty gross.My experience with Tomb Raider 2013 was that I peaced out not too long after the "Press X to fend off attemptedrapistmurderer" scene. Whatever the game's merits I just couldn't stomach the horrible brutality of it for long.
Thank you for saying this, I thought I was the only one. I've tried a handful of times through the years to play this game that everyone insists is awesome and it's just... not for me. I love platforming by the way, it's probably my top genre. But something about the Yoshi model has never clicked with me. I've tried modern Yoshi games and I felt roughly the same... and I can't quite ever put my finger on why. Is it the slower pace? The self-focus on getting 100% in every level? That within a level a collectible can be missable, forcing a needless replay of the level? I don't know!Yoshi's Island is done, for the first time. It's... fine. Outside of aesthetics (which are stupendous throughout), I really only enjoyed what it was doing in the last third of it, when the somewhat meandering exploration took a backseat to linear, more demanding platforming obstacle courses.
Another World is a very good game with a few places that do not gel very well with its control scheme, making them more frustrating than they need to be.
Liked it overall, but did the protagonist die at the end? I couldn't tell.
I am thoroughly impressed with what Square Enix achieved with Final Fantasy VII Remake. For a game that disappointed me when I finally got my hands on it (good, but overrated), I'm astounded how it managed to tap into a wave of nostalgia that I didn't even think I had. And by expanding the Midgar section the way they did, it actually allows the story to bloom a lot more... and it doesn't hurt that the characterization is spot on. Here's hoping they can stick the landing again with the followup.