Victories so far this year:
Undertale Yellow. Astoundingly high-quality fan prequel to the indie darling. Like, its visuals are generally better than Undertale's, the soundtrack has a few stellar tracks that are comparable to Fox originals, gameplay is basically "more Undertale, like it says on the tin", and the writing is almost UT/DR grade. If you're a fan of those games at all, and haven't checked this out, give it a peek. It's a free download you won't regret!
Potionomics. This game has a ton of heart! I love the visual style, and while the characters are pretty simple archetypes, the writing and voice acting are impeccably executed, so you can't help but smile. It feels like a rejected Pixar or Dreamworks pitch, salvaged from the cutting room floor and rebuilt as a video game. Gameplay-wise, it unfortunately overstays its welcome. The first couple weeks are tightly balanced; you really have to strategize with your resources, in time, ingredients, and money, to hit the progression goals. After that, though, if you've got the hang of it at all, your production ability will vastly outpace the pressure. If you're wiser than me, you'll coast, fast-forwarding through most of the mid- to late game to a chill conclusion. If you're me, you'll continue to micromanage your ever ballooning facilities, grinding out percentage optimizations that ceased to be relevant ten hours prior, until you roll credits exhausted and thankful it's over. Buyer beware!
Undertale Yellow. Astoundingly high-quality fan prequel to the indie darling. Like, its visuals are generally better than Undertale's, the soundtrack has a few stellar tracks that are comparable to Fox originals, gameplay is basically "more Undertale, like it says on the tin", and the writing is almost UT/DR grade. If you're a fan of those games at all, and haven't checked this out, give it a peek. It's a free download you won't regret!
Potionomics. This game has a ton of heart! I love the visual style, and while the characters are pretty simple archetypes, the writing and voice acting are impeccably executed, so you can't help but smile. It feels like a rejected Pixar or Dreamworks pitch, salvaged from the cutting room floor and rebuilt as a video game. Gameplay-wise, it unfortunately overstays its welcome. The first couple weeks are tightly balanced; you really have to strategize with your resources, in time, ingredients, and money, to hit the progression goals. After that, though, if you've got the hang of it at all, your production ability will vastly outpace the pressure. If you're wiser than me, you'll coast, fast-forwarding through most of the mid- to late game to a chill conclusion. If you're me, you'll continue to micromanage your ever ballooning facilities, grinding out percentage optimizations that ceased to be relevant ten hours prior, until you roll credits exhausted and thankful it's over. Buyer beware!