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ASandoval's thread of games, art, and other neat things

ASandoval

Old Man Gamer
(he/him)
Hey folks,

Been a long time since I posted on the other forum but since I'm working from home these days I figure posting stuff that I'm working on will help keep me motivated to keep creating and not just mucking around on twitter or replaying the same SNES games for the umpteenth time.

For the past few years I've been toying around with GameMaker, Unity and pixel art and trying to become more self-sufficient in all things game development. I'm hoping to be able to announce the big solo thing I've been working on soon, but here's some pixel art experiments and research until then:
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The other bigger, collaborative thing I've been working on lately with a good group of talented folks is Little Nemo & The Nightmare Fiends, an upcoming platformer/adventure game based on the turn of the century newspaper comic! (Note: Not affiliated with the Capcom NES game in anyway) Specifically I'm working as a designer and coder for the game. Hoping to have a lot of cool info on it to share with you all in the near future!

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Good to be back everyone!

UPDATE: Ok, put the photos on a different server that I think likes BBCode so hopefully everyone can see them now? Let me know if this is still not working.
 

Adam

the :motion: stands
(He/Him)
Game has Nemo falling out of bed. That's all I needed to be on board.
 

Dracula

Plastic Vampire
(He/His)
Whoa! That really captures the feel of the McCay illustrations. Interested to learn more!
 

Kirin

Summon for hire
(he/him)
Nemo game looks awesome!

For a moment I was wondering if it was actually licensed, before remembering just how old that comic is...
 

ASandoval

Old Man Gamer
(he/him)
Quick update: we just launched our website domain with a link to the future site of our Kickstarter. The Kickstarter will launch in the next 2 months or so, but you should sign up to be notified when it does!
 

ASandoval

Old Man Gamer
(he/him)
New WIP Nemo screens just dropped so I'm doing my duty to share them with you here! Also follow us to see when the Kickstarter launches, please!

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Balrog

(He/Him)
This is looking really cool. Have ya'll considered having some kind of shader to make the art look more like print? You could do it with the art by itself but it might more dynamic or something if done with a shader. I've seen stippling pixel shaders for 3D but doing it in 2D might be easier.
 

ASandoval

Old Man Gamer
(he/him)
This is looking really cool. Have ya'll considered having some kind of shader to make the art look more like print? You could do it with the art by itself but it might more dynamic or something if done with a shader. I've seen stippling pixel shaders for 3D but doing it in 2D might be easier.

We've experimented with halftone filters but they mostly just give it the effect of staring through a halftone tinted window and it doesn't look particularly great. We're definitely open to coding a shader or finding another solution to give a better print effect but it's TBD based on funding post Kickstarter.
 

ASandoval

Old Man Gamer
(he/him)
Chris finally posted this very good comic he made back in the early days of planning the game out and I love it because it's such a good example of the game mechanics and the level of adherence we're attempting with the comic. Also going to reup the url to the eventual Kickstarter landing page for anyone who hasn't seen it and is interesting in following!
 

ASandoval

Old Man Gamer
(he/him)
Not Nemo related but I just found out the talk I gave at MAGfest 2019 on why Balloon Fight is better than Joust (but is secretly about how visual aesthetics inform game design) is on YouTube. With special off-camera guest appearance from @ShakeWell near the end:


Some of you might remember I made a post about this topic on the Game Design Anatomy thread on 2.0, so consider this the longform version of that.
 

ASandoval

Old Man Gamer
(he/him)
Nemo is still coming along. I also found a small design doc I wrote back in like 2015 for a potential game to make with former TT member and fellow dev BeeZee that never happened. Now that I can code I figured it'd be a fun and relatively quick side project to work on in my dwindling free time. I posted my first couple of hours of work to twitter. It's my first time working on a mobile game solo, so I'm learning some new stuff here!
 

ASandoval

Old Man Gamer
(he/him)
Quick update on the Nemo front: Our Steam page is now live! Please check it out and consider adding it to your wishlist, as that helps tremendously with our discoverability on the store front!
 

ASandoval

Old Man Gamer
(he/him)
If anyone wants to check out the demo after NextFest is over, message me and I'll hook you up. This offer is for Talking Time members only, though if you want to show family and friends on your machine, that's ok too.
 
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