On the way out, Ashton finally unlocks a decent-ish special move, Piercing Blades. It's not actually particularly powerful, and is hindered by its long start up time, but it does give him some valuable range, which will come in handy in later portions of the game.
Actually, we should talk a little about the new spells and techniques the team acquired by leveling up in the dungeon. Claude was out for most of it, but Rena obtained no less than three spells. Two of them, Silence and Energy Net, attempt to debuff all enemies with Silence and Stun, respectively. Silence only prevents the affected targets from casting spells, and is thus rather situational, but Stun is far more broad and useful, taking its targets out of commission for two seconds, during which their evasion is also disabled.
The third spell is Ray, and while it was useful back in Cross' treasure cave, its damage has hardly increased since, and is outright anemic against the foes here. Still, it does retain its elemental properties, its aoe, and its capacity to interrupt enemies by making them flinch, making it a passable spell still.
Their next stop is the Lasguss Mountains, the mountain range northwest of Cross, where huge birds of legend are said to dwell. The mountains look quite pretty, with many a breathtaking vista visible from their heights.
After the battles in the mountain dungeon, the encounters here are an anticlimax. The enemies here can, in theory, inflict Paralysis and Stoning, but they die too quickly to register as threats. The witches annoy the team a fair bit with their HP draining spells, but are often defanged either by Silence, or by the two fighters getting to them before they can cast anything actually dangerous.
The danger is further blunted by Rena picking up an aoe healing spell sometime in between. It heals all party members for nearly full HP, and also invokes Christian imagery surprisingly directly. Claude gets a self healing move too, but it's not as exciting, and there is little reason for him to use it when Rena is around.
They reach the top, and suddenly run into a huge bird, which proceeds to berate the dragons for choosing such a weak host. The dragons, amazingly, take control over Ashton and reply back, stating that they are being pragmatic and doing what they need to survive. The bird berates them more, enraging them and making them challenge it to a fight!
The bird is tricky because it's hard to hit - it flies above ground, making it impossible to reach with most moves. Regular hits, meanwhile, are fairly unreliable at the job, as they have awkward hitboxes and have to contend with a delay while flying upwards. Thankfully, the bird doesn't have anything else going for it - it hits hard, and charges fast, but can be evaded easily, as it's purely a melee attacker. As such, the team dominate it without trouble.
Upon defeat, the bird remarks on being jealous of them finding friends, stating that despite its best efforts, it can never hope to form any friendships, as too many beings regard it as ferocious and terrifying. Then, it flies, leaving a single tear behind. Ashton regains control of himself, and starts having second thoughts about the exorcism. Claude, briefly annoyed, tells him to get on with it, and to head to their last destination - the mines where the dragons merged with him. Then, they leave.
But not before finally putting their skill points to use! So, as I had mentioned before, skills, as a whole, do three things - open up new forms of crafting, raise stats, and improve proficiency at crafting. Today, however, we're mainly concerning ourselves with their second function, as, even with around 200 skill points, they can't actually get any good at any sort of crafting yet. However, they can max out Perseverance, a skill that greatly lowers the price of all other skills, and is absolutely priceless.
With that done, they can turn their attention to other skills. Claude picks up this very nifty skill that raises Strength by 20
per level. When its costs scale up too much for him to keep leveling it up, he turns to the
other Strength boosting skill, Scientific Ability, which gives a lesser yet still respectable bonus of 10 Strength per level. Ashton sadly doesn't have access to the latter yet, but can and does make good use of the former.
Rena, meanwhile, invests into Herbal Medicine, maxing it out for a 30% boost to the healing she gets from the berry consumables. This is extremely useful as it makes them scale up well, and lets her extend her MP for dungeons. She also picks up some levels in Biology for a hefty boost to her HP(Boost = Sum of (levels squared x 10)) and in Patience for a small boost to her natural defense(2 CON per level, 1 CON = 1 point of defense).
This unlocks one of the crafting skills, Survival. You can see that she already knows a crafting skill innately, Cooking. Cooking lets the character prepare food, which can be used to restore HP or MP outside of battle. In theory, this extends the party's resources in dungeons, letting them complete them more comfortably without running into a crunch. In practice, it often outputs useless HP restoration items, which don't help as much as you'd think because Rena is much more efficient at healing HP with her spells, and it's MP which is often the limiting factor in fights.
Survival, meanwhile, has an interesting...concept behind it. It basically gives you crafting items in exchange for some small expenditure of MP, the idea being that you'll use this to resupply in dungeons by feeding your crafting skills material for cheap. The problem is, it tends to fail a lot, often doesn't get any worthwhile material, and is dependant on other crafting skills to be worthwhile
anyway. Further, it's not hard to find crafting material from regular shops anyway, and as such, most of your crafting tends to be done in towns, not dungeons. You can hopefully see the deficiencies in the crafting, and why it's ultimately not as interesting as it may sound. But not to worry, eventually it will become useful enough to make some nifty and even potentially game breaking stuff for us, though I will try and hold off on the latter.
Anyhow, you can see the effects of investing into the aforementioned skills - Rena, the squishy cleric, now has almost as much HP as Ashton, our strongest fighter. Meanwhile, Claude, still stuck with his cruddy sword, is outputting as much damage as Ashton used to, while Ashton's damage has climbed to the 600s! Needless to say, the climb down is not very difficult at all.
The whole exorcism plot arc ends rather abruptly, as Ashton, at the very last step, proclaims that he actually never wanted to get rid of his dragons, he was just worried that people would be prejudiced towards him because of his altered appearance. But, now that he has found good companions in the party who accept him for what he is, he wishes to keep them at his side. The party is briefly struck by surprise, but agrees with him, and heartily welcomes him and the dragons to the party. Yayyyyyyyy.
And with that, this rather long session ends. See you next time, as we finally continue the main story and cross over to Lacour. Until then!