Star Ocean: The Second Story is a bit of a unique game. Released in the middle of 1998 by tri-Ace, the company most famous for creating the Valkyrie Profile series of games, the game is technically an action rpg where all the action happens in a sidecut view, kinda like a fighting game but in 3D and with more "vertical" depth. In practice...it's essentially a weird blend of JRPG sensibilities with WRPG ideas, especially with stuff like a really intricate crafting system with multiple types of crafting, many choices of characters, a fairly flexible stat boosting system, multiple endings, and even lots of town exploration. Much of this is optional, and a fair bit of this is obscure, but the game gives plenty of freedom to approach it.
That being said, this isn't exactly a flawless game. The combat is fun, but rather on the simplistic side. The story is quite poorly written, and while it has some decent ideas they don't really go anywhere. The writing in general mostly serves to bog the game down by being both too dull and also too long for its own good, not helped in the slightest by the translation being of questionable quality. And while I did make the crafting and other stuff sound intriguing, the actual mechanics behind them leave a fair bit to be desired.
Still! The game deserves a fair shake, and none of the LPs I've found online seem to do it justice. The closest thing to a good LP for it is Grimith's video series, which I found immensely enjoyable. Alas, it's also pretty incomplete, only covering up to the end of the first disc. So, I decided to stick up for it and try my hand at giving it a good, fair presentation through my playthrough.
My approach to this game is pretty up in the air - for now, I've decided that I shall be playing the PS1 version, for the sake of presenting the game as it looked and played back in the day, warts and all. I've also decided to be picking Claude as the main character, as I find his story considerably more interesting, even if the game on the whole fails to do justice to it. I shall be putting up certain major decisions to vote, but otherwise shall be playing the game as I wish. Updates shall occur on a fairly flexible basis; I'll try to be reasonably frequent, but can't promise a consistent schedule.
Spoilers are fine, as long as you tag them for events that haven't transpired, or game mechanics that haven't been revealed. Talk of the PSP port or the remake is also fine, provided, again, that you spoiler tag things that haven't been revealed yet in the LP.
And that's that. Have fun in this (not so) spacey ride!
INDEX
1. A Million Miles Away from Home...
2. Mining Damsels
3. A Wizardly Duel
4. Dubious Spelunking
5. Unnaturally Disastrous
6. Magical Brigandry
7. The Biggest, Richest Port Of the Continent
8. The Oddest Jinx of Them All
9. The Power of Friendship...and Acceptance
10. Gladiatorial Interruption!
11. Scholarly Bureaucracy
12. Herbilacious Detours
13. Imperilled
14. The Perils of Hubris
15. End of a Planet
16. A Cyber Dragon on a Cyber Planet
17. Power Mountain
18. University of Mysteries
19. Energy Planet Tourism
20. The End of Orb Quest
21. Hunting for Barkers
22. Ten Evil Men
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