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ActRaiser Renaissance: nostalgia reborn

Regulus

Sir Knightbot
The prerendered graphic style in this really gives me a late-90s/2000s shmup vibe. Like Sol Divide or Deathsmiles.
 

4-So

Spicy
Finished this tonight. There's a charming simplicity to the SNES version's sim/strat parts, and those same parts feel a little long in the tooth here due to the new tower defense elements, but everything else landed just right. Now I'm left to wonder if this was a one-off or if the other Quintet titles might get the same kind of upgrade treatment in the future.
 

Peklo

Oh! Create!
(they/them, she/her)
I would like to hope so, but ActRaiser for whatever reason seems to have been a little less tangled in its capacity to be rereleased, either rights-wise or just in terms of developer and publisher interest--it had its second wind in the halcyon days of Wii Virtual Console when nothing else of the Quintet catalogue did, and it turned up on mobile phones too. The reasons are probably complex and never to be fully understood by those on the audience end.
 

Kazin

did i do all of that?
(he/him)
I got to Bloodpool tonight, and while I'm still largely enjoying the game, the sim elements drag on a bit too long so far. Took me three hours to get to Bloodpool, ffs! I don't really understand why I can't place defensive towers/palisades on any road I want, and am limited to whatever random squares the game says I can place them at. And I don't even mind the loquacious angel and townspeople, just the sim bits themselves go on too long. I wish the MP regen items spawned more quickly, for example, so I could use more lightning or other spells to interact some more during the defense segments... too much time was spent just waiting for my hero guy to kill the boss, who got stuck on a palisade while the hero went around very slowly (imo) killing regular enemies while I just... watched.

All of that said, I still want to play more of it, so it's doing something right. I never could get into tower defense games, though, so I'm not sure if I'll finish this...
 

Mogri

Round and round I go
(he)
Staff member
Moderator
You can tell your hero where to go! But yeah, the pacing is all screwed up.
 

Kazin

did i do all of that?
(he/him)
Oh, yeah, I know. Once all the regular enemies were dead, I had the hero attack the boss while I waited... forever... for MP items to spawn, and I just sat there waiting for him to kill the boss, basically. It was weird and dull!
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Finished the postgame. I have mixed feelings on Renaissance, but they boil down to "action better, sim worse." The original game was fast-paced; the remake took me 15 hours. Most of that extra time is spent in the ill-conceived and plodding town defense sections or in preparing for them. Recasting the angel as a gluttonous, temperamental comic relief was a bad choice as well.

I wonder if Renaissance has anything like the original's "expert mode."
 
I was really hooked on Actraiser Renaissance, up until the 'farewell to our lord' tower defense quest? I lose that one *so fast* every time I try. Anyone have any tips for it? I was kinda bummed to get stuck there. Overall though I've been enjoying it, I loved the original so much as a kid.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
Which one is that?

Some general tips:
  • Blockhouses are fairly useless, and enough enemies are magic-resistant that magehouses rarely pull their weight. But the splash damage on magehouses makes it worth having one or two around anyway.
  • You want your forts to be clustered together, ideally within range of a palisade spot. Enemies who decide to attack your forts should be within range of multiple forts.
  • Save your miracles for enemies who can't be dealt with any other way. Don't pick up apples unless your forts are missing health (unless the apples are about to expire).
  • The advanced palisades you get in Kasandora are really, really good. You only get three of them per battle, but that's rarely an issue.

If you still have trouble, there's a good chance that the TD segments respect your difficulty setting - you could try changing it just for this battle.
 
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