Torzelbaum suggested checking out the ivory door first, so let's do that.
>sw
(first opening the ivory door)
(first unlocking the ivory door)
You lack a key that fits the ivory door.
And, naturally, it's locked. So let's try Kirin's suggestions of going west, then east.
>w
Records Room
Where all the papers and histories are kept, not only for the royal family, but for kin in every kind and direction.
This might be interesting to explore, but it's pretty complex. If you want me to research anything to do with the royal family or their kin, feel free to ask, and I'll check it out here. Not to see what lies to the east.
>e.e.
Upper Bulb
In the upper chamber, you find, there is almost as much sand as there is below; indeed for all you can tell the flow might be eternal.
Nearby an ivory door leads southwest.
Gallery of Still Life
Natural light from the south -- coming in from the courtyard, you suppose, though you are too short to see out -- illuminates a series of still life paintings on the north wall: one showing the Wedding Treasure when Lucrezia arrived from Medici-Credenza, the other rather fancifully entitled Supper with M.
Nearby a heavy door leads east.
Let's take a closer look at those two paintings before checking out the heavy door.
>examine treasure
A table tastefully laid with possessions of power or personal worth, brought by Lucrezia as gifts from her father: an inkpot, a helmet, a green girdle stitched with vines, a curious pair of cloven shoes.
>examine supper
A table nicely laid out with white linen and napkins, bread and fruit; and a spoon with a very, very long handle.
I'm sure that these will be significant later. Now let's try the heavy door.
>open door
You open the heavy door.
With both doors open, a breeze begins to blow through the smelly area.
I was honestly not expecting that to work! Next time, we see what lies beyond…
Puzzles:
Finding a light source - probably a candle which we can also use to further investigate the map in the State Rotunda.
Unlocking the cage in the Treasure Room.
Airing out the room north of the Private Parlor.
Finding food for Beast.
Finding a key for the ivory door in Upper Bulb.
Maps
1F:
a=Drawbridge
b=Entrance Hall
c=Central Courtyard
d=Scarlet Gallery
e=Guard Tower
f=Great Dining Hall
g=Enormous Kitchen
h=Servant Quarters (down to Darkness)
i=Ground Floor Helical Staircase [gargoyle] (up to Upstairs Helical Staircase)
j=Treasure Room [sceptre, puzzle piece, cloven shoes]
k=Gallery of Historical Paintings
l=Scarlet Tower
m=Room with the Labyrinth Floor (down to Darkness)
n=Rose Garden (down to Darkness)
o=Cloister Walk
p=Walk's End
q=Scrying Room (stone bench)
r=Parliamentary Chambers
s=State Rotunda (map with a place to put a candle)
t=Law Library (great contract book; down to …?)
u=Lower Bulb (up to Upper Bulb)
v=Translation Room (Beast, quill pen that can't be lifted)
2F:
a=Upstairs Helical Staircase
b=Private Parlor
c=Guest Bedroom (tapestry depicting small man leading large demon on string)
d=Empty Bedroom (shackle)
e=Green Bedroom (royal portrait)
f=Crystal Bedroom
g=Gilded Balcony
h=Upper Bulb (down to Lower Bulb; locked ivory door)
i=Records Room
j=Gallery of Still Life (you are here)
B1:
a=Darkness (up to Servant Quarters)
b=Darkness (up to Room with the Labyrinth Floor)
c=Darkness
d=Darkness
e=Darkness
f=Darkness
g=Darkness (up to Rose Garden)
Unexplored paths:
North from Private Parlor (blocked by a smell of roses and death, contains a little gold dinner bell).
Southeast from Darkness (e).
Down from Law Library.
East from Gallery of Still Life.
Southwest from Upper Bulb.
Inventory:
A helmet (increases vigilance and strengthens hearing)
Some discarded embroidery materials
A small key (which opens the iron windchimes and the small door)
>sw
(first opening the ivory door)
(first unlocking the ivory door)
You lack a key that fits the ivory door.
And, naturally, it's locked. So let's try Kirin's suggestions of going west, then east.
>w
Records Room
Where all the papers and histories are kept, not only for the royal family, but for kin in every kind and direction.
This might be interesting to explore, but it's pretty complex. If you want me to research anything to do with the royal family or their kin, feel free to ask, and I'll check it out here. Not to see what lies to the east.
>e.e.
Upper Bulb
In the upper chamber, you find, there is almost as much sand as there is below; indeed for all you can tell the flow might be eternal.
Nearby an ivory door leads southwest.
Gallery of Still Life
Natural light from the south -- coming in from the courtyard, you suppose, though you are too short to see out -- illuminates a series of still life paintings on the north wall: one showing the Wedding Treasure when Lucrezia arrived from Medici-Credenza, the other rather fancifully entitled Supper with M.
Nearby a heavy door leads east.
Let's take a closer look at those two paintings before checking out the heavy door.
>examine treasure
A table tastefully laid with possessions of power or personal worth, brought by Lucrezia as gifts from her father: an inkpot, a helmet, a green girdle stitched with vines, a curious pair of cloven shoes.
>examine supper
A table nicely laid out with white linen and napkins, bread and fruit; and a spoon with a very, very long handle.
I'm sure that these will be significant later. Now let's try the heavy door.
>open door
You open the heavy door.
With both doors open, a breeze begins to blow through the smelly area.
I was honestly not expecting that to work! Next time, we see what lies beyond…
Puzzles:
Finding a light source - probably a candle which we can also use to further investigate the map in the State Rotunda.
Unlocking the cage in the Treasure Room.
Airing out the room north of the Private Parlor.
Finding food for Beast.
Finding a key for the ivory door in Upper Bulb.
Maps
1F:
n |\v-u-s-r-o-p |/| |h t c-i j-q| | | /g-f-b-d-k-m /| \ e a la=Drawbridge
b=Entrance Hall
c=Central Courtyard
d=Scarlet Gallery
e=Guard Tower
f=Great Dining Hall
g=Enormous Kitchen
h=Servant Quarters (down to Darkness)
i=Ground Floor Helical Staircase [gargoyle] (up to Upstairs Helical Staircase)
j=Treasure Room [sceptre, puzzle piece, cloven shoes]
k=Gallery of Historical Paintings
l=Scarlet Tower
m=Room with the Labyrinth Floor (down to Darkness)
n=Rose Garden (down to Darkness)
o=Cloister Walk
p=Walk's End
q=Scrying Room (stone bench)
r=Parliamentary Chambers
s=State Rotunda (map with a place to put a candle)
t=Law Library (great contract book; down to …?)
u=Lower Bulb (up to Upper Bulb)
v=Translation Room (Beast, quill pen that can't be lifted)
2F:
i-h-j- / | a-b-c /|\ e f d | ga=Upstairs Helical Staircase
b=Private Parlor
c=Guest Bedroom (tapestry depicting small man leading large demon on string)
d=Empty Bedroom (shackle)
e=Green Bedroom (royal portrait)
f=Crystal Bedroom
g=Gilded Balcony
h=Upper Bulb (down to Lower Bulb; locked ivory door)
i=Records Room
j=Gallery of Still Life (you are here)
B1:
g / d f /|\ /a-c-e \ ba=Darkness (up to Servant Quarters)
b=Darkness (up to Room with the Labyrinth Floor)
c=Darkness
d=Darkness
e=Darkness
f=Darkness
g=Darkness (up to Rose Garden)
Unexplored paths:
North from Private Parlor (blocked by a smell of roses and death, contains a little gold dinner bell).
Southeast from Darkness (e).
Down from Law Library.
East from Gallery of Still Life.
Southwest from Upper Bulb.
Inventory:
A helmet (increases vigilance and strengthens hearing)
Some discarded embroidery materials
A small key (which opens the iron windchimes and the small door)