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However the new translation shakes out, there are some lines that had better be left untouched.
The battle system in Suikoden I&II are, as other people have noted, lightning fast. This evaluation mostly applies to regular encounters you'll fight against mobs in the overworld or in dungeons. There is literally an auto-battle button that the cursor defaults onto at the beginning of fights where your characters will just auto-attack, and it's completely viable to just smash that the entire game because of the nature of how the battle system works. Battle is fast not just because of the lack of loading times or the speed of attack animations, but every character that can attack at the same time due to the attack order will. So you don't have to wait for characters to attack one-by-one, when like three of your dudes immediately jump, assault, and kill at the same time in the opening salvo of battle.there was another video I saw where a party was fighting a vampire looking guy in a church. The combat seemed super slow to me, which is a negative. Maybe it was purposely slow to show menu choices to players.
Thanks for the information. It makes sense to have the bosses feel more special with extra animation.
- New Character Drawings
- All character portraits have been updated in HD. Junko Kawano, who designed the characters for the original version of Suikoden released in 1995, has newly re-drawn all the character portraits for Suikoden I HD Remaster: Gate Rune War.