R.R. Bigman
Coolest Guy
I spoke too soon. I am enormously stumped at what to do next. Game is still really good.
Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
Caveat: The dark portions are a bit trying to get through, and I've had to look up solutions to some puzzles that were a touch too obscure.I'm getting toward the end of that, and it is also quite excellent.
If I remember right Dig was announced before Pocket Dungeon, so the confusion makes sense. Perhaps you played it in your dreams~That made nostalgic to revisit the other spin off Shovel Knight Dig which I see did not come out yet so I have officially lost my damn mind.
I like deckbuilders, but avoid roguelites and -likes generally. But, considering who this game is made by, I totally want to play it.I don't normally go in for roguelites or deckbuilders, but I heard enough good things about Inscrpytion that I checked it out. The card game is really fun, and there's a ton of meta stuff going on so that you're always learning and seeing new interesting stuff even when you fail.
Oooof, that’s my kryptonite, and I’m glad you pointed it out. Hard pass. I’m glad other folks are enjoying it, though!(Conversely, if you're too good at the game, it will cheat to attempt to prevent you from winning too quickly!)
I don't know if this is better or worse, but the game is extremely blatant about it. This isn't rubber-banding, this is "here, have a dozen bears in your face."
And this is definitely better: you can still win after the game cheats. Hard to do unless you know it's coming, though, and the game only tries it a couple times.
Knowing the other games from the developer, I'm pretty sure that the game has enough to offer, even if you don't like roguelites, or even the gameplay.Oooof, that’s my kryptonite, and I’m glad you pointed it out. Hard pass. I’m glad other folks are enjoying it, though!
You misunderstand. I love roguelikes. What I hate is when a game presents itself as a roguelike but then withholds things from the player because it wants to make sure they lose a few times first. I want my losses to be because I’m bad at the game, not because the game wants me to lose for narrative reasons. For me, the ideal roguelike gives me an equal chance to beat it on the first try as on the hundredth.Knowing the other games from the developer, I'm pretty sure that the game has enough to offer, even if you don't like roguelites, or even the gameplay.
I dunno how clear it is, this is a lot of why I ragequit the first time I played. There was just a lot of fiddly shit to do that wasn't directly in front of me and I did not realize why I kept getting wiped out and was really frustrated. I think going in blind prevented me from enjoying it.You misunderstand. I love roguelikes. What I hate is when a game presents itself as a roguelike but then withholds things from the player because it wants to make sure they lose a few times first. I want my losses to be because I’m bad at the game, not because the game wants me to lose for narrative reasons. For me, the ideal roguelike gives me an equal chance to beat it on the first try as on the hundredth.
It sounds like this game is pretty upfront about the fact that it’s screwing with the player, and I respect that. It sounds well-made. It’s just not what I’m looking for.
My spouse watched this and I saw part of it and we also recommend it!If someone were in the mood to watch a video Let's Play of Inscryption, the Waypoint one with Rob Zacny and Natalie Watson is wonderful (if a little thorough). Available on YouTube, but I don't want to dump it here in case anyone is avoiding spoilers.
With the combined powers of a gift card and a sale, this game is now mine as well. I'm enjoying it so far!Good golly I’m so glad I finally picked up Beast Breaker. What an absolutely swell game. Thanks to the folks here who vouched for it.
It’s one of those games where there’s juuust enough crunch to the mechanics that I feel engaged, but not so much that I get overwhelmed. Exactly the level of engagement I need right now.
It also does a great job of making abstract Peggle levels feel like giant, otherworldly beasts.