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“I Just Think They're Neat.” Like What You are Playing

I've been playing Star Wars games a long time and driving an AT-AT is about the most fun thing one has ever had me do. I remember for decades people saying "every Star Wars game has a Hoth level because that's the fun bit" and Fallen Order is like "hold my
blue milk
 
I bumped up the difficulty one notch (Jedi Master), and it made the game challenging without going full Dark Souls. I had a really good time with it, and I need to roll around to Jedi Survivor.
 
Meanwhile I turned down the difficulty because the combat encounter design was rather unsatisfying and I was much more inclined to blitz through it. Also I'm not good at video games and don't tend to find difficulty rewarding.

Agreed on the collectibles, that was one of my biggest complaints with the game, that there was nothing really worth exploring for despite having the exploration aspect in there.
 
I bumped up the difficulty one notch (Jedi Master), and it made the game challenging without going full Dark Souls. I had a really good time with it, and I need to roll around to Jedi Survivor.
This is the difficulty that I began on. I've considered notching it up to the hardest difficulty, but again, I don't know that difficult combat is what they were going for here, and I'm not sure that increasing enemy damage and narrowing the parry window would add to the experience.

ETA:
the combat encounter design was rather unsatisfying
I don't agree with this at all, though. In fact, I've found that to be one of the game's strengths. They are often playing with elevation, position, cover, engagement points, and group composition in ways that keep things fresh and exciting and make it feel as if no two encounters are identical. To say nothing of the most basic encounter of "a few melee guys to contend with while some stormtroopers in the back pepper me with blaster fire" being satisfying on its face, often there'll be a fun cliff edge to pitch guys off of, or an annoying rocket launcher guy on a ridge, or two different groups of enemies actively engaged with each other already, or a fun ambush point, or stuff like a combat droid I can commandeer, or a probe droid I can take out first as use as an explosive projectile, etc, etc.
 
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Expedition 33 is a lot of fun and I'm digging it, despite not being great at parrying (especially combos).

For Survivor, I liked standard fights just fine but (again, bad at parrying) knocked it down to easy and left it there for a lot of late-game bosses. Maybe I'll give it another shot after E33.
 
Going through LAD Pirate Yakuza in Hawaii atm and it’s really fun. Intended to just play the main story and now it’s obvious im going to platinum the game lol. Loving the overall tone, combat and story right now. Im still on Chapter 3 but this is a great companion piece to Infinite Wealth.
 
Going through Dark Souls II SOTFS coop with my boyfriend with Lighting Engine mod, and I'm really enjoying it! Always loved Dark Souls II but I haven't played a full playthrough since around DS3's release in 2016, so going back to it and committing to a run has been great.

Looking forward to when the Seamless Coop mod releases (ETA is winter atm), but playing on PC on a private server (main servers are v unstable atm) has been fine, but we don't mind repeating areas and bosses twice.
 
I am absolutely adoring my time with Tiny Bookshop. I ended up getting it on Switch after playing the demo on Steam just because it seemed perfect for handheld and it is. The gameplay loop is fun, the townspeople have their little quests for you to help with, and I really do love that it's real books (except for a few specific to the town the game takes place in, but those are obvious).

They're also continuing to polish with patches about book descriptions or recommendations. There is the occasional case where a customer requests aspects of a book that contradict each other or make it hard to fulfill, but I appreciate that the devs are taking all of it to heart.


Anyway, highly recommended if you want something chill and cute. Nice diversity in the game too.
 
This game sounds cool, thanks for posting about it VV! Didn’t know it existed! Definitely seems like a fun handheld game. Is the demo still available on steam?


Been playing Unicorn Overlord after my boyfriend gifted me it for Christmas last year. I’ve had a busy year with not tons of time to play games (plus joint pain), so I’ve put it off for a while after putting a few hours into it last year. So far I’m really enjoying it lot! Something about the games structure makes it a perfect fit for the switch, as I’m enjoying playing a few missions here or there in handheld mode every day.
 
I am absolutely adoring my time with Tiny Bookshop. I ended up getting it on Switch after playing the demo on Steam just because it seemed perfect for handheld and it is. The gameplay loop is fun, the townspeople have their little quests for you to help with, and I really do love that it's real books (except for a few specific to the town the game takes place in, but those are obvious).

They're also continuing to polish with patches about book descriptions or recommendations. There is the occasional case where a customer requests aspects of a book that contradict each other or make it hard to fulfill, but I appreciate that the devs are taking all of it to heart.


Anyway, highly recommended if you want something chill and cute. Nice diversity in the game too.
How talky is it? I realize dialogue is often the main attraction in these types of games, but sometimes there's just too many boxes to click before you get to do a thing for my tastes.
 
How talky is it? I realize dialogue is often the main attraction in these types of games, but sometimes there's just too many boxes to click before you get to do a thing for my tastes.
Outside of tutorials and end of season events, not much? I think the most talky it is is the first day of gameplay when you're doing tutorial stuff, so I would recommend checking out the demo or a video of the start and seeing if it's too much. But it seems like normal human conversation rather than long-winded JRPG so I wouldn't call it a talky game myself.
 
I decided to start up Horizon: Forbidden West and while i have a couple of minor gripes, I like it so far.
- I like that the game jumps right into the collect the maguffins quest right away. A story twist is pretty up front. It feels a lot less like I'm being kept in the dark until an appropriate amount of time has past. It is pretty convenient that all the bits we need are conveniently located close enough to get.
- That being said, I have forgotten some of the minor characters from the last game. They pop up and say hi and how much they missed me. In my head Aloy is thinking "wait, how do i know this person?"
- ZD was a slow climb through increasing complexity. FW is more of a playground of weapon types and machines. Its got more freedom to try different tools and i feel like it wants me to also jump in and out of stealth mode too. I just don't know quite yet what tools I like best and i only have enough resources to buy a few.
- I also think as a player, I know how to approach this game better also.
- I feel like the game wanted to take a page from BotW and let you climb on rocks, but they don't want to let you climb just anywhere and they don't want to put yellow paint on every climbable rock. So the focus can highlight the climb-y bits. I get the reasoning, but I'd rather just have the yellow paint so i know where i can climb or some other way to make it obvious what is and is not climb-able.
 
I finally booted up Gris, only the better part of a decade late. And guess what, it must be pretty good, since I blinked and it was four hours later, my hand was cramped up, my Switch was out of battery, and I was two hours late for bed. Whoops.

Anyway, yeah, some quality platforming-your-way through the stages of grief with gorgeous art design. I think I'm maybe close to the end but I'm not really sure (I've unlocked four colors, recently got my voice back, and just inverted the big sky castle.) I've definitely missed some secrets in places where I couldn't figure out a thing to do so I wandered in some open direction and got dumped one-way into the next environment, but I've found some others that made me feel clever. Eventually realized some wall paintings in one hub location were tracking how many optional shinies you've found, looks like I have about 2/3 of 'em which I'll call not bad for a first blind play-through. Again, that's assuming I'm close to the end, which I guess I'll find out when I get back to it.

Although there have been a few times where I felt a bit lost momentarily, I have to give the design credit - when I recently got to a part in the big castle where I realized I needed to collect like three more star bits to proceed even though I felt like I'd already explored available areas, I thought it was gonna be a headache to figure out what I'd missed, but just going back and pushing through one more loop around the area organically got me everything I needed.
 
Vampire's Best Friend is a terrific precision flightformer with Joust/Balloon Fight physics and a two-button control scheme to control the bat protagonist's wing flaps with. It's tough, it's a wonderful 9x9 grid layout mansion to explore and clear of garlic, it's button-cute. VVVVVV and Celeste influences live within it, but I find the play control and the challenges built around it here more novel than either. Be spooked and delighted this season.
 
Downloaded the Octopath Traveler 0 demo and put about an hour and a half into it. Despite the grating voice acting and the over-the-top nature of the villains (even for an Octopath game), I find myself intrigued. Think I'm going to add this one to the Santa list.
 
The current Simpsons Fortnite mini season is great, and im kind of wishing it was around for longer because it’s an incredible love letter to the serires. Hoping we see more Simpsons things in gaming in the future.

Also, me and my boyfriend are still playing Silent Hill f and it’s fantastic, not sure if I want to write too much about it until we’re fully done but it may be my personal GOTY.
 
Downloaded the Octopath Traveler 0 demo and put about an hour and a half into it. Despite the grating voice acting and the over-the-top nature of the villains (even for an Octopath game), I find myself intrigued. Think I'm going to add this one to the Santa list.
This made me realize, I downloaded the demo a while ago, started designing my character but had to put it down and never came back to play the actual game! Maybe this week.
 
My two November purchases:

Forestriker is a martial arts game. Fights are usually over in less than 10 seconds. The hook is that you can practice fights infinitely via your Foresight, finding the perfect line that wins without taking damage, but when you commit to doing the fight for real, then there's no going back. On the surface, it's an action game, but it plays out as more of a puzzle game, since you really want to find a path to victory that doesn't hinge on your ability to execute under pressure. Very good game.

Rift Wizard 2 is a pure roguelike that I'd held off on buying because I didn't think I could play it on Steam Deck. It's very good on Steam Deck if you're willing to do a bit of controller setup. Play is broken down into single-screen realms, usually consisting of a lot of enemies and two or three spawners that exist mostly to punish overly-defensive wizardry. You use the scant SP gained from each realm to buy spells and skills from an extremely long list -- overwhelming, really. There are challenge modes that limit the spells available to you; I really recommend starting with the Pyromancer challenge to limit information overload.

Rift Wizard 2 is living rent-free in my head lately. It's the kind of game that makes me want to start a new thread and do some effort-posts, but I'd really only be doing it for myself, as I don't think anyone else has any interest. @Kalir owns the game but appears not to have been hooked on it in the way I am.
 
Yeah Rift Wizard 2 is good, I just haven't really dug into it a lot since I also played the nearly identical first game a decent bit too.
 
I'm enjoying Star Ocean 4, the story is definitely a step back, and the characters seem to be pulled straight from the big book of anime cliches, but I'm astonished that I don't find Lymle as annoying as I used to. I don't even think the voice acting is all that bad, just the script and the direction lead to some performances being grating.

For instance, in the Japanese script, Lymle peppers all her sentences with the phrase "nano yo" which they interpreted by having her saying "...kay?" which is a bit more awkward to listen to.

Your item creation mascot Welch is still irritating though, just because she never stops talking in the menus.

But it's fun, despite all that! It's the first time in the series that they really lean into the science fiction aspects of it, so one of my characters is a gigantic robot man. And I'm finding that Bacchus sounds like Sam the Eagle from the Muppets.


Aww, the voice actors for Bacchus and Welch are married IRL, that's cute.
 
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It's good to hear, that it finally leans more into the scifi aspects. I only played the first and the beginning of the third game, but that part was always vanishingly small (I think mainly the beginning). Disappointing, because the name makes you think it would be scifi, and there are so few jrpgs in that type of setting.
 
The thing about that is, getting stranded on a standard RPG fantasy planet is apparently what Star Ocean is. 4 appears to be an outlier in that regard, if my brief research about 5 and 6 is accurate.
 
Which just feels mean. It's called Star Ocean. I want to explore that ocean, not just one island. Felt pretty disappointing, when I played the first forever ago.

Anyway, glad you are having fun.
 
Sword of the Sea is a good Journeylike. It's pretty as hell, it has a bit more focus on exploration and rewards for exploration, movement feels slick and fun, and you're a flaming ghost-statue? surfing on a floating sword, so like, what else could you ask for? It's got the deserts of Journey and the ocean of Abzu all in one package!
 
I took the Umberto Eco "Medicine cabinet" approach to my backlog the other night and picked We 💚 Katamari off the PS+ shelf and boy, does that hit the spot. Just what the doctor ordered. What a good game.
 
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