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Hey, Talking Time, Whatcha Playin?

Patrick

Magic-User
(He/Him)
Yes! The early advice that everyone shared was to leave the Hinterlands. Not because it’s a bad area, but you can spend an inordinate amount of time there and get burned out before seeing the rest of the game. Many other areas are just as big.

Like with Mass Effect Andromeda, I highly recommend prioritizing the main quest & your companion quests. IIRC the game is clear about what level of filler each quest is. The main ones are way more interesting than side stuff. You can always come back & spend more time in areas that you like later, and there will be plenty of mindless tasks to keep you occupied then.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Yes it is; but it's mainly the Hinterlands that is that big.

Remember that you're going to be visiting and revisiting it a LOT through the game so don't think you have to explore every nook and cranny your first time in there; more than a few people got burnt out on the game not realizing that.
 

Droewyn

Smol Monster
(She/her, they/them)
I finished my replay of Last of Us (including the Left Behind story), and have now started on LoU2.

I was spoiled on a major early plot twist (Joel's death) so that didn't hit me as hard as it should have. But oh my god, Ellie and Dina are so cute together! And they seem to be partners of relatively equal levels of badassery, which is always nice to see. I made it to Seattle last night and started exploring some of the buildings; I'm really enjoying how much less linear this part is. And Ellie keeping the tourist map updated with her little sharpie notes is both helpful and immersive.

I've got my theories as to who the bad guys are going to turn out to be (or, rather, why they're so pissed off at Joel), and I'm looking forward to seeing them proven right/wrong.
 
I'm playing Super Mario Odyssey and it's incredible!

Everything is fun, and when I feel like I've exhausted a world I look at my map and find I've found maybe a third of the Power Moons. Which I still want to call Stars, because Mario 64 trained me so well.
 

zonetrope

(he/him)
Outer Wilds is the rare "this is fundamentally the only type of game I ever want to play anymore" experience for me, previously achieved only by Mega Man and Dark Souls.
 

Beta Metroid

At peace
(he/him)
My wife and I have hit the Streets of Rage...4. We're 10 stages into our first run, and it's immensely fun and satisfying. Repeatedly bouncing on dudes' heads with Cherry is a blast...she's just an amazingly fun character in general. Floyd's great too, and smacking pairs of baddies together is one of those things that probably does me more harm than good trying to pull off, but the enjoyment of doing it makes it worthwhile. We were excited to find that
Adam
was finally playable again. I was even more excited when we got into a fight with
Max
but then was super bummed that winning didn't unlock that character. I'm trying not to learn too much about the game without my wife (as we're both gamers, but there are relatively few games we're both interested in, so I want to savor this as a joint experience), but I do understand there are many more unlockables.
I did however, learn that Roo was NOT playable. It's fine, guys. Max and Roo were only my two favorite characters from the original trilogy...

Anyway, game's lovely, sounds amazing (as in, the music and sound effects are amazing), and is really exhilarating to play, even if I'm not particularly good.
 
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Dracula

Plastic Vampire
(He/His)
Yeah, SOR4 is a gift that keeps on giving. I still need to finish unlocking all of the characters...
 

MetManMas

Me and My Bestie
(He, him)
Aside from the usual AC stuff and a second run through Moon, I'm playing the following:

Dragon Quest (1): Not the first time I've replayed it (the 1v1 combat and short length makes it pretty breezy), but I was bound to play through this again after Moon anyway. The Fake Moon segment is very much a DraQuesque RPG, and some of the animals in Real Moon are pretty blatantly based on DQ1 starter monsters. Speaking of Fake Moon, it got me itching to get back to...

Shining in the Darkness: The other thing the Fake Moon bit has got going on is that certain aspects felt very Shining-esque, so I'm giving this game another go. Might move on to Shining Force too, eventually.

Final Fantasy Crystal Chronicles Remastered: It's the LITE edition, but I figured what the hey, might as well play it again for the first time in like 16 years.

It...it's really a game I like more for the aesthetics than the gameplay. Maybe I'll warm up to it more if I play with actual human beings (when that becomes more doable), but 3D actiony RPGs have come a very long way since 2003.
 
Anybody have experience playing RimWorld? I stumbled into this game backwards after not knowing what it even was, and I'm really digging it. It's... really close to being the perfect game for me. I'm playing on a baby-mode but I keep having to reload old saves because yikes, combat is tricky. I wonder if I should divide my colony up and found a second one or not. Maybe make one colony into a dedicated mining colony that shifts around on a regular basis. I am at almost 30 colonists already.
 

Falselogic

Lapsed Threadcromancer
(they/them)
I am playing Alien Isolation and I get that I am supposed to be sneaking. This is a sneaking game. But, like even the lowly human grunts seem to have superhuman senses and I can't seem to even make my ways around them regardless of what I try!
 

sfried

Fluffy Prince
Doing a New Game Plus on Minoria. Aiming for those No Damage Boss runs, which is possible thanks to a combination of aqcuiring high damage incense and weapons, making most encounters utterly trivial (some still require well-placed timed parrying).
 

zonetrope

(he/him)
Outer Wilds is the rare "this is fundamentally the only type of game I ever want to play anymore" experience for me, previously achieved only by Mega Man and Dark Souls.

I am in the Dark Bramble and this section is a notable exception. Guess this is this game's Wily stage 4 or Lost Izalith.
 

karzac

(he/him)
The key to Dark Bramble is to just be extremely patient. I died there like a million times just because of impatience.
 

frogbeastegg

Mostly, I read
(she, her)
I'm playing New Super Lucky's Tale from gamepass, and it's hitting the spot as a colourful, breezy, easy platformer to relax with. I've been pleasantly surprised at how enjoyable the experience has been. Camera behaves well, controls are responsive, nothing buggy or obnoxious in the level design. I gather that the original Super Lucky's Tale wasn't so refined, so it's good that the developers were able to go back and revamp.

I might take another run at Metroid on the Switch's NES app this afternoon. On my first ever playthrough, last year, I found that the two aspects which held my enjoyment back were the way the ice beam taking a tedious number of extra shots to kill things if I didn't freeze 'n missile them, and the slowdown carried over from the original hardware. The latter can't be helped. I did a second run last week where I collected the wave beam. If anything I prefer the ice beam, as missed wave shots take longer to get off the screen and you can only have 3 shots visible at once. Now I'm wondering how viable it is to use the long beam for everywhere except the final zone. Yes, I could freeze enemies and then walk on by. Ultimately that's probably what I'll end up doing, assuming I don't drop the replay midway through. I can't stop wondering, however. Sometimes answering the question is the appeal.
 

karzac

(he/him)
Plus, if you haven't already,
make sure to visit the cave on Ember Twin where you learn how to deal with the Anglerfish
 

R.R. Bigman

Coolest Guy
Doom: Eternal is very good. It starts off not so good with a million enemies swarming you from almost the first five minutes, and having to deal with said million enemies with two guns and five bullets between them. Once you get more weapons and build DG up enough to be able to hold more than ten shots, and, most importantly, obtain the Super Shotgun, things get much easier to deal with. I like how many of the tougher enemies have a trick to kill them quickly or at least defang them somewhat. Hopefully things stay fun for the back half of the game.
 

Dracula

Plastic Vampire
(He/His)
I might take another run at Metroid on the Switch's NES app this afternoon. On my first ever playthrough, last year, I found that the two aspects which held my enjoyment back were the way the ice beam taking a tedious number of extra shots to kill things if I didn't freeze 'n missile them, and the slowdown carried over from the original hardware. The latter can't be helped. I did a second run last week where I collected the wave beam. If anything I prefer the ice beam, as missed wave shots take longer to get off the screen and you can only have 3 shots visible at once. Now I'm wondering how viable it is to use the long beam for everywhere except the final zone. Yes, I could freeze enemies and then walk on by. Ultimately that's probably what I'll end up doing, assuming I don't drop the replay midway through. I can't stop wondering, however. Sometimes answering the question is the appeal.

Figuring out what weapon upgrades to take in what order is one of the appealing parts of Metroid for this vampire. I've never actually done it the way you're planning (long beam 'til the end), although in some runs I've skipped the wave beam entirely to save time. It seems to me, though, that the solution to "shots cause too much lag" is to just grab the screw attack as early as possible. But the game is open-ended enough that any of these strategies should be viable!
 

Kazin

did i do all of that?
(he/him)
Ni No Kuni is a fun, pretty, slow-paced game. I just beat the first real dungeon with the big mouse boss and I'm having a good time. Sure wish Oliver would quit saying "neato" after every single battle, though.
 

Violentvixen

(She/Her)
Using my Apple Arcade trial and trying Sayonara Wild Hearts. I'm really bad at it! I've gotten the "do you need to skip this level?" prompt twice and I'm not even halfway through the game. Having fun though.
 

Bongo

excused from moderation duty
(he/him)
Staff member
I confirm that Dragon Quest XI is still: very good.
 
I've been playing Morrowind and so far it has 100% met the incredibly high expectations set by all the game critics heaping praise on it.
 

frogbeastegg

Mostly, I read
(she, her)
This morning, right this moment, I am playing Mega Man 2 in the Legacy Collection. Specifically Quick Man. Specifically trying to learn the second set of lasers. I say playing, the more accurate description would be "reloading; exploding". Thank the gaming gods for save states. I know about the flash stopper, I die when it wears off. Trying to trigger it later sees me dying on the first sections. But hey, I'm a newbie to this and nobody got it on their first dozen goes, right? Don't tell me that you did. I'll get there with practice. Once I survive, it's on to the Wily stages and new ways to die.

I'm terrible at NES games. Platformers in general, really. I started on PC, then my first console was a Mega Drive. I only went back to NES stuff last year with the Switch Online collection. It's a lot to adjust to, going backwards like this and so long afterwards. The emulator functions have been a great support, sanding down some rough edges in games like Legend of Zelda and Metroid so I can enjoy them and reach the end. After a while I start to get better, and don't need to hit rewind nearly as much. It's my goal to get good enough at the ones I find most enjoyable to play them 'fairly'. It'd be nice to have a small pool of games which I can run through when I have a spare afternoon and don't feel like playing a more involved, modern game.

It seems to me, though, that the solution to "shots cause too much lag" is to just grab the screw attack as early as possible. But the game is open-ended enough that any of these strategies should be viable!
Agreed, though that would imply I'm any good at the game instead of magnetically attracted to every lava pit and enemy, especially when slowdown hits mid-jump. [cough]

I got a few upgrades into that run before life happened; I'll pick it back up this weekend.
 

Dracula

Plastic Vampire
(He/His)
This morning, right this moment, I am playing Mega Man 2 in the Legacy Collection. Specifically Quick Man. Specifically trying to learn the second set of lasers. I say playing, the more accurate description would be "reloading; exploding". Thank the gaming gods for save states. I know about the flash stopper, I die when it wears off. Trying to trigger it later sees me dying on the first sections. But hey, I'm a newbie to this and nobody got it on their first dozen goes, right? Don't tell me that you did. I'll get there with practice. Once I survive, it's on to the Wily stages and new ways to die.

As a kid, Mega Man 2 was the only Mega Man game I could actually clear most of the bosses. Except Quick Man. I'd look at my Jeff Rovin book, and it would say "use the flash stopper," and I'd do that and still lose. I figured it was literally impossible. And I was playing it on easy mode! I wasn't able to clear Mega Man 2, on any difficulty, until I was an adult.

The best tech if the beams are gettin' you is to learn the first couple patterns and save the stopper for the later ones. But using the stopper at all also makes Quick Man much harder, because you kinda need it for him, too. Of course you can grind out weapon recovery from some of the enemies in the stage. But those quick beams, man. Keep at it!
 

narcodis

the titular game boy
(he/him)
If you can make it past the first few screens for the second set of lasers, I think you can pretty safely use the flash stopper to get past the rest!
 
Using my Apple Arcade trial and trying Sayonara Wild Hearts. I'm really bad at it! I've gotten the "do you need to skip this level?" prompt twice and I'm not even halfway through the game. Having fun though.

I wouldn't worry about it. I've played it twice and gotten the skip level prompt plenty. Fortunately the arcadier aspects of the game are not integral to the experience. I've no ranked plenty and still had a good time. You'll clear it all eventually.
 

frogbeastegg

Mostly, I read
(she, her)
Made it! Through the rest of Mega Man 2, too. I am definitely going back - the game keeps ticking away in my mind. The music, the graphics, certain set-pieces, that feeling when I scraped through sections which used to seem impossible: yes, this is a game which is worth the effort of learning, and which I'll find fun to replay. That music though, some themes are so good I want to play the levels again so I can listen to it, and to be good enough at the game I can pay more attention to the music instead of focusing survival. Wily Castle 1 is great motivation music: listening to that I feel like I can do anything! Then I die.

The Wily levels were mostly not too horrific, boobeam trap and the sheer number of bosses in the last 2 levels excluded. There were some spots where I ended up rewinding and retrying so constantly I hardly knew if I was going forwards or backwards by the time I got through. The rewind on the two Nintendo Online apps is nicer than the one in this collection as it lets you choose from still frames instead of slowly playing backwards. I think I'll try and rely more on save states in future, and trim the number down with each replay. It's a shame that the Legacy Collection's challenge mode locks most of the scenarios away until you finish some. I want to practice certain boss fights and it probably has a mode for that, if I finish a bunch of irrelevant stuff first. Ho hum.

It's been fascinating to see how these NES games strike me. Metroid I finished and found ok but couldn't see any reason to play again when the rest of that excellent series is right there. Except it kept niggling away at me. Something about how cold it feels. Played it through again, liked it a bit better but still wasn't too bothered, assumed I was done, and then I started wondering about the viability of the long beam. Legend of Zelda was brutal to get into but once I acclimated to the combat and pace (and got a map) I got on quite well. Will probably replay as sweeping the overworld for goodies so I can go uber my way through the dungeons is satisfying. Rygar I got on well with, to the point where I hardly needed emulator support. I wouldn't play it again despite that success. Nothing about it lasts with me. Castlevania 1's Japanese mode was decent enough fun, and I'd like to both get better at it and play through the sequels. Eventually. I have a lot of history with the Igavania side of the franchise so it'd be nice to get on with the Classicvanias. Super Mario Bros was ... ok? If I improved my skill so I need to cheat less I'd probably like it more, I just don't feel terribly compelled to do so.

As a kid, Mega Man 2 was the only Mega Man game I could actually clear most of the bosses. Except Quick Man. I'd look at my Jeff Rovin book, and it would say "use the flash stopper," and I'd do that and still lose. I figured it was literally impossible. And I was playing it on easy mode! I wasn't able to clear Mega Man 2, on any difficulty, until I was an adult.

The best tech if the beams are gettin' you is to learn the first couple patterns and save the stopper for the later ones. But using the stopper at all also makes Quick Man much harder, because you kinda need it for him, too. Of course you can grind out weapon recovery from some of the enemies in the stage. But those quick beams, man. Keep at it!
If you can make it past the first few screens for the second set of lasers, I think you can pretty safely use the flash stopper to get past the rest!
Thank you for being supportive. I found the previous incarnation of this forum while searching for a sensible Mega Man 11 discussion at that game's launch. The two decent forums I knew of were mostly ignoring it as it didn't appeal to the userbase. Had to make sure this place was free of the Git Gud crowd, the Suddenly Nazis effect, and judge whether I needed to be gender ambiguous or not if I posted. Took me a while to get around to making an account after I decided it was safe.

I had been wanting to play the Mega Mans ever since I played Battle Network 1 and learned that the characters were pulled from an old series. Each time I've thought about it the fanbase has put me off with their combo of "these games are super difficult!" and "these games can be finished deathless by a blindfolded baby!". People have been playing these games for their entire lives and have lost perspective on them, which is understandable, but then roll their view out in an aggressive and belittling way which instantly put me off every time. 11's speed gear and newbie-friendly modes got me to take the risk, and by gosh is that game fun. I had some encouragement from another site at the start of Covidtimes and now here I am, with 11 recently replayed, various other MMs dabbled with, and Mega Man 2 finished.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Mega Man 2 is on my shortlist of Favorite Games Ever, and I was a grown adult human man before I could get past the second set of Quick Beams without the Flash Stopper.

I still rely on save states for them, because hoo boy.

Hard agree on the music; one of my favourites. If you haven’t before, I’d recommend searching out The Megas, they’re a band that covers Mega Man soundtracks; got two different albums covering this game alone
 

Mogri

Round and round I go
(he)
Staff member
Moderator
I remember that when MM9 came out, there were lots of people saying it was way harder than MM2. No, it's not, you just grew up playing MM2, and nothing in it surprises you anymore.
 
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