• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Vaeran

(GRUNTING)
(he/him)
I'm on track at my current pace to finish Build Fighters over this three-day weekend and I'm having a good time with it! It's obviously goofy as heck but in a way I can get behind, and it's clearly made with a ton of love and passion for Gundam and its history. I would say it's also a naked attempt to goose Gunpla sales, but what Gundam series isn't?

- I'm not particularly invested in the plot thread of Reiji being a prince from some magical alternate world, and honestly had mostly forgotten about it by the time we got to the evil Chairman What's-his-name who recognized him. I guess they're heading towards explaining his backstory but I'd actually be fine if they never did and just left it as a weird non-sequitur. It does give the Chairman a reason to meddle in the tournament Wong Yun Fat-style, so I guess it makes for an interesting wrinkle.

- I love that the G-Saviour shows up as a practice dummy and gets obliterated in 0.003 seconds, Zilla-style. I cackled.

- I legit thought Sei's dad was dead until we found out he's actually... traveling the world to promote Gunpla? Okay. And is some sort of Gunpla Battle referee with the authority to handcuff and arrest people for Gunpla crimes? ...Okay! The scene of him being an intense model-building drill sergeant to Reiji and Aila was cute though.

- Does the Star Build Strike have too many systems and gimmicks? Maybe. The Absorb/Discharge system is a cool idea, but then it also just has a sort of generic super mode that's a lot less interesting. It feels like Sei's operating on a whole other level from the rest of the builders, who just seem to take existing designs and maybe add a weapon or two. I'm hoping Build Fighters Try will have a little more parity there.

- Some of these battles are getting really intense! The fight between Sei/Reiji and Fellini in the final round of the qualifiers was really exciting, as was the Mao fight (the last one I watched.) Looking forward to how they crank it up from here to the finale.

Trying to decide where to go after I finish BF... I just bought F91 on blu-ray, so maybe I'll revisit that next. My opinion from the last time I watched it (15+ years ago) was that it's pretty middle-of-the-road Gundam and unremarkable aside from the opening battle in the colony, but maybe I'll have a different perspective this time. It also apparently features a commentary track by the dub voice directors; I can't imagine they'll have much insight to offer, but I also can't imagine what they'd possibly have to talk about for two hours, so I may have to check that out.
 
I would say it's also a naked attempt to goose Gunpla sales, but what Gundam series isn't?
tbf it's a little bit more of a naked attempt than most. Most Gunpla that gets made historically, Bandai designs brand new moulds for all the brand new mecha designs for brand new shows. In Build Fighters though - at least the first one - the whole point of basing everything around a concept centered around characters kitbashing kits, is that when they print new kits for this series, they're actually reusing the moulds for older kits with a few added tweaks thrown in like a few changed parts on the outside, a new weapon or two, and injecting the runners with different colors of plastic. If you buy a Build Fighters kit from the first series and look at the runners in the box, they'll have the old names of the kits and copyright dates on the old runners, with at most a new runner or two thrown in to adjust the gundam so it looks funny like in the show. It's very nakedly a cheap way to sell people old kits with minimal effort/investment. It's honestly the most disappointing part of the first series because the kit variation is so limited and boring. Only a few were cool enough to buy personally. And since some of the kits they're basing the new ones off of were so incredibly old at that point, they were very disappointing builds because the engineering and design of Gunpla has evolved by lightyears over the course of the 2000s, and it's disappointing to basically be sold a kit from 2002 in 2013 at full price and have it look/feel so antiquated.

Later seasons of Build Fighters/Divers actually do a much better job of increasing the variety/making the kitbashes look and feel more unique/and just straight up inventing new kits or designing new kits from the ground up instead of just reusing old runners. The hero suits for Build Fighters Try take visual inspiration from older gundams, but are essentially brand new designs with all brand new runners. Same with Build Divers and especially Build Divers Re:Rise.

- Does the Star Build Strike have too many systems and gimmicks? Maybe. The Absorb/Discharge system is a cool idea, but then it also just has a sort of generic super mode that's a lot less interesting. It feels like Sei's operating on a whole other level from the rest of the builders, who just seem to take existing designs and maybe add a weapon or two. I'm hoping Build Fighters Try will have a little more parity there.
Star Build Strike is probably the least interesting hero suit in the franchise IMO. Other build hero suits find their own ways to be OP, but they aren't as imba as the Build Strike vs the rest of the tournament field. Try does a better job of making the competition feel like a challenge and everyone else gets their own cool gimmicks. For all of Divers' faults, it does a really good job of building the hero-team up as a group of noobs who are just dipping their feet into Gunpla Battles, into a top-tier clan that can hang with the big boys. Divers does a really good job of simulating the MMO experience. And Re:Rise is just... it just has to be experienced.

Trying to decide where to go after I finish BF... I just bought F91 on blu-ray, so maybe I'll revisit that next.
I'm a big fan of F91. On the one hand, it's a very simple narrative. And feels very much like it was compromised in editing or something. But I really like the setting and characters. It feels like a very earnest, non-cynical attempt to do a soft reboot and try to recapture the magic of the original MSG. And this is just me reading between the lines or maybe projecting, but F91 flopping after such an earnest attempt makes the subversiveness of Victory, Turn-A, and Brain Powerd feel intentional and vindictive. F91 also has some baller mobile suit designs and the whole film from top to bottom is probably the most gorgeous looking Gundam film in the franchise. It's just a single movie too, so why not use it to break up the pace?
 

Vaeran

(GRUNTING)
(he/him)
Finished Build Fighters over the weekend. What a delightful little series! I really didn't expect to enjoy it as much as I did, but it's definitely got heart and spirit, as silly as it may be.

- The scenes of the Gundam festival with ten hundred kabillion character cameos had me mashing the pause button to try to catch everyone, grinning all the while. I think my favorite was seeing a teenage Al Izuruha being cheered on by Bernie and Chris as he wins a Gunpla battle. (Earlier in the thread I made a joke about Al growing up to be an ace pilot, and it seems the universe heard me.) That, or a young Domon building a little God Gundam model with his family. Heartwarming!

- I'll never get tired of fighters grunting, wincing and crying out as if they're actually being physically affected by the hits their Gunpla take.

- The Embody System is a nice nod to G Gundam's Berserker System, but it's kind of unfortunate that the only female fighter in the final 16 needed a dude to rescue her from it. I guess it's a good thing it ended up being used on Yuuki as well, if only to balance out the implied misogyny a little.

- The Arista going berserk at the end and fielding a Gunpla army was pretty narratively flimsy, but definitely made for a satisfying finale where everyone got a chance to shine and show off a little, which is the perfect note to end on. Loved seeing Mr. Ral and Mao's master whoop some ass.

I'm quite excited for BF Try now, but I'm going to put that off for a bit so I have something to look forward to.

In the meantime I rewatched F91, which might not have been the best decision in terms of timing, as it feels pretty dry coming off of the hyperactive sugary mania that was Build Fighters. I'm sad to report that it didn't blow me away this time either; it's a fine watch but I don't know how much of it is going to stick with me. I guess it's a shame it got carved down from a planned full TV series into a two hour movie, but I doubt I'll lose any sleep over what could have been. There are parts that definitely feel rushed and disjointed; characters blitz through their arcs, and there's a particularly jarring edit that cuts directly from the middle of Seabook's first sortie in the F91 to him walking around the colony streets, looking for Cecily. I had to make sure I didn't accidentally press a button and skip part of a scene, but nope! That was on purpose.

- Cecily seems like an empty vessel who just becomes whatever the person she last spoke to wants her to be. She ping pongs back and forth between her two identities so abruptly that I wondered for a while if she was just putting on an act to try to fool the Ronahs, but that doesn't seem to be the case; she even says to Seabook that she just went along with what they wanted because her friends weren't around. Come on, girl, grow a backbone. The movie (and Crossbone) want us to believe that she and Seabook are meant for each other or whatever, but the opening scene has him forcing her into a beauty pageant against her will (though she once again acquiesces to what someone else wants.) Not a good sign that he's also treating her like a pawn, just like her creepy family.

- Carozzo's reasons for welding an iron mask to his face are a weird, incongruous mix of sad incel resentment at his wife leaving him, and vague political ambitions for the founding of Cosmo Babylonia, but he stomps around like his wearing the mask is everyone else's fault. Nobody told you to put it on, weirdo! Big loser energy from this guy. The most satisfying moment in the movie is when his wife calls him out for being the aggressor but acting like a victim. No wonder even his own people don't like him.

- Dorel Ronah has what seems like an interesting little subplot where he seems to be a bit of a gloryhound who defies orders in order to prove himself, but it never goes anywhere and he barely interacts with anyone other than his subordinates. Unsatisfying. Similarly, Meitzer Ronah seems like a thoughtful fellow but he disappears entirely by the halfway mark of the film.

- Everything surrounding the development of the F91 is a headscratcher. It's not even officially called a Gundam; some engineer on the Space Ark just gets a random burst of inspiration to name it that. "Oh yeah, there used to be an MS decades ago that looked like this! Let's codename it Gundam." You're telling me the Federation isn't going to wring absolutely every last drop of propaganda, history and awe out of the Gundam name? Naaah. And I'm perplexed at Dr. Arno's "code" in the manual for the bio-computer. Reese insists (twice) that it's not code, but how would anyone who didn't know her mom personally get the cat's cradle reference? And once you get it, how does that help you configure a computer? Baffling stuff.

- Char dropping asteroids on the Earth was rude, but plotting to murder everyone with automated buzzsaws is some next level shit. The scenes of the Bugs doing their thing were genuinely disturbing.

- "Afterimages that have mass?!" Your mask is on too tight, Carozzo.

- Kimi wo Mitsumete doesn't even play during the movie? I've been sold a bill of goods!
 
Re: GBF - I don't remember if I read it here, or elsewhere. But somebody on the internet hypothesized that the world of GBF is like a Gundam purgatory/afterlife, and it's where all the dead Gundam characters go to experience peace. And it's definitely not what the makers of the show could have possibly intended, but it's a fun thought.

Re: Cecily - I always had a more charitable read of the character, and attributed a lot more of her actions to her own agency. Yes, there is a long period where she's just loafing around, but she also doesn't really have a choice as a captive. (They even assign guards to make sure she doesn't kill herself.) And the entire time she's doing soul searching about her family in a way she never really decompressed before because she had been taken away from them at a young age. All those happy memories with her grandfather, the more she thought about them, the more he sounded like fucking Hitler. And the second she gets a chance to, she bails and defects, even if it means to do so very dangerously in the middle of a battle. She is so all-in against Cosmo Babylonia by the end that she's got really viscous bloodlust for her father's head and desperately wants to murder him personally for what he's done. The whole her and Arno thing I think isn't developed all that well, but Tomino sucks at writing romance and I think we can assume they kind of newtype-vibe off of each other.

Oh yeah, there used to be an MS decades ago that looked like this! Let's codename it Gundam." You're telling me the Federation isn't going to wring absolutely every last drop of propaganda, history and awe out of the Gundam name?
My read on the Universal Century has always been that the EF actually does keep the Gundam under wraps. In the OYW, it's a secret weapon that they don't want advertised, and the only reason people really know about it is because the enemy soldiers keep whispering to each other about the White Devil. In Zeta and ZZ, the Gundams are attempted to be used by the Titans, and they get appropriated/liberated by the AEUG who are ostensibly enemies of the EF. Gundams in Early-UC are symbols. Symbols that the EF can't control the meaning of or what they mean to the people. And like all corrupt plutocracies and/or fascists, they're not big on symbols they can't control, and thus actively try to suppress them. Gundams by the time of F91, are a symbol of a period of turmoil I'm sure the EF doesn't want people remembering, since they were either in opposition to the EF, and/or the ones cleaning up after the EF's corruption. And that's even more the case for the non-Tomino add-on entries to the Universal Century.
 

Egarwaen

(He/Him)
- Carozzo's reasons for welding an iron mask to his face are a weird, incongruous mix of sad incel resentment at his wife leaving him, and vague political ambitions for the founding of Cosmo Babylonia, but he stomps around like his wearing the mask is everyone else's fault. Nobody told you to put it on, weirdo! Big loser energy from this guy. The most satisfying moment in the movie is when his wife calls him out for being the aggressor but acting like a victim. No wonder even his own people don't like him.

Tomino's villains are often pathetic characters who blame others for their shortcomings and attempt to remedy that through violent suppression rather than working on themselves.
 

conchobhar

What's Shenmue?
Cecily seems like an empty vessel who just becomes whatever the person she last spoke to wants her to be. She ping pongs back and forth between her two identities so abruptly that I wondered for a while if she was just putting on an act to try to fool the Ronahs, but that doesn't seem to be the case; she even says to Seabook that she just went along with what they wanted because her friends weren't around. Come on, girl, grow a backbone.
That's not how I read it at all. Cecily rejects the Ronahs but gets worn down, because they've taken her captive and manipulate her heavily: first playing on their family ties to offer her a new place in the world, and then giving her a carefully-curated view of their military might that suggests the Crossbone Vanguard has crushed all resistance to their rule. Cecily is left with the impression that democracy is finished, all of her friends and family are dead, and the life she knew is over; so giving into the Ronahs hardly seems like the worst thing. But then she goes on a sortie and encounters Seabook, realizes the situation is not half of what she was told, and immediately defects. It's essentially an arc about indoctrination and deprogramming, albeit compressed into only a couple key moments.
 
Last edited:

Vaeran

(GRUNTING)
(he/him)
I guess I can see that. I think this is one of those cases where the narrative and characterization really suffer from having been cut down from a series into a single movie. As I understand it, F91 as released is supposed to represent the first 13 episode arc from the planned series, which explains why so much is left unresolved at the end.
 

conchobhar

What's Shenmue?
ZN7MlbmZ_o.png
hs7Zy6iJ_o.png
lz4QJJ0r_o.png
z5wseHdm_o.png

I don't know what to make of Gundam Wing.

It is, in a word, stupid. Very stupid. The politics, and political manoeuvring, are utterly nonsensical. The schemes are so transparent that the only reason any of them succeed is because none of the marks have any sense of skepticism or self-preservation. None of the characters behave like real people. Our protagonists' Gundams so outclass their opponents that battles have little tension or weight. To be frank, Wing doesn't really work on any level: not as a political thriller, not as a character drama and not even as an action show.

And yet… I must admit that I still found it to be quite enjoyable.​

5TsH7uYu_o.png
JeCYFFBV_o.png
YsFwnZGZ_o.png
fZytSo6x_o.png

I don't even mean that in an ironic, point-and-laugh way (although there are certainly reasons to do that early on). I mean that it is genuinely engaging. And not even in spite of itself; I think that it is so engaging precisely because it is so unmoored, because that lets it go in these wild, curious and creative directions that you wouldn't normally expect a show to go.

For example, the war. Most shows of this ilk (including most other Gundam shows) have a clear conflict, where the standings and particulars change but the overall thrust remains similar throughout, barring some late twists. Here, there is constant movement and change in the story. By my count, there are six phases to the broader conflict — each its own micro-conflict, with different belligerents and casus belli — plus a few other leadership changes that don't mark immediate upheavals. That's a lot to fit into fifty episodes! To really put that in perspective, consider how the requisite Char clone covers the entirety of Char's character arc — from Mobile Suit Gundam to Char’s Counterattack.

But it's not the pace per se that makes it interesting, but how it's done. Each new phase of the conflict grows naturally out of the last one, as each coup does not create a lasting order but instead destabilizes the situation further, thus allowing another party to pull off their own plot. OZ focusing all their attention on space is what gives the Sanc Kingdom an opening to re-assert themselves in terrestrial affairs; Romefeller and OZ being caught up in their own dispute creates space for White Fang (who even absorb many of OZ's forces) to bring back the cause of space independence. It's not a forever war, it's a shambolic mess.​

PpPnbR96_o.png
XiJSVJl0_o.png
v2y26uly_o.png
MMug1JZo_o.png

Wing is also a bit unconventional. Not structurally or narratively, but in the literal sense that it ignores a few conventions of writing for TV.

It's standard practice to get the protagonists together as early as possible and keep them together, but Wing doesn't do that. The five Gundam pilots here are not a unit at all, but five characters who have their own paths and goals. They do run into each other quite frequently and team up, but those teams are typically only two or three strong — the five of them come together very very rarely. This also means it gets to break another common rule, that each main character should be in every episode. Here, major characters will disappear from the story for episodes on end. Granted, sometimes this is relevant narratively (when Trowa is presumed dead) or done for characterization purposes (Relena staying out of the spotlight gives an opportunity for her to be re-introduced in a different role), but other times there's no explicit explanation — the character is just meant to be off doing something else of no particular importance or interest. Only Heero is a constant presence in the show, with everyone else coming and going as the story requires.

Even more surprising is that this show ignores the Gundams at times. The longest stretch is when the cast goes up into space and is forced to leave their Gundams behind, but it's a recurring bit that someone loses access to their Gundam for a while (usually because they blew it up) and just doesn't engage in combat, and there's also a few lulls in the conflict where battles just aren't happening very often. I think this is great; I always appreciate when a show knows when to take a break, and I likewise find it disappointing when an action show feels the need to awkwardly shove in some action that really didn't need to be there. I just didn't expect Gundam Wing to be the Gundam show to do it.​

SDuIhjza_o.png
bFWnVJUu_o.png
6VuWWEwe_o.png
AMvycdev_o.png

But like I said, none of the drama around this really lands. How could it, when the geopolitics don't make sense, every faction's goals begin and end at platitudes, all the manoeuvring comes way too easy, characters change their motivations as the story demands, and the effects of the war on the civilians is never shown? The stakes are ostensibly high, but the whole thing feels entirely weightless and directionless — less a war than it is petty bickering that involves shooting. It even ends with the characters re-establishing the exact order that they had been rebelling against. That would be a great theme if I believed it was intentional.

So there's this weird push-and-pull going on: I don't like what the show is doing, but I like how it's doing it. It is undeniably entertaining to watch a bunch of secret plots and ploys and palace coups unfold, one after the other, with barely any time between them, even if the motivations for any of it don't stand up to scrutiny. It's like a turn-off-your-brain version of a political thriller.​

ANP8vCTq_o.png
0JOCAt5h_o.png
rWiyCLK8_o.png
KiGklTa7_o.png

That said, there are some bright spots here. The most obvious one is the music. Both the openings songs, "Just Communication" and "Rhythm Emotion", are stellar, but the real star here is the background music in the show; sweeping and dramatic, it gives a real boost to the show's dramatics and is a huge reason it's so entertaining on a moment-to-moment basis.

In terms of writing, Zechs' character arc is a rare time when Wing is actually successful. Granted, it's not exactly a Wing original: Zechs is the most derivative Char clone the series has seen. But there are benefits to a second draft, and yes, I think Wing manages to make Char's overall story a lot smoother, one that doesn't require deep reading and fanon to paper over the cracks. The key here is how Zechs gets revenge for his father very early on, only to find he doesn't know what to do with himself now — it goes a long way into explaining why he throws himself into new roles so suddenly and eagerly.

On a character level, Relena is pretty great. True, she does a 180 midway through — from holding true to her adoptive parents to embracing her Peacecraft heritage; from calling for the death of those who irritate her (and taking it into her own hands) to advocating "total pacifism" — but her self-assurance and willingness to confront adversaries holds true. So, even if her re-casting as the ruler of the Sanc Kingdom comes out of nowhere, it makes Relena central to the plot and puts her in a position to verbally spar with just about everyone, which is a definite improvement.

And then there's Dorothy. Introduced around the time of Relena's reinvention, Dorothy serves as her foil: an unapologetic, enthusiastic warmonger who's quick to challenge Relena's concept of "total pacifism". But more importantly, she is a ridiculous, over-the-top character: sporting a huge car, huge brows and an even huger personality, she steals every scene she's in. It's not enough for her to poke holes in Relena's position, she teases Relena and actively goads her into breaking her principles. Which culminates in Dorothy saying something to the effect of "hey I know the easiest way to solve this" and handing Relena a gun. She's incredible. One of my favourite characters in the franchise, easily.​

BD5tKjrT_o.png
QWPRfSsO_o.png
AjzOr5Vm_o.png
b733Nb0q_o.png

There's a sort of gonzo quality to Wing. Its complete disregard for long-term planning, preferring instead to just overwhelm with new plot points, makes for something that's messy, clumsy, and undeniably immediate. It hangs together only because it's moving too fast to fall apart. Is this what I want from Gundam? No, not really. But damn, it certainly makes an impression.​

3LsvCGRn_o.png
1bkRXStt_o.png
Gou53hXY_o.png
vDWvi76E_o.png

PS: It was nice to see Sayla get work again.
 
Last edited:

Kirin

Summon for hire
(he/him)
Two-Mix basically has one song, but it’s a banger. And the bgm composer is of course Kow Otani, a master of sweeping orchestral work who’s also done a bunch of Godzilla films and Shadow of the Colossus.

Another thing Wing had going for it is the most flamboyant Gundam designs this side of G. The Deathscythe is the ridiculous Hot Topic of mobile suits, but I kind of love it.

Of course, the other side of the Wing phenomenon at the time is that it was much more forward than other Gundam series about paying to its female audience. It’s so ready-made for shipping, all of its main protagonists are handily number-coded.
 

Egarwaen

(He/Him)
Wing's mechanical designs are also super weird; apart from the Gundams, they start off positively restrained compared to its predecessors. No giant space battleships here; mostly things that look like fancy shuttles or Apollo-era skeletal framework spacecraft. Oz' control over space is cemented with a fortress plausibly referred to as "Barge"; it's basically a space colony that they've strapped engines and big lasers to. By the end of the series we've got some truly implausibly huge spaceships flying around - Peacemillion mostly exists to give characters rooms to talk in, but Libra is totally and completely out of whack with everything else, to the point where its power supply is a threat to the continued habitability of Earth.
 

conchobhar

What's Shenmue?
I wasn't particularly taken by the mechanical designs here, actually. I thought the mobile suits were way too similar to one another: they all have essentially the same build and silhouette, with few unique details aside from weaponry; they all have predominantly white colour schemes (even the Tallgeese is white); and they tend to re-use the same secondary and tertiary colours between them, too. You already brought up G, but in my mind it did a lot better at making each Gundam distinct.
 
Last edited:

Egarwaen

(He/Him)
The antagonist mecha have way more going on. The Aries is an incredible design, and the Taurus, Virgo, Vayeate, and Mercurius are pretty strong too.
 

Kirin

Summon for hire
(he/him)
Yeah I think the thing is, because of the way the main cast often splits up, all the main Gundams have the standard “hero Gundam” shape as a base, and put all their variation into the weaponry instead. Like, scythe and dragon arms and whatever the heck “heat shotels” are, aren’t things you usually see on a main hero unit.

Tallgeese is kind of its own hero unit as well; white isn’t very exciting but it’s fun that it leans into Roman design influences instead of the usual Samurai ones. And then there’s Epyon, which does stand out.

But yeah, for actual different silhouettes you have to go to the enemy mook suits. Although the movie custom versions of the main Gundams stretch them all a bit further.
 

Vaeran

(GRUNTING)
(he/him)
I guess Gundam Build Fighters Try is regarded by most of the fandom as being inferior to the original Build Fighters, and I'll agree that it's a bit of a step down, but I still found it quite enjoyable and just as addicting! The drama and action are about on par with with the first series, with the added bonus that the mecha designs are much more creative this time around. (Sei seemed to be head and shoulders above everybody else when it came to Gunpla building, and that got especially silly when you had someone like Maoh who trains in a Gunpla dojo but the best he could come up with was a straight-built Gundam X with slightly different colors.) And the three-on-three dynamic helps differentiate it from its predecessor and makes for interesting strategic possibilities, teamwork and conflicts.

Try unfortunately does suffer from a milder version of Naruto's Sakura problem, wherein we are presented with a trio of ostensible main characters but the girl is given little to do other than have a crush on one or more of the boys. Disappointing and frustrating. I did like her mid-season realization that she built a Gunpla that basically exists solely to support Sekai and Yuuma, and gave it more individual power to balance things out. (And I'd like to see Sei try to build something like the Star Winning Gundam, which packs an unbelievable amount of options, configurations and transformations into a tiny SD package.)

WisteriaHysteria mentioned upthread that it is "implied" that Sekai trained under Domon. I assumed, going in, that that meant there'd be a funny one-off throwaway reference somewhere. He's literally silhouetted in the fucking opening credits. This left me with the vain hope that we'd get an eventual voiced cameo, or a Sekiha Tenkyouken in the final battle, or something, but it was not to be. Oh well. I'll just have to be satisfied with the knowledge that, in this timeline at least, Domon went on to found his own school of martial arts and didn't just rest on his laurels. (G Gundam megafan that I am, I recognized Yousuke Akimoto's tiny cameo in the first episode as the school principal within about three syllables. It was nice to hear his voice again!)

Could really have done without the goofy "assimilation" gimmick putting kids in actual physical pain to ratchet up the drama of [checks notes] toy battles. Deeply unpleasant.

Interesting that, whereas GBF was concerned with the world championship, Try restricts itself to the nationals, and specifically the under-19 division. It doesn't really make a difference, I guess -- a tournament is a tournament -- but you usually don't lower the stakes in a sequel. I wonder if the plan was for a second season that never materialized.

Kind of gross that Meijin Kawaguchi recognizes that Sakai building an MS Girl based on Fumina without her permission is fucked up, but is then totally cool with Sakai using it to battle in front of hundreds of people. At least the final free-for-all was fun aside from that.

The original Build Fighters left me wanting more, and that's exactly what Try is: more. It's the second helping that's maybe not quite as tasty, surprising and satisfying as the first was, but still very enjoyable. I'm looking forward to finishing off the Build Fighters universe with Island Wars, GM's Counterattack and Battlogue. And then on to Build Divers, maybe...?
 
I endorse just about everything you've said about GBFT. I enjoyed it a lot; maybe more than the original actually? Simply because Try does a better job living up to the spirit of "Gunpla is freedom" a lot better than the original's very boring, vanilla variants.

Kind of gross that Meijin Kawaguchi recognizes that Sakai building an MS Girl based on Fumina without her permission is fucked up, but is then totally cool with Sakai using it to battle in front of hundreds of people. At least the final free-for-all was fun aside from that.
That, and the creep-factor for Try are probably the worst aspects about the show. Personally, Try's most unforgivable sin to me is how the first episode appears to position Fumina as the main character, only for the rug to be pulled out under her in favor of a bland audience insert. But this and that are both, in a weird way, redeemed in the long run by the upcoming Witch of Mercury show. Which I'm pretty sure would have never happened without GBFTry or Fumina as a character for convoluted reasons.

I'm looking forward to finishing off the Build Fighters universe with Island Wars, GM's Counterattack and Battlogue. And then on to Build Divers, maybe...?
Island Wars is GBF at its horniest and most insufferable. GM's Counterattack is a good epilogue to the original show. Battlogue is fun but IIRC is completely inconsequential and just showcases for variant model kits you can buy in stores RIGHT NOW!

I remember most people being very lukewarm on Build Divers, and I think that's mostly fair. It's basically a soft reboot of Build Fighters, but moving things from fighting actual model kits vs each other via magical particles, to a more grounded/believable digital MMO VR setting. The cast is a little more bland and disinteresting, and their model kits are more in the GBF mold of disinteresting variants for the protagonists. But there's a much better sense of teamwork and skill/talent progression that GBFT attempted but never really pulled off. I also just appreciate in general that Build Divers is a much less inappropriately horny show than its predecessors/spends a lot less time creeping on its underage characters and is fundamentally a pretty wholesome show.

Build Divers to me is the weakest of the Build shows, but it's all worth it to get to Build Divers Re:Rise - which is hands down the best Gundam anything in the last decade. You could probably skip Build Divers and go straight to Re:Rise ok enough, but it builds upon the setting and foundations of Build Divers in the same way Zeta Gundam built on the original. I really hope you can make it through to Re:Rise, because it's genuinely and objectively a really good show and more people ought to experience it.
 
The Prologue episode for The Witch from Mercury went live.


That sure was a Gundam show! I have a lot of thoughts and mixed feelings about this, but there's a lot of initial promise here. I'll be interested in seeing how the show itself will shake out once it begins in earnest in October.

On a side note, so far I've seen nothing but universal praise from Gundam fans for this prologue, and just that fact alone gives me concern haha
 

Adrenaline

Post Reader
(He/Him)
I started watching ZZ on Crunchyroll. I forgot so please let me know if this is the shitty one of if it was Zeta. Thanks
 
ZZ has a reputation for being bad specifically because back before bluray rips and official subs/distribution, when only a tiny handful of people in the fandom had even seen the thing, they became defacto taste makers, simply by merit of being the only people who actually knew anything about it. And those people hated ZZ because it focused on teenagers and the first dozen or so episodes are more whacky hijinks instead of grimdark war stories. There are also almost zero consequences from the events of the show on the rest of the Universal Century, so people deemed it skippable and bad and it became a meme with a life of its own based on nothing instead of a meaningful appraisal.

Now that the show is more readily available and people are able to go watch it and judge the show themselves, its reputation has been somewhat rehabilitated in recent years. People who like the grimdark stuff discovered the back half of ZZ is very much in line with Zeta and the rest of the Universal Century. Others like myself actually enjoyed the tonal shift. And with newer shows like Unicorn making frequent callbacks to ZZ, it feels more integrated into the saga of the Universal Century as well.

I don't know if I could ever recommend people watch it without reservation, it's got a lot of problems and weird eccentricities to say the least. But I think it's worth trying. And for what it's worth, it's my favorite UC thing.
 

Adrenaline

Post Reader
(He/Him)
Starting out relatively innocently and then getting darker as the story continues is a thing both the original series and Zeta did, so it's weird that people didn't like that about ZZ. I get that it's more of a direct continuation of Zeta than Zeta was of the original, but there's still a lot of new characters getting their feet wet in the horrors of war.
 

Vaeran

(GRUNTING)
(he/him)
Island Wars is GBF at its horniest and most insufferable. GM's Counterattack is a good epilogue to the original show. Battlogue is fun but IIRC is completely inconsequential and just showcases for variant model kits you can buy in stores RIGHT NOW!

I watched these over the weekend and this is all highly accurate.

Even though it was pretty predictable, I will admit I experienced a flicker of emotion at Reiji's return in GM's Counterattack. That was really well done. Did not enjoy the woman who "fought" Mao by taking her top off and jiggling her breasts at him, however. Come on, guys.

The Battlogue shorts were all entertaining enough, though I remain perplexed at the first one: it's supposed to be a nostalgic rematch between Amuro and Char, and they got Tohru Furuya in... but had to get a soundalike for Shuichi Ikeda? This could have been really cool but ends up feeling like "well... you tried."

Anyway, I'll probably start Build Divers this week. I understand it's regarded as being pretty weak, but worth it to power through in order to get to Re:Rise, so that's the plan.
 
Anyway, I'll probably start Build Divers this week. I understand it's regarded as being pretty weak, but worth it to power through in order to get to Re:Rise, so that's the plan.
It's main characters are pretty bland, and so is their mechs. The story is pretty predictable. It starts out extremely slow, and takes a while to pick up the pace. And you won't be able to really shake the feeling that this all feels kinda redundant and why this had to be a reset of the Build Fighters setting/formula.

But!

I still think it's a decent time and has enough positives to it so that you won't feel like you're pulling fingernails to get through it. For starters, it's a pretty wholesome show. Most of the male gaze and sexualizing of minors is gone and Build Divers feels downright chaste compared to its predecessor. There's some fun, novel situations and battles that happen. The main characters might be milquetoast, but the supporting cast are all entertaining. Build Divers does a much better job of showing its characters learn and grow into strong fighters/a good team versus anything Build Fighters ever did. And I thought the ending built up into something pretty solid. If you approach it as a Gunpla slice-of-life show, you should be able to have a good time with it.

Plus, even at its worst, it still serves as really good flavor text for establishing the world of Build Divers so that Re:Rise can just hop right to it. It's very much the Zeta Gundam to the original. Except you know, actually better.

Oh, don't forget to watch the Prologue episode I suppose. I like that Gundam shows are doing this now.
 

Pajaro Pete

(He/Himbo)
apparently the new Gundam series, or at least the first episode, is just straight up the first episode of Revolutionary Girl Utena
 
In a good way or a bad way?

(Honestly I wish more people would try to rip off/riff on Utena, if they do it well...)
 

Pajaro Pete

(He/Himbo)
In a good way or a bad way?

(Honestly I wish more people would try to rip off/riff on Utena, if they do it well...)

Direct Link
(I know this starts with "it has title cards and an establishing shot" but it gets a bit... more direct. I assume it's completely intentional because apparently the director wrote Utena light novels?)
 
I don't know much about Utena, but based on what little I know it definitely *feels* like it.

Episode 1 begins with the MC rescuing the Anthy-ish character because they're getting themselves killed running away from an arranged marriage to a douchebag chauvinist at their gundam-school. The episode ends with the MC beating the chauvinist in a duel, and thus unwittingly becoming engaged to the Anthy-ish character by merit of her victory.

Both this and the prologue were really good. I'm looking forward to how this one shakes out. It's a bit early to be making recommendations, but it's interesting and good so far, and has a lot of promise.

And yeah, the head writer wrote a few Utena novels. They're also responsible for the stories/series composition for Code Geass, King Gainer, Azumanga Daioh, Planetes, Valvrave, Kabaneri, Princess Principal, Devilman Crybaby, Lupin III pt5, SK8 the Infinity, among other things, so make of that information what you will.

Also finally got around to watching Mobile Suit Gundam: Cucuruz Doan's Island today. The old adage of "you can't polish a turd" may or may not be true, but this movie sure does its damnest to try. It's a bit on the long side, stretching out what was a 24min episode into over an hour and a half. But it's pretty charming in how it expands upon the lives of Cucuruz's orphans. If they remade the original series like this, I would watch it easy.
 

Vaeran

(GRUNTING)
(he/him)
I also watched Cucuruz Doan's Island tonight to cap off my four-day weekend, and really enjoyed it! I agree that it's a little bloated, both in terms of length and stakes. But the production values are high, with some of the best-looking MS action I've seen in a while, and of course it's lovely to have the surviving MSG cast back together one last(?) time.

A few thoughts:

- Bright seems like he's in the early stages of a nervous breakdown here, as his orders don't make any sense. Amuro gets separated from the rest of the group during an initial expedition to the island. With no explanation, Bright suddenly orders them to leave him there and return to White Base immediately. Then Sleggar (who missed the mission briefing to go out drinking) wanders onto the bridge, clearly drunk, and Bright's like "You! Go look for Amuro!" The fuck you doing, man

- Later he reminisces about slapping Amuro and wishes he'd just deserted after all. Jesus.

- I was impressed at the restraint shown in only giving Char one line during a dream sequence. Nice that they managed to fit him in at all, though.

- Everyone's favorite part of the original MSG was the trio of little kids on White Base, right? What if we had two dozen kids and they all cried nonstop

- General Revil is all hot to have White Base at Belfast, but presumably this is because he assumes the Gundam and its pilot are onboard and knows nothing of their current difficulties. Why not just tell Admiral Gopp (who is definitely having a nervous breakdown) that they need time to retrieve the Gundam rather than staging an intricate and wacky deception to buy time? This is like a Frasier plot.

- M'Quve's plan to nuke half a dozen of Earth's biggest cities was way too high-stakes for a story this small and personal, and ended up feeling silly. There's no tension because you know it's not going to happen, whereas they could have done anything they wanted with Doan and the other island characters since they're never seen again.

- I've only ever seen the compilation movie trilogy, not the original series, and was only vaguely familiar with the premise of the missing episode 15. That being the case, Doan himself gave every indication of being the most doomed man in all of anime, so I was pleasantly surprised he survived.

- The ending theme isn't anything particularly special, but I appreciate that they brought Hiroko Moriguchi in for it, thus cementing her status as the queen of Gundam.
 
Top