Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
It was probably those teenagers back before the turn of the century who dubbed it "the more mature Mega Man for adults".“The more edgy Mega Man for teenagers” is probably more accurate.
“The more edgy Mega Man for teenagers” is probably more accurate.
Speaking for myself, I don't think I ever called it this. It felt like something different to me. To me, it felt more like "what if Mega Man X was an arcade game?"People were praising this game as a return to form for the Mega Man X series
I... kind of gave up on the Mega Man Zero series. I think there are segments in the first that are permanently closed off to you as you progress, which is annoying as there are things you kind of need permanently locked behind those progression gates. Maybe I should try the two DS Metroidvanias in this series; they were included in the collection.
I haven't played most of them, except Z1, in forever, but this series burned itself into my memory as my favourite action Megaman series (in case you are wondering, by not-action series I mean Battle Network). So I don't know the details, especially about specific games.Playing Mega Man Zero 2 and getting close to the end of the game. Hm. It doesn't have the charm of the first game for me. It feels like there are a lot of recycled enemies (recycled from stage-to-stage) and bosses (recycled from Zero 1). The story might have a plot twist in store for me, but it's advanced very predictably so far.
The chips and sub tanks make the bosses pretty trivial. Is this just an easier game than others in the Zero series? I've played the most of Zero 1 and ZX, and I recall having to learn the boss patterns.
Am I missing anything worthwhile in the base? I talked to a few NPCs walking around but it all seemed pointless.
On the plus side, I didn't need to grind for crystals at all, and it doesn't have anything as frustrating as the platforming in the Zero 1 factory stage.
A lot of X2/3 in the level design and even a little X5/6.
Ooh, thanks for the update! I've been eagerly awaiting this one!Speaking of demos, there's a new demo out for The Sequel Wars.
Banner time for Mega Man fangames and Megalikes.
And just when you think it's a simple cross between Mega Man and Bionic Commando, they throw a curve ball and let your guy pull off a piledriver!
Or would they be Rocklikes?Speaking of demos, there's a new demo out for The Sequel Wars.
Banner time for Mega Man fangames and Megalikes.