The trailer to me definitely looks like it's just put together in the FF14 engine. It obviously lacks the polish of what you'd expect your top tier FF games to look like, but those kinds of things take time and it didn't look bad either. There's a lot of promise here, and that's all I really look for in an early trailer like this. It's also a trailer that looks a lot better in 4K, IMO.
It really depends. I'd rather they iron out the combat system first and then build the game environments out afterward and design them around the combat system. To me, that makes more sense than what FF games have done in the past, which is build everything independently in parallel, hope it all fits together at the last second, then delay the game massively when these divisions who don't talk to each other can't integrate their parts of the project cleanly.
Hard disagree. I watched half a decade of cinematic-only teaser trailers for FFvsXIII and none of that ended up reflecting the game we got whatsoever. I'd rather see stuff like this that's got rough edges and shows some sausage getting made, because at least that tells me there's real progress being made on the game instead of existing in perpetual limbo.
I feel for you guys who want turn-based FF games back, but I'm super over most traditional RPG combat systems. I just don't have the patience anymore. If I'm being honest, I didn't back then either, but as a dumb kid you kinda just take what you can get. Action games are the easiest way to ramp up player engagement and to keep me from being too bored. There are probably ways to make turn-based games just as enthralling, but it's a way more difficult task in the RPG genre, when most of the time it devolves into the player just spamming the basic "attack" for all their characters ad nauseum through 85% of the game's battles. A Parasite Eve/Vagrant Story style combat system would be a great middle ground IMO, but the world forgets those games exist and the modern compromises work pretty well for me.