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#1
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Everything you need to know - The Let's Play FAQ!
All right, since people have been asking for this for a while, and since I honestly wouldn't want to be the person who has to search through almost 30 pages of conversation to find an answer, here's the go-to guide for anything related to the Let's Play phenomenon. Hope this helps!
- - - FAQ moved to Archive thread. Last edited by PapillonReel; 11-28-2008 at 08:30 AM. |
#2
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I have a small question, which thread do we use to sign up in the queue? This one, the other one, or a new thread? Other than that, thanks for the FAQ, makes things a lot more orderly.
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#3
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You sign up for the Queue in the other thread.
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#4
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EDIT: Octoprime beat me to it. |
#5
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Maybe you might want to put a link to the other thread so they know for sure where to go.
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#6
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Maybe you should add something about the interactive nature of most LPs to the description?
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#7
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As much as I love Tombs and Treasure, it feels more like a "Look, I'm Playing!" rather then a Lets Play proper. Let this be a lesson against doing them for point and click adventure games. |
#8
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Then again, maybe I'm wrong and that little bit of interaction was enough? |
#9
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You also might want to make a note of the ten-image-per-post limit, and the ways around it, since that can alter the structure of an LP.
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#10
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So the "queue" is just a tracking measure...? What's the upper limit on LPs that can be in the queue at once, and what is the process like when it's full? Do people on the waitlist get PMs when they can start?
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#11
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If it's full for that week, just hop in for the next available spot when you're ready. No, you just sort of remember it yousrself then create a thread. If you can't make it for the week you've selected for whatever reason, just mention it in the other thread, in case someone else is ready and rarin' to go. It's all quite seemless and easygoing, we just don't want a massive influx of LPs that never get beyond the first couple of updates, like we did when we began. |
#12
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Sabe the Dense, signing off... |
#13
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Also: Know what you're getting into. Doing even an adequate LP is more difficult and time intensive than it looks. You may think you'll be able to churn out a good update in ten minutes, but you're wrong. Spend minimal time on it, and it will be utter crap. From one who knows.
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#14
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I've noticed that LPs take about triple the time that playing the game does.
Bear that in mind before you start hopping up and down saying "ooh ooh, I want to do Persona 3 and then FES, with a different save!" |
#15
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#16
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That's why I'm glad to do a game where I can prepare the updates in advance. I think it's good to write a few updates before pledging to it, to get an idea of how much time it's going to take, and then decide if you can really go through it.
I know that even for the Ys 3 stuff which has simple dungeons and repeating rooms, it still takes about a half hour to an hour per update. |
#17
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It also hurts when it turns out that no-one cares about the game you're doing, so it really helps to pick out a game that people have at least heard of. (This is the reason why the DROD LP stopped, because I got the sense that no-one really gave a shit. I really should have done Mornington Crescent instead.)
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#18
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#19
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#20
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And then they cycle between the same three graphical styles, anyway.
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#21
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I was actually reading both DROD and Goemon, but I suppose I can't argue with the numbers. And it's true that keeping up with most of the active LPs is a big time-suck as it is.
(Also... Mornington Crescent? Is that what I think it is? ... ) |
#22
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Anyone who is doing a LP solely to get responses out of people is barking up the wrong tree, IMO. For my part, I was enjoying the DROD play, I just couldn't think of anything particularly interesting to say while reading it.
I tend to lurk in the LP threads unless it's a game I know really well or I have questions or input. I didn't about DROD. The game was explained really well, (so no questions) and I hadn't found any of the secrets yet (so no input). I mean, outside of the interactive elements these are a passive experience for the reader, you have to expect more people than not are going to read and not post. |
#23
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I was reading the DROD one. I love DROD.
But DROD doesn't really lend itself to conversation. Similarly, though, I was pretty disappointed by the few people who read Tombs and Treasure. Luckily, it's a short game that I enjoy, so I was able to soldier on regardless. |
#24
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I tried to read it but I can't load the pictures at work, so it got ghetto'd in my "check on the weekends" pile. Then I forgot to check it, either because I'm a horrible person or I just hate you specifically, one of those.
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#25
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Now were you disappointed by the few people who read Tombs and Treasure OR were you disappointed by how few people read Tombs and Treasure?
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#26
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#27
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And I read all of Tombs and Treasure, I just couldn't figure out what else I could say about it than the few questions I asked. It was a good LP though. |
#28
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#29
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This.
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#30
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