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Fresh. Let's Play Jimmy and the Pulsating Mass!

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  #1  
Old 10-24-2019, 06:18 PM
Kalir Kalir is offline
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Default Fresh. Let's Play Jimmy and the Pulsating Mass!

Hey kids!



Music: Serotonin Flowers

Let's play Jimmy and the Pulsating Mass!

Released as a one-man RPG project by Kasey Ozymy, Jimmy and the Pulsating Mass is one of those things that people will inevitably compare to Earthbound and the like, and not without reason. The story takes place in the dream of Jimmy, an eight years old boy, as he goes on his adventure. In addition to some very good writing and character design, the gameplay itself also does some very neat things with the RPG formula that I'd like to see more games adopt. But you'll see those in due time.

Oh, one thing I will warn y'all of right at the very start, and consider this a Content Warning: This game loves its body horror and can get very bleak at times. Like, you remember that part from Mother 3, right? It can hit at LEAST that hard when it wants to.



For this LP, I'll be doing a bit of a blend of screenshot and video, but mostly stick to screenshot where possible. This is an RPG, after all, and a lot of the game just isn't going to make for fun video. Here's how things start off, however: with a song.



Music: An Open Window

And then, a hillside with a tree.



Quote:
<Helga> Today's a special day. Do you know why? It's another day I can spend with you! We're going to do lots of fun things today, but, first... you better get up or I won't be able to move my legs anymore.
Helga is Jimmy's mom. She's cool as hell.



There's a lot of charm to all of these characters we're going to meet in our adventure.



Helga, in particular, is a constant ray of sunshine and hope, and is always there to help Jimmy to have a good time.



Wait, I don't know the controls yet!



No fair getting a head start!



Oh, okay.

This is an RPG Maker game, to a degree. But if you've played a bunch of those you could probably already tell.



One extra key not mentioned is the A key, which lets you do a field action. Right now, that lets us get Jimmy's perspective on events wherever he is, not unlike the Tattle move in the Paper Mario series. Jimmy is a silent protagonist, but only because he's shy and doesn't like to talk. He is absolutely his own character in this story.



A little further in, we meet Buck, Jimmy's big brother.



Buck is every stereotype you have ever heard about a meathead older brother, for better or worse.



Next up is his dad, Andrew. Andrew is really smart, and uses lots of big words that Jimmy doesn't quite understand.



Just beyond that is Jimmy's home. The fountain there is a fullheal for Jimmy's party (which presently consists of just Jimmy).



Down here is Jimmy's uncle Lars. Lars is, to put it plainly, a loser. He's a nice enough dude, but unquestionably a loser.



Oh, okay!



Jimmy's mom is cool.



Quote:
<Helga> I've always wanted a dog, but you know how much Buck hates them. And your father's allergic to them--and cats, dust bunnies, pollen, shellfish, cedar... well, most everything, really. Maybe he's on some new medication? If we're getting a dog, you better think of a cool name. I think the best name for a dog is... Sparkles. Oh-ho-ho-ho! I'll let you think it over. How about that cake?
Mystery doghouse, huh?



With that, Helga leads us inside.



Sure!



The rest of the family files in not long after.



Hi again Helga.



Helga and Andrew are extremely happy with each other.



Quote:
*smooch smooch smooch*
<Andrew> As much as I enjoy your minaculations, Lemondrop, I'm afraid I don't know what you're talking about.
<Helga> You didn't build the dog house?
<Andrew> What dog house? You know I'm allergic to carpentry.
<Helga> The one right outside our front door.
<Andrew> Oh? Didn't see it. I must have been thinking about something.
Helga's taste in dogs is extremely good, but now the doghouse is even more mysterious. Who Is Sparkles?



Quote:
<Helga> I love how absent-minded you can get, Sugarkisses.
No problem for her, I guess.



Quote:
<Buck> Gross.
<Andrew> Ahem. If you'll excuse me.
And with that, Andrew's off to the bedroom.
  #2  
Old 10-24-2019, 06:22 PM
Kalir Kalir is offline
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Quote:
<Buck> Hmph.
<Helga> It's true! One day, Buck, Jimmy might just be stronger than you.
<Buck> Yeah, right.
<Helga> Don't listen to him. He's a grumpy Gus, maybe the grumpiest Gus I've ever met. Your father and I have had long talks about changing his name to Gus, let me tell you. Jimmy, I need you to be a big boy and get some buddy bee honey from Giant Garden. It's a long journey, and I know it'll be hard sometimes, but I know I can count on you because you're smart and kind and tough. And, if things get too hairy, your big brother Buck will be right there to help out.
<Buck> Screw that. He needs to learn to fend for himself.
<Helga> Buck, you listen up. Your brother is still growing up. He might be small now, but he's going to work and work and work because that's the kind of person he is. But, right now, he needs your help.
I'm with Buck on this one. I don't think Jimmy really wants Buck hanging around with a bad temper.



Quote:
<Helga> How about Jimmy helps you clean your room first? You know, like I asked you to do weeks ago? And after you left those plates in there for so long there's that... thing growing there.
<Buck> ...Fine.
<Helga> Oh-ho-ho-ho! I thought you'd see things my way! Here, Jimmy, I made you a snack in case you get hungry.
Still not enthused about a lot of this, but hey, snack.



Quote:
A healthy snack consisting of celery, raisins, and peanut butter; heals 50% of max HP.
Basic healing item, woo! You can buy this in shops, but the price of the item scales depending on your progress, so that it stays competitive. I don't think that was wholly necessary since your inventory cap for them is 10, but I can see what Kasey was going for.



Quote:
<Helga> And you know how cranky you can get when you're hungry, Buck, so here's a protein-packed super food for you.
Hey, it's an [+]Ants on a Log!
<Buck> ...What?
I like this joke. This is a good joke.



With that, Helga leaves to help Andrew with the adult fun time, and we're stuck with Buck.



I'm sure it'll be... fun?

Anyway yeah, Buck joins the party! We'll go over his stuff in a bit.



Lars will stay here until we help Buck clean his room.



The kitchen is right next to Helga and Andrew's room.



It's in here that I elect to check the stats of our two adventurers.

Jimmy's stats are... kind of bad. It's hard to tell without anyone else to measure against, but there really isn't a single stat Jimmy does well in. At least, not right now. Don't worry, though: he'll eventually become really strong.



Right now, our only measuring stick is Buck, Jimmy's brother. As you'd expect, Buck has very good HP, ATK, and DEF, even factoring in the extra level over Jimmy. His other stats that aren't related to SICK GAINS aren't really any better than Jimmy's, although they're not really worse either... the difference comes from equipment.



Speaking of equipment: every character has access to a weapon, armor, and two trinkets, although the Personality slot is fixed and specific to each character. In Jimmy's case, he has the strongest personality of all: because he's Empathetic, he is by far the most customizable character in the game... eventually. Right now, this does nothing, but that will change this very update! He also has a Pop Gun (+2 ATK/MAT):

Quote:
Fires a cork at high velocities--okay, pretty low velocities, but it's loud! Jimmy only.
And a Jonathon Bear Shirt (+2 DEF/MDF):

Quote:
Features the titular character from the beloved show "Jonathon Bear's Playtime Forest;" Jimmy only.


Buck, on the other hand, is a Brash guy. He'll get in a fight and won't think twice, because that gets in the way of punching twice. He also has two Manual slots, like every character except Jimmy. We can buy or find items later that can be equipped here to unlock new moves, although Buck already has moves of his own that will see usage shortly. Buck also starts with a set of Fingerless Gloves (+2 ATK):

Quote:
Protects your hands when working out. Buck only.
And some Workout Clothes (+3 DEF, +1 MDF):

Quote:
Smells like hard work. Kind of stinky. Buck only.


Jimmy, Buck, and Lars all have rooms on the second floor.



Jimmy's room is pretty nice and clean, but the closet is... alarming. Not only is it under heavy lockdown, but something on the inside is knocking. We do not open it.



Lars' room is a mess, but he has a toybox Jimmy can open! Toyboxes are treasure chests, but they also have a unique mechanic available to them we'll see later. For now, though, we just get ourselves the music that's playing now. Almost all of the music in the game can be found in chests like these as Singles, which we can play elsewhere.



Buck's room is somehow in even worse state than Lars' room. Even disregarding the Revolting Blob, the wallpaper's only half on. No computer, either; Buck will not sully his hands with the tools of nerds.



Grody. Well, in for a penny.



At this point, the game asks if you want to touch it. If you don't, then you'll get another prompt...



Quote:
Bleh! It tastes like a gross butt!
I regret this.



Jimmy makes good choices.



Music: Motion Sickness

Every fight in the game starts with a record scratch and the transition shown there. Every fight is Fresh. Do not question it.



Anyway, here's the Revolting Blob! This is a fight meant to introduce you to the combat mechanics of the game, such as they are. It's not a hard fight at all.

You should have no trouble winning this fight, and could probably manage it with Buck alone, especially since Jimmy has no techniques and does so little damage. The Revolting Blob has only two moves it can do normally: it can either attack, or tell an off-color joke, which does nothing. However, the turn after telling an off-color joke, it will always tense up like a python, entering a Counter stance that lets them hit back hard after any physical attacks. This is a big part of how Jimmy and the Pulsating Mass handles combat: many enemies that LOOK like they're doing a traditional goof-off move are actually telegraphing something. Buck's Insult, which not only disables the Counter status but inflicts Startled, is a good way to disrupt any enemies going for such a move, but we'll cover that more in a little bit.



In any event, that's about as much of Buck's room as we can stomach cleaning. But first...



Music: The Noble Sea

Let's show off what Jimmy's Empathetic personality can really do!



Quote:
He's happy this way. He's making fart noises by pushing his slime around. The teacher has stopped talking and is staring at him. Jimmy doesn't care. He thinks it's hilarious. The other kids are laughing, too. This makes Jimmy really happy. The teacher is asking him to leave for being disruptive. When Jimmy gets up, he rips one for real. Oh, man, it's ripe. The room is soon filled with toxic gas. The children are clambering for the door. The teacher is screaming. The wallpaper begins to peel. Jimmy belches out a laugh and goes to play outside with his friends, but no one will get near him anymore. Jimmy finds a nice, cozy hole in a tree and squeezes inside.
By understanding the Revolting Blob's way of life, and really putting himself in its pseudopods...



We unlock the true power of Imagination!
  #3  
Old 10-24-2019, 06:24 PM
Kalir Kalir is offline
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...Great?



Without warning, some weirdo falls out of the ceiling and lands right in Buck's room!



Music: Worm Party

Quote:
<InformationGuy> Like a bug. Or a door stop. Or a stray hair that falls under your shirt and makes your back itch. But, that's not important. Let's talk about Jimmy. Jimmy has the power of empathy. This means he can feel the way other things feel, including that poor Revolting Blob you just walloped. Jimmy can now access the imagination section of the menu. There, you can equip skills that you learn from winning battles and gaining experience. In addition to regular experience points, you'll gain imagination experience for whichever form you finish a battle with. By leveling each of Jimmy's forms, you'll gain abilities that you can equip in the imagination menu. Most of the skill equipment slots can only be used in Jimmy's normal form, but skills equipped to the starred slots can be used no matter what Jimmy is transformed into!
So yeah, this is why Jimmy is so customizable. As the game goes on, Jimmy will be able to imagine himself as different monsters, each with different specializations and capabilities. It's like a job system, except kids don't have jobs.



Quote:
<InformationGuy> Jimmy can also use field actions when he is transformed. How do you do it? It's easy! Just press the field action button (default: A). You can change the controls and other options by pressing F1. If you want to transform into a different form, just call up the transformation ring (default: S) and you can change into any of Jimmy's forms. Right now, Jimmy only has two different forms, but this is just the start of your adventure. Imagine all the fun things you can be! You'll have a jowl-jiggling good time! "Jowl-jiggling;" now, that's a good compound adjective. My dad used to make fun of me for liking compound adjectives so much, but, if we're being candid here, he was a head-scratchingly bad father. The truth is, I'm the kind of guy who just likes a good hyphen, and he never accepted that part of me. That's okay. Sometimes, we've got to be bull-headed in this rock-trapped river we call life. What about you? Do you like hyphens? Or, do you call them dashes? I'm a hyphen kind of guy myself, but I'm not about to fault you for being a dashman.
I'm the kind of guy who wishes he could just compare the field actions you mentioned to Wild Arms or maybe Golden Sun, but can't because you won't let me get in a word edgewise, you ceiling gibbon.



And if that's how we feel, imagine how Buck feels right now.



Music

Probably like punching you in the gut, really hard!



Music: An Open Window

Anyway yeah. Imagination lets us change forms and do cool stuff, and it's the core of how Jimmy plays. With that, we're done in Buck's room.



We can't get the toybox right now.



So, let's talk Imagination.

Each of Jimmy's forms has access to four moves, all available in his normal skillset while transformed. He can also instantly transform into (or out of) any forms he has available during a fight, although transformation has a three turn cooldown. This lets you adapt to the situation in a fight as it changes, not just your team composition. Right now, Jimmy can Imagine Blob:

Quote:
Use your powers of empathy to change forms. A Revolting Blob brings others down to his level.
And he can always Revert:

Quote:
Sometimes it's better to be true to yourself. Changes Jimmy back to his natural state.
For now, we'll basically always want to be in Revolting Blob form. At present, normal Jimmy is super weak. Later, though, it's another story.



Buck's skillset, to nobody's surprise, is Nerd Bash. We'll cover this in full now, since Buck will be a fixture of the party for a while and he has some nuance to his skills not immediately evident. First up:

Quote:
Utilize your brawn to hide your low self-esteem. 150% physical damage.
Bully (5 MP) is a really weak attack in the long run, but the low cost means that it's a good option for Buck if he doesn't have anything better to do. He probably DOES, but it's there and doesn't require any setup or anything.

Quote:
Perform a magnificent combo! 300% physical damage; two-turn cooldown.
Magnificent Combo (15 MP) is Buck's big payout attack. A lot of attacks in Jimmy and the Pulsating Mass have cooldowns to keep you from throwing them every turn, and Buck has the added issue, at least early on, that Magnificent Combo is so expensive that he can only use it once or twice before needing to refuel his moxie points. Still, it's a good move, and one you'll want to use as often as realistically possible.

Quote:
Target an enemy's feelings. Startle the target for one turn.
Insult allows you to Startle enemies. Startle is stun. It's very good, but only if you can go before your target, and that's an issue for Buck since he's on the slow side. If Buck CAN outspeed a target, Insult lets him shut down big telegraphed attacks OR cancel out nasty enemy effects, like Counter. Some effects that persist over multiple turns are worth using Insult on even if Buck is slower than the target.

Quote:
You can only be pushed so far until you snap. ATK +50%, but you can't control your actions.
Inner Rage (5 MP) is one of the rare self-buffing moves (applying Angry) in this game. Buck's last 5 MP in any prolonged encounter, unless you have a good reason not to, should be spent on Inner Rage. Even though he'll only do normal attacks while Angry, his Brash personality means that he can potentially attack more than once, and there's a good deal of equipment out there that applies useful modifiers to regular attacks that can make Inner Rage a very powerful option. Just be careful early on, since Jimmy is frailer than Buck and having him stuck raging if Jimmy goes down is not a good look.



Anyway, enough about Buck. It's Jimmy time.

Jimmy's stats (counting equipment) get the modifiers listed before you when he is transformed into a Revolting Blob, and every level of Revolting Blob he has also applies a permanent +1 DEF to all of his forms! Additionally, when he levels up the Revolting Blob high enough, moves that it has access to can be equipped in this menu. Anything in the starred slots is available regardless of form, while things in the other slots are exclusive to Jimmy's normal form. Each form, in addition to their usual four active skills, can unlock passive skills (which aren't normally available even in that form).

Quote:
Cover the enemy in viscous goo. Damage the enemy and lower their agility by 50%.
Sticky Phlegm (3 MP, unlock at Level 5) allows you to apply the Sticky debuff to an enemy, slowing it down. It's not great on its own, but it's very handy when working together with Buck: slow an enemy down with Sticky Phlegm, then have Buck Insult them with the assurance that he's going first! Unfortunately, that's about the peak of the tricks this move can pull.

Quote:
Years of toxic buildup are paying off. Immune to sick.
Antibodies (passive, unlock at level 10) is very likely the first passive you'll unlock, and since those tend to have much higher thresholds than active moves, it's a good first one to shoot for. Sick deals damage over time, and that scales to max HP, so while it's rarely life-threatening, it is annoying, and being able to no-sell it is nice.

Quote:
Reconfigure your body structure to a solid state. Guard with 150% more DEF and MDF.
Solidify (3 MP, unlock at level 15) gives you a good idea of what to expect from the Revolting Blob. It is very much a tanking form, although it lacks the counterattack move the boss version had. Still, this lets you shrug off basically any kind of big huge attack unless the situation is REALLY bad, but I can't really find a build that would really want this move outside of Blob form.

Quote:
Poke it, punch it, slap it, it just jiggles back to its normal shape. DEF +50%.
Resilient Body (passive, unlock at level 25) is the stat boosting passive for this form. Almost every form is focused on one of the primary stats, and each form that is so focused has a passive that lets you hyperboost that stat. Does basically exactly what it says on the box: you worried about physical attacks? Don't be!

Quote:
Hock poisonous scum onto the enemy. 600% physical damage over six turns.
Toxic Sludge (15 MP, unlock at level 40) is your boss-killing option. The usual strategy for bosses early on is to have Jimmy apply Poison with this, and then turtle up and keep the rest of his team safe by shrugging off attacks with a combination of Solidify and the final move in the Revolting Blob's repertoire, all while Toxic Sludge chips them down.

Quote:
Waver your gelatinous body temptingly. All enemies attack you for five turns.
Undulate (3 MP, unlock at level 50) applies the Human Target self-buff to Jimmy, forcing every attack the enemies make to target him. It's not a foolproof way of defending the team since there are attacks can hit everyone anyway, but once this is up, Jimmy can spam Solidify every turn, even without a lot of levels in Blob, and rest assured that the enemies won't have a snowball's chance in hell of disrupting his team. Since this is the move that ties the Revolting Blob skillset together, it won't be unlocked until well after you've made lots of use of Revolting Blob.



Anyway, let's test out the ability of the Revolting Blob!



We can easily slip down the shower drain like this. This takes us to the downstairs bathroom, which links right into...



Music: Worm Party

Adult fun time.



My bad.



We'll just be on our way out then.



Music: An Open Window

Lars has decided to relocate to the kitchen, where he will resupply us with snacks if we run out for a while.



As we exit, something slithers into the doghouse.



No idea what, but it doesn't come back.



Quote:
<Lars> Let me know if you run out of snacks, buddy. I'll hook you up.
Lars might be a loser, but he's a helpful loser.



Hey, here's what the Revolting Blob's field action is. If we're in an area that can field random encounters, this will automatically do so.



Music: Let's Color Today

Enough of that, it's time for the adventure!



Welcome to the island of Homeflower! Look at all of those interesting places we could go! There's a mountain with a giant bird, a weird tower, an island, a bridge, and a town! But to get to any of that, we have to cross Cloudy Hill!



Music: Cloud Sundae

Cloudy Hill isn't a very challenging area, and it's a good place to get used to the Revolting Blob and the mechanics exclusive to Jimmy and the Pulsating Mass.



Quote:
<InformationGuy> However, if you see a green exclamation point, then your level is high enough to avoid the encounter. Just press the cancel (default: X) or transformation menu (default: A) buttons to skip the encounter. If you press the confirm (default: Z) button, you'll trigger the fight.
The area is littered with these Information Guy terminals, eager to spout more tutorial garbage at us.

Last edited by Kalir; 03-11-2020 at 09:14 AM.
  #4  
Old 10-24-2019, 06:26 PM
Kalir Kalir is offline
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We're only level 1 right now, so we can't skip any encounter.



Music: Motion Sickness

Remember: this happens every time.



Quote:
Puff recently got a rejection letter from an exclusive college prep school. They said he couldn't get in with his poor penmanship.
Puff is the weakest enemy in the game. Assuming they get a turn to attack, they'll either do so or apologize for being weak. By the way, that flavor quote isn't immediately available, but instead comes from a special source later in the game. It's annoyingly hard to procure outside of wiki usage, so I'm just gonna do that if that's cool.



Buck promptly dunks Puff for over thrice their max HP and we move on.



Music: Cloud Sundae

Quote:
When you gotta go, you gotta go. Allows you to leave a dungeon.
Escape Rope!



A ways ahead, we find a balloon we can't reach and a cheery cloud girl. She does not pay any attention to Jimmy whatsoever.



Quote:
<InformationGuy> Additionally, every time you get startled in a fight, you'll be alert for a longer time, up until five turns! Also: remember, you're only startled for the current turn, so if you're faster than the enemy, you don't have to worry about being startled!
Yep. This matters both for enemies and teammates, since either one can attempt to startle. If a boss winds up a supermove but is already Alert, you're gonna have to deal with it the hard way.



Further ahead is a mysterious and shy fish, and a beaver working on a wall.



Quote:
<InformationGuy> There are a lot of times where you'll need to change into different forms in order to find stuff, so make sure to keep an eye out. Too, make sure to look in the imagination menu. You gain permanent stat increases whenever you level up a transformation, so you might want to stay transformed as much as possible! ...Not that there's anything wrong with your normal form, Jimmy. You should have a positive self-image. ...I'm going to stop talking now.
He's rude, but right. Early on, there's very little reason to be default Jimmy. As we unlock enough skills from various forms to customize Jimmy's normal form, though, he can easily become one of the most powerful characters in the game, even counting other party members.



Nothing over here yet except an encounter.



Music: Motion Sickness

Quote:
Cumulus once ate a bag of marbles thinking they were hard candy. He felt pretty embarrassed afterward.
Cumulus is a much more serious opponent than Puff, not that that's a high bar to clear. Like the Revolting Blob, he can either attack, or telegraph a counterattack next turn with a deep, chesty laugh.



Music: Cloud Sundae

Quote:
<MrBeaver> But, then, you've got to figure: if I get a knuckle sandwich for NOT building a wall, then think about how many I'll get for ACTUALLY building it! I hope they're swimming in mustard.
I like the way he thinks, but this wall is awfully inconvenient for crossing Cloudy Hill. And if I know Mr. Beaver, he takes serious pride in his work, and won't rest until this wall is impenetrable.



Better squeeze through while we can.



Music: Motion Sickness

Quote:
Nimbus knows how to play piano, but she's too shy to perform in front of anybody.
On the other side, right outside a toybox, we find two new foes. Nimbus wields bolts of electricity, which deal magical damage and inflict Startle, but doesn't have much staying or striking power, so she's not especially dangerous.



Quote:
Eddy has a full-time membership at a cloud gym. It's like a regular gym, except you mostly lift clouds.
Eddy is a physical attacker, who can flex on one turn to attack twice the next.



Music: Cloud Sundae

Hey, remember when I said there's more to toyboxes than just items?

This is what I meant. Sometimes, usually after fighting a few encounters, toyboxes can have an extra bonus to them. In this case, this toybox is full of moxie-refreshing sparkles, not that the fights here have been even close to taxing (Buck can drop almost every enemy in one normal attack, save for Cumulus).



After the bonus effect resolves, you get the item you were actually here for.



Really, that about does it for the combat threat of Cloudy Hill. Which is to say, there isn't one.



Quote:
A latex balloon filled with helium. Uncle Lars can breathe this and talk like a chipmunk.
Our goal for now is to get these balloons. We can explore more of Cloudy Hill later, but right now it's all about the balloons.



We find this weird statue along the way. It does nothing.



Heeey now that's what I'm talking about! Confidence is a great find, especially if you know there's a boss fight coming up that can give a big payout.



Quote:
A little cloud that reminds you of home.
The Keepsake (+1 to all stats) is our first Trinket, and it's pretty nice for Jimmy this early. Anyone can equip it, though.



The next balloon is just past it.



Oh, and while we're here: this game has a difficulty setting you can modify whenever you want! So if a boss fight is giving you trouble, or you want to grind past a tedious area, you can just flip things down to Easy for a bit, and it's all good. Normal is the intended difficulty setting to play the game on, and I'll be there for most of the game unless I really am having trouble with a boss fight.



Just ahead, we find ourselves blockaded from further progress by a weight.
  #5  
Old 10-24-2019, 06:26 PM
Kalir Kalir is offline
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This marvelous fellow appears to be unperturbed by this.



Yeah we can do that sure. Give us like five seconds.



Like... exactly five seconds, my guy.



Music: Motion Sickness

Quote:
Sometimes, Wendy dreams of moving to the big city so she can blow hats off people's heads and mess up their hair before important job interviews.
One step away from returning to Mr. Marvelous, we find the last enemy in Cloudy Hill. She can either normal attack, or whiz by with an open palm to slap everyone for minor physical damage.



Music: Cloud Sundae

Quote:
<MrMarvelous> Now sit back and watch my marvelous plan go into action!
And that's it!



With Mr. Marvelous' help, we can leave Cloudy Hill and keep progressing through Homeflower.



Hm... I have several questions, actually.



Quote:
<MrMarvelous> Wa-ah-ah-ah! Away it goes, drifting among the clouds. Can you imagine the marvelous things it will see on its journey? Upward, always upward... that's my philosophy. Another marvelous part of my life has gone exactly as planned!
I mean if you say so.



For presumably completely unrelated reasons, the sound of a heavy falling object can be heard shortly afterward.



And that's Mr. Marvelous for you.



We'd better be going, too!

Next Time: You can keep all of this rustic crap, but you need to send us all your booze and drugs and candy.
  #6  
Old 10-24-2019, 06:35 PM
LancerECNM LancerECNM is offline
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Can't read it yet, at work, but I want to be the first to say YES JIMMYGAME!
  #7  
Old 10-24-2019, 06:37 PM
Kalir Kalir is offline
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I hope people are looking forward to it.

By the way: I'm only gonna put this out once so I'm not doing a lot to bother people, but I do have a Patreon for my Let's Play content now.
  #8  
Old 10-24-2019, 06:57 PM
R^2 R^2 is offline
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I've heard a ton of good things about J&tPM and am looking forward to seeing why
  #9  
Old 10-24-2019, 07:42 PM
Mogri Mogri is online now
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How is it I haven't heard anything about this game? It looks great.
  #10  
Old 10-24-2019, 08:14 PM
Destil Destil is offline
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It's a 'bound 'em up!
  #11  
Old 10-24-2019, 09:07 PM
Gerad Gerad is offline
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Wow, looks really cool! I'm excited!
  #12  
Old 10-25-2019, 05:20 PM
Kalir Kalir is offline
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Music: Let's Color Today

Right, let's see what all we can see around this area. First off, Unbreakable Bridge.



Nice view.



Let's just assume that the name is accurate and that it was built like this. Surely Unbreakable Bridge could never be broken by, say, a 4 ton weight falling from a great height.



Not much to do there for now, so let's check in at the town of Smile.



Music: My Animal Friends

Mr. Beaver comes in behind us as we enter.



Dunno where they are.



There's a healing fountain really early on, but I'm not gonna explore the town in full yet.



Partly because it's pretty clear where the game wants you to go.



Quote:
<MrBeaver> He was not the professional I pegged him for, but I guess that's a flaw in judgment on my part.
Guess so.



Of course he gives this a hearty laugh after he says it. Guys, I'm starting to think Mr. Marvelous might be kind of a dick.



All right fine we'll go save the town.



Music: Worm Party

Oh no, it's a Low-Level Goon of the Petty Thugs! You can't imagine what kinds of aimless recklessness they get into!



Timothy Mouse is unimpressed.



The goon gives them a vigorous shaking in response.



Do you wanna get shaken, too?



Because that's how you get shaken.



He'll shake anyone! He's out of control!



Quote:
<LowLevelGoon> Rule number one: This town is no longer named Smile. It's named Trashtown. Rule number two: Everything you own now belongs to the Petty Thugs. You can keep all of this rustic crap, but you need to send us all your booze and drugs and candy. Rule number three: This is the most important one. Don't ever help some guy named Jimmy. In fact, if you ever see Jimmy, you should push him around and stuff.
These are terrible rules. You clearly don't understand civics or politics at all.



Don't be mean to Jimmy, he's shy.



He's shy, but he'll destroy you.



Music: Motion Sickness

The Low-Level Goon isn't an especially dangerous fight, although he can hit hard if he breaks out his Bully move. He's able to heal himself with First Aid, but Buck's damage output can keep that from being a big deal. This is a good fight to showcase the moveset of the Revolting Blob, though: if I'd been smarter and used Solidify more, Jimmy would've taken even less damage, and it's not like he contributes a lot of damage anyway (although Toxic Sludge helps and there's no reason not to use it here).



Well, that's over with.



Music: The Noble Sea

Quote:
Now he's in the back of a truck with them. They're driving down the neighborhood street. It's his turn up to bat. He is excited and his hands are sweaty from the nerves. They round the corner and pick up speed. Jimmy swings and his bat cracks against a mailbox. It clangs to the ground. Junk mail flutters across the yard like snow. Jimmy feels naughty, but everyone else is laughing, so he laughs, too. They drive and the wind hitting his face makes him feel free and happy. They stop at a store and knock over a vending machine. Jimmy notices a weak, scrawny kid looking at them. He looks a lot like Jimmy. Jimmy pushes him down and kicks him in his dumb butt. Everyone is around the kid now, kicking him. For a moment, Jimmy feels a dark, black pit in his gut. Everyone around him is laughing. Jimmy kicks him harder.
But wait, there's more!



It's already time for Jimmy's new form!



The Low-Level Goon form has perhaps the most used field action in the game. You'll see why in a bit.



Music: My Animal Friends

Now that the original Low-Level Goon got whacked, Mrs. Mouse heads over to us, while Mr. Cat (who didn't really get involved or say anything) just goes back upstairs.
  #13  
Old 10-25-2019, 05:23 PM
Kalir Kalir is offline
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Quote:
<TimothyMouse> Jimmy didn't do anything wrong! He just beat up that guy that was shaking us! Isn't that right, Sis?
<SunnyMouse> Umm... I like Jimmy and I didn't like being shaked.
<MrsMouse> Sunny, would that guy have even been here if it weren't for Jimmy?
<SunnyMouse> Umm... I guess that's true.
<TimothyMouse> What!? I can't believe you, Sis. That guy was a jerk. And, you know what? You're all being jerks right now, too.
Man, this is unlucky for us to hit right in the first town.



Fair enough, take it easy out there.



Quote:
<MrsMouse> I'm just a little mouse, so I can't stop you, but if you're going to attract dangerous guys like that, I'd prefer if you didn't hang around here anymore.
All right, sure.



Anyway, the Low-Level Goon! This form is a really versatile one, with a focus on LUK. Like the Revolting Blob, every level of Low-Level Goon gives an extra +1 LUK to all forms. I think LUK affects critical hit chance, but it can do other things too, as you'll see here. The best part of it: Jimmy's leather jacket trades out the Petty Thugs' logo for a Jonathon Bear! That is adorable.

Quote:
Utilize your brawn to hide your low self-esteem. 150% physical damage.
Bully (5 MP, unlock at level 5) is exactly the same as the move Buck gets. It's arguably even less useful for Jimmy, since he can get a much wider variety of moves than Buck can later on, and there are things Jimmy might want to do besides just punching. Still, for now, this is Jimmy's strongest attack.

Quote:
True heroes don't retreat, so no problems here. 100% chance to escape.
Clean Getaway (1 MP, unlock at level 10) allows Jimmy to retreat from any random encounter guaranteed. Normally, escape has a failure chance, and I don't know what it is. I'd prefer if it was actually guaranteed rather than wasting a skill slot on it, but hey, if you want to be able to duck out of fights that are either not worth your time or going to kick your ass, it's an option.

Quote:
Give a friend a high five to boost their confidence. Heal 50% of max HP.
High Five (10 MP, unlock at level 15) is really handy, obviously. It's a single target heal, and the strongest one Jimmy can get. Not a bad option for much of the game, really. And despite what it says, you can use it on yourself, no problem. Presumably some other rando comes up and high fives you.

Quote:
Come on, just one more hand of blackjack--I'm on a roll! LUK +50%.
Beginner's Luck (passive, unlock at level 25) lets you spike your LUK, which is extremely nice if you're doing one of the niche strategies that really depends on LUK, and is a waste of a passive slot otherwise. Not a lot else to say about it.

Quote:
Separate your enemy from their personal belongings--being lucky helps.
Grift (unlock at level 40) is the signature move of the Low-Level Goon, and it's the steal command. But don't think this is your papa's Steal command, oh no. You won't just steal lunch money; you'll steal snacks, you'll steal dignity, you'll steal furniture, you'll steal TIME ITSELF. Grift is awesome and single handedly justifies the Low-Level Goon form. Your odds will get better the higher your LUK, by the way.

Quote:
You might be starting at the bottom, but you'll work your way to the top! Enemies give twice the money.
Business Savvy (passive, unlock at level 50) means you get more money. Which would be SUPER useful if it unlocked earlier than level 50. Unfortunately, by that point in the game, you really shouldn't have money problems, especially if you're diligent about tackling side areas. Still, if you're of a grindy persuasion, this helps with that, I suppose.



As for Smile itself... it's a small, charming little village full of animals that Jimmy would normally consider good friends. Most of them are still pretty friendly to Jimmy, too.



Mrs. Mouse is still hostile to us, but won't do much more than refuse us a room for the night. Not that we need it with the healing fountains.



And we don't just get the option to talk to everyone, mind you.



We can also shake almost any NPC in the game for extra dialogue. Except that Mr. Cat doesn't like talking. Fine, be that way.



In the room next to Mr. Cat is Cordelia Mouse. Let's humor her and say yes, I don't really have a good gauge here.



Guess she's got a crush on Mr. Cat.



Exiting the inn from the back ladder takes us to a grave. Too old to figure out who it is, though.



I've been forgetting to do this for each area, I'll try to be more diligent about it.



Outside, Ms. Robin's got her vendor stall set up.



Her shop stocks a lot of things. I'll put the bulk of them in a spoilerpop for now, but suffice it to say that I buy a First Aid manual for Buck, and later when we get more money, we'll buy the Windmill and Barrels.

You can already see what the Butterfly Net does, so we'll skip that. The other weapon there is the Boxing Gloves (+6 ATK):

Quote:
Padded so you don't hurt your hands; Buck only.
The Overalls (+4 DEF/MDF) are equippable by anyone, as most armor is:

Quote:
Coarse denim that's extra durable for working on the farm.
The Windmill and the Barrels can't be "equipped" here, as they're furniture. We'll showcase them a little later. Ms. Robin also sells basic consumables of every type: in addition to the Ants-On-A-Log and Emergency Exit, we can also get Choco-Cola:

Quote:
Sugar content mysteriously missing from label. Recovers 25% of max MP.
Or Vitamins:

Quote:
The slight chalky aftertaste is to be expected. Heal common status effects from one ally.
Or Alarm Clocks:

Quote:
Wake up! It's time for school! Recover an unconscious ally to 25% health.
Y'know, basic consumable stuff.




Quote:
<MsRobin> Smile used to be a safe place to live. With all these shaking incidents... I just don't know anymore.
I'm pretty sure the shaking will stop. Mostly.



Thanks to the manual, Buck now has access to a fifth move in his repertoire of Nerd Bash skills. How does this move help him bash nerds? ...You got me. Anyway, First Aid (6 MP) is a pretty weak heal, but it also lets Buck do healing in addition to his usual garbage, and healing moves don't care about stats. Plus, curing sick will be pretty handy for the area after Giant Garden. Most manuals, like First Aid, can be equipped to any character, although obviously some moves are better suited to different characters. Buck CAN be a healer, but his stats don't really lend themselves to anything but punching and tanking, and he's not even that good at the second thing due to lack of skills.



Look at all this useless garbage! Well, that's not fair: this covers a lot of topics useful to the game. But I'll skip them until they become relevant.



To the south is Mr. Beaver's house. It's pretty big despite its looks, but also largely inconsequential, so if you want to check it out, you can watch this video.





Quote:
<TimothyMouse> If I were braver, I would have stood up to my mom. I would go off on a journey, like you. I wish I were strong and brave like you, Jimmy. But I'm just a silly little mouse. When you get back from your journey, I hope you'll tell me lots of exciting stories.
Sure, little buddy. No shaking for you.



Just below Mr. Beaver's home is an unoccupied cave home. The resident, whoever they are, has some... interesting tastes.



Next up is the bank.



Quote:
<BeatriceMouse> I'm sure you've found a little extra surprise when opening some toy boxes. Well, if you have money in the bank, you might also accrue interest. That's why every bit of savings matters! Too, have you ever thought about what happens if you lose a battle? Well, monsters aren't mean enough to kill you. They'll take you back to somewhere safe and fix you up. But, just because they won't kill you doesn't mean they won't kick you while you're down. If you lose a fight, monsters will take half of your money. So, play it safe and bank with Grouse!
Beatrice Mouse very responsibly gives us a tutorial on how the bank works. Most of this is the usual, but the interesting part is how we can add interest by opening boxes. There's a hidden mechanic of some kind that determines how often a toybox will give a bonus prize, and I have no idea what governs it. I think the more encounters you face and the less frequently you save, the better the odds of a bonus.



Mr. Grouse here will do the basic work for now.



I'm not sure how exactly you make money in this deal, but hey, Jimmy's eight, he doesn't know how banks work either.



Here's the last home in Smile.
  #14  
Old 10-25-2019, 05:26 PM
Kalir Kalir is offline
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Quote:
<MrMarvelous> But, it's like my mother always used to say: We all come from slime! Wa-ah-ah-ah!
Whatever you say, bud.



As you can see, some characters respond positively to shaking. You can never really tell at first glance.



Music: Let's Color Today

Right, that's enough time spent here in Smile.



Let's get ourselves that buddy bee honey already!



Music: Adventuring for Beginners

Giant Garden is our first real area, and it's a bit of a pain to navigate.



But first things first.



It's Timothy Mouse!



Quote:
<TimothyMouse> Compared to the world, we're both just little mice. And if a little mouse like you can go out and see the world, then why can't I? So, what I'm saying is, I want to go out and see the world. I want to be strong and brave, just like you. No, I don't want to go with you... This is something I have to do myself. I hope you understand. I don't know where my journey will take me, but if our paths cross along the way, just think of the stories we'll share! That's what being a friend is all about, I think.
Sounds good to me.



Good luck to you too, little buddy!



Anyway, Giant Garden is a kind of confusing area to navigate because it's so open and there's the tunnels everywhere. Thankfully, the tunnels are both numbered for convenience and totally optional, so you can ignore them or use them as you see fit. I'll try to catalogue the tunnels as we go. Right now, #6 (just north of here in a dead end) and #2 are both super close to the entrance.



Music: Motion Sickness

Quote:
Buddy Bees will befriend anything. One time, a Buddy Bee became best friends with a jar of pickles. When it found out that the jar was an inanimate object and thus incapable of friendship, the Buddy Bee cried for three days straight.
As is our first encounter for the area. Buddy Bees patrol the garden, and can cheer for a teammate to Motivate them for a damage boost, or go in with the stinger to Startle you. They are stupid as hell and I love them.



Quote:
Did you ever wonder why Skitters have a flower for a tail? That's actually a parasitic flower that male Skitters attach to themselves in order to find a mate. If the Skitter goes too long without finding a mate, the flower will burrow into the Skitter's brain and control it.
We also have a Skitter, which has two things we can steal from it. This apple here will heal the party for 25% of their max HP, but will also make the Skitter Angry, which does the same thing for it that Inner Rage does for Buck. The Stuffed Skitter is, like the Windmill and Barrels, a piece of furniture. I'll try to pick it up, but as you can see, our odds right now aren't great.

If we don't steal the apple, the Skitter will either attack or preen itself, which telegraphs a triple attack next round.



Music: Adventuring for Beginners

Oooh, scarecrow! We're gonna shake it!



I... see? I guess that means the scarecrows can give hints.



Music: Motion Sickness

Quote:
Mortimer was the son of a wealthy turtle, but he's a savvy investor in his own right. Mack took some of his advice one time and made twelve cents off of a one dollar investment. It was all he could afford at the time.
Mortimer's skillset is all in finances rather than combat, so the only thing he does is basic attacks. He's got a lot of money for this stage of the game, though, if you grift it off of him.



Music: Adventuring for Beginners

Man, crow secrets are creepy.



We keep heading south and keep meeting more scarecrows.



Does this mean the mountain with the giant bird?



The next toybox has a spooooooky bonus for us.



Quote:
Not very fun as a game; REALLY not fun to step on.
We also get some Jacks (+5 ATK) as a Trinket. I throw this on Buck, even though they're also all right for Jimmy this early.



Next to that is tunnel #3.



And a little bit west of that is another funnyman.



Below them is tunnel #7...



Quote:
<MrMarvelous> Wa-ah-ah-ah! I'm almost done setting it up, so, if you'll excuse me, I have important work to complete.
I guess if that's what you want to do with your free time, who am I to stop you?



Music: Motion Sickness

Sure enough, we catch the next encounter napping. This doesn't improve our steal rates any, mind you, but it does mean we get double damage on the hit.
  #15  
Old 10-25-2019, 05:28 PM
Kalir Kalir is offline
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But hey, that's convenient anyway!



Music: Adventuring for Beginners

Tunnel #8 is directly opposite from tunnel #7, on the other side of Mr. Marvelous.



Will you guys give it a rest already?



Even further west are some creepy eyeball cabbages. I ignore them for no reason that I can recall. Also displayed: this represents a random encounter we can cancel due to level advantage.



Music: Motion Sickness

Quote:
Cloud Babies aren't really babies; they actually take six years to form.
Another new enemy type. Cloud Babies will destroy themselves at the end of the turn, but spawn in two enemies from Cloudy Hill in the process. We can Grift some Cloud Threads from it to force the split faster. It is possible to destroy the Cloud Babies before they split even at this level, but it's not worth the trouble, they award very little XP or money.



Music: Adventuring for Beginners

Our goal for this area is the patch of sunflowers. You can reach them this way, by going around the south edge of the garden and coming up. If you ignore them and head north, you'll encounter tunnel #5.



Music: Motion Sickness

Quote:
One time, Mack was mistaken for a box of old clothes and was donated to the Salvation Army. He bit the employee who tried to open him and had a grand adventure walking through the city back to Homeflower.
Mack has less money than Mortimer, and will spend some turns feeling self-conscious as a result. However, his ATK is higher than Mortimer's, and in the event Mortimer is defeated in the same fight, Mack will feel more Motivated, and switch to making now-boosted basic attacks fulltime.



Music: Adventuring for Beginners

We elect to actually take tunnel #5, leading us to this central base. We can access the other side of tunnels #1-5 here, although #2 and #4 are offlimits for now.



There's also trees we can shake here, whose fruits will restore our HP and MP.



Quote:
<MsMole> I don't think they liked that, so they shook me and told me to go back to Trashtown, but I don't know where that is. I still have one more tunnel to dig, so I guess I'll do that and head back home instead.
You still did a good job confusing us! Please stop!



Oh. Sorry.



Heading south from here takes us to the hillside where Mr. Marvelous is working on the statue, so that means that the tunnels are all pretty close to one another.



Music: Motion Sickness

Quote:
Bad Weather's scythe is so sharp because he freezes the accumulating precipitation around it when he floats high into the atmosphere.
One of the Cloud Babies solo encounters tries to flex on us by splitting into two Bad Weathers. Bad Weather is only found in Giant Garden, and can either use a beefy physical attack, or a thunderstorm that deals magical damage to and Startles everyone. This is some Bad Weather.



Music: Adventuring for Beginners

This time, we investigate the eyeball cabbages, and find a spooky cave and tunnel #6's other end.



Before entering, we take the time to get Jimmy's thoughts on Giant Garden.



Music: Sarcastic Applause From The Darkness

Once inside, we find that he's too afraid to say much of anything.

This is a way to telegraph certain dangerous areas. Right now, this area isn't too deadly, but I didn't actually go right instead of left at the fork thought the actual path to take was elsewhere in Giant Garden, so we'll visit here later this update.



If we just follow the tracks, we get stuck in short order.



Music: Adventuring for Beginners

Backtracking to west of the sunflowers, we find this little crack in the dirt.



In we go.



WHERE'S MY BONUS, TOY BOX??!?



Tunnel #1 at the main camp takes us to the sunflower patch.



And that takes us to the Buddy Bee Hive.

So, if you're playing along at home, the painless path to get here is: head into tunnel #6 to the north, head northeast, and if you run into the center camp, take tunnel #1. You miss the treasure boxes and a fair few encounters this way, but it's not a big loss, honestly, and you'll bump into plenty of them anyway.



Music: Let's Color Today

I throw the Emergency Exit so I can go back to town, heal up, that sort of thing.



I'll also get Jimmy's perspective on Unbreakable Bridge and Cloudy Hill, since I neglected to do that.



Music: Cloud Sundae

For Cloudy Hill, the responses Jimmy gives actually randomize to a degree. Here's the spoilerpopped list of all the ones I got.

  • Jimmy thinks that cloud looks like two friends running through a field of sunflowers.
  • Jimmy thinks that cloud looks like a TV dinner.
  • Jimmy thinks that cloud looks like a friendly mouse.
  • Jimmy thinks that cloud looks like a puppy dog.
  • Jimmy thinks that cloud looks like his Uncle's priceless action figures still in their original packaging.
  • Jimmy thinks that cloud looks like a goat.
  • Jimmy thinks that cloud looks like a group of people waiting for the bus.
  • Jimmy thinks that cloud looks like a rotary phone. Wait, no, that's a touch-tone phone. Yep, touch-tone.

Last edited by Kalir; 10-28-2019 at 09:47 AM.
  #16  
Old 10-25-2019, 05:30 PM
Kalir Kalir is offline
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Music: My Animal Friends

I grab the furniture from Ms. Robin as well as a set of Overalls for both Jimmy and Buck, then deposit all my cash in the bank.



For people keeping score, I have 108 dollars in there now.



Music: Adventuring for Beginners

WHAT'S GOOD, BUZZY BOIS



The what now?



Quote:
<BuddyBee> Face me, Destroyer! Do you think I would forget the great floods?!
<Buck> Does it look like I have a garden hose right now?
<BuddyBee> Ha! That's only one weapon in your unholy bag of... weapons... Destroyer! What about the can of poison clouds?! What about the baseball asteroid?!
<Buck> Look, you little spaz, Mom just sent us here to get some honey. I'll squish you all later.
Why again did you make Buck come with us, Helga? This was a terrible idea.



That's fine with me.



Music

Quote:
<QueenBee> We have lived at peace with you and your family on Homeflower for many generations. Long ago, my great, great, great, great, great, great grandmother stung your mother on the nose. Instead of declaring war on our kingdom, your mother just went, "Oh-ho-ho-ho!" and planted more flowers in our garden. We have never forgotten that.
Cool, so what's the problem?



Music: Skin Thieves

Quote:
<QueenBee> Now, a gang of ruffians has taken residence in the Wilted Lands. They've demanded that we refuse to help you. Of course, we stung them, but not before they gave us a good shaking. Is this gang the cause of the deterioration of Homeflower? We don't know. But, their appearance cannot be merely a coincidence. I would send my own soldiers, but we must protect the hive in desperate times like these. Jimmy, will you go to the Wilted Lands and investigate these ruffians? I will reward you with as much honey as you want. But, I know that you won't do it for the honey.
Not even a question, of course we'll help. You guys are goofy and adorable, and Helga's cake is awesome.



Music: Adventuring for Beginners

So, our adventure has shifted in priority slightly. We're nearly done for today though, just want to get to the other side of Giant Garden.



The other Buddy Bees won't let us further in the hive, but they are jazzed to talk to us.



Nice. So if I had 108 in there before, that means probably 21 dollars should have been added.



More furniture. We'll cover that at the tail end of the update.



That's okay, I forgive you.



In order to complete Giant Garden, we gotta go over here.



Music: Worm Party

Quote:
<HappyLittleSunflower> Teeheehee!
<BuddyBeeR> Sh-she's perfect...
<HappyLittleSunflower> Teeheehee!
This takes us to... something.



Quote:
<BuddyBeeR> W-we were just t-talking!
<BuddyBeeL> I think he knows.
<BuddyBeeR> I c-can't face my wife if he tells.
<BuddyBeeL> I'm sorry, Jimmy. We know how much of a blabbermouth you are. We can't let this get out.
<BuddyBeeR> S-sorry, Jimmy!
Jimmy's no blabbermouth! He hasn't said a word all game!



Music: Motion Sickness

The Buddy Bees here are backed by the Happy Little Sunflower, which will spend each of its turns healing the Buddy Bees for half their max HP. So don't do what I did in this fight like a damn fool, and focus down each bee one at a time. Once that's done, the Happy Little Sunflower will switch to normal attacks, which hit pretty hard, but not hard enough to merit a tactics shift. Overall, shouldn't be a big deal.



Well, that sure was something.



Music: The Noble Sea

Quote:
Today is another lazy summer day. A little girl is in the field today. Jimmy recognizes her as a girl from his class. She has a slight overbite and talks about her pet guinea pig all the time. Once, in class, she helped Jimmy with times tables. Her hand is grazing the flowers as she walks. She leans down and plucks Jimmy. Out of all the flowers she picked him. Jimmy beams with happiness. She takes him home and puts him in a mason jar on her desk. There is a double-decker guinea pig cage next to him. The guinea pig sniffs Jimmy and nibbles on an apple slice. Jimmy is far away from the window. He can feel his petals curling inwards, and its cold under the airconditioning vent. He hasn't been watered and his stem feels cracked. One day the girl looks up from her math homework and smiles at him. Jimmy smiles back.
Once again, Jimmy takes some time to think about the monster he's fought...



And once again...



Jimmy unlocks a new form of Imagination!



I forgot to screenshot the stats until after my playing was done, though. Anyway, the Happy Little Sunflower, as the fight indicates, is very much meant to be a support. Its stats are pretty humdrum overall, although every level of Happy Little Sunflower does award +3 HP and MP, making it a good investment for anyone hoping to extend their resources longer. And really, isn't that what healing is all about?

Quote:
Focus your mind to purify your body. Heal common status effects to one ally.
Mental Clarity (5 MP, unlock at level 5) is your basic cureall move. Do note that many enemies tend to wield unique status effects that are, by design, incurable by this move. Even so, a lot of them have access to the same basic array of status effects, including Sick and Sleep, which this move heals. So that's nice.

Quote:
Bathe your opponent in warm, dangerous UV rays. 150% magical damage; double damage to undead.
Sunshine (8 MP, unlock at level 10) is Jimmy's very first magical attack! Like Bully, it's a pretty weak attack in the long run, but undead enemies appear in this game relatively often, and this is a really good option to have against them. Most notably, this game's equivalent of the Metal Slime is undead, so Sunshine earns its place on that merit alone.

Quote:
Talk excitedly about life. Recover an unconscious ally to 25% health.
Pep Talk (15 MP, unlock at level 15) is the revive move. It's a little pricey to start off, but with the Sunflower's stat boosts to MP, by the time you have this unlocked, it shouldn't be a big problem. And hey, how often are you gonna need this move, anyway?

Quote:
Show the party that everything will work out. Heal 25% of the party's HP.
Comforting Smile (15 MP, unlock at level 25) is an area heal in an RPG and therefore really good. With only the two party members right now, it's not usually worth it compared to High Five, but once we get up to a full complement of four people, it'll be more viable. It's also not as handy if Jimmy's relying on tanking with Blob form, for obvious reasons.

Quote:
Chin up! You'll get stronger if you try! Jimmy's imagination gains 50% more EXP.
Positive Work Ethic (passive, unlock at level 40) is bloody well mandatory for lategame shenanigans and minimizing grinding. It'll be a LONG time before we get access to this passive, but prioritizing Sunflower so you can dabble in a bunch of different forms, or speedlevel a new lategame form, makes this extremely worth the trouble to get.

Quote:
Absorb vital nutrients from the soil. 10% HP regen.
Nourishing Roots (passive, unlock at level 50) is slightly more underwhelming, but not by much. Remember, by the time you have this, the passive boosts from Sunflower levels will have given you a full 150 HP extra to play with. And although direct healing will always be able to make better use of that, there are some weird synergies you can do that make a passive regen more handy.



As for the field ability...



We can burrow into the ground anywhere we want!



Doing this in the marked spots can reveal Secrets!



This is a dumb secret, though.
  #17  
Old 10-25-2019, 05:32 PM
Kalir Kalir is offline
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But we can put this to use in Giant Garden easily, opening up the shortcut to the entrance with tunnel #2, and reaching tunnel #4 for the first time.



As for tunnel #4...



Music: Let's Color Today

That leads to the path out. But there's still one thing I want to take care of in Giant Garden.



But first: this.



This is the Clubhouse, where we can finally put all that furniture we've been going for to use.



There's always a healing fountain, ATM, jukebox, and noteboard available in the Clubhouse. The noteboard tracks what furniture sets you have. All those arrows, though? Those indicate places where we can put furniture!



There's four categories of furniture we can obtain.



Quote:
Makes you want to play mini golf.
Common furniture, like the Windmill, comes in sets of four. Every piece of furniture, regardless of set, also gives a stat boost to everyone in the party, scaling with rarity. The Windmill awards +1 AGI.



Quote:
Filled with odds and ends.
These Barrels give +1 ATK. Both of these are part of the Rustic Set.



Quote:
Made from synthetic materials.
The Stuffed Skitter from before, as monster-stolen furniture, provides +2 AGI and is part of a set of five (namely, the Fuzzy Set). Makes sense, since they're harder to get than just store-bought stuff.



Quote:
Won't stop laughing.
Finally, there's rare furniture, which can only be found or won. No easy store purchases, no stealing. The Happy Little End Table grants +3 MAT and is one sixth of the Floral Set. Some furniture doesn't even come in sets like these, and is solely standalone.

Sets are very hard to complete, since they're spaced out through most of the game in almost every case except for the common sets. So if you just want big huge stats, feel free to just throw down all your favorite rare junk for ridiculous stat boosts.



The first time you check this jukebox, it'll give you the track Let's Color Today. After that...



You can set the music that plays in the Clubhouse using any of the tracks you've found in the game! You can find or buy almost every track out there, too: only a scant few side areas don't allow their tracks to be obtained ingame that I'm aware of. (The music in the dark cave under Giant Garden is one of these.)

I set it to Adventuring for Beginners because I like it. I'll change it to my favorite taking-it-easy song later, when we unlock it.



The Wilted Lands are just over to the left, but we've got to get something else from Giant Garden first.



Music: Adventuring for Beginners

North of the very first scarecrow is tunnel #7's other entrance, which is basically worthless to us, but hey, good to have that nailed down. This takes us right across from tunnel #8...



Which takes us here. Tunnel #9 isn't completed yet, I think we need to clear the Wilted Lands first.



I didn't come here to talk to you, jerk!



We can see where Tunnel #9 will eventually end up, though. I see a weird giant lightbulb over there, too.



Music: Sarcastic Applause from the Darkness

I finally have the sense of mind to go right at the dark tunnel's end instead of left, revealing that there's an entire area over here.



The path goes on for a while, following a new set of tracks.



It gets darker as we progress, too.



Fights in this area don't use Motion Sickness for the theme, but keep Sarcastic Applause from the Darkness going. They also keep all the enemies in the dark for one turn, although their eyes and wallet contents give them away. Note that Bad Weather can occur as a random encounter down here!



Anyway, going up and then turning left.



Over this long, dark chasm...



...Hm. That's a little alarming. The encounters don't change, though.

Last edited by Kalir; 10-28-2019 at 09:46 AM.
  #18  
Old 10-25-2019, 05:32 PM
Kalir Kalir is offline
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There's a few... eggs, maybe? A handful hatched, some not.



Our goal is off the beaten track to the left, just as we're about to complete our circuit through the cave.



Yeah, this looks right.



Quote:
What kind of spider could produce such a thick web? Slows on normal attack.
There we go. The Spider Web (+8 ATK/MAT) is a really good weapon for this point in the game, and comes with a Sticky Phlegm effect on normal attacks! I let Jimmy have it for now since it boosts his Sunlight move as well as physical attacks, although letting Buck slow enemies is really good for him.



An especially thick web prevents us from progressing further. We're not coming back here for a LONG time, but we'll be back eventually.



And here's a helpful shortcut to do so with!

Next Time: All right, so, now you need to jump into the sorting hole. It'll, I don't know, tabulate your results or something.
  #19  
Old 10-25-2019, 09:34 PM
Awkward Grunt Awkward Grunt is offline
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JIMMY GAME!
  #20  
Old 10-26-2019, 07:16 PM
Kalir Kalir is offline
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Music: Adventuring for Beginners

Hey, remember that content warning for body horror I gave in the first post? Just gonna bring that up again, especially as we get to the end of the update today.



Music: Let's Color Today

For now, though, we're just going to the Wilted Lands. They're all right.



Music: Fortress of Nitwits

As you'd expect from the name and terrain, the Wilted Lands are your average desert badlands mesa whatevers.



They're also the site of the Petty Thugs' home turf. Let's see if they'll let me in if I demonstrate my goon credentials.



Terms accepted.



As is befitting a Low-Level Goon, he's at least 60% talk.



Gnarly, dude.



So yeah, you can skip the actual dungeon part of the dungeon. I don't recommend this for reasons.



Normally, you gotta sneak in through this way.



There's lots of Extremely Earthbound Tunnels in this area.



The what now with the what now?



Music: Motion Sickness

Quote:
Mortimer pays Mack seventeen cents a day to let him climb on his back in order to become a Turtle Stack. Mortimer just likes to look tall, and Mack, well, let's face it, Mack needs the money.
New area, probably new encounters. The Turtle Stack here can either spin-attack and bite twice, or chomp down hard on one person for slightly more damage. You can steak Mack from the bottom of the stack to knock the stack over.



Quote:
The Younger Mr. Asp once lost ten dollars when someone bet him that he couldn't love himself.
The Younger Ms. Asp is your Standard Issue Early Game Poisonous Enemy, who intersperses their usual normal attacks with poisonous bites that induce Sick. You can either steal a Snake Hatrack piece of furniture from him, or the much easier possibility of his Dignity, which will stun him for the turn and cause him to become Unmotivated, dropping his offense.



Music: Fortress of Nitwits

Hey, we take those.



The toybox also contains a Barf Bag, which does exactly what it says above and not one iota more. Pretty nice this early! I give it to Buck since he can cure the status on Jimmy.



Jimmy's thoughts on the area change depending on whether he's in the caves or not.



Anyway, going past the information terminal.



We find a curious individual with a rapidly rotating head.



Music: Motion Sickness

Quote:
Rad Ghost has done a sick ollie off of at least five of the seven wonders of the world.
Oh, this is amazing luck. Rad Ghosts are the equivalent of Metal Slimes for this game and award loads of XP, but are ridiculous pains to actually take down. They'll either groove to a sick beat to dodge all attacks for the turn (and cure Sticky just to spite you), get way in your face and cause Ennui, or notice they're late for the party and jet from the encounter, awarding nothing. Realistically, you're not going to be able to take one of these down without getting stupid fast, or getting stupid lucky, and we're currently the latter.



The Rad Ghost resist physical attacks, but I'd like to think Buck's Magnificent Combo could drop one. Sunshine is more than enough for the job as well, since Rad Ghosts are, naturally, weak to light attacks as undead.



This gives us nearly as much XP as the boss for the next area would grant. It's the Good Stuff, but unless you catch one of these guys napping or have way too much AGI for this point in the game, just ignore them. Or better yet, make a Clean Getaway from the encounter so they don't Ennui you and prevent you from getting XP.



Music: Fortress of Nitwits

Anyway, spinny head guy. This is Rubik, a traveling merchant. They'll usually have a pretty unique bargain for the area, often with unique conditions, such as...



This. Which is entirely acceptable to us, so we do it.



Bit early for a full-heal item, but hey, it's there. No complaints from me.



Music: Motion Sickness

Quote:
Skitterbones live in a perpetual state of depression since their only memories revolve around how handsome they used to be.
First part of the next encounter is the Skitterbones. They can attack, or attack but harder. Like the Rad Ghost, they're vulnerable to light attacks like Sunshine, but they're even more vulnerable to having their Weird Bone stolen, which instantly defeats them.
  #21  
Old 10-26-2019, 07:18 PM
Kalir Kalir is offline
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Quote:
The Elder Mr. Asp was quite the looker in his youth. Legend has it, he was voted "Most Handsome Reptile" in high school.
As for the Elder Mr. Asp, his stats and moveset are identical to those of his son, save that he has nothing to steal. Well, there is one more difference between the two, but we'll get there.



Music: Fortress of Nitwits

Defeating them gets us to level 5 of Low-Level Goon, which finally unlocks an ability for use in other forms. Now Jimmy can Bully his enemies no matter what he imagines himself as! ...Good?



To recap: the starred slots for skills on the left mean Jimmy can use that skill in any form. All the unstarred ones represent skills he can only use in his default Jimmy form. My immediate goal for the future is to get Revolting Blob to at least level 10 so that I can get Antibodies, but I'll use whatever forms I like, really. No strategy in mind yet, all of his forms are pretty good (although this early on, Low-Level Goon is probably the best).



Anyway, we can progress by going north of Rubik's oasis.



The cave forks shortly in. To reach the Petty Thugs, you head south. To reach important secrets, head east.



We'll go to the Petty Thugs first, although there's not much reason to until you've done everything else you need to do in the Wilted Lands, or need to back out to heal up. Guess which one I am.



What a tough, edgy logo.



Music: An Open Window

We go check in on Lars for our two free Ants-on-a-Log, since our reserves are exhausted and we aren't spending the Nutrition Cube this early.



Music: Cloud Sundae

We also pop back into Cloudy Hill. Armed with the powers of the Happy Little Sunflower, we can circumvent Mr. Beaver's handiwork, although many overworld areas can just be walked through once cleared. No need to actually enter the area again.



Still, shortcuts are nice, and there's still more to be found here.



We can get this toybox that eluded us at the start now!



The Rose Shirt (+5 DEF/MDF) is slightly sturdier than the Overalls you can buy from Ms. Robin, and the regen benefits Jimmy if he's doing a lot of Blob form stuff. That said, it loses usefulness pretty quickly, so I'm picking this up now while it's still good.



Music: Motion Sickness

We've covered all of the enemy types for the Wilted Lands, but there is a unique interaction if you get into an encounter with both Mr. Asps.



Basically, both of them will spend their turns demonstrating a pretty unhealthy filial relationship. So there's that.



Music: Fortress of Nitwits

Anyway, back on track. We've now headed east towards important secrets.



We've discovered a weird dog and another lightbulb.



YES



THEY'RE ON SALE DOUBLE YES



GOOD




And with that, the dog has been fed and we can access the lightbulb.



We turn it on. This has no discernible extra effect.



If we go back and head south in the same area as the dog and lightbulb...



Ah, should've deposited while I was out. Oh well.



At least we get Aluminum Foil (+5 DEF) out of it. The extra point is due to the passive modifiers of Blob form.



When we return to Rubik in search of a new Nutrition Cube, we find the dog has also followed the scent.
  #22  
Old 10-26-2019, 07:21 PM
Kalir Kalir is offline
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MAXIMUM GOOD



Maybe we'll see that homeland someday!



Music: Adventuring for Beginners

Quote:
Perfect for various hats worn by various snakes.
At some point in my meanderings, I snagged the Snake Hatrack (+2 MAT, 1/5 of the Scaly Set) from the Younger Mr. Asp. Got a lot of MAT boosting furniture and only the one attack to use it with, but it's a good attack for this stage of the game.



Music: Fortress of Nitwits

Anyway, enough pointless dungeon. Now we go infiltrate the hideout of the Petty Thugs!



Nailed it. Knew that guy at the front was just trying to act tough.



...Uh. Hi, we're the new student?



Music

I... see.



Quote:
<InformationGuy> The GECE is a notoriously difficult multi-part exam consisting of multiple-choice, short answer, and essay sections. While hundreds take the exam every year, only a few--
<Instructor> Hey. You. I'm the instructor, here, so don't talk in class. That's the second rule of gooning. I think. Anyway, just watch the instructional video.
You sure you're supposed to be here, Information Guy? You don't strike me as the Low-Level Goon sort, for some reason.



Anyway, instructor turns on the TV...



Quote:
<InformationGuy> You're here because you'd like to join The Petty Thugs. This diverse and exciting alliance of like-minded individuals offers promises of adventure, fun, and acts of thoughtless and unprovoked aggression. While The Petty Thugs do offer a wide range of mayhem, there is unfortunately not much room for upward movement in the organization. Currently, the only position available is "Low-Level Goon." The Goon Competency and Etiquette Exam is designed to test your ability to fulfill this important role in The Petty Thugs' hierarchy. Before you take this exam, let's take a moment to review what it means to be a Low-Level Goon. The following rules were determined by the founding members of The Petty Thugs, and they're meant to highlight the requisite strong work ethic, can-do attitude, and willingness to succumb to peer pressure. Now, onto the first and most important rule of gooning:
I'm not sure why you're taking an exam that you're already effectively teaching? But okay, whatever.



Anyway the instructor turns off the tape before we get to the rules.



This feels entirely apt for the position.



I think that's as realistic an answer as most of these wannabe goons are putting forth.



We finished anyway, it's fine.



Quote:
<Instructor> What? Yeah. Probably. Look, just follow orders. That's the first rule of gooning.
Something tells me Information Guy has filled out every question on their paper correctly and still is going to fail.



Anyway, everyone files into the next room.



Music: Fortress of Nitwits

Guess this is part two. Well, everyone knows the first rule of gooning is that waiting in your place is for suckers, so OUTTA MY WAY



Dang, he saw that coming. Guess we'll wait like everyone else.



Quote:
<ProspectiveGoon> I've studied the supplementary gooning manual for months. I had this outfit custom made. My mom really flipped her lid when she saw what I did to my hair. But, that's okay. Today's the day I'm going to become a Low-Level Goon. I can feel it. I hope you make the cut, too. That's the first rule of gooning: work together with your friends so you can achieve your dreams. Wow. It feels so cool to say that. This is going to be the best day of my life.
Shut up shut up shut up



Sure, okay.



Overalls is up first, and goes in immediately.



Guess he passed that part.



Information Guy goes next...



Called it.



Quote:
<Instructor> Shut up and get in the hole.
Hahaha busted.
  #23  
Old 10-26-2019, 07:22 PM
Kalir Kalir is offline
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The instructor drags the cheater into the hole...



Wow, that guy is good at this.



The fanboy also passes, which just leaves Jimmy.



GOIN' FOR EXTRA CREDIT



If you enter the hole as a non-Goon form, you fail the test, but Information Guy will help you get back in. But we passed, because we can think exactly like a Low-Level Goon.



Music: Worm Party

And with that, we're in.



I dunno man you tell me.



I feel the same way. Here, let me show you.



Awesome. Anyway, let's check out the HQ.



Aha. I see that they're getting down to what really matters in life.



Um. Beg pardon?



Hey, be cool, man. First rule of gooning: you're all low level, so don't judge.



Ms. Robin sells the last two pieces of the Rustic Set here but otherwise has unchanged inventory, so we'll pick those up and set them up after this area's done. If I was smart, I'd buy consumables. I'm not smart, very frequently.



Quote:
<TimothyMouse> But, the thing is... I thought I was being really brave, but now that I'm here, I think everyone is just ignoring me. It's easy to ignore a little mouse. I'm not going to let that get to me, though. I'm here, and that matters. And, this is just the start! I'm going to see so many great things on my journey!
I guess he slipped by the exam entirely, like a little mouse. But he's brave!



Anyway, let's check out the tents.



Huh, unique goon. Perhaps someone who outranks mere goons? Anyway, DeeDee will have no truck with us, so we'll leave her be.



After a bad idea.



In here is Big Enormous. You can shake him to drag him out of bed, but that's mean, I like him, and also that gets you into a fight with him, so we won't do that.



Heading up the path past the first goon takes us to a healing fountain and a rope to climb higher.



You knew what you were signing up for.



Ah, so we're lucky, then.



Guess this is another bigshot. Wonder why they call him Johnny Knives.



Maybe because his laugh is like getting stabbed in the ear.



Honestly it's pretty hot outside so yeah that sounds good.



Lame.
  #24  
Old 10-26-2019, 07:24 PM
Kalir Kalir is offline
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Quote:
<LowLevelGoon> In case you didn't notice, this is a hangout for really cool, grown-up dudes. So, we don't got no little baby milk for the little baby!
Buck doesn't consider himself a Low-Level Goon. He's a different class of abrasive meathead.



And even though he's a jackass big brother...



He does NOT tolerate people aside from him picking on Jimmy.



Uh. Thanks.



Kay that was fun, now what?



Music: Fortress of Nitwits

Oh.



Quote:
<DeeDee> Ahem.
<JohnnyKnives> Okay, so, what I meant to say was DeeDee warned me that you'd infiltrated the base. And, then she made me come up here.
<BigEnormous> Also, you know, just to set the record straight, we used to call you Johnny Cats because you, like, really loved cats. You had like ten of them.
<JohnnyKnives> Shut up! You're ruining my street cred! Anyway, I'm not Johnny Cats anymore. Know why they call me "Johnny Knives?" I'll give you two guesses. Give up? It's my knives. I carry them with me wherever I go. They're my greatest possessions. And, I'll tell you something else: these knives are going to cut you into little pieces, Jimmy. That's right. We figured out who you are. Well, DeeDee did.
Okay, so there's no way you're the leader of the group. You're way too much of a cornball.



Music

Quote:
<JohnnyKnives> But, here you are. What a stupid little brat. You could be at home playing violent video games, but instead you're about to get your guts cut out.
<DeeDee> ...and your teeth kicked in.
<BigEnormous> ...and your bones pounded flat.
<JohnnyKnives> That's right. Get ready to be in all sorts of pain, Jimmy Boy!
Bring it on, Petty Thugs.



Area boss for the Wilted Lands:



Music: Motion Sickness

The Petty Thugs: so petty they don't even get their own battle music.

Each of the three handles slightly differently, and it's up to you which order you deal with them. DeeDee is the fastest member of the team, and can either do a normal attack or a leg sweep that Startles. Big Enormous is slower, but much hardier, and has a versatile moveset including a basic attack, a cranked-up boombox tune that Motivates everyone, and a bear hug that Grasps one character. It only lasts for two turns, but characters that are Grasped can't do anything. You can Startle Big Enormous to end the effect early, but it's not really that pivotal to do so since maintaining the hold takes up his turns. As for Johnny Knives, he's got a good balance of speed and power, and can either attack, flail to attack everyone, or cackle maniacally, which telegraphs a triple attack next turn. If you Grift his Knives away, he turns into Johnny No-Knives, sharply impacting his offense and changing his moveset to either attack normally or toe the dirt. Usually, my strategy goes how you see here: Grift the Knives away, take down DeeDee, then Big Enormous, then Johnny No-Knives. These guys aren't especially dangerous, but you don't want to overextend against them, and if Jimmy gets stunlocked by DeeDee and Big Enormous before he can Grift the knives away, Johnny Knives can really do some damage. And if things are really giving you trouble, then fight Big Enormous by shaking him out of bed earlier, and he won't participate in this fight.



Music

Quote:
<BigEnormous> Not cool, man.
<DeeDee> How could a little punk like you beat us?
<JohnnyKnives> B-But my knives...
Whee, new skill!



Oh my, a cool and mysterious voice!



Music: Knuckle Sandwich and Ladyfingers

It's the leader of The Petty Thugs!



That's right, it's Punch Tanaka!



He is by far the coolest, baddest dude around.



Quote:
<DeeDee> It would have been more impressive if you hadn't crashed all those other times.
Hang on what?



Hey, a cool entrance like that takes practice.



Quote:
<PunchTanaka> Let me tell you a little something about Punch Tanaka. Punch Tanaka lives on the free and wild dreams of youth. Punch Tanaka is the tiger caged in the heart of man. Punch Tanaka wears his shades at all times. Even in the shower. I've got a hard lesson to teach you, kid: I'm cooler, tougher, and badder than you'll ever be. And now, you've shown up in MY neck of the woods? You've got some nerve, kid. That's a very "Punch Tanaka" way of living, and I respect that. I can see why we were hired to keep you in check. You know, the more I look at you, the more you look just like a little Punch Tanaka. When I was a kid, I used to be a total hell raiser. One time, I didn't take a bath for three weeks. You could use a cooler haircut, though. And maybe some shades. No. This isn't the time for making new friends. This is the time for pummeling enemies. And, make no mistake, Jimmy: you're my sworn enemy. I've got an intense furnace of hatred for you inside my gut. Why is it there? Cause I'm getting paid to hate you. And, more than anything, Punch Tanaka goes where the money is. Don't look at me like that... with your childish eyes all filled with the naive hope for a better tomorrow. You're making the child in my heart cry.
I can absolutely see why this guy runs a popular gang called The Petty Thugs.



Anyway, here's the second boss of the Wilted Lands!



Music: Beach Volleyball Massacre

Punch Tanaka takes us on, and brings an actual boss theme with him.

Thankfully, this fight is manageable even after fighting the rest of The Petty Thugs. In addition to a normal attack, Punch Tanaka can telegraph either a Magnificent Combo next turn when he lifts his shades, or a counterattack if he gets out a mirror to check himself out. Neither move is fun to handle, but the good ol' Sticky + Insult combo can shutter either move without issue. At half health, he also brings the Bully move into play. And if you bring him down to a fifth of his max health, he'll bust his own version of a Clean Getaway out, denying you that extra XP or the (non-unique) item drop he has. I misplayed just badly enough that I messed that part up (if Buck did Insult on that last turn, Jimmy would've had time for an extra Bully) but considering I got to snipe the Rad Ghost earlier, I'm content with this result. That snafu aside, this was a pretty mild encounter with Punch Tanaka.



Music: Knuckle Sandwich and Ladyfingers

Quote:
<PunchTanaka> It's not over, Johnny. Not by a long shot. But, right now, we've got to face facts: the kid beat us. Get moving.
All right, that should put the buddy bees at ease.



Music

But as we leave, Punch has one more thing to say.



Music: Skin Thieves

Quote:
<PunchTanaka> You can still have a happy life. You can go back home and be safe and sound with your family. Is that so bad? You're stronger than you look, kid, and you might have gone toe-to-toe with Punch Tanaka, but my employer... He just doesn't have a heart, kid. I don't know where he came from or what he wants, but he's bad news.
We are going home, just as soon as we get that honey.



Music

Punch Tanaka might be a self-absorbed idiot, but I don't think he's a bad guy.



And off he goes.



It's not that hard, Buck. We get the honey and we're done.



Music: Fortress of Nitwits

Now that we're done, we can uncover a secret if we pull aside the pile of wrecked motorcycles. We're not going there until after we tackle the next full area, though. It's just a hair tougher down there.

Last edited by Kalir; 10-27-2019 at 01:26 PM.
  #25  
Old 10-26-2019, 07:25 PM
Kalir Kalir is offline
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This is all that's in Punch Tanaka's tent. Just this journal and the mirror, which...



Nice. The text for the mirror varies depending on form:

  • Jimmy: Jimmy's clothes look a little loose.
  • Blob: Jimmy looks kind of messy, but it's hard to tell.
  • Flower: Jimmy can't stop smiling at his reflection.




Let's wrap today up, go get the honey, and call it.



I see Punch immediately wrecked this motorcycle too.



Going in the tunnel next to the motorcycle gets us the last toybox of the area.



And we have a rope tossed down as a shortcut back to the summit for later. We will be using it, naturally.



Eugh. Glad we didn't fail the exam, I guess. We'd probably just land on him rather than the crags, but even so.



Music: Adventuring for Beginners

Right, new furniture. We've got the Boring Table (+1 MDF, 1/4 of the Rustic Set):

Quote:
Perfect for a boring dinner.
And the Tree Stump (+1 DEF, 1/4 of the Rustic Set):

Quote:
Formerly a regular old tree.


Which completes the Rustic Set. Remember that furniture applies to everyone in your party, so completed sets are really powerful. All of the Common Sets are +5 to a single stat, with one exception, so they're not that competitive with a bunch of high end stuff in the long run, but early on it's nice. They also take fewer slots than other sets and tend to have set pieces sold in very close proximity, so it's very easy to get two Common Sets going.



Music: My Animal Friends

Whenever Ms. Robin sets up shop somewhere, she leaves behind a clockwork egg to keep selling things at that spot once she's left. Convenient!



I pick up some extra snacks to complement the cake.



Music: Adventuring for Beginners

Looks like Mr. Marvelous has taken off, too.



Probably means Ms. Mole is done with her last tunnel!



Nice.



We turn on the lightbulb at the end of tunnel #9 just to spite the scarecrow.



All right, buddy bees, we took down The Petty Thugs! We're ready for that honey!



Music: Cacophony of Bees

What



Quote:
A zombified Buddy Bee has forgotten everything it knows about friendship. It is twisted and hollow inside.
These Buddy Bees are... wrong. There's no way The Petty Thugs could've done this to them. This is something way worse. In this state, the Buddy Bees don't sting or cheer for their friends, but they're way stronger, and sometimes shuffle in place doing nothing, or cannibalize their friends, draining health from them and becoming Motivated. They're also slower than before and have gained a weakness to light.



What the hell happened here?

Next Time: Everything stinks here, Jimmy. Everything hurts here, Jimmy.
  #26  
Old 10-26-2019, 07:45 PM
LancerECNM LancerECNM is offline
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I love shaking that low-level goon guard. What an incredibly good joke.
Also the cheater passing the goon test because a goon would cheat.
Also literally everything about Punch Tanaka.

Jimmygame is so good.
  #27  
Old 10-27-2019, 08:59 AM
R^2 R^2 is offline
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Quote:
Originally Posted by Kalir View Post
Oh, one thing I will warn y'all of right at the very start, and consider this a Content Warning: This game loves its body horror and can get very bleak at times. Like, you remember that part from Mother 3, right? It can hit at LEAST that hard when it wants to.
You know, that one part of Mother 3 that was really bleak and with all that body horror, also known as "The entirety of Mother 3"
  #28  
Old 10-27-2019, 01:33 PM
Kalir Kalir is offline
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Quote:
Originally Posted by R^2 View Post
You know, that one part of Mother 3 that was really bleak and with all that body horror, also known as "The entirety of Mother 3"


No update today. Trying to build a backlog and I keep underestimating how long it takes, because this game is so dang fun.
  #29  
Old 10-27-2019, 08:01 PM
Loki Loki is offline
Your wild heart glitters
 
Join Date: Jun 2007
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This game is so cool. Thanks for doing this Kalir. I will be following closely.
  #30  
Old 10-28-2019, 03:15 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
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Music: Cacophony of Bees

Let's head this way first. Somehow I'd rather not follow that trail of... whatever that is immediately.



The tunnels outside the main foyer are dark.



Before long, we come across a Buddy Bee in a locker room.



I don't especially WANT to, but I get the feeling these guys won't give us any honey willingly, and I don't think we have a way to help them.



It stands up with an ear-splitting screech and attacks!



The Buddy Bees have a lot of health, but attack so infrequently that we're at little risk if we just mash the basic attack move ourselves.



Nothing else is in this dead-end.



The slime trail ends quickly, but this path will be a lot longer.



Still have no idea what could've done this.



Guess we've got the only intact Honey Pot, all the others are smashed beyond repair.



Good time to pick up the Mental Clarity skill.



Not far ahead, we encounter what used to be a member of the Royal Guard.



Quote:
Royal Guards protect the Queen no matter what. When the taint spread through them, it just magnified their already impressive strength.
Note that the music doesn't change for battles here. Cacophony of Bees just keeps playing uninterrupted.

Royal Guards are appropriately statted to fight as minibosses, and have a normal attack, a stinger attack that can Startle the party (but not much speed to use it with), and can tense up in a combat stance to telegraph a really powerful slam attack next turn. Like the Buddy Bees, they're considered undead and therefore weak to Sunshine.



They're tough, but not especially threatening. More taxing than anything, mentally for sure.



In the next tunnel, things get worse.



Most of the honey we'd normally see this far down is rotted beyond salvage.



There's some valuables here, but not many.



Quote:
I guess the Buddy Bee doesn't need this anymore... 50% chance to stun on normal attack. Can't counter.
The Bee Stinger (+8 ATK, +5 MAT) is a really solid weapon, although the Startle effect can be kind of goodbad since it'll let enemies be Alert on more turns than usual, and sometimes you'd rather have just MP-less damage without that. Still, it hits things hard, so Buck can have it for now. The inability to Counter isn't a big deal since neither Jimmy nor Buck can do that anyway, but we'll get access to Counter moves later.



Back to the main path.



Time for the next Royal Guard.



This one is Frazzled, and can attack itself as well as us. It is still a giant wall of health.



One more down.



Further down and things are somehow getting even worse.



Some of these bees have mutated so hard that they've broken themselves in the process.



It's beyond description.
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