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#1
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Let me tell you the story of the ink... Let's Play Mark of the Ninja
Hey kids! Let's play Mark of the Ninja! Klei Entertainment made their mark on the stealth genre with this game about being A GODDAMN NINJA and engaging in GODDAMN NINJA STEALTH. It's arguably the best sidescrolling stealth game out there, and the main competition it has is Invisible, Inc... which is also made by Klei. In short: they know their sneakygames! I'm gonna be streaming this one Tuesday evenings, probably with people like BEAT and fanboymaster because why not. I'll also be doing this one like Valdis Story in terms of writeups, with quick bulletpoints for the video and a more detailed infodump if I feel like it. I don't know if I will for this game though, it's pretty straightforward about a lot of it. That's all for now, see you in a bit. |
#2
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I wish any other company was even half as good at implementing stealth as Klei. They just took what previously seemed to be an intractable problem and make it seem effortlessly amazing. They just make stealth work, in two wildly disparate genres.
Anyway, looking forward to this, because this game is rad! It was easily my game of the year in whatever year I finally got around to playing it. |
#4
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PART 01 RULE NUMBER ONE INK AND DREAMS DON'T GET HIM KILLED BEAT In which the ninja wakes up to see their dojo overrun by mercenaries and resolves to aggravate and kill as many as possible. NOTES
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#5
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Quote:
THESE TWO L33T D3WDS ARE ROXXORING UR A$$ THERE'S NO PLACE TO BUILD OR CAMP A SPAWN BUT YOU KNOW WHAT ELSE IS ON? |
#6
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PART 02 LIGHTBULB SMASHING SIMULATOR BREACHING THE PERIMETER REAL AND STRONG AND MY FRIENDS BEAT, Trynant In which the ninja begins their mission to strike at Hessian Services. NOTES
Last edited by Kalir; 05-31-2018 at 04:48 PM. |
#7
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PART 03 THANKS FOR THE KRYPTONITE THE TRAIL OF THE SHADOW COURIER'S GUARDS BEAT, Trynant In which the ninja isn't bloodthirsty enough to qualify as honorable. NOTES
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#8
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PART 04 IF ALL ELSE FAILS USE FIRE A CHANGE IN COURSE FIRE BRIGADE BEAT, Trynant, CaliScrub In which the ninja starts getting very creative. NOTES
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#9
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If you throw a trap through a motion sensor will it set off the alarm?
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#10
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I don't know! I don't think it does, but we'll try that sometime tonight.
PART 05 CORPORAL KELLY THE FALL OF HESSIAN TOWER COWARDS WHO WOULD DESERT A DYING MAN Trynant, CaliScrub In which the ninja is not a samurai. NOTES
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#11
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IT'S A DANG OL' INTERMISSION POST
ABOUT KLEI'S APPROACH TO STEALTH GAMES Hi. Quote:
Second: I wanted to talk about this today because while 99% of this assessment is correct, and Klei just walked into the room and didn't loudly announce that they'd perfected stealth games because they were sneaking through and avoiding notice? It wasn't really effortless. The development of the game very nearly fell into many of the same pitfalls as the countless other games that have tried and failed to make stealth enjoyable before it. I'd argue that even games like Metal Gear Solid screwed up in ways that very nearly got into Mark of the Ninja. But that aside: what are some of the ways that Mark of the Ninja does stealth well? INFORMATION Generally speaking, stealth games are going to be asymmetric by design. One person hiding from lots of other people who are stronger than they are. In order to make this any fun whatsoever, there has to be a shift in the power here, and the first way to do that is in the info you get. In Mark of the Ninja, you basically know how a guard will react to whatever's going on at any time. Sure, the more complex interactions are a factor of experimentation, but generally speaking, the usage of light, line of sight, sound waves, and a tool we're going to get in the next segment let the ninja have far more info about the world than the guards do. YOU SUCK AT FIGHTING Similarly, stealth games tend to break apart when the player has too many ways to fight enemies, especially head-on. Mark of the Ninja, I feel, still has a few too many ways to do this, but most of those are special unlocks, including the Path of Might that restricts you by virtue of being mutually exclusive with any other path. A vanilla ninja, if spotted, has extremely ineffective martial arts and not much else to deal with guards. They will flat lose to the guy with the assault rifle. It's rarely going to get you killed if you're spotted, but you will get killed if you stick around to fight rather than fleeing and coming up with a new plan. In related news: LOSING IS FUN In the highly likely event a novice ninja is spotted, one of two things will happen. The first and most likely is that the guards will shoot them fatally, and the ninja will respawn basically right next to where they died due to the very generous checkpoints in the game. The second is that through quick thinking, reactions, and sheer panic, the ninja will end up creating a situation that, while not strictly as effective or elegant as pure stealth, will nonetheless end up with them escaping with their life intact. Compared with most players' familiarity of stealth in, say, Zelda, where being caught is usually a lengthy animation, sometimes textboxes, and being chucked a considerable ways back, it's barely a penalty at all. LINEARLY FREEFORM Finally: the game has the same approach to encounters as Breath of the Wild, where it's more about your environment and stuff you have to win an encounter rather than you memorizing the exact thing needed to clear the area as in a Mega Man title. There are lots of places where you can approach a challenge in a bunch of different ways, none of which is the wrong one. The levels are still pretty linear on the whole, so it's hard to get lost, but your path from start to end can vary quite a bit. I'd compare the layouts to a classic Sonic title, if Sonic was renowned for stealth rather than speed. Thanks for read, I'll have an actual video later tonight. |
#12
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PART 06 LIGHTNING DOES NOT WORK THAT WAY AN ANCESTRAL HOME FREQUENT FLYERS Trynant, fanboymaster In which the ninja heads to somewhere in Eastern Europe. Let's say Latvia. NOTES
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#13
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PART 07 FUNCTIONALLY THE SEWER LEVEL ABOVE A BOTTOMLESS CHASM PIT BULLS Trynant, fanboymaster In which the ninja takes a shortcut through the catacombs full of Death Smoke. NOTES
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#14
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PART 08 NO HELICOPTERS ALLOWED THE INNER KEEP KRAV MAGA INSTRUCTORS Trynant, fanboymaster In which the ninja tries to take down a guy asking for it. NOTES
Last edited by Kalir; 06-20-2018 at 11:02 AM. |
#15
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bug report from guards : "Ninja physics OP, plz nerf."
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#16
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PART 09 THE DEADLIEST TECHNIQUE A BLADE AT HIS NECK HIGH TECH SECURITY MEASURES Trynant, fanboymaster In which the ninja finds out more than they were expecting to. NOTES
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#17
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JUST LIKE HE SAID, AN INTERMISSION POST
SUMMARIZING THE PLOT SO FAR Yes, really. Mark of the Ninja is similar to Hotline Miami in a lot of ways, not least in the fact that you're here to slaughter everyone, ideally without being noticed, and dying isn't going to set you back very far. It's also similar in that the story has a lot of depth if you know what to look for, although Hotline Miami beats the hell out of it in that regard (on account of hiding the entire premise of the games so hard that you won't even know the plot until you're almost done with both). A lot of this is buried in the Voice of the Hisomu scrolls we've mostly gotten throughout the levels, so let's start with... THE HISOMU CLAN The ninja who serves as our protagonist is a proud member of the Hisomu clan of ninjas, founded by a master by the name of Tetsuji. The traditional sword of the Hisomu clan even bears his name, and is never brought to bear unless it will kill a foe in one strike. Tetsuji was plenty badass on his own, but he really became known when he led the Hisomu clan to follow the guidance of some merchants near Tabriz. There, he found a strange flower that had extremely toxic petals. Not only were they a powerful and deadly hallucinogen, they also had a number of side benefits. This is how the practice of the Mark came along. THE MARK The Mark is a special sort of tattoo, using ink made from the toxin of the Tabriz flowers. As we've seen, it grants incredible powers, including the ability to drastically enhance your senses and focus your mind, but reportedly has side effects that will drive the user mad. Historically, Tetsuji used the Mark without any kind of check to his power, resulting in the Hisomu clan's downfall as he became bloodthirsty and unpredictable. When his successor Otomo came to power, severe restrictions were placed on the Mark's usage: only novice ninjas could use the Mark, and any ninja that did would be required, at the conclusion of their mission, to kill themselves, sparing innocent members of the clan, and themselves, from a berserk rage that nobody could stop. PRESENT DAY Today, the Hisomu clan continues the trends of old, including the restrictions on the Mark and a taboo on the technology of outsiders, especially weaponry. But here we have Azai arming some ninjas with high tech gear from Hessian Services, so what's the deal with that? Turns out that when Corporal Kelly said "you picked the wrong guys to rob, Sensei", he was telling the truth. Azai attempted to steal weaponry and armor from Hessian Services, and got tracked down, getting lots of ninja killed in the process. He also preemptively assigned the Mark to one of his students, and tasked them with eliminating the head of Hessian Services, Count Karajan, under the false pretense of their "unprovoked" attack on the clan. When that ninja completed his mission, that pretty much left Hessian Services dead in the water and free to loot. DOSAN'S SUSPICION It's not just our ninja and Ora who distrust Azai about this, either. Dosan's coming from a different angle, though: when he gives us the second Mark, he notes the poor quality of the ink, as though Azai was holding out on him. Dissatisfied, Dosan has traveled to the bandit hideout near Tabriz, where they have been hired by the Hisomu clan to guard the greenhouse where the flowers are stored. That's where we'll be heading as well; with any luck, we'll find what we need to confront Azai. |
#18
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PART 10 ANCIENT PERSIAN AUTO SHOP A SHATTERED STRONGHOLD TATTOO ENTHUSIASTS Trynant, fanboymaster In which the ninja discovers the wonders of boxes. NOTES
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#19
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PART 11 NONLETHAL THWOMPS A TALE FROM THE PAST ANIMAL METAPHORS Trynant, fanboymaster, muteKi, BEAT In which a younger Dosan establishes the background with the bandits of Tabriz. NOTES
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#20
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PART 12 WHEN ALL YOU HAVE IS UNLIMITED POWER SET TO FLIGHT LASER NINJAS Trynant, fanboymaster, muteKi, BEAT In which the ninja runs away in the most badass fashion possible. NOTES
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#21
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PART 13 I'M BACK BABY THE RETURN HALLUCINATORY MERCENARIES Trynant, fanboymaster, muteKi, BEAT In which the ninja returns home by swimming in a river of madness. NOTES
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#22
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PART 14 I'VE NEVER LIED TO YOU A MOONLIT GARDEN FACES IN THE FOREST Trynant, fanboymaster, muteKi, BEAT In which the ninja chooses. NOTES
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