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#1
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One Sword Man: Let's Play Valdis Story: Abyssal City!
Hey kids! Let's play Valdis Story: Abyssal City! I'm not 100% sure about the backstory of this game's development, but it is apparently the second Valdis Story game. It focuses on a world embroiled in a war between gods, angels, and demons, notably Myrgato, the Dark Lady, and Alagath, the Mother of Light. Gameplay-wise, it's... well, not exactly a Metroidvania, the focus is far more on the combat than the exploration. Maybe if you were to call it a Metroidvania that leaned much more on the Castlevania side of things, but had more technical combat than either one? Yeah, that's the ticket. There's quite a bit going on in the mechanics of this game, and not all of it is that good, but there is a lot that is. Because I am deceitful, overenthusiastic, or misinformed, I've roped BEAT into helping me out on this one. He'll be doing the actual playing of the game (for the most part) but I will be running alongside in my own file for the sake of datadumping. I'm really only telling BEAT as much as he needs to know for his experience to not suck out loud, but in the thread I'll get as technical as I am able and willing to be. Who's gonna stop me? You? No. PART 01 ANGRY WHITE BOY POLKA TAGRUM DERELICTS TO MAUSOLEUM DISTRICT SUMMONED BY WHIM MorningSong In which Wyatt Goibniu, professonal angry strong boy, beats the hell out of several demons and angels. NOTES
Last edited by Kalir; 12-15-2016 at 03:31 PM. Reason: LEFT SIDE WHOOOOOOAH |
#2
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That post was entertaining and informative, and I am overjoyed to be a part of this!
EDIT. I mentioned in the video that Kalir Wrote me a HELPFUL GUIDE to assist my way through the game in my native language of CAPSLOCK & BAD WORDS. It is too good for me to keep to myself, so after each video, I will share the chunk that guided me through that segment of the game. Quote:
Last edited by BEAT; 12-13-2016 at 06:42 AM. |
#3
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Ohohohohooooooh boy. Valdis Story's a really fun game, but after a few hours in, it got extremely difficult (for me, anyway, with Reina). I had no idea if I was missing some gameplay mechanics or just straight-up needed to level more, or what.
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#4
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I supported the Kickstarter for this because it looked neat and then never got around to actually playing it. I really should fix that...
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#5
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PART 02 ICE BLOCKIN' FROZEN CRYPTS TO ABANDONED GARDENS CHILLIN' OUT MorningSong In which Wyatt Goibniu, sword swinging goon, wishes he was wearing a shirt underneath his otherwise-comfy hoodie. NOTES
Last edited by Kalir; 12-15-2016 at 03:32 PM. |
#6
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If I were a good LPer, I would have tried to make a little extra progress at the end of that video. Or at the very least not just said THAT'S 30 MINS GOOD ENUFF.
Quote:
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#7
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this guide needs to be submitted to gamefaqs
it's perfect |
#8
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True story: In my younger days, I actually tried to submit a FAQ to GameFAQs that was a bulleted list and all caps. It was rejected. >_<
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#9
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Valdis Story is the actual best. Sadly, SolarLune's problem is an all-too-common one. It is very easy to screw your build up. This is redeemed at least a little by the fact that the game is pretty short end-to-end (at least when you know what you're doing).
THAT FINAL BOSS THOUGH: good grief, this is a hard game when it wants to be |
#10
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I had to quit this game because the blurry backgrounds gave me eyestrain
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#11
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I loaded up Valdis Story last night, intent on finishing my Gilda playthrough... only to realize I already had. So I clowned the last boss with her despite not remembering half the controls. (In particular, I never found the magic button. Late-game Gilda is kinda broke.)
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#12
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This LP inspired me to finally fire this up and give it a try, so that I could follow along. I'm really impressed how good this feels to control; right from the word go, you feel like a badass, and I assume this feeling will only increase as my ability set expands.
The boss reward mechanic is questionable (and I wish it'd had been communicated in a tooltip or something), but they make retrying bosses really painless by allowing you to "Retry" (which I also wish had been communicated). Really, better tooltips/tutorial information would have gone a long way in this game, I think. I'd have been much worse off if I didn't go in knowing a few things, and might well have bounced off of it. That timed mana key stone puzzle that BEAT wisely skipped just about managed to bounce me away by itself. I probably should have quit it as well, but I was just so close (also, since I'm trying pure AGI ATM, the reward was really nice). It demands that you pull off a succession of tricky jumps with zero mistakes, including making liberal use of your recently acquired dash cancel, as the timing is super tight, and it really feels like a misstep to have something like that this early. It reminds me of a really late Metroid Fusion chain shine-sparking challenge, and that's more where I'd expect to find a challenge of this nature (late game 100% completion pass). I am curious about the super secret, though; I assume it has something to do with the torches, which stood out like a sore thumb (lit ones at the bottom, unlit ones spread around the room). I look forward to trying to tease that out later once I presumably get fire magic. I made the same mistake as BEAT regarding the magic system: pressing direction then magic button versus magic button then direction feels more intuitive, and I wish the game had made it clear that the order matters. I spent a lot of time (much longer than BEAT) Dash Cancelling when I meant to Ice Pillar until I figured it out. Even as a pure AGI build, I've found that I'm getting a lot of mileage out of the Dark attack that leave a blood cloud. It's been great for dealing with air/ceiling opponents, and it very literally wrecked that ice boss' face, which was a pain to reach otherwise. One really nice feature that, again, wasn't communicated and caused me problems: the game has a really nice suspend feature, where when you quit it creates a suspend save so that it can pick right back up where you were. However, it doesn't tell you that that's what's happening, and it's a very long pause while it does this, so I thought I'd locked my PC up when I tried to Quit the first time. (You can circumvent this by quitting to Main Menu, and then quitting from there.) So, this game has a lot of rough edges and a hard shell, but the centre seems like it might be very sweet and chewy. ETA: Oh, I also went back and stumbled into a Boss fight with the Yeti as soon as it was available that I wasn't expecting. I got the distinct impression that I shouldn't be there yet, but I managed to kill it after a few failed attempts (I wish I'd had the Paladin armor to prevent Freezing) largely by cheesing with the platforms in the room. However, it took forever, and I ended up with a B or C rank, IIRC, so I didn't save it. I assume(/hope) I can come back later and do better. |
#13
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After a point, I believe the Yeti disappears. I think it's either when you reach Tagrum or when you get the Lordess Tear.
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#14
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Good to know! I haven't done either of those things yet, so maybe I'll head back there next. Thanks!
ETA: (Er, wait, I have been to Tagrum, but that's literally the next thing you do after he spawns, which is when I went back there, and he definitely still existed at that point.) |
#15
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PART 03 TELEPORTING PUNCHING BAG SHU GOHTH TO LIBRARY SHE'S OVER HERE MorningSong In which Wyatt Goibniu Earp, medium-sized ball of rage, reunites with his buddy who is probably a vampire. NOTES
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#16
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Just... FUCK DA POISON PUNCHING BAG.
Quote:
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#17
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I don't know how many times I died to Shu Gohth on my first playthrough, but it was a lot. I might've nearly quit there.
Of course, that makes it super-satisfying to go back and wreck shop now that I know how to play the game. |
#18
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PART 04 YETISLAYER TAGRUM DERELICTS REVISITED RESIDENT NGE SCHOLAR Fanboymaster In which Wyatt Goibniu Earp, Rank 10 Strongman, beats the hell out of a yeti, but not stylishly enough. NOTES
Last edited by Kalir; 12-24-2016 at 08:02 PM. |
#19
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This is where things get a LITTLE out of order on the guide, so I'm def gonna have to re-watch that video.
PRETTY SURE that this covers it tho. Quote:
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#20
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OMG, I just found Sir Pancakes. GOTY.
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#21
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Assists - You want to always use your assist when it's off cooldown. They eventually level up with use. It's very possible to beat the game without ever seeing this happen, because it's very easy to forget assists exist. Reina starts the game with what's arguably the best assist.
I'm not sure what the max assist level is. I don't know that I've ever seen one above level 3. "I assume I won't hit the level cap by the end of the game" - Yeah, the level cap is 20. You'll hit it easily if you're not glitching through the game. They've added lots of new bosses since the game first came out, but they never lifted the level cap to take advantage of all that extra XP you'll get. That ranking system - I think getting C or below on all bosses would make for an interesting challenge run. The A/S rewards are considerable, and the XP for lower ranks is insulting. Mana keystone puzzles - On charging a keystone, Wyatt holds his hands in the air to celebrate. You can cancel-dash out of that animation, and you really should, because the timer has already started counting at that point. |
#22
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I've got one at level 5 (the self-heal/enemy stun). The increase in effectiveness is considerable.
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#23
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PART 05 TONE DEAF MAUSOLEUM DISTRICT REVISITED XXXTREME SPECTATOR Fanboymaster In which Wyatt Goibniu Earp, Muscle Explorer, finds a ninja and ignores a poncho. NOTES
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#24
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PART 06 EVERY GAME NEEDS 'EM SEWERS SANITATION CONSULTANT Heron In which Wyatt Goibniu Earp, connoisseur of heavy blades, prefers insulting a defeated foe to executing them. NOTES
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#25
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PART 07 SEZZI IS A JERK GUARDIAN TEMPLE CANTANKEROUS OLD MAN Heron In which Wyatt Goibniu Earp, warrior-monk hold the monk, dives into a demon-infested temple to grab a hammer for a jerk. NOTES
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#26
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Don't you mean the EARP ARMOR?
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#27
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PART 08 MOLTEN HOT ANGER JAHZRACHT THE PURIFIER NO JURY, ONLY FURY In which Wyatt Goibniu Earp, postal boy, fights the dumbest boss in the game. NOTES
Last edited by Kalir; 12-29-2016 at 09:36 PM. |
#28
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Wow... That boss is some fucking bullshit.
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#29
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I... I like Jazracht
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#30
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Same! It was the first boss fight in this game where I really enjoyed learning it. It's super overwhelming at first, but it's possible to do the entire fight without taking any damage, and it's very satisfying to get the patterns down and S-rank it. S-ranking a lot of VS bosses is about MOAR COMBO, but Jazracht is all about learning where to stand and when. That being said, I was probably a bit lucky, in that I didn't even know about the whole fireball counter-attack thing, since I was using the ice attack enchantment the entire time under the assumption it would do more damage.
ETA: Also, you can absolutely skill cancel out of the flame cyclone. Edit 2: The Tamahagane scarcity is indeed complete bullshit though. When I got to the golden weapon vendor after just having spent 2 (3?) of the things to upgrade my weapon in order to fight the boss that unlocked it, I made an angry face. If that was the only thing that required them, and it just demanded that you explore thoroughly to get all 10, then it would be fine, but the way it's implemented just feels like a trap. Last edited by JBear; 12-29-2016 at 10:40 PM. |