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Have you seen the Yellow Sign? Let's All Play Cthulhu Wars — Again!

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  #1  
Old 10-29-2014, 03:08 AM
Sarcasmorator Sarcasmorator is offline
Space dad
 
Join Date: Jun 2007
Location: SF Bay Area
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Default Have you seen the Yellow Sign? Let's All Play Cthulhu Wars — Again!

Here we go again!



First game here if you want to check it out or need a refresher.

Our players are:

1. MrChris: Yellow Sign
2. Sarcasmorator: Opener
3. periodical: Sleeper
4. Gerad: Black Goat

Sleeper is up first and chooses the direction of play. Everyone starts with 8 power, 0 Doom and 0 Elder Signs.
  #2  
Old 10-29-2014, 03:09 AM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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ROUND 1 START

  #3  
Old 10-29-2014, 11:34 AM
periodical periodical is offline
Indelible Inkling
 
Join Date: Jul 2008
Location: Hub adjacent
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Sleeper Round 1 Act 1

Power : 8

Move a Cultist to South America.

Power : 7.

Let's go left.
  #4  
Old 10-29-2014, 11:58 AM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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Opener Round 1 Action 1

Power: 8

Move 1 Cultist to South Pacific, 1 to Indian Ocean.



Power: 6

Last edited by Sarcasmorator; 10-29-2014 at 09:38 PM.
  #5  
Old 10-29-2014, 11:26 PM
MrChris MrChris is offline
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Oh, hey, this is happening now! Thanks, Sarcasmorator!

Yellow Sign Round 1 Action 1

Power: 8

I select Sleeper to receive 3 Doom points, and take the Undimensioned neutral spellbook.

Power: 8
  #6  
Old 10-30-2014, 12:49 AM
Sarcasmorator Sarcasmorator is offline
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Just a note in case I forgot before: If you take a neutral spellbook, you cannot get all your faction spellbooks (unless you get Recriminations and swap one out).

Last edited by Sarcasmorator; 10-30-2014 at 10:47 AM.
  #7  
Old 10-30-2014, 01:33 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
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GOAT

Round 1 Action 1

Power: 8

ACTION: Move a cultist to East Africa (1 power).



Power: 7
  #8  
Old 10-30-2014, 02:02 PM
periodical periodical is offline
Indelible Inkling
 
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Sleeper Round 1 Act 2

Power : 7

Pay 3 power for Burrowing and have you fellows each lose 1 power.

Power : 4
  #9  
Old 10-30-2014, 09:12 PM
Sarcasmorator Sarcasmorator is offline
Space dad
 
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You joik.

Opener Round 1 Action 2

Power: 5

Action: Build Gate in Indian Ocean, take control of it with Cultist

Power: 2
  #10  
Old 10-30-2014, 11:12 PM
MrChris MrChris is offline
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My internet is distressingly slow tonight, so I can't access the Dropbox folder right now; my apologies.

Yellow Sign Round 1 Action 2

Power: 7

Action: Move 1 Cultist from Europe to North Atlantic

Power: 6
  #11  
Old 10-31-2014, 02:49 AM
Sarcasmorator Sarcasmorator is offline
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All up to date, I think:

  #12  
Old 10-31-2014, 09:06 AM
Gerad Gerad is offline
Holy Swine
 
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Round 1
Black Goat Turn 2

Power: 6

ACTION: Build a gate in East Africa (3 power).



Power: 3
  #13  
Old 10-31-2014, 09:58 AM
periodical periodical is offline
Indelible Inkling
 
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Round 1 Sleeper action 3

Power:4

Build Gate in South America and own it with my cultist.

Power:1
  #14  
Old 10-31-2014, 11:49 AM
Sarcasmorator Sarcasmorator is offline
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Round 1 Opener action 3

Power: 2

Summon a mutant to the Indian Ocean.

Power: 0
  #15  
Old 10-31-2014, 12:12 PM
MrChris MrChris is offline
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Round 1 Yellow Sign Action 3

Power: 6

Move Cultist from North Atlantic to South America

Power: 5
  #16  
Old 10-31-2014, 12:31 PM
Gerad Gerad is offline
Holy Swine
 
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GOAT

Round 1 Turn 3

Power: 3

ACTION: Summon Dark Young in East Africa (3 power).



Power: 0
  #17  
Old 10-31-2014, 02:00 PM
periodical periodical is offline
Indelible Inkling
 
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Action 3

Summon Wizard to South America.

Power:0
  #18  
Old 10-31-2014, 02:15 PM
Gerad Gerad is offline
Holy Swine
 
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All Yellow Sign from here on out.
  #19  
Old 10-31-2014, 02:53 PM
MrChris MrChris is offline
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Yellow Sign Action 4+

Power: 5

Move Cultist from South America to North Atlantic (1 power)

Awaken The King in Yellow in North Atlantic (4 power)

For awakening the King, I'll take the Recriminations spellbook.
  #20  
Old 10-31-2014, 03:07 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
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So that's the end of Round 1, then:



Gather Power:

Yellow: 6 cultists + 1 gate = 8
Opener: 6 cultists + 2 gates = 10
Sleeper: 6 cultists + 2 gates = 10
Goat: 6 cultists + 2 gates = 10

So Sleeper chooses first player and it's on to the Doom Phase.

Please correct me if I'm wrong.
  #21  
Old 11-01-2014, 10:28 AM
Sarcasmorator Sarcasmorator is offline
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Since we're coming up on the first Doom Phase I refreshed myself of the neutral monster rules. I was wrong about one thing before: You DON'T lose control of them if you lose them all; you keep a neutral monster throughout the entire game. You DO lose control of neutral GOOs if you lose them.

To take a neutral monster, lower your Doom by 2 points when it's your turn to Ritual, before or after you perform the ritual. That gives you one neutral monster of the kind you choose; you can summon the rest for power as usual later.

Also, there are 4 Moonbeasts, not 3. I'll fix that on my next turn if no one else has by then.
  #22  
Old 11-01-2014, 11:53 AM
periodical periodical is offline
Indelible Inkling
 
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I'll have the Goat go first, as is the custom of my people.
  #23  
Old 11-01-2014, 12:45 PM
Gerad Gerad is offline
Holy Swine
 
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No ritual, 2 doom for 2 gates.

Power: 10
Doom: 2

Let's go right.
  #24  
Old 11-01-2014, 05:41 PM
MrChris MrChris is offline
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Doom Phase, Yellow Sign

No ritual, 1 Doom for 1 gate.

Power: 8
Doom: 1

EDIT: I'm assuming that it's impossible to acquire a neutral monster if you have less than 2 Doom points. Is this correct? It probably wouldn't change my decision, but it would be nice to know.

Last edited by MrChris; 11-01-2014 at 05:51 PM.
  #25  
Old 11-01-2014, 06:01 PM
Sarcasmorator Sarcasmorator is offline
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Yeah, you can't if you don't have the Doom.

For my part, I'm going to decline the Ritual, and spend my Doom on the Servitors of the Outer Gods. The poor sap who's saddled with these mindless piping flautists is Sleeper.

You get one for free, lucky you. They count for -1 to your combat rating when they're in battle, and you can't summon any other monsters unless you have all three in play.

Power: 10
Doom: 0

Last edited by Sarcasmorator; 11-01-2014 at 06:14 PM.
  #26  
Old 11-01-2014, 06:56 PM
periodical periodical is offline
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Alright I'm gonna use my From The Depths to get another servitor, since I assume that's my only option, then I'm going to ritual for 2 doom and the Cursed Slumber spell book.

Power:5
Doom:4

Then I'm gonna pay 2 doom for Dimensional Shamblers and put one on my card. I think that's all legal?
  #27  
Old 11-01-2014, 07:00 PM
Gerad Gerad is offline
Holy Swine
 
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Quote:
Originally Posted by periodical View Post
Alright I'm gonna use my From The Depths to get another servitor, since I assume that's my only option, then I'm going to ritual for 2 doom and the Cursed Slumber spell book.

Power:5
Doom:4

Then I'm gonna pay 2 doom for Dimensional Shamblers and put one on my card. I think that's all legal?
I don't really know about the legality, but don't you have to put the Servitors somewhere specific?
  #28  
Old 11-01-2014, 07:06 PM
periodical periodical is offline
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Ahh yes I assume also through a gate? If so I'll put them in North America.
  #29  
Old 11-01-2014, 07:12 PM
Sarcasmorator Sarcasmorator is offline
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You have to put them with a gate like normal monsters, but you should be able to call in a Wizard if you prefer, since Death From Below is not summoning per se, but placing, and the two monsters cost the same amount.

We're not playing with Dimensional Shamblers, though; we have Star Vampires, Moonbeasts and Leng Spiders.
  #30  
Old 11-01-2014, 10:46 PM
periodical periodical is offline
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Ok so redo

Power:10

Put the Servitor in North America. Take a Wizard for Death From Below in South America, Ritual for Cursed Slumber.

Power:5
Doom:4

Pay 2 Doom for Moonbeasts and put one on Undimensioned.

Power:5
Doom:2


Last edited by periodical; 11-01-2014 at 10:58 PM.
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