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Famous Adventurer's Correspondence School: Adventuring 101, Quest for Glory

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  #1  
Old 10-08-2011, 11:00 AM
Falselogic Falselogic is offline
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Default Famous Adventurer's Correspondence School: Adventuring 101, Quest for Glory

Welcome, Welcome to the first course in the Famous Adventurer's Correspondence School! In Adventuring 101 we're going to cover the basic aspects of adventuring using one of our more successful graduates adventures in the town of Spielburg as template to covers such essential adventuring concepts as: monster fighting, outdoorsmanship, wilderness survival, and interacting with NPCs!

But first I have a couple of questions for the class:

1. Do you prefer the class to be taught in fancy new HD or do you prefer the use of original source materials?

Original:


HD:


My preference is for the original but I am, if anything, respectful of my student's wished

Second, there is some degree of dispute by adventuring experts just how the Spielburg hero saved the town, multiple contradicting sources exist on the subject. While I will make reference to all three of the major texts trough out the course which would the class prefer as our primary text?



Will we use the Fighter, Wizard, or Thief text?

Last edited by Loki; 05-07-2018 at 11:20 AM.
  #2  
Old 10-08-2011, 11:07 AM
Falselogic Falselogic is offline
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Default A look at the back of your textbook reveals!

Quote:
Originally Posted by Wikipedia
Hero's Quest: So You Want to Be a Hero (later re-released as Quest for Glory: So You Want to Be a Hero because of trademark issues involving the HeroQuest boardgame) is an adventure game/role-playing game hybrid, designed by Lori Ann Cole and published by Sierra On-line. It is the first game in the Quest for Glory series. Hero's Quest I has been credited for being a genre-inventing game, as no other game before it had tried to mix graphical adventure gaming with role-playing-like elements such as statistic building (strength, intelligence, health) that would actually have an impact on the ability to accomplish certain parts of the game. (Beyond Zork had done the same for text adventures two years earlier.)

In the valley barony of Spielburg, the evil ogress Baba Yaga has cursed the land, and the baron who tried to drive her off. His children have disappeared, while the land is ravaged by monsters and brigands. The Valley of Spielburg is in need of a Hero able to solve these problems.
The game follows the Hero (Devon Aidendale in the novelized Authorized strategy guide[1]), who in the game is a customized adventurer whose name and class is chosen by player, on his journey into the land; he must help people and become a proclaimed Hero.
The adventurer battles monsters, solves side quests (such as finding lost items and spell ingredients) and helps fantasy creatures such as a dryad, a hermit and a colorful collection of furry creatures called Meeps. Fulfilling quests will grant him experience and money, which he may use to buy equipment and potions. The game is open ended, which means the player can explore all the game at once and solve the quests in what order seems convenient to them. During the quest, the character also meets recurring series characters such as the wizard Erasmus and his familiar Fenrus (or perhaps the other way around[2]), and first hears tales of the benevolent faery Erana.
While the game can be completed without solving the secondary quests, in the optimal ending, which nets the player the maximum score and serves as canon for the remainder of the series, the player frees the baronet from a powerful curse and thwarts the plans of the witch Baba Yaga. Finally, the adventurer frees the baron's daughter, Elsa von Spielburg, from the curse which had transformed her into the brigand leader. By doing so, the adventurer fulfills a prophecy, restores Spielburg Valley to prosperity, and is awarded the title of Hero.
After this, the Hero, along with the merchant Abdulla Doo and the innkeepers Shameen and Shema, leaves on a magic carpet for Shapeir, the homeland of the three, setting the plan for the sequel, Quest for Glory II: Trial by Fire.
The game was the first by Sierra that (according to RPG customs) allowed the selection of a character out of three classes: Fighter, Magic User, and Thief. What class the hero assigns to a character largely determines how they can solve puzzles and what quests they will run into. However, the distinction between classes was not an absolute one; players could add skills to a character and allow them to complete quests related to other classes in this game and others in the series.

Quest for Glory introduced a realism rarely found in RPGs and other adventure games even today. Day, night and the passage of time was a factor; the setting and scenery was different during day and night. The main character had to eat on a regular basis, he would become tired from running and fighting which required rest and sleep. Skills were not obtained by gaining levels through combat, but rather increased distinctly through the regular course of your adventuring. The more the player used magic, the more the Hero's Magic ability would increase (followed by Intelligence); likewise the more the player engaged in battle, training, or even cleaning the baron's stables, the more the Hero's Strength, Vitality and Agility would increase.

Like some other games by Sierra, a VGA version using Sierra's "point and click" SCI1.1 interpreter was released in 1992. As a result of some limitations of this version, many die-hard fans of Quest for Glory resent the VGA rendition due to the lack of movement that was prevalent in the original, which used the text-parser–based SCI0. While the original game was based on dialogues and asking questions in order to obtain some background information, in the new interface the dialogues had a tree structure: a menu of question topics. By asking certain questions (e.g. "Ask about Potion"), the player will get new questions to ask (e.g. "Healing potion, Stamina potion, Dispel potion"). The backgrounds and characters were hand drawn and scanned, while the monster fights and character portraits were made using clay models and stop motion animation. Unlike other games, running out of stamina points here can kill the hero outright instead of starting to do health damage.
  #3  
Old 10-08-2011, 11:20 AM
Cyrael Cyrael is offline
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OH, look! It's my favorite Sierra game.

I vote Original + Thief since that is how I always played.
  #4  
Old 10-08-2011, 11:29 AM
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Original plus magic-using thief, please! SO excited for this LP.
  #5  
Old 10-08-2011, 11:33 AM
Kalir Kalir is offline
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Yeah, the other two classes have cool stuff in later games, but honestly, magic-using thief is where it's at.

Also, kinda curious about the newer graphics!
  #6  
Old 10-08-2011, 12:00 PM
Nodal Nodal is offline
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Magic thief! And also new graphics.
  #7  
Old 10-08-2011, 12:14 PM
Kahran042 Kahran042 is offline
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Wizard, graphics don't matter.
  #8  
Old 10-08-2011, 12:55 PM
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Quote:
Originally Posted by Kalir View Post
Yeah, the other two classes have cool stuff in later games, but honestly, magic-using thief is where it's at.

Also, kinda curious about the newer graphics!
Magic thief basically gives you all of the options. It's a very flexible build!
  #9  
Old 10-08-2011, 01:07 PM
Aerdan Aerdan is offline
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High-definition magic thief. :V
  #10  
Old 10-08-2011, 01:24 PM
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FUCK YES

magic using thief, the way we ALL played as kids.
  #11  
Old 10-08-2011, 01:36 PM
Olli T Olli T is offline
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Original graphics, wizzzard
  #12  
Old 10-08-2011, 02:04 PM
Mogri Mogri is online now
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Thief can start with every skill in the game. No reason to take magic user (who is not a wizard in this game). Fighter has some cool equipment, but the thief missions are awesome.

I love this game in either incarnation. I demand you showcase all of the monsters. Yes, even the crazy nighttime ones.

ETA: Also, poke the antwerp and see how many goblins you can kill
  #13  
Old 10-08-2011, 05:56 PM
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Ah, I remember reading the SA let's play of this... Good times!

Sure, give us a thief.
  #14  
Old 10-08-2011, 06:21 PM
Sapper Gopher Sapper Gopher is offline
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You have to play a thief, with magic skills. That way if you ever make it to part 2, you can do the wizard's school and the trip to the harem. As for parts 3 and 4, eh. I think you can reassign yourself at the start of 3, just depends on which class sidequests you find more lame, cause they are mutually exclusive. Put points in parry too if you wanna do some dueling.
To think, they went through all that effort to remake 2 in VGA, and I still can't start an orgy in the harem? Or bang the currency exchanger?

Last edited by Sapper Gopher; 10-08-2011 at 06:33 PM.
  #15  
Old 10-08-2011, 06:58 PM
Mazian Mazian is offline
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Quote:
Originally Posted by Aerdan View Post
High-definition magic thief. :V
Yes, yes indeed.
  #16  
Old 10-08-2011, 09:26 PM
Kahran042 Kahran042 is offline
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Quote:
Originally Posted by Mogri View Post
Thief can start with every skill in the game. No reason to take magic user (who is not a wizard in this game).
In that case, consider my vote changed to Thief with magic.
  #17  
Old 10-08-2011, 09:31 PM
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I'll put a vote down for magic-using thief, either version works for me.

Quote:
Originally Posted by shivam View Post
FUCK YES

magic using thief, the way we ALL played as kids.
Pft, I always rolled fighter because swords are pretty snazzy. And after 2, it was always Paladin.
  #18  
Old 10-09-2011, 02:32 PM
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I'm adding this thread to my watch list.

Also, HD + Thief.
  #19  
Old 10-09-2011, 02:56 PM
Refa Refa is offline
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Original and the Cecil class. Man, if everyone played the magic thief, you'd think you'd want to see him play as a different class...
  #20  
Old 10-09-2011, 11:11 PM
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People choose the thief because there's so much more to do with him. Personally, I never bothered with magic, since it just added something else you needed to train.
  #21  
Old 10-09-2011, 11:31 PM
MetManMas MetManMas is offline
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My vote goes for original version. There's just something inherently charming about those classic neon-looking visuals.

Also I vote for thief. Take everything that's not bolted down, and get many, many Game Overs in the process!
  #22  
Old 10-09-2011, 11:32 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by Büge View Post
People choose the thief because there's so much more to do with him. Personally, I never bothered with magic, since it just added something else you needed to train.
But the magic challenges and wizard duels are so cool
  #23  
Old 10-10-2011, 02:24 AM
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Quote:
Originally Posted by Falselogic View Post
But the magic challenges and wizard duels are so cool
?

!

(Side note: This is the one place where the VGA remake is definitely better)
  #24  
Old 10-10-2011, 10:09 AM
namelessentity namelessentity is offline
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Quote:
Originally Posted by Aerdan View Post
High-definition magic thief. :V
Curse tradition, I want pretty pretty colors!
  #25  
Old 10-10-2011, 10:29 AM
StriderDL StriderDL is offline
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VGA!

I kind of liked being a wizardin, myself.
  #26  
Old 10-10-2011, 11:51 AM
Gogmagog Gogmagog is offline
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Another vote for the old-school graphics.

Actually, if I had my druthers I'd vote for a CGA emulation through a Hercules amber-and-black graphics adapter, since that's how I played it as a wee lad, but beggars can't be choosers.
  #27  
Old 10-10-2011, 12:03 PM
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actually, all three paths in the first game are fun, and i definitely remember doing the wizard test with my thief caster.
  #28  
Old 10-10-2011, 12:10 PM
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Quote:
Originally Posted by Gogmagog View Post
.
  #29  
Old 10-10-2011, 12:28 PM
Falselogic Falselogic is offline
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Default A note from your instructor

Okay, start thinking about what you want to name this hero... Remember that this guy could be joining us through the next four games is "Pants" going to be funny that entire time?
  #30  
Old 10-10-2011, 12:32 PM
Nodal Nodal is offline
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Default They're comfy and easy to wear.

Edit: No, you're right.

Shorts.

Last edited by Nodal; 10-10-2011 at 12:32 PM. Reason: This is much better.
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