• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Class Mayhem! Let's Hack Fire Emblem + Sword of Seals!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >
  #1  
Old 06-25-2011, 10:09 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default Class Mayhem! Let's Hack Fire Emblem + Sword of Seals!

REEL EDIT: This LP seems to have gotten too big for the Microgames thread, so I'll be moving it here for the rest of its run.

Alright, Papillion Reel approved it, so here goes.

Class Mayhem! Let's Hack Fire Emblem!

If you've ever played a Fire Emblem game, you should know that every character has a class. These classes are set and, aside from promotion, unchangable (unless you're playing FE11). Because of this, the player is often forced to drop a character simply because their class makes them useless. I... can't think of any examples outside of FE10 off the top of my head, but I'm sure they exist.

Anyways, the point of this LP is to abuse the fact that a character's class is changable through codes. As an example, take Lilina, a character from FE6. She's a Mage, and as such has to deal with the fact that her weapons do not help her naturally low accuracy. But with the right codes...



She can become a close range unit like a Hero, and as such gain access to the much more accurate Swords.



And since Fire Emblem 6 and 7 only differentiate characters through palettes, having Lilina be a female Hero does not screw things up at all! But do note that changing unmounted characters to mounted characters and vice versa tends to screw up the color palette and turn everyone into monstrosities. Functional monstrosities mind you.

But it's much more than just Class Changing! Through the magic of codes, I can unpromote characters as well! Remember all of those crappy prepromote units? Imagine what they could be like if you actually got to raise them! They'll probably still suck.

That brings me to the meat of this LP: every time I get new characters, I'll give you guys... let's say two days (this changed, now it's a day) to reach a consensus on what the new classes will be. Once decided, that character will stay in that class.

But I'm getting ahead of myself. Rascally Badger is LPing FE8 right now, so I can't do that. Instead...

VS

I'll play through either FE6 or FE7! Both games have been LPed before, so I can just skip through the plot and focus on the game. However, I said "either" for a reason; only one of these games is getting the crap hacked out of it. I'm playing both, but which one comes first depends on you guys!

First game to get five votes wins!

Last edited by PapillonReel; 07-31-2011 at 06:05 AM.
  #2  
Old 06-25-2011, 11:12 PM
Kala Kala is offline
Give it some velly!
 
Join Date: Feb 2011
Posts: 873
Default

I'm going to have to vote for 7, simply because of the horrendous growth rates in 6.

...Not to mention everything else horrible about 6.
  #3  
Old 06-25-2011, 11:25 PM
eternaljwh eternaljwh is offline
"I don't get people."
 
Join Date: Mar 2011
Location: isolated vertex
Posts: 1,531
Default

Vote for whichever's first to 4
  #4  
Old 06-25-2011, 11:37 PM
PapillonReel PapillonReel is offline
Bug/Flying
 
Join Date: Oct 2007
Location: Edmonton, AB
Posts: 10,444
Default

6, because I'm a jerk.

Also, use Wendy and Oujay because they're great.

Also also, turn everyone into Soldiers so you'll be playing in HARDEST MODE.*

*Note: Don't actually do that.
  #5  
Old 06-26-2011, 06:26 AM
Elfir Elfir is offline
Senior Member
 
Join Date: May 2008
Location: Northern Virginia
Posts: 3,661
Default

Lyndis game and play the Hector path. I don't think the full LP did that and I'm way more familiar with the cast.

Will you post info about each character's stat growth/potential when we're deciding their destiny?
  #6  
Old 06-26-2011, 08:03 AM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

Yeah, I'll post the growth rates.

Sword of Seals: 1
Blazing Sword: 3

Due to eternaljwh's vote, it's now first to 4!

Last edited by BlitzBlast; 06-26-2011 at 08:28 AM.
  #7  
Old 06-26-2011, 08:20 AM
Aerdan Aerdan is offline
The Great Cave Offensive!
 
Join Date: Mar 2011
Posts: 415
Default

I'll vote for 7 because I've never played an FE game and 7 is a prime number.
  #8  
Old 06-26-2011, 12:51 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

To get things started, I’ll vote for FE7. Counting eternaljwh’s vote that means I’m going to be hacking through The Blazing Sword.



In order to avoid the tutorials, I’m going to be playing Lyn’s Tale in Hard Mode.



Okay, here we go!

Prologue: A Girl from the Plains



Mark: (Who asks that to a person with their eyes closed?)



Lyn: I am Lyn, of the Lorca tribe. You are safe now.
Mark: From what?
Lyn: Huh?
Mark: What am I safe from? The weather? This cloak is green for a reason you know.
Lyn: Someone’s a little ungrateful.

Lyn: Who are you? Can you remember your name?



Mark: I think your definition of odd is a bit off, Miss “Pretty”.
Lyn: Thanks for the compliment.
Mark: No, your name means Pret- ah, damn it, now you‘ve made me explain the joke.
Lyn: It still sounds like a compliment to me.

Lyn: But pay me no mind. It is a good name.



Lyn: What brings you to Sacae Plains? Would you share your story with me?
Mark: Yeah, I’m going to have to pass on that on-



Mark: Excuse me? I can see out the window you know. That hut the bandits are living in didn’t just magically appear out of nowhere.
Lyn: They must be planning on raiding the local villages! I… I have to stop them!
Mark: Good luck with that.



Mark: No. No I do not want to hel-



Mark: What.



Mark: I can’t believe I’m doing this… Anyways, what do you even want me to tell you? There are only two bandits, go kill them.



Lyn: …
Mark: Was that your first kill?
Lyn: Yes.
Mark: Oh. Well, I know it’s kind of tough to get over, but there’s still one mo-
Lyn: I did it. I killed a bandit. I can have revenge. I will get revenge. THE PLAINS WILL RUN RED WITH THE BLOOD OF BANDITS!
Mark: That… was not what I was expecting.




Lyn: BLEED! SUFFER! DIE! LIKE MY TRIBE DID!



Lyn: MOTHER EARTH AND FATHER SKY HAVE BLESSED MY EFFORTS!
Mark: I need to get out of here.
Lyn: Just where do you think you’re going?
Mark: Anywhere that isn’t near yo-


  #9  
Old 06-26-2011, 12:52 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default



Mark: (It’s kind of hard to talk when your mouth is gagged.)
Lyn: You have some experience in the ways of war, I can see. Would you allow me to travel with you?



Lyn: I shall not rest until every last bandit has been purged from the beautiful plains of Sacae!
Mark: (Oh sweet Elimine, she‘s insane.) *shakes head*
Lyn: *unsheathes sword*
Mark: *nods head frantically*




Okay, that’s the end of the Prologue. Since Lyn is a Lord, I can’t switch her class without making any mission with Seize as the objective impossible. As such, this update will keep on going for a bit.

Chapter 1: Footsteps of Fate



Lyn: I spy with my little eye a bandit ripe for the killing.



Sain: Such numbers against a girl? Cowards, every one of you!
Kent: It appears these ruffians mean to do you harm. If it’s a fight they want, let them look to me!



Sain: Well, I can’t just stand here and do nothing…
Mark: It’s not that hard.
Kent: I have a solution. You there, command us.
Mark: …? I didn’t even tell you I was a tactician.



Kent: Though sometimes I wonder if that last bit is true.
Kent: We will follow your orders in this battle. Is this acceptable, milady?
Lyn: Somewhat. I notice you have horses.
Sain: Indeed! You‘ll not find a finer steed anywhere else!
Lyn: I always got teased for not being able to ride horses.
Kent: While that’s sad to hear, I assure you we are quite capab-
Lyn: *stab*
Sain: What the- Milady! Why? Our horses have done nothing to you!
Lyn: I. HATE. HORSES.
Kent: The mission must be completed, the mission must be completed, the mission must be completed. Sain, now is not the time to whine! Our lances are still functional, and if necessary we can always return to Bulgar for new weapons.




So until further notice (AKA until you guys vote), Kent and Sain are Soldiers. As you can see, having a mounted character shift into an unmounted character causes some palette issues. The characters are still functional though.

Let’s go over the characters I have. But first, a quick rule of thumb: due to the way level ups work (I can not for the life of me remember how right now though), any stat growth above 50% is really good.



(HP: 70%, Str: 40%, Skl: 60%, Spd: 60%, Lck: 55%, Def: 20%, Res: 30%)

Lyn is essentially a Myrmidon. She’ll almost always be able to score a double attack, but her generally mediocre Strength, pathetic Defense, and her status as a Lord (if she dies, game over) means she isn’t one for the front lines. But the genocidal Lyn of this story is going to be charging everywhere so I’m probably going to have to reset a lot. Yay.



(HP: 85%, Str: 40%, Skl: 50%, Spd: 45%, Lck: 20%, Def: 25%, Res: 25%)

Despite his red armor and Fire Emblem’s love of tradition, Kent’s Skill and Speed stats have higher growth rates than his Strength. Overall, Kent is usually one of the more reliable Cavaliers. But in this case, we can change him to whatever we want. And considering how high his Skill growth is, it might not be a bad idea to make him a Fighter or a Pirate.



(HP: 80%, Str: 60%, Skl: 35%, Spd: 40%, Lck: 35%, Def: 20%, Res: 20%)

Sain subscribes to the rule of offense is the best defense. If he manages to scrounge up enough Skill to hit something he’ll be much better than Kent, but that isn’t likely to happen. Still, with those Strength and Speed growths he might make a good Myrmidon.

Now then, it’s time to list the classes!

Cavaliers are all around balanced units capable of using Swords and Lances. Their main selling point is their tremendous mobility, as they all are on horses. They promote into Paladins, who also have the ability to use Axes.

Pegasus Knights are also balanced, mounted units, but they focus more on Speed. They can only uses Lances until they promote into Falcoknights, who are able to use Swords. All Pegasus Knights are girls due to the preferences of Pegasus, so I will not be accepting any requests for a male to become a Pegasus Knight. Except for Lucius that is.

Fighters are Axe wielders usually focused on Strength. If you need something to die, they’re your man as long as they manage to hit something. They promote into Warriors, who are capable of using Bows and the most awesome Critical ever. As a final plus, one of the best characters of FE7 is a Fighter.

Pirates / Bandits are also Axe wielders, and they’re even more focused on Strength, much to the detriment of their other stats. Also, they can swim/cross mountains. They promote into Berserkers who can basically kill anything ever as long as they score a hit. There’s normally only one Pirate in this game, and he’s pretty awesome. Shame the item necessary for promotion is so expensive.

Mercenaries are balanced units with an emphasis on Strength and Skill. They can only use Swords, but once they promote into Heroes they gain the ability to use Axes. There only two recruitable characters in this game with this class, and they’re both amazing.

Myrmidons are high Speed/Skill, low Strength characters who rely on double attacks and criticals to win them their battles. If they get hit they’re pretty much screwed, but if they survive long enough to promote they become Swordmasters who have a natural +15% critical chance. As the name implies though, they can only use Swords.

Thieves are basically Myrmidons with even lower Strength with the ability to steal items from enemies as well as pick locks. They promote into Assassins who have the ability to instantly kill an enemy as long as you have the luck of the Gods. Assassins should never be used ever.

Knights are high Defense, low Speed units who can only use Lances. They’re honestly not that useful due to their pathetic mobility, but once they promote into Generals they gain the ability to use Axes. This still doesn’t really help, but it’s a good effort.

Soldiers are enemy exclusive units who can only use Lances. Normally they can’t promote, but for the purposes of this LP I’ll pretend they promote into Generals..

Archers are, shockingly enough, high Skill people who uses Bows. They’re not as useful in this game as they were in FE6, but they’re still nice to have. They promote into Snipers, who are pretty much the same.

Nomads are Archers on horses, and they’re pretty much superior to Archers in every way possible. They promote into Nomad Troopers, who can use Swords and magical, athletic horses.

There are four magic users in this game: Mages, Monks, Shamans, Clerics, and Troubadours. The first three attack with Anima, Light, and Dark magic respectively, while the latter two heal units, with the Clerics on foot and the Troubadours on horses. All five classes suffer from terrible Defense, and Shamans in particular are extremely slow. Their promoted forms. Sages, Bishops, Druids, Bishop again, and Valkyries all gain the use of another type of magic (Staves, Staves, Staves, Light magic, and Anima magic respectively).

Finally, there are also the support classes Dancer and Bard, but I’m just going to go ahead and ban them preemptively.

Do note that all of the above only really counts for characters in their natural classes. Cavaliers usually have balanced growths, yes, but that’s because Kent and Sain have balanced growths, not the class itself. The main benefits to switching classes are stat caps (all classes have different stat maxes. For example, an Assassin maxes out his Strength at 20 but a Berserker can go all the way to 30. Characters with a high Strength growth might benefit from being in a class with a higher stat cap) and equipment (Swords are naturally accurate, so low Skill characters might want to have access to them. On the other hand, Axes are naturally powerful, so low Strength, high Skill characters might want those.)

I’m still not really sure how the voting’s going to be done, but for now I’ll just wait for two days and go with whatever class is voted the highest. If I see a clear lead though, I’ll start.

Last edited by BlitzBlast; 06-26-2011 at 03:15 PM.
  #10  
Old 06-26-2011, 01:47 PM
Aerdan Aerdan is offline
The Great Cave Offensive!
 
Join Date: Mar 2011
Posts: 415
Default

Kent should be a Nomad. Sain should be a Pirate Troubadour.

EDIT for BlitzBlast's sake:
Kent: Nomad
Sain: Troubadour

Last edited by Aerdan; 06-26-2011 at 08:26 PM.
  #11  
Old 06-26-2011, 02:17 PM
Elfir Elfir is offline
Senior Member
 
Join Date: May 2008
Location: Northern Virginia
Posts: 3,661
Default

Quote:
Originally Posted by BlitzBlast View Post
Mark: (Who asks that to a person with their eyes closed?)
Whether someone's eyes are open is really the least sophisticated way to tell if someone's awake. She probably noticed your breathing pattern changed and maybe you shifted position in a way you didn't while sleeping. She's a plainsgirl so I'm not at all surprised.

Lyn would totally be an archer if I had my way. But the Lord rule is an important one so I guess that's okay.

I would prefer to keep horsie people on horsies as much as possible to avoid the ugly colors issue. They can buy new horses at the next town. So I want Kent to be a Nomad and Sain to be a Troubadour.

Starting with a high-movement healer is gonna ROCK!
  #12  
Old 06-26-2011, 03:35 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

So on further experimentation (I usually only mess around with FE6), it turns out FE7 removed the inbattle sprites for Female Heroes, Nomads, Nomad Troopers and Myrmidons. Attempting to use them only brings up the male sprite. Likewise, the female Cavalier sprite does not exist yet. Female Thief is still around, but there isn't a Female Assassin yet.

Also, Kent and Sain seem to completely fuck up anything that isn't a Cavalier. As Nomads, everything but the robes (which are colored yellow for both of them) is alright. As Troubadours, everything looks okay but their skin (Sain is apparently a zombie?), and there's the tiny fact that there's only a female Troubadour sprite. And as Pegasus Knights and Wyvern Riders... no, just no.

Basically, unless you keep them as Cavaliers they're going to have fucked up palettes. This applies to pretty much every mounted class.

Unmounted classes are fine though.
  #13  
Old 06-26-2011, 03:43 PM
Elfir Elfir is offline
Senior Member
 
Join Date: May 2008
Location: Northern Virginia
Posts: 3,661
Default

Oh well. I still like the nomad/troub combo. Those two deserve to have matching movement so they can keep together. Plus getting a different healer means we can turn Serra into a killing machine later.

Last edited by Elfir; 06-26-2011 at 04:32 PM.
  #14  
Old 06-26-2011, 06:54 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

Further experimentation has revealed that there is a sort of tier list to classes and their color palettes. If a character's starting class' tier is higher than prospective class', the character will look messed up in battle.

At the absolute bottom are Brigands, most likely because of their status as enemy only units. There isn't anybody in FE7 who can become a Brigand and not look like a bad webcomic author's idea of a new character.

Above Brigands are Pirates. Interestingly enough, Dart (the only available Pirate) looks screwed up in any of the starting classes, but he looks fine in any of the unmounted promoted classes. I assume this is because characters are coded so that their promoted forms have larger palettes.

Slightly above Pirates are Knights. I haven't really tested this out much, but it seems only Oswin and Wallace don't look stupid in this class. Everyone looks fine as a General though.

Slightly above the last two are the Fighters. Like Dart, Dorcas and Bartre look messed up in any of the starting classes, but after promotion they gain a greater color palette. They look decent as Pirates though, as long as you can stand their outlines being colored.

Then there are Mercenaries. The only unit who fills the palette exactly is Raven. Even the recruitable Hero, Harken, looks off (he actually looks perfectly fine aside from his hair, which is green instead of yellow)! Raven is somewhat of an odd duck in that he can't really class change. Being in any other starting class besides Mercenary makes him look like ass, and because his Hero form is a custom sprite, it's coded to appear regardless of his class. So even if you make him a Sage, he'll appear as a Hero in battle.

Soldiers are kind of odd. Their palette is incredibly small, but due to the way they are colored even units with greater color palettes can look decent in them.

I assume the above all have screwed up colors because of their status as the most common enemy units.

Anyways, after that are the rest of the unmounted units. I've only tested Will so far, but he was able to become any of the other ground units (with the obvious exception of the ones listed above) with little problems.

Finally, there's the mounted units. These guys look screwed up if you even think about trying to make them change classes.
  #15  
Old 06-26-2011, 07:02 PM
eternaljwh eternaljwh is offline
"I don't get people."
 
Join Date: Mar 2011
Location: isolated vertex
Posts: 1,531
Default

Quote:
Originally Posted by BlitzBlast View Post
And as Pegasus Knights and Wyvern Riders... no, just no.
Since you won't let me vote to see this
Quote:
There are four magic users in this game: Mages, Monks, Shamans, Clerics, and Troubadours.
I vote for a party that is unconventional(and normally impossible) yet effective

Failing that, Thieves, Pirates and Bandits (and Brigands) in spades (pref. Thieves), just to screw with Lyn's head.

These should be Thief and Brigand.

I was also thinking about an all-General party for too-many-cooks value, but it's more cerebral and probably rather effective.
  #16  
Old 06-26-2011, 07:27 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
Posts: 7,939
Default

There is no such thing as too many Generals.
  #17  
Old 06-26-2011, 07:35 PM
Elfir Elfir is offline
Senior Member
 
Join Date: May 2008
Location: Northern Virginia
Posts: 3,661
Default

I like putting people in classes that still make some sense by their personality. I don't plan to use this as a way to torture Blitz. All generals just sounds like a variant on the Freelancers party anyway. Rebecca as Pegasus Knight. Make it so.
  #18  
Old 06-26-2011, 07:37 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

I'm going to be playing Hector Hard after this, so it's already torture.

By the way, once we reach Hector's story feel free to change the classes of Lyn and Eliwood. I'm pretty sure it's only the main Lord that can Seize.
  #19  
Old 06-26-2011, 07:57 PM
eternaljwh eternaljwh is offline
"I don't get people."
 
Join Date: Mar 2011
Location: isolated vertex
Posts: 1,531
Default

How about turning others into Lords?
  #20  
Old 06-26-2011, 08:03 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

That's possible, but the Lord sprites were specifically made for the appropriate character. Changing Serra into a Blade Lord, for example, would just give you a recolor of Lyn.

By the way, could you guys do me a favor and from now on bold what you want each person to be? Saves me a lot of reading.
  #21  
Old 06-26-2011, 08:08 PM
eternaljwh eternaljwh is offline
"I don't get people."
 
Join Date: Mar 2011
Location: isolated vertex
Posts: 1,531
Default Vote its own thread

Kent:Pirate
Sain:Brigand
(which you didn't explain features of, btw.)

Last edited by eternaljwh; 06-26-2011 at 11:09 PM.
  #22  
Old 06-26-2011, 08:27 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

Quote:
Originally Posted by BlitzBlast View Post
Pirates / Bandits are also Axe wielders, and they’re even more focused on Strength, much to the detriment of their other stats. Also, they can swim/cross mountains. They promote into Berserkers who can basically kill anything ever as long as they score a hit. There’s normally only one Pirate in this game, and he’s pretty awesome. Shame the item necessary for promotion is so expensive.
Brigands are what I referred to as Bandits. I did that because literally every Brigand in the game is a Bandit.
  #23  
Old 06-27-2011, 06:09 AM
Elfir Elfir is offline
Senior Member
 
Join Date: May 2008
Location: Northern Virginia
Posts: 3,661
Default

Oh yay! Lyn could totally evolve into a Nomad. I wonder how that would effect the "game over if a lord dies" clause.
  #24  
Old 06-27-2011, 10:08 AM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

I get the feeling I've probably seen all of the posters this LP is going to have, so I'm just going to close the poll now.

Kent's becoming a Nomad and Sain's becoming a Troubadour. I wonder how I'm going to make that work.
  #25  
Old 06-27-2011, 12:51 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

Mark: Are you two confident in your ability to fight without a horse?
Sain: Of course we are! The mighty soldiers of Caelin can overcome any difficult- oof!
Kent: Honestly speaking, I’d feel much better on horseback. My companion would agree with me if he weren’t such a lout.
Sain: My boon companion, your words wound me! But… I must admit a horse would be nice.
Mark: Well, we’re standing right outside of Sacae’s largest city. You two can probably find new steeds there.
Sain: But can Lady Lyndis over there last without our mighty support?




Lyn: PATHETIC BEAST! YOU CAN NOT HIT JUSTICE!
Bandit: Since when does justice hide behind trees?
Mark: I wouldn’t exactly call her a Lady, but yes, yes she can.
Kent: Alright then.


*One hour later*

Kent: We have returned.
Mark: W-what is Sain wearing?
Sain: Look, the person said they were willing to give me a horse for free if I put this on. Who am I to miss such an opportunity?
Mark: But… those are girl’s clothes… and that Heal staff! Can you even use it?
Kent: Actually, Sain comes from a family of healers. He’s very qualified.
Mark: You’ve got to be kidding me.
Sain: My boon companion speaks the truth! My father was a healer, and so was his father before him! But I could not bear to simply stand by and heal wounds. As a soldier, I can kill my opponents before they can harm my companions. And if they were never wounded, they certainly don’t need to be healed.
Mark: That… makes a surprising amount of sense. Anyways, Kent, what about you?
Kent: For the past few years, Bulgar has been trying to improve the relations between Sacae and its neighboring countries. I simply took advantage of that to procure a Sacaen horse.
Mark: But why the robes and the bow?
Kent: I claimed I had interest in wanting to live like a Sacaen, so they were given to me.
Mark: Can you use it?




Huh. Kent looks much better as a Nomad than a Nomad Trooper.

Kent: During training, all recruits are to try out a multitude of weapon types to see what they can use. I excelled at the use of the sword and lance, but I was capable of using a bow.
Mark: How convenient. Anyways, while you were gone Lyn cleaned house. There are only four bandits left.
Sain: B-but before we left, there must have been over twenty!
Mark: Lyn is very efficient.




Like I said, there are only female Troubadours.



Lyn: I HAVE THE BLESSING OF SACAE!





Kent: For all of the trouble this incident has brought me, I feel I’ve become stronger for it.

Lyn: That’s the last of them! Fantastic work, Mark!
Mark: I pointed you towards the enemy then sat down to take a nap.
Lyn: I assume that’s a secret military technique?
Mark: …Sure.




Lyn: Your next words will determine whether or not you join these mongrels in death.
Kent: We have ventured from Caelin, in Lycia, in search of someone.
Mark: Are we supposed to care?
Kent: Correct. We’ve come as messengers to the Lady Madelyn, who eloped with a nomad some 19 years ago.
Lyn: Madelyn?
Lyn: You knew my mother? I’m sorry to say this, but she died six months ago because of… bandits. Bandits. Banditsbanditsbanditsbanditsbandits-



Mark: Slow down and repeat that.
Kent: R-right. Lady Madelyn was the only daughter of the marquess of Caelin. But when she eloped, he disowned her.
Sain: However, Lady Madelyn sent a letter earlier this year declaring that she and her husband were living happily on the plains… and that they had a daughter named Lyndis.

Lyn: Lyndis?
Kent: Hearing that his grandchild was named after his deceased wife thawed the marquess’ heart, and he decreed that Lady Madelyn’s family was to be brought to him immediately. That was our mission.
Sain: But when we arrived in Bulgar, we heard that Lady Madelyn had perished shortly after writing her letter. More positively, we also learned tha-
Mark: Would you stop beating around the bush? Lyn is the granddaughter of the marquess of Caelin and you want to bring her to meet him. Right?
Sain: You’re not much fun.




Lyn: Still… I’m not sure if I want to go to a new land.
Lyn: Wait! That bandit! He called me Lyndis, too!
Kent: What’s odd about that?
Lyn: Only my parents knew that was my name. Everyone else just called me Lyn.

Sain: …He was a henchmen of Lord Lundgren, wasn’t he?
Lyn: Lundgren? Who’s that?
Kent: He’s the marquess’s younger brother. Everyone assumed the lady Madelyn was gone forever. This made Lord Lundgren the heir to the throne.
Sain: To be blunt, milady, your existence is an obstacle to your granduncle’s ambitions.
Lyn: But so was my mother’s, correct?
Kent: Well, yes.
Lyn: Would this uncle of mine have been able to hire bandits to attack a tribe of Sacaens?
Kent: I suppose, but that’s rather unlike-
Lyn: HE MUST DIE! MARK! WE MARCH TO CAELIN!
Mark: …
Kent: …
Sain: …Well, I guess we don’t have to convince her to leave Sacae now.


Chapter 2: Sword of Spirits



Lyn: There is a sacred sword enshrined in an altar east of here. The people of Sacae go there to pray for safety at the onset of a long journey.
Sain: Oh! How quaint!
Lyn: And what is that supposed to mean?
Sain: N-nothing, milady!

Kent: The teachings of Elimine have the most followers in Elibe. It is nice to see that here, at least, the ancient customs are still observed.



NPC: Are you headed east? To the altar?
Lyn: Yes, we are indeed.
NPC: Then you must hurry and help the priest there. I saw a band of local ruffians head in there not long ago. They seem intent on stealing the altar’s sacred sword!
Lyn: By ruffians, do you mean bandits?
NPC: Of course. Aren’t they the same thing?
Mark: Not exactly. A bandit is someone wh-
Lyn: MARK! WE CHARGE! Those filthy beasts will rue the day they chose to defy the spirits of Sacae! MWAHAHAHAHAHAHAHA!
NPC: Is that girl alright in the head?
Kent: She’s only like that around bandits.


There really isn’t much to say about what I did this level since it‘s still basically a tutorial mission.



Kent got fast enough to start doubling Bandits though.



And Lyn continued to be blessed for her murderous ways.



Sain also finally did something.

Lyn: Another flock of bandits exterminated.
Priest: Ah, your clothing. Are you of the Lorca tribe?
Lyn: I’m Lyn, the chieftain’s daughter. Are you hurt, sir?
Priest: Thanks to you, I am unscathed. You have my gratitude.
Lyn: And the sword? Is it safe?
Priest: Yes, I have sealed the sword safely away. Until I have removed my spell, the sword can not be drawn.
Sain: I thought the sword could not be drawn because spirits were protecting it.
Priest: Shush.

Priest: Now, as a token of my gratitude, I shall allow you to lay hands upon the Mani Katti.
Mark: Manicotti? You know, when was the last time I had pasta, anyways?
Lyn: *glare*
Mark: Shutting up now.

Lyn: Oh, thank you so much!
Lyn: Is the sword supposed to be glowing?
Priest: It is the power of the sword’s spirits. It seems they have chosen you.

Priest: You are its rightful owner. You are to wield the Mani Katti.
Lyn: Are you sure?
Priest: Try unsheathing the sword. If you are not the one, you will not be able to.




Lyn: I guess this sword really is mine.
Priest: Indeed. Now, let me tell you about how to properly maintain this sw-
Lyn: Kthnxbai!
Priest: Wait!
  #26  
Old 06-27-2011, 12:54 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default



Lyn: I knew I had the blessing of Sacae!

Chapter 3: Band of Mercenaries



Lyn: Taliver Mountain is home to a gang of vicious, ruthless bandits. No marquess holds power here.
Lyn: Until now anyways.
Mark: You’re not the marquess until your grandfather dies.
Lyn: Oh. Well, the point still stands. I will stamp out this bandit infestation.




Lyn: Is that Florina?
Mark: You know that girl?
Lyn: Yes. But more importantly, those people next to her look like bandits! Prepare for battle everyone!
Sain: Another skirmish with bandits? We must have killed at least eighty so far!
Kent: Ninety, actually.
Mark: You’ve been counting?
Kent: It seemed like a good idea considering milady’s… interests.
Lyn: Florina! Stand back!
Florina: L-lyn! I’m so glad to see you! I-I head that you left your home an-
Lyn: We’ll talk later! First these worms must be vanquished!
Florina: O-okay.
Mark: Hold your horses. I’ve given up trying to stop you from killing every bandit you meet, but we really must warn the nearby villages first.
Lyn: B-but the bandits have to die!
Kent: Do you want those villages to suffer the same fate as your tribe?
Lyn: …No. No I don’t.




Mark: What’s taking her so long?
Florina: I-I th-think sh-she’s talking t-to someone.
Mark: What?
Lyn: Everyone! This archer has joined our cause!
Wil: Hi!
Florina: A-a archer? AAAIIIEGGGGHH!
Wil: What the- AUGH!
Florina: O-oh! I’m so so so so so sorry!
Mark: …What just happened?
Kent: Florina charged her pegasus at our new recruit.
Mark: Is he alive?
Kent: It looks like it, but his bow is in shambles. I’d lend him my own, but it’s the only weapon I have.
Mark: And from the looks of it, Florina’s Pegasus is in no shape to fly either. Sain, can you heal it?
Sain: I’ll try, but pegasus are known to be jumpy around males.


I’m really wondering if I should even bother with this story summarization. Anyways, on to the new characters!



(HP: 60%, Str: 40%, Skl: 50%, Spd: 55%, Lck: 50%, Def: 15%, Res: 35%)

Most of Lyndis’ Legion are quality units, and Florina is no exception. Honestly, she’s probably the best Pegasus Knight in the game. She’s still a Pegasus Knight though, so don’t expect her to tank enemy attacks.



(HP: 75%, Str: 50%, Skl: 50%, Spd: 40%, Lck: 40%, Def: 20%, Res: 25%)

Likewise, Wil is an amazing unit who’s only failing when compared to Rebecca, the other archer, is his slightly lower Speed and Luck growth. Honestly, I’ve never really understood why so many people prefer Rebecca since Wil is far more stable in the stats that count.

Also, I finally remember how level ups work. I’ll probably write a post about it sometime soon.

Last edited by BlitzBlast; 06-27-2011 at 02:23 PM.
  #27  
Old 06-27-2011, 01:40 PM
PapillonReel PapillonReel is offline
Bug/Flying
 
Join Date: Oct 2007
Location: Edmonton, AB
Posts: 10,444
Default

Turn Florina into a WyvernRider and Wil into a Fighter.

As for Pegasus Knights, generally I prefer using Farina since her stats tend to be a lot more stabler than Florina's, especially in HP and Str - the only problem is that she comes underleveled, but her Move and ability to fly makes it easy to lure in enemies with your promoted units and have her finish them off (at least on Normal; I've never bothered with Hard). She also has one of the absolute funniest supports by far when paired with Dart, whereas Florina's a bit of a one-trick pegasus pony w/r/t her shyness.
  #28  
Old 06-27-2011, 01:51 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default

On the other hand, she's as expensive as hell and exclusive to Hector's route. Looking at things as a whole, Florina is superior.

But yeah, Farina's supports are better.
  #29  
Old 06-27-2011, 02:01 PM
Elfir Elfir is offline
Senior Member
 
Join Date: May 2008
Location: Northern Virginia
Posts: 3,661
Default

It feels so wrong to make Florina anything but a Pegasus Knight but changeups are the name of the game. With that in mind, I choose the totally inappropriate: Shaman!

Wil's portrait never screamed archer to me, but I could certainly see him as a Myrmidon so shall we try that?

If anyone comes up with something better I could be easily persuaded. Btw do pegasus knights have the same issues as horsie people when switching to unmounted? There's a part of me that wants to play along and hack people through every class to see what turns out the coolest looking.
  #30  
Old 06-27-2011, 02:22 PM
BlitzBlast BlitzBlast is offline
Busy With School
 
Join Date: Jul 2010
Location: Actually immersed in school work
Posts: 3,386
Default



Yes.

Like I said, all mounted classes look fucked up if you try and switch their classes. Well, except Kent as a Nomad. He look kind of decent.
< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 >
Top