• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Come to know capriphobia as I have! Let's Play Desktop Dungeons!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 >
  #1  
Old 12-31-2010, 04:05 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
Posts: 7,939
Default Come to know capriphobia as I have! Let's Play Desktop Dungeons!



Hey kids!



Let's play Desktop Dungeons!

Desktop Dungeons is something of a roguelike developed by the South African game makers of QCF Design. It's still in development, and I think the final version is going to eventually be released on iPhones and the like, but they've released the current version to the public for free playing on the PC or likewise. It's kind of odd, even among roguelikes, since the entire dungeon is represented by a single floor about the size of a Minesweeper grid. In fact, I like to think of this as the Minesweeper of roguelikes: it's not terrible detailed or intricate, but it's easy to get into and can be played quickly and easily on a lunch break. The gameplay even feels a bit like it.

Anyway, let's get started. I'll be playing through the tutorial on this update. I'll also be using the default tileset, by some guy who made some game about caves and arrow traps or something.



Okay, let's get this party started!



Here's our playing field. Our character and his stats are all on the right, while the dungeon, explored or otherwise, is on the left. Right now, Pants has on his Class Jeans (his buddy Brandt suggested the idea) to give himself the appearance of a dwarf fighter. Class doesn't figure in too heavily to the tutorial, so I'll explain them at the end of this update, for reasons.



Quote:
Originally Posted by A Goblin draws near! Command?
Your expedition into the unknown has revealed your first enemy! Don't panic -- foes in Desktop Dungeons are often powerful, but they're not very smart. They'll pretty much just stand about in one place looking bored until you decide to attack them.

Left click on the goblin to attack it, then press on further into the dungeon!
As you can see, mousing over the enemy displays its stats, as well as the outcome for what happens should you exchange blows. Given the goblin's low health and attack power, it'll only take two such attacks to down it.



As demonstrated here. One more hit should do the job nicely.



Cleanup in aisle one!

Quote:
Originally Posted by Thou hast done well in slaying the goblin.
Congratulations on your first victory! That goblin may have injured you a bit, but don't worry! You'll regain health as you uncover more dungeon blocks.

Note the red orbs that pop out of dungeon tiles when they're revealed. These restore your hit points between battles and will become your most valuable resource for survival when you start playing in earnest.


Yep. Two tiles later and we're back on our feet.

Incidentally, they're not kidding. Exploring is the easiest way to heal, but it's also a very important resource to manage. Damaged enemies heal when you explore as well, and once you're out of tiles, healing is significantly harder, although not impossible.



Here's our next foe, a zombie. They have a bit more health than goblins do, but goblins have the speed to always strike first. It's important to learn the various types of enemies you find in the dungeon, and what sets them apart. Also, the zombie is undead, but that won't matter for this update.



Here's the red orbs from exploring after fighting the zombie. They're a neat cosmetic effect, and since they only show up if you get healed, they're also a nice visual cue.



Quote:
Originally Posted by Damn you, Elminster!
Each enemy that you come across has a level assigned to it, ranging anywhere from incredibly weak (1) to incredibly strong (10). Enemies of a higher level than you are usually too tough to fight -- in cases like this, it's usually better to find another opponent.

Standing in front of you is a level 2 warlock. Ignore him for now: your level 1 fighter isn't strong enough.
You don't have to tell me twice. That guy could blow a hole clean through us with his haughty stare alone.

The goal of a given game of Desktop Dungeons is to kill the level 10 monster in a given dungeon. However, the level of a monster is totally independent of the type of the monster. So we could face a level 10 goblin, zombie, warlock, or any other kind once we get to the game proper. Boss monsters have a unique name and pre-battle taunt, too, and often have an extra trick or two up their sleeves.

Incidentally, warlocks are known for devastating magic and their flimsy cloth robes. Or in other words, high attack, low health.



Here's the trick, though: if you only fight monsters of your level or lower, the average character will only be around level 7 by the time they've cleaned out the dungeon, and the boss can easily take them down. So to even the odds, you need to take risks and fight higher-leveled monsters. Killing a monster of a higher level than you grants bonus experience. The larger the gulf in experience, the greater the benefit.



In any case, we fight the meat man here (known for high health but low attack power) and gain a level from it.



Note that gaining a level fully healed us. This is also incredibly important. It means that if you battle a tough foe halfway to death, and then go steal a quick level up from a weak enemy, you can gain a second wind and come around to victory. Speaking of victory...



Quote:
Originally Posted by WOW! YOU LOSE!
Well done -- you've made your way through the first tutorial level! Still, that was a lot easier than what you'd expect to find in a real game situation -- Desktop Dungeons typically takes only a few minutes to play, but game sessions often end in character death for all but the most stalwart veterans. Don't be scared of failure: frequent deaths will just make your first victory that much sweeter!

Attack the level 9 goat (and get horribly defeated) to proceed to the next tutorial level.
Horribly defeated is right.

Yeah, even though Desktop Dungeons is one of the easier roguelikes to pick up, it is still a roguelike, and the name of the game is random levels with difficult challenges and permadeath. The key to surviving is making use of all the tools at your disposal, and sometimes you make the wrong choice and die. On the upside, while some roguelikes can take up to months to play a character, Desktop Dungeons plays games quickly. Anyway, next tutorial level.
  #2  
Old 12-31-2010, 04:07 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
Posts: 7,939
Default



We've swapped our class jeans once again here. For the magic lesson, we will fittingly be playing a wizard. Of the gnomish persuasion, as it were. Anyway, you probably see that distinctly non-monstrous thing right next to our character, yes?



Quote:
Originally Posted by how do i shot fireball
Cast your gaze to the bottom-right corner of the screen. Here you'll see an information tab providing details on the glyph you've just stumbled across.

Pick it up, and note how one of your spell slots is now occupied by the BURNDAYRAZ glyph. Proceed forward!
Yep. Spells in Desktop Dungeons are found as glyphs while exploring, and can be picked up by anyone. Some classes work better with glyphs than others, though, and our wizard is a natural with them. The BURNDAYRAZ glyph here is the basic attack glyph, and the only one guaranteed to be generated in a normal game (although not always generated in an easy-to-reach place).



Quote:
Originally Posted by Skilled Wizards are also Criminally Insane Pyromaniacs
It's time to put your spellcasting abilities to the test! Invoke fiery justice upon this foe by clicking on (but NOT dragging!) the fireball glyph symbol. A spell glow will surround your cursor and you'll be able to click on the enemy to magically attack it.

The goo blob should be defeated after a cast or two. The great thing about using magic instead of regular combat is the fact that enemies can't fight back!
As it says, the goo blob here won't counterattack us if we just BURNDAYRAZ. Goo blobs are actually kind of hard to find in the normal game, but I'll tell you why later. We transmute it into a different kind of goo and move on.



Something to note: while health increases as you gain levels, mana does not. There are ways to increase your mana capacity, though, one of which we'll be touching on in just a bit.



Quote:
Originally Posted by Make That Criminally Insane Vandals
Glyphs have a wide variety of effects and a good dungeoneer needs to figure out what situations they're useful for.

Pick up the glyph lying here and use it to blast through the passage to your right.
Seen here is the ENDISWAL glyph, a useful tool should you get stuck with no safe way to explore, but a bit expensive. And as you can see, right now we have plenty of mana, but nowhere else to go. So let's bust down this wall!



POW! HAHA!



Quote:
Originally Posted by They're Also Terrible At Accounting
Uh oh. You need to fireball this enemy, but you don't have enough mana to defeat it! Don't worry -- glyphs are among the most useful and versatile artifacts in the game, and can be converted into other items as needed.

Transform your wall blast glyph into a mana potion by clicking, HOLDING and dragging it into the 'glyph conversion' slot on the side of your screen. The glyph will be destroyed and a mana potion will be added to your supply. Click on the potion button (near your character portrait) to recover the necessary mana.
Something they don't mention here: while this character can convert glyphs into mana potions, others can use them for all sorts of things, depending on their race. Gnomes turn them into mana potions, and the other races... I'll tell you about those later.



Bottoms up!



And that potion gives us enough juice to finish off the goo blob without dirtying our hands at all.

Quote:
Originally Posted by Horcruxes are for Lamers
Well done! You've mastered the basics of glyphs and spellcasting. Knowing when to use (and convert) glyphs can make the difference between a successful dungeon run and a horrible demise!

While on the subject of horrible demise, let's attack that goat again and move on to the next tutorial level.


For today's theology lesson, Pants here dusts off his Priest Class Jeans. The gods of Desktop Dungeons work a lot like those of Dungeon Crawl: Stone Soup. In fact, a lot of the game borrows from that particular roguelike in design principles. So let's move on to this altar here and see which god will be tutoring us today.



Quote:
Originally Posted by Bustin' Heads and Blessin' Souls
This is an altar to Taurog, a vicious berserker god. Although his followers are typically warriors, he'll still be quite useful in this particular scenario. Worshipping a god is pretty simple -- they rarely refuse followers. Maintaining a god's code of ethics, on the other hand, can be a bit more difficult...

Worship Taurog by selecting the Prayer -> Worship option at the altar. You'll be presented with a dialog showing what boons this god offers -- have a look at them, then dismiss the window. We'll get to divine favors in just a bit.


There's no penalty for just praying briefly at an altar, so if you see a god you don't know, by all means go take a closer look. You'll get some flavor text indicating what kind of god they are, and you can use that to guess what actions annoy them and what ones please them. Taurog here is as straightforward as they come: he likes killing, but hates magic.



The gods do assorted things once you start worshipping them. The harsher gods will usually inflict some kind of penalty, while the more benevolent ones offer a reward if you follow them. In the case of Trog (er, sorry, Taurog), he'll test your might by severely hindering your ability to use magic.



Once we do that, the various boons light up and we can examine their effects and costs. All of these reduce your maximum mana by some amount, usually by 2, but RAGE takes it down to a maximum of 1. Fury increases your attack power, Command grants experience, Mageshield makes you more resistant to magical attack, Penetration reduces any physical resistance your foes might have, and RAGE kicks up your attack power by an insane amount.



And as you can see, because we have mana burn, not only do we lose all our existing mana, but we no longer gain mana by walking. If you recall the mana potion's description from the magic tutorial, we can use one of those to heal mana burn. Gaining a level does the trick as well.
  #3  
Old 12-31-2010, 04:09 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
Posts: 7,939
Default



Quote:
Originally Posted by NEEEEEEEEERD!
A fireball glyph! In most cases this would be quite a valuable find, but Taurog strongly disapproves of magic users and will actually get angry if you attempt to cast any spells.

On the other hand, if you pick up the glyph and destroy it (using the convserion slot), Taurog's opinion of you will become more favourable. Pleasing your god is usually a good idea, so go ahead and do that.
And just like that, the world seems a bit more vibrant. Destroying the glyph awards us some piety, which



Yeah, that. You can spend piety at the altar on the aforementioned boons. These two, together, make for a sort of solidifying of playstyle depending on your god. Certain classes are better suited to certain gods.



Quote:
Originally Posted by Old-Fashioned Frontier Penance
Taurog hates magic and, by extension, hates frequent magic users such as warlocks and dragons. Killing such creatures will increase his opinion of you.

Proceed through the top corridor and mow down the group of warlocks guarding it.
Yeah, going south isn't an option, thanks to that gorgon. Gorgons, like goo blobs and goats, are a bit odd compared to the rest of the enemies we've seen so far. Again, I'll explain how later. Right now, we got weaklings to slaughter in Taurog's name.



HOO-AH!



Quote:
Originally Posted by Nice Hustle
You've served Taurog well! As a matter of fact, you should have gained enough piety by now to call on a favour or two. Head back to the altar and request an experience boost. This should make you powerful enough to defeat the gorgon on the lower corridor.
It's true, the Command boon would make us strong enough to fight the gorgon. But in our case, the Fury boon should do the trick just as well. So hey, why not.



RIP AND TEAR!



As you can see, our newfound power gives us the strength to take down the gorgon in a single hit.



We get a level out of it, as well as a nod from Taurog.

Quote:
Originally Posted by I Hope I'm Not Too Mature to Gloat
Well done! You should now be familiar with the advantages -- and dangers! -- associated with worshipping a deity. You don't HAVE to become religious, of course, but if you manage to find a god who aligns with your play style properly, signing up for a prayer session or two can be incredibly rewarding.

Attack the goat again to move to the final tutorial level.


DAMN YOU, GOAT. Anyway, for our last tutorial, we're playing as the last of our available classes, the thief. Let's see that tile next to him, eh?



One thing I like about Desktop Dungeons is that the graphics have this sort of generic feel to them, so if you want, you can imagine that the powerup tiles are the kinds of things you might find in a more detailed roguelike. For example, maybe we just picked up a +2 buckler.

Or we can just pretend they're gaming abstractions. That's cool too. Speaking of gaming abstractions, how about that blue tile?

Quote:
Originally Posted by t - an uncursed ring of +3 intelligence
A mana boost will give you a fixed bonus of 1 extra mana. Extremely useful after you've managed to collect a few.


And this hand axe here?

Quote:
Originally Posted by WEPON GET!
Attack boosts will give you a bonus percentage to your total damage that will carry on through levels. All forms of % damage in Desktop Dungeons stack additively and are based on your core damage: put your mouse over your attack stat on the sidebar if you're curious about how damage is calculated.


Yeah, this is just gold. Gold is gold is gold.

Quote:
Originally Posted by Mo' gold, mo' grievances
You can collect gold and spend it at shops like the one in the next tile. Buying items from dungeon vendors varies from pointless to indispensable -- spend your money wisely.
One common complaint about this version of Desktop Dungeons is how gold is handled. The gold you collect is carried over between games, but the items you can buy between games are governed by a bunch of factors. The first problem is that some items are just so expensive that you can't hope to buy them without having some gold stockpiled from an earlier game. The second is that your wallet size, the amount of gold you get with each pickup, and the shop inventory all depends on the wins you have in both the normal and side dungeons. The upshot of the whole thing is that in order to make the most of gold and shops in a given game, there's an implicit assumption that you spend time doing runs just to gather gold. Fortunately, I think the devs are aware of this and are doing their best to remedy it.



Anyway, here's the shop. Selling a fine sword for only 1 gold. That's the deal of a freakin' lifetime. SOLD!



How mysterious!



Well, that's the actual tutorial part done. Now let's see if we can't exact some revenge on that goat, hm?
  #4  
Old 12-31-2010, 04:11 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
Posts: 7,939
Default



The first thing we find is an altar to a new god. This guy's called the Pactmaker, and I consider him/her/it the most boring god, but also the most versatile. We'll be working together a lot (when I don't have any better options), but right now I pass them up for reasons.



Heading north yields the BURNDAYRAZ glyph.



And after a bit of exploring, we see that all our paths are blocked by monsters.



So I take the natural approach to such a problem. Heavily wounded, mind you, but nothing a bit of exploration won't fix.



And there's another gorgon. This one, being only level 1, poses no threat at all.



Before I engage this meat man, though, I double back to the altar of the Pactmaker.



The thing about the Pactmaker is there's only two ways to gain piety with them. Fortunately, being absolutely BORING, the Pactmaker gives neither benefit nor penalty for worshipping them.



The first way is when you first worship the Pactmaker. Depending on how many tiles you've uncovered, you get piety for simply joining up. Most gods offer some starting piety based on your past actions, but they never cause you to lose piety.



The second way you gain piety for the Pactmaker...



Is a fixed 20-point boost on levelups. Not too bad, but most of the really good benefits from the Pactmaker cost a lot of piety, so it's best to worship them (or almost any god, really) early on for the most benefit.



There's the tutorial goat. At level 5, we can do a lot more damage than we could to a level 9 goat, but this one will still make mincemeat of us right now... unless we play it clever.



First, we BURNDAYRAZ a little bit.



Next, we go to browse the assorted boons. We want the Experience boon, which will grant us a level up with which we can launch another fireball.

As for the Pactmaker's other boons, Learning gives you bonus experience on every kill, and the two last boons give a sizable boost to the indicated stats, but the piety cost is way out there.

You might notice the "Conversion: Mystera" option greyed out there. Certain gods consider other gods allies, and if you are in good standing with your initial god, you may convert to another god by going to their altar and selecting a matching option. This is particularly noteworthy because you can use this to bypass the initial penalty from following a particularly demanding god outright.



Anyway, with the Pactmaker's experience fresh in our minds, we go to serve a second helping of burning goodness.



And that brings the tutorial goat within killing range! Booyah!
  #5  
Old 12-31-2010, 04:12 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
Posts: 7,939
Default



Another option you could probably do, if you leveled up before using a fireball, is to convert the glyph. Humans gain an attack boost upon doing so, so that would make that final stab pack enough of a kick to off the goat as well.



Okay, now is a good time to go back over the stuff I mentioned earlier that I said I'd get to eventually.

You noticed on the first screen how we had a bunch of gray spaces next to all our other choices for class and race? Yeah, Desktop Dungeons has a lot of a focus on unlockables. The reason for this is to make entering the game, for new players, as painless as possible, since the least complex classes and monsters are the ones you start out with, and as you start winning with a certain playstyle, new classes are unlocked to accommodate that playstyle, and new monsters are created to challenge it. And for skilled players, well, those unlockables won't pose much of a threat at all.

This does, however, pose a bit of a challenge as far as LPing the game goes. I could just use my normal profile with nearly everything unlocked, but where's the fun in that?



Let's explain how this LP is going to work, then.

Next Time: I plan to beat the game with each of the twelve normal classes, and I also plan to show off the side branches and whatever special classes/races I can. In order to do so, though, I need to play with the starting setups. So this is where you come in. I'm going to do something between a vote and a queue here. Everyone can vote on their preferred class (I won't track races since each class only has like two good options racewise) out of the ones we have available, and the one with the most votes will go first. After I win (or lose, if you like) with that, I'll move on to the next-highest voted one, provided people don't change their votes to something different before then. So without further Apu, let's meet our contestants!



The fighter is the most straightforward of the lot. The ability to see monsters of their level and the extra experience gain means they can tackle the dungeon at their own pace, and the ability to survive a single killing blow is great if you slip up and make a mistake (or want to try tangoing with something a bit out of your league). Humans and dwarves (who convert glyphs into a health bonus) make the best fighters. Actually, they pretty much are good at anything.



Thieves are my favorite of the starting group. Between the extra powerups and their ability to use both potion types equally well, they're exceptionally versatile and have surprising endurance. The damage bonus on your first attack is a nice touch, too. Since gnomes and halflings turn glyphs into mana and health potions respectively, they both work equally well as thieves.



Priests are the tanks of the initial lineup of classes. The increased health and full effectiveness of health potions makes them a perfect fit for halflings (although dwarves can do all right as them), and the increased damage bonus specific to undead gives them a clear goal when it comes to fighting high-level monsters for bonus experience.



Wizards are probably the hardest to use out of the starting classes due to the attack penalty, but for learning how the various glyphs of the game work, there's no class better. They can see glyphs, carry more glyphs, generate more glyphs, use more glyphs... the perfect atmosphere for experimentation. Because of this, gnomes and elves (who convert extra glyphs to a mana bonus) make the best wizards, although you can make a case for playing a human wizard to overcome the attack penalty.

So, which Pants will we try first? Fighter, thief, priest, or wizard?
  #6  
Old 12-31-2010, 04:24 PM
Eddie Eddie is offline
5000 posts and I'm gone
 
Join Date: Jun 2007
Location: Toronto, ON
Pronouns: he/him
Posts: 4,873
Default

Wizard! Wizards are always the best choice.

- Eddie
  #7  
Old 12-31-2010, 05:15 PM
Lucas Lucas is offline
Metaphysical organ dealer
 
Join Date: May 2008
Location: I don't even know anymore
Pronouns: He/him
Posts: 9,999
Default

I'll vote for wizard just to see more of the spells. Also, I don't remember any tutorial when I played this game.

Why are the fighter and the thief wearing ballgags?
  #8  
Old 12-31-2010, 05:38 PM
recentteen14 recentteen14 is offline
Manticore Drinking Tea
 
Join Date: Jun 2010
Location: I dunno where I am O_o
Posts: 517
Default

Wizards are fun. Lets go with wizards.
  #9  
Old 12-31-2010, 05:41 PM
Eddie Eddie is offline
5000 posts and I'm gone
 
Join Date: Jun 2007
Location: Toronto, ON
Pronouns: he/him
Posts: 4,873
Default

BTW if Wizard wins his name has to be Jimmy.

- Eddie
  #10  
Old 12-31-2010, 05:48 PM
Dawnswalker Dawnswalker is offline
Love and Peace
 
Join Date: Oct 2009
Posts: 5,860
Default

Yeah, my version of Desktop Dungeons is obviously an older version, because I've never even seen a lot of this stuff.

Be a Fighter and worship mighty Taurog at every opportunity!
  #11  
Old 12-31-2010, 09:03 PM
dtsund dtsund is offline
Set phasers to hug
 
Join Date: Aug 2009
Posts: 5,093
Default

Quote:
Originally Posted by Eddie View Post
Wizard! Wizards are always the best choice.
Also, I always find myself playing humans in DD for the attack boost. Stark contrast to NetHack and Crawl, where I kind of hate playing humans (in the former because of the lack of infravision, in the latter because of the lack of good aptitudes).
  #12  
Old 12-31-2010, 09:29 PM
Asema Asema is offline
Plays all the wrong games
 
Join Date: Oct 2009
Location: Vancouver, BC
Posts: 309
Default

You should totally play a priest. As races go, I'm partial to halflings and humans.
  #13  
Old 01-01-2011, 09:44 AM
Refa Refa is offline
Obtuse Ham
 
Join Date: Dec 2009
Posts: 2,666
Default

Halfling thief...or any thief, really.
  #14  
Old 01-01-2011, 01:08 PM
namelessentity namelessentity is offline
Fancy Muppet
 
Join Date: Mar 2010
Posts: 2,230
Default

Priests seem like they would be less strategy and more run up and kill things, a simple straight forward starting character. I vote for that.
  #15  
Old 01-01-2011, 01:36 PM
recentteen14 recentteen14 is offline
Manticore Drinking Tea
 
Join Date: Jun 2010
Location: I dunno where I am O_o
Posts: 517
Default

Current votes:
Wizard: 9
Priest: 2
Fighter: 2
Thief: 5
Wizard won update 1, therefore this post will wait for the next set.

Last edited by recentteen14; 01-04-2011 at 03:46 PM. Reason: vote update
  #16  
Old 01-01-2011, 02:19 PM
Pajaro Pete Pajaro Pete is offline
so exciting!
 
Join Date: May 2008
Posts: 20,579
Default

Gnome-Thief, because it is the easiest possible character to play.
  #17  
Old 01-01-2011, 03:16 PM
Comb Stranger Comb Stranger is offline
Erudite Swine
 
Join Date: Nov 2009
Location: Philadelphia
Posts: 3,923
Default

Fightin' Mang.
  #18  
Old 01-02-2011, 01:38 AM
benjibot benjibot is offline
Super Nerd
 
Join Date: Jul 2008
Location: The fictional city of Chicago
Posts: 1,997
Default

I think I'm kind of in love with this game, though the lack of a Mac port makes me a sad panda. Those character sprites are just lovely.

The thief looks a bit like baby Hitler.
  #19  
Old 01-02-2011, 03:53 AM
Olli T Olli T is offline
concentrate
 
Join Date: Mar 2010
Posts: 8,792
Default

Wizzard
  #20  
Old 01-02-2011, 04:20 AM
Adam Adam is offline
the :motion: stands
 
Join Date: Mar 2010
Location: OR
Pronouns: He / Him
Posts: 7,728
Default

The Wizaaaaaard!

Because I want to see what you do with a Blood Mage
  #21  
Old 01-02-2011, 03:35 PM
Octopus Prime Octopus Prime is offline
Mystery Contraption
 
Join Date: Aug 2007
Location: The Great White North
Pronouns: He
Posts: 52,927
Default

I like Human Thief. You get more Glyphs (potentially) and you can use them to make more strength upgrades.

You can kill EVERYONE EVERYWHERE FOREVER!
  #22  
Old 01-02-2011, 09:23 PM
Stiv Stiv is offline
PROF. VIDEO GAMES, PHD.
 
Join Date: Aug 2007
Location: Six feet off the floor
Posts: 3,204
Default

In a video game with a wizard you should always be a wizard. THE WIZARD.
  #23  
Old 01-02-2011, 09:47 PM
Eddie Eddie is offline
5000 posts and I'm gone
 
Join Date: Jun 2007
Location: Toronto, ON
Pronouns: he/him
Posts: 4,873
Default

Quote:
Originally Posted by Stiv View Post
In a video game with a wizard you should always be a wizard. THE WIZARD.
(named Jimmy)

- Eddie
  #24  
Old 01-02-2011, 10:07 PM
Sky Render Sky Render is offline
Not for resale
 
Join Date: Sep 2008
Location: Oregon
Posts: 3,997
Default

Quote:
Originally Posted by Eddie View Post
(named Jimmy)
Don't be silly. Everyone knows the real Wizard is named Lucas. How can he not be? He has the Power Glove, and it's so bad!
  #25  
Old 01-03-2011, 12:39 AM
TirMcDohl TirMcDohl is offline
The Goofiest Roebro
 
Join Date: Sep 2008
Location: Utah
Posts: 6,868
Default

Wizard named Jimmy.
  #26  
Old 01-03-2011, 05:39 PM
Jikkuryuu Jikkuryuu is offline
*Hero of Lore - 20XX*
 
Join Date: Jan 2010
Location: Canada
Posts: 1,170
Default

Thief. Make money now so you can buy mana potions as a wizard.
  #27  
Old 01-03-2011, 06:04 PM
Falselogic Falselogic is offline
Threadcromantosaurus Rex
 
Join Date: Aug 2007
Location: Falselogic Sucks
Pronouns: they/they
Posts: 34,613
Default

Thief: halfling or human.
  #28  
Old 01-03-2011, 06:54 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
Posts: 7,939
Default

Looks like the first update is going to be a wizard. I'll get right on that. In the meantime, MOAR VOTES! RAAAAGHJ!
  #29  
Old 01-03-2011, 09:41 PM
Eddie Eddie is offline
5000 posts and I'm gone
 
Join Date: Jun 2007
Location: Toronto, ON
Pronouns: he/him
Posts: 4,873
Default

Quote:
Originally Posted by Kalir View Post
Looks like the first update is going to be a wizard.
JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMYJIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY
A wizard naaaamed?JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY
JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMYJIMMY JIMMY JIMMY JIMMY JIMMY JIMMY JIMMY

- Eddie
  #30  
Old 01-03-2011, 11:36 PM
Kalir Kalir is offline
Hit me. I dare you.
 
Join Date: Jan 2010
Location: Utah
Posts: 7,939
Default

Sorry, names are locked to your profile, so all our characters will be named Pants.

You can pretend that's the last name of a fellow named Jimmy, though.
< 1 2 3 4 5 6 7 8 9 10 11 >
Top