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The Mega(man) Battle Network LP!

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  #1  
Old 11-01-2010, 05:25 PM
BlitzBlast BlitzBlast is offline
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Default The Mega(man) Battle Network LP!



Part 1: Mandatory Tutorial
Part 2: FireMan.EXE
Part 3: NumberMan.EXE
Part 4: StoneMan.EXE
Part 5: IceMan.EXE
Part 6: Net Exploration
Part 7: ColorMan.EXE
Part 8: ElecMan.EXE
Part 9: BombMan.EXE
Part 10: MagicMan.EXE
Part 11: The Life Virus
Part 12: Post Game
Part 13: Operation Shooting Star



Part 1: Mandatory Tutorial
Part 2: AirMan.EXE
Part 3: B License Exam
Part 4: QuickMan.EXE
Part 5: CutMan.EXE
Part 6: Style Changes
Part 6.5: Style Changes In The Anime
Part 7: ShadowMan.EXE
Part 8: Getting To Netopia
Part 9: Netopia
Part 10: Douche - Douche Extraordinaire
Part 11: KnightMan.EXE
Part 12: Airplane Shenanigans
Part 13: MagnetMan.EXE
Part 14: UnderNet Exploration
Part 15: Ice Breaking
Part 16: FreezeMan.EXE
Part 16.5: Douche - Cheater Extraordinaire
Part 17: Getting To Kotobuki Town
Part 18: Battle Network 2 Stops Making Sense
Part 19: Gospel
Part 20: SSS License Exam
Part 21: Unlocking Hard Mode
Part 22: Beating Hard Mode



Part 1: Mandatory Tutorial
Part 2: FlashMan.EXE
Part 2.5: Version Differences I
Part 3: Second Round Of The N1 Grand Prix Preliminaries
Part 4: Net Navigator Customizer
Part 4.5: Version Differences II
Part 5: BeastMan.EXE
Part 6: Final Round Of The N1 Grand Prix Preliminaries
Part 6.5: Version Differences III
Part 7: Style Changes
Part 8: BubbleMan.EXE
Part 8.5: Version Differences IV
Part 9: The Beginning Of Douche's Redemption
Part 10: The N1 Grand Prix Begins
Part 10.5: Version Differences V
Part 11: The N1 Grand Prix
Part 12: DesertMan.EXE
Part 13: Mamoru
Part 13.5 Version Differences VI
Part 14: Farewell To Dex
Part 15: More Mamoru
Part 16: PlantMan.EXE
Part 17: Lan Gets Recognition
Part 18: FlamMan.EXE
Part 19: Character Development
Part 19.5: Alpha Werewolf Shows Off His Folder
Part 20: The Rankings
Part 21: Giga Freeze
Part 22: DrillMan.EXE
Part 23: Battle Network 3 Goes Temporarily Insane
Part 24: Getting to Castle Wily
Part 25: Bass.EXE Meets His Maker
Part 25.5: Hopefully The Last Time I Try To Talk About Chess
Part 26: Getting To Wily
Part 27: Version Differences VII
Part 27: Alpha
Part 28: Credits
Part 29: Secret Area
Part 30: Seven Stars
Part 30.5: Seven Stars Missing Post
Part 31: Awesome Folder Exhibition



Part 1: Mandatory Tutorial
Part 2: Red Sun Status Update I
Part 3: Make Your Own Descriptive Title Because Seriously Nothing Of Interest Happens Here
Part 4: The Attack Of The Most Stereotypical Villain Ever ShadeMan.EXE
Part 5: Red Sun Status Update II
Part 6: NAXA Trying To Save The World Without The Main Character I
Part 7: The City Tournament Preliminaries
Part 8: Red Sun Status Update III
Part 9: More Heel Heal Navis Than You Can Shake A Stick At
Part 10: Red Sun Status Update IV
Part 11: AquaMan.EXE
Part 12: GutsMan.EXE
Part 12.5: Version Comparison I
Part 13: TopMan.EXE
Part 14: Now Returning To The Actual Plot
Part 15: A Grade Schooler's Attempt At Getting Into Another Grade Schooler's Pants
Part 16: Red Sun Status Update V
Part 17: The Robot Rebellion
Part 18: The Hawk Tournament Preliminaries
Part 19: Silicon Chef Lan Hikari
Part 19.5: Commercial Break
Part 20: Red Sun Status Update VI
Part 21: WoodMan.EXE
Part 22: Roll.EXE
Part 23: Version Comparison II
Part 24: VideoMan.EXE + DAHKUNESS AND EBIL
Part 25: BurnMan.EXE
Part 26: NAXA Trying To Save The World Without The Main Character II
Part 27: The Blue Moon Tournament Preliminaries + Net Exploration
Part 28: Red Sun Status Update VII
Part 29: This Never Happened <- This is the point where my updates stopped being image landslides.
Part 30: SearchMan.EXE
Part 31: ProtoMan.EXE
Part 32: Version Comparison III
Part 33: ColdMan.EXE
Part 34: NAXA Trying To Save The World With The Main Character
Part 35: Assaulting The Asteroid
Part 35.5: I'll Face Myself
Part 36: It's Not Over Yet
Part 36.5: New Game Minus
Part 37: Red Sun Status Update VIII
Part 37.5: Free Tournaments
Part 38: Exorcism For Dummies
Part 39: NumberMan.EXE
Part 40: FireMan.EXE
Part 41: WindMan.EXE
Part 42: I Need A Restraining Order



Part 1: MegaMan.EXE
Part 2: The Cast
Part 3: Bass.EXE
Part 4: Roll.EXE
Part 5: ProtoMan.EXE
Part 6: ShadowMan.EXE




As you may have guessed, in this LP I’m playing through the remaining Battle Network games!

Current LPs: I'll face myself: this game exists. Let's Play Battle Network 4 Blue Moon! + What the heck is everyone saying? Let's Play Rockman.EXE 4.5: Real Operation!

Last edited by BlitzBlast; 10-09-2011 at 12:39 AM. Reason: Reworking first post.
  #2  
Old 11-01-2010, 05:26 PM
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Scene shift!



So yeah, BN2 takes place after about at least one month or so after BN1. I say at least because one month from BN1 was Network Transmission, and that game’s plot probably lasted about a week at the most. Getting to the point, BN2 starts the summer after BN1.

Anyways, Lan skates in.



Lan’s too busy huffing and puffing to respond.

Megaman reminds Lan that if he gets up earlier, he won’t have to rush to school.



Megaman then asks if Lan remembers what day it is.



Megaman then adds that it’s also report card time. Lan doesn’t have a problem with that though.
  #3  
Old 11-01-2010, 05:28 PM
BlitzBlast BlitzBlast is offline
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And now we have to talk to everyone. Mayl tells us Dex wants to talk to us.

Yai asks if we want to hear about her collection.



And she won’t take no for an answer.



Dex tells Lan that they should talk after school.




Ms. Mari asks what the class will do. One NPC is visiting his grandfather. Yai decides she’s going to do something small this year and cruise around the world. That’s all we actually hear.

Ms. Mari notes they have wonderful plans, but reminds them not to forget their homework.



Dex and Lan scream at their grades. Looks like the report cards are being transmitted to the student’s PETs or something.



Yai and Mayl agree, but Lan and Dex stay quiet, much to Ms. Mari’s surprise.

Megaman asks if there’s anything Lan wants to tell him.

Anyways, the cutscene ends at that, so head over to Dex.




Dex muses he has no idea what a city net battler is, but he thinks it sounds cool.



Dex tells Lan that the meeting place is at the entrance to the Square.

Megaman gives us a little information.






The narration notes that it’s like the frog is saying:



As you can see, BN2 is very… kooky.



Our first difference! The rest of ACDC school no longer exists in BN2. Once you enter the gates, you are automatically transferred to Lan’s classroom.
  #4  
Old 11-01-2010, 05:29 PM
BlitzBlast BlitzBlast is offline
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Difference two! Higsby’s chip store is gone, and it won’t be back until the next game.



Aside from that, no more cars. That’s it for the differences. BN2 has the same map as BN1 for ACDC otherwise.



Now let’s move on to the pause screen! The library now has the helpful Program Advance Memo.



Oh yeah, the pause screen now has a little box at the bottom right that tells you where you are. Also, sub chips!



We have none yet, but at least they’re here now.



Naturally, Lan has lost all of his chips from BN1. Note that the Escape chip is still there, so we still can’t run away from battles with the L button.

Also, note that there’s now a folder selection screen; later in the game we’ll get a second folder we can customize. The third folder is always a pre-set one though.



Megaman has lost 99 levels. At least we can actually see him on the status screen this time though.

Anyways, I guess we ought to return hom-



Custom sprite… looks grumpy… methinks we’ve found our first villain.




…huh? Seriously, was this part badly translated or something, because I don’t have a clue how this conversation flowed.



Anyways, Haruka will greet you if you talk to her. She then muses that she was going to ask Lan something.

As soon as you go into your room though, Haruka remembers what she was forgetting and runs in.



Lan asks what she means.



Lan groans that he was hoping she’d forgotten.



Lan gives out an “uh-oh”, much to Haruka’s annoyance. Megaman tells Lan that he probably should apologize.



Yeah, Lan’s trying to change the subject.
  #5  
Old 11-01-2010, 05:30 PM
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No dice. Lan groans again, and Haruka leaves the room.



Megaman then instructs us to jack in to Lan’s computer.



Same jack-in sprite.



As you can see, the net design in this game is a lot more colorful. There are more differences than that, but we’ll get there when we get there.






Because we’ve got a tutorial to run through. Clearly Lan needs to do extra homework on the one subject he actually excels at.



I guess I’ll need to re-explain the battle system. Can’t just force people to read my BN6 LP after all, and there isn‘t a person who‘s already explained the system this time.

First off, Megaman’s main method of attacking in this game is the use of Battle chips. Battle chips are acquired through various means, but the usual one is the deletion of viruses/navis.

Every time a battle starts, Lan randomly selects five chips from his folder, which can store up to thirty chips.

Battle chips come in many different kinds and codes. You can see what I mean by the former just by looking at that picture: I have two Cannons, a Mini Bomb, a Shotgun, and a V-Gun chip. Each of these do different things, but there’s no point in trying to explain all of them. What you should note is that normally you can only select one type of chip. So I can either select both Cannons, or just a Mini Bomb/Shotgun/V-gun.

However, note the chip codes. As you can see, under each chip icon (or at the bottom left of the big picture) is a letter. This letter is what really determines how many chips I can select at once, because if two chips have the same chip code, even if they’re entirely different I can select both.

Note that unlike BN1, BN2 now has chip codes underneath the chip icon so you don’t need to highlight all of them if you want to know the codes.

Naturally, since you can customize your folders, what you should be aiming for is a folder with as few chip codes as possible. Folders with a vast array of different codes are known as “alphabet soup” folders, and are generally extremely slow to use compared to folders with only one or two codes. Since this is a series that rewards speedy battles, I think you can see the problem with that.



This here is the Add button. In BN1, this would cause Megaman to spend one turn without chips. Once the turn was over, you’d be able to select 5 (or 10 if you do this two turns in a row) more chips for one turn.

Unlike BN1, in BN2 to use the Add function you have to select some chips first. Pressing the button sacrifices these chips, but if you make it to the next turn (like BN1 you have to go through a turn without chips), you’ll be able to open up those five slots down there and be able to select more chips. The exact amount of slots you open depend on how many chips you sacrifice, but do note that also unlike BN1 the additional chip slots stay open for the entire battle once you open them.

I’d show you what this looks like, but the tutorial won’t let me.

This function sounds useful, but honestly it’s fairly pointless (outside of Network Transmission anyways). A turn without chip use is a turn wasted, and you want to win as fast as possible. Also, from BN2 onwards new abilities are granted to you later on in the game that allow you to start with 1 to 5 (1 to 3 in BN4-6) of the bottom chip slots open.

Anyways, if you press L at any time…



Turns out BN2 does have an escape command after all (I have no idea why there‘s still an Escape chip though). Pressing L will normally prompt Megaman to ask if he should run away. If he succeeds, the battle ends. If he fails, he has to spend the next turn without any battle chips.

I guess I should explain what a turn is now.



Alright, this is the actual battle screen. First off, do you see the two 3 x 3 grids? The red one is Megaman’s area. He can move to any of those 9 panels as long as they aren’t damaged.

FYI, when I say “column”, I’m talking about a vertical strip of panels, and when I say “row” I mean a horizontal strip of panels.

The blue grid, obviously, is the enemy area.

Megaman can be moved up, down, left, and right.



The reason you’ll want to move is both so you can avoid attacks like this Mettaur’s shockwave,



And so you can move Megaman into a position where he can use the chips you’ve sent him. Those chips, incidentally, appear over Megaman’s head. Pressing A will prompt Megaman to use one. The order he uses the chips in is the exact order you select them in.

Pressing B on the other hand…



Causes Megaman to fire the Megabuster. As this is the beginning of the game, it’s hilariously weak (slow, one damage per shot, and unable to charge, but if you‘re standing in front of the enemy you kind of get rapid fire), but it gets much better as you upgrade it.

Incidentally, as a side note, if you move Megaman while firing the buster you can cancel the cool down time, and the closer you are to the right edge of the field the faster the Megabuster will fire (in other words only one shot can be on the screen).
  #6  
Old 11-01-2010, 05:33 PM
BlitzBlast BlitzBlast is offline
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Now then, I’m sure you’ve noticed that bar at the top of the screen filled up while I was taking those pictures. This is the Custom Gauge, and if I press L or R like it prompts me to…



I return to the Custom Screen. Every time you return to the Custom Screen, one turn passes. This doesn’t really mean much in this game, but it does become more significant in later games.



Not all chips do damage. The ones that don’t, incidentally, are referred to as Support chips. The reason I call attention to this is because of what this support chip does.




Areagrab, as the name implies, increases your total area. Note that if there’s any enemies on the panels to-be-stolen (always the leftmost edge), the enemy will take 10 damage and the panel will not be stolen.



What I want to show you is this. If the enemy is in the backrow, it is totally possible to steal all of their area, making it impossible for them to do much. This may seem worthless since most attacks require Megaman to be in front of the enemy, but immobilizing the enemy is a lot more useful than you might think. Also, attacks that are normally spread out over a large area will now only hit that panel, leading to some absurd damage.

Note that eventually the area will return to the enemy… as long as you aren’t standing on the stolen area anyways.



Here’s a good opportunity to show off Add. I’ve honestly already done it (that’s why I have two open chip slots down there), but I may as well do it again. If I select these three chips and press Add…



Then after I wait one turn…



Ta-da!

Okay, that’s it for the battle mechanics explanation. I’ll go skip ahead to the end of the tutorial now.



Oh yeah, by the way, I don’t think any of the games mention it, but because Megaman is Hub’s soul digitalized (if you didn’t understand that go read my BN1 LP), he can’t have back-ups (Network Transmission gives him some, but that‘s for the player’s benefit only like all games with extra lives).

If he’s deleted in a match that isn’t friendly (AKA against viruses or scenario bosses), he’s gone forever.

It is a testament to Lan’s skill as an operator that Megaman is even around for every new game.

And he still needs to learn how to battle every damn game.

Anyways, the homework program tells Lan to run the program again tomorrow.



I feel the same way.

And then we get some new mail. Lan asks who sent it.



Alright, let’s explain the new net structure.



As you can see, I am in Den Area 1, or Den 1 as I’ll be calling it. Unlike BN1, where the entire Net was the same everywhere, BN2 has different Net designs throughout the Cyberworld.

Also unlike BN1, the Net is no longer only 16 areas total. There are usually two or three areas per real world place, and there’s always a Square for each area. This adds up to around 25 total Net areas.

Finally, the Net is significantly less confusing now.



Man, my folder sucks.

In this series, any time you finish a battle (outside of certain story ones anyway) you get ranked. You’ll be scored depending on how long the battle was, how many times you got hit, how many chips you used, how many times you moved Megaman, and whether or not you deleted more than one enemy at a time.

Mind you, that’s the list of criteria as of BN5. I’m not sure if it’s different for BN2.

The max busting rank is S, and the lowest is 1. Your rank will determine your prize; normally at 6-S rank you’ll either get a nice amount of zenny or a new battle chip.



That purple thing over there is a Purple Mystery Data. Before I go over what that is, I’ll need to go over Mystery Data. To put it bluntly, they’re the treasure chests of this game. There are three kinds (BN2 was the first game to differentiate the mystery data incidentally): Green, Blue, or Purple.

Green Mystery Data (GMDs) respawns every time you jack into the Net, and what they give you is determined by the area you find them in. They’re also occasionally trapped with viruses.

Blue Mystery Data (BMDs) are everywhere (they’re even in offline areas), but their contents are set and they only appear once.

Finally, Purple Mystery Data are essentially BMDs, only they have encryption on them that requires you to use an Unlocker sub chip to open them.

Incidentally, the PMD in that picture there? I can’t get it until post game. Seriously.



This is a security cube (essentially a firewall). Unless you have its corresponding P(ass) code, you won’t be able to cross them. Generally P Codes are given out in the story.
  #7  
Old 11-01-2010, 05:36 PM
BlitzBlast BlitzBlast is offline
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Here’s a BMD.



Here’s a totally useless chip. However, note the code. * coded chips can be selected with any other one code. So if you had four A coded chips and one * coded chip, you’d be able to select all five.

Through a nearby warp, we can reach our first Net Dealer.




There are four power up items for Megaman in this game: HP Memory, Power Ups, Regular Ups, and Sub Memory.

HP Memory (there are 45 in total) increases Megaman’s HP by 20 and his level by one.

Power UPs (there are twelve in total) increase Megaman’s level by four can be used to level up the buster.

Regular Ups will be explained later.

And Sub Memories increase Megaman’s total Sub chip capacity by 1.

Anyways, excuse me for a bit while I hack in max money.

The Net Dealer, as it turns out, only had two HP Memories in stock. Normally there’s at least three…

Anyways, like I said earlier I want to try to get a unicoded folder as fast as possible. And since this Net Dealer has three Shotgun Bs for only 200 Z each, and since my folder already has some B coded chips, I don’t see why I shouldn’t try for a B coded folder again.

Then again, I do want to get through this part faster so I’ll put that on the backburner for now.




This Mr. Prog in Den 2 refills your HP for you after giving you a quick explanation of Sub Chips. How nice of him.




Here’s what a GMD looks like.



And here’s a new virus (incidentally, I’m not going to be explaining viruses that were in BN1 and I‘m not going to introduce characters from BN1 either). Bunny hop around for a bit, but eventually they’ll decide to attack and quickly line up with you and fire a paralyzing Zap Ring down the row. They drop Zap Ring chips, which lets Megaman fire said paralyzing attack.




This is our first Bug Frag. There’s nothing useful about it now, but their time will come.
Note that they’re usually found in hidden GMDs.



In Den 3, we reach this roadblock. As you can see, in this game we can go to different continents. But not yet.

Okay, let’s move on. Den 2’s BMD held a Cross Gun S and I can‘t reach Den 3‘s BMD. To get to Den Square though, I need to take a warp in Den 2.



Roll tells us to hurry up as well.

Megaman proceeds to walk over.



Lan apologizes to both Dex and Mayl. Mayl asks just what Lan was doing that took so long.

  #8  
Old 11-01-2010, 05:37 PM
BlitzBlast BlitzBlast is offline
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Mayl and Roll are still annoyed despite Lan’s valid excuse. Megaman points out that it’s Lan fault for getting bad grades.

Dex interrupts and tells the other two to finish the conversation later.




Oh god Gutsman’s a cowboy.

With a fade to black Gutsman and Roll leave the area while Megaman is left where he is. Does that mean he just stood there while they left?



Well dang.



Welcome to Den Square! There are no viruses here and there are three main parts.



First is the BBS, which is essentially full of game tips.



Second are the two shops. There’s one Net Dealer and one Sub Chip dealer.



For some reason, the infinite Zenny code of BN2 just freezes my money at 50,000 Z. Anyways, Mini Energy refills 50 HP, Sneakrun lowers the encounter rate of weak enemies, and I’ve already explained Unlocker.

At this point I can hold four of each.

The Net Dealer had three HP Memories but no Power UPs. Seems those are rarer in this game.



The final part of Den Square is where we need to go.



We’re getting our Z License.

The license rankings, incidentally, go Z > B > A > S > SS > SSS.

As another side note, Douche (if you don’t know who he is, again, read the BN1 LP. You’ll need to in order to see why I call him that) is a SSS rank Offical Netbattler.

Anyways, a Z License will grant us the title of “City Netbattler”, allowing us to go where normal navis can’t (to a certain extent anyways; we’ll need a better license to get into the more restricted areas) and get some other privileges. But first we need to take the exam.



We need to find both and return to this navi. Since we can only access Den area, it should be pretty obvious where they are.






This is what I meant by a “hidden GMD” earlier.



And that is that.
  #9  
Old 11-01-2010, 05:39 PM
BlitzBlast BlitzBlast is offline
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The Center is essentially the headquarters of the Officials. In later games though, you’ll never hear about them; only about the Officials.



In other words a B License.

The navi also notes that for a limited time they’re giving out free presents.




Now we get the Regular System!



See that number up there above my chips? That 4 MB thing? That’s Megaman’s memory. If I have a chip that is lower than or matches that MB, I can highlight it, press Select and



Make it my Regular chip. Now if I get into a battle…



That chip will always appear as my first draw.

Megaman’s memory can be increased up to 50 MB through the Regular Up power ups.

Once we finish the exams, we also get an e-mail.



Despite Roll being right there at the Square, Mayl decided to send us her P Code with an e-mail instead.

Speaking of Roll, she and Gutsman have also gotten their Z License.

Well, that’s it for now.

Next time: The first person to post a link/the lyrics to I Can’t Defeat Airman (or Airman ga Taosenai for you purists) gets a free kick in the teeth.

Current Folder
Cannon A x3
Cannon B x2
Shotgun B x3 - REGULAR
Cross Gun S
Mini Bomb B x3
Sword S x4
Zap Ring A x3
Guard * x4
Panel Out1 B x2
Recover 10 A x2
Area Grab S
Attack +10 * x2

Total codes (not counting *): 3
  #10  
Old 11-01-2010, 05:45 PM
Loki Loki is offline
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http://www.youtube.com/watch?v=FLzCfUM7BM8 !!!!!!!

Did I win!??!?!?!?!
  #11  
Old 11-01-2010, 06:06 PM
BlitzBlast BlitzBlast is offline
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Yes.

EDIT: *Censored*

I just realized those antenna are supposed to be eyes.
  #12  
Old 11-01-2010, 06:36 PM
Kalir Kalir is offline
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So, are different chip types usually found as one kind of letter code? Like, for example, Sword type chips being more commonly found as S chips? Or is it pretty much random and you can build any type of deck depending on your favorite letter?
  #13  
Old 11-01-2010, 06:42 PM
Loki Loki is offline
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Ha ha! BlitzBlast you're allllllllllllllllllllll right.
  #14  
Old 11-01-2010, 06:47 PM
BlitzBlast BlitzBlast is offline
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In BN1, BN2 and BN3, every chip (besides Mega and Giga chips of course) usually had 5 possible chip codes, with some exceptions like Guard, which only comes in *.

While chips that could form program advances with each other always share at least one chip code (some share up to three), in general it's pretty much random.

As an example, take all of the sword chips in the game.

23. Sword A,K,L,S,Y,*
24. Wide Sword A,C,L,Q,Y,*
25. Long Sword A,I,L,O,Y,*
26. Fire Sword F,H,N,R,U,*
27. Aqua Sword A,H,N,R,W,*
28. Elecric Sword E,H,N,R,V,*
29. Fire Blade F,H,P,R,Z,*
30. Aqua Blade A,F,J,R,Z,*
31. Electric Blade E,F,M,N,R,*
32. Step Sword D,H,M,Q,U,*
36. Custom Sword B,G,K,Q,T,*
37. Muramasa N,O,T,U,W,*
38. Variable Sword B,L,N,T,Z,*
39. Slasher A,D,H,L,Q,*
182. Anti Sword D,H,I,M,T,*

If you're wondering what's up with all of the * codes, in BN2 you could theoretically get ANY chip in * code if you're lucky enough.

What this means is that yeah, pretty much every chip code is usable, with the only exception being the really esoteric stuff, like X, which would rely heavily on * coded chips.
  #15  
Old 11-01-2010, 09:56 PM
BlitzBlast BlitzBlast is offline
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Yeah, I'm just going to be posting these as soon as I finish them.

Considering the fact that my school is approaching finals though, that could take a while.

At least Winter Break is soon...

Anyways, on with the next update.

The plot progresses as soon as you jack out.



I have no idea why Lan says this. It was clearly his PET’s phone function’s ringtone.




Oh hey it’s Mr. Useless.



God, summer just started and Yai’s already forcing Lan to drop his valuable sleeping time to go help her.

Lan asks what’s wrong.



…The next sentence had better be an actual reason to request aid.

Lan points out Yai is probably just relaxing.



This… what…



MENTION THAT FIRST.

Megaman asks if it’s a bug. Glide notes that he can’t tell for sure, but the water heater alarm is ringing.



I would love it if it turned out this whole thing was just a false alarm. But things are never that simple.

Glide then pleads for Lan to help Yai.

Then we get another phone call from Mayl.




…Wait… what? Did Glyde call all three of them and talk to them one at a time? Did he just send Dex and Mayl e-mails while he called Lan?

Anyways, Mayl notes that she’s talked with Dex and that both of them are worried.



God, this scenario would be so retarded right now if I hadn’t already played this game. And, you know, if that obvious villain from Den Gas hadn’t stood outside of Lan’s house and talked about Yai’s mansion.




I wonder how much Haruka knows about what Lan does.




Of course, we’re not actually going to go help her. We need to go exploring first!

That second picture, by the way, is the jack-in cutscene of this game. I actually forgot to show it in the first part.

Inside the doghouse was a Full Energy sub chip.

Dex’s computer had a Guts Punch B and 800 Z.
  #16  
Old 11-01-2010, 09:58 PM
BlitzBlast BlitzBlast is offline
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And his GBA had a Mini Bomb *.

The school’s blackboard had a Sword L



And this desk has a Panel Grab P. This works exactly like Area Grab, only it steals the leftmost enemy panel in Megaman’s row instead of the whole enemy column.

Finally, Mayl’s computer had a Mini Energy.

Okay, guess I should actually head over to Yai’s house now.



Which is this?



Dex, you tried this in the last game and it didn’t work. Why are you doing it again?

Anyways, Mayl points out that they should probably all go in together.



Seriously, this would have been the best scenario in the game if it turned out Yai just fell asleep in the bath or something and all of this panicking was for nothing.

Dex declares he’ll be back in under 5 minutes and walks in.

Five minutes pass.




Apparently Lan was timing him.



Isn’t Yai’s house a mansion? I’d need more than five minutes to get to the bathroom and back from the front door.

Anyways, we regain control of Lan. Mayl probably has something for us, as usual.




Actually, no, she doesn’t. I was really expecting to get a Roll V1 chip here.

Anyways, let’s go see what all the fuss is abo-





Whatever it is, Lan notes that it stinks.




So, why is the door electronically locked again?
  #17  
Old 11-01-2010, 09:59 PM
BlitzBlast BlitzBlast is offline
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How does he smell gas from the Cyber world?

Anyways, Megaman fiddles with the PET for a bit.



Lan proceeds to look at his PET, nod every few seconds and… er… I can’t accurately describe the motion he does with his left hand in a way that isn‘t perverted.



Then we get some mail.



There we go.

Not using this.



So yeah, this is the puzzle for this place. Apparently Yai’s mansion’s ventilation (or whatever controls this sort of thing) is so messed up gas is forming clouds in certain areas.



We can actually jack in here. But that’s for later.

As it turns out, the bathroom is straight down the hall from the door.



Megaman notes the room is filled with gas.



Lan shouts that they have to save her. Even though, you know, it’s been more than five minutes for her. She’s probably dead.




How convenient Dex fell over right on top of the air vent.

Megaman reminds Lan that Glide said that something was wrong with the water heater.



Lan decides to go check it out.



I love how specific they’re being here. It’s not just a water heater, it’s a gas powered water heater.



Megaman tells Lan to jack him in.



Megaman observes that everything looks fine. Lan points out that obviously they aren’t, and orders Megaman to go look around.

  #18  
Old 11-01-2010, 10:00 PM
BlitzBlast BlitzBlast is offline
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This is the dungeon puzzle in a nutshell. Either slip between the clouds, or get to the valves of the pipes and close them (hey, they had to use that valve spin sprite from BN1 somehow) in order to progress.

You’ll also have to open some valves in order to get blown across some gaps.

The BMDs of Gas Comp1 held 200 Z, a Recover 10 *, and a V-Gun A.

Further ahead we find Gutsman.





You’d think a program would be smarter.



This Mr. Prog asks if we’re Yai’s friend’s navi. If we say no it tells us to get out. If we say yes it tells us to fix the ventilation system.

Since that was kind of obvious anyways, I don’t really see the point of this guy.

Oddly enough, we don’t even need to virus bust the system. It just starts working again after Megaman fiddles around with it.




I think the dialog here was supposed to be the other way around, with Lan praising Megaman and Megaman accepting the praise. Meh.

Anyways, Lan turns on the ventilation.



Which, now that I think about it, will release all this gas outside. I’m sure that’ll work out just fine.



At least we can get Dex’s body. I mean, he’s been breathing only gas for how long?




…What… that doesn’t… oh, screw it. They do much worse than this at the end of the game anyways.

Moving on, Lan and Gutsman wake up Dex.



Dex apologizes for causing Lan trouble, and decides to make it up to Lan by sending Gutsman to work on unlocking the front door.

Which is actually a really good idea. This place needs more oxygen damn it.

Dex tells Lan he’s leaving Yai’s safety up to him, and runs out of the room. Lan stares in the direction he left for a bit.



Megaman decides to look for other ventilation switches.

Glide is in Gas Comp2.



And just how did you get this far?

And why didn’t you, you know, purge the ventilation and save Dex?
  #19  
Old 11-01-2010, 10:01 PM
BlitzBlast BlitzBlast is offline
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Anyways, Glide says the cybergas flow is too strong for him to go by now.



He’s totally lying. It’s at the same speed as normal.



Yippee. Here’s how I’m going to be finding most of my power ups by the way; in BMDs and PMDs.

This BMD is actually on the path you go if you mess up on avoiding the cybergas puffs. So I guess you’re expected to fail.

So yeah, save scummers are probably never going to find this.

On the correct path, I find another Bug Frag.



A technically new virus! Wind Boxes don’t move, and they don’t damage you, but they cause one of two screen effects. Since this is a Wind Box, it’ll cause the Wind screen effect. This causes Megaman to be pushed to the back of his area.



Like so. You can kind of see the wind on the bottom left of the picture.

As soon as you blow up the Wind Box though, the effect is over.

Further ahead is another ventilation program.





Lan tells Megaman to wait for a bit.



Megaman wonders what ventilator program he just activated.

Lan muses that he needs something to clear all of this gas out.

Megaman has a eureka moment.




While I did speak to Yai, I’m pretty sure Lan wasn’t paying attention. Why would he?



Lan proceeds to search for a fan.



The ventilator program Megaman activated back then cleared out this hallway. Despite there being no vent to expel air to force the gas out.

…Maybe it’s on the ceiling?



Yai’s room hasn’t really changed.






I love how they didn’t capitalize the “D” in Data. You can’t even tell it’s supposed to be a name.
  #20  
Old 11-01-2010, 10:02 PM
BlitzBlast BlitzBlast is offline
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Yes Let’s.





Watch your mouth!



Apparently this is just some really dense gas, because it took about a minute of constant wind to blow it away.

Lan proceeds to try and free Yai.




So yeah, she’s definitely dead.



I didn’t understand this at all until I realized Lan can’t see much through all of the gas without the help of his PET.

Unfortunately, before Lan can do anything, the gas reappears.



No, I don’t know why Lan doesn’t just risk it and go into the gas for the maybe 10 seconds it would take to find Yai.

Megaman tells Lan to hold on a sec, much to Lan’s confusion.

In Gas Comp, Megaman looks to the right. There’s a huge pink cloud of gas, but it fades away.



Apparently Lan’s actions cleared up gas in the cyber world… somehow.

Lan tells Megaman to try something (he literally just says “try this!”).



What were they going to try?



Okay, I’ll admit it. Through this whole thing I have been sniggering every time they say “gas”. Ah, the wonders of slang.

Lan orders Megaman to confront the enemy navi.



Yay.

Anyways, after one last gas puzzle, we reach Airman.EXE.


  #21  
Old 11-01-2010, 10:03 PM
BlitzBlast BlitzBlast is offline
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Lan recognizes the man as the person from the gas company. He asks why the guy is doing this.



Lan asks if the man has a grudge against Yai.



Turns out this guy is just trying to hold a ransom. He apparently intended to call Yai’s parents and force them to hand over money or else Yai dies.

Apparently he never quite realized that people suffocate to death relatively quickly.







Airman!

Airman is really easy.



His main attacks fires an explosive wind(?) down the row.



His second attack fires three air tornadoes. They‘ll move at different speeds, so you can get around it. They block all attacks though, and they move very slowly in general, so they extend the battle.



His final attack creates two tornadoes on your side of the field that will proceed to head to the opposite side of their column/row.

Airman has an oddly large damage threshold, so this is really easy. Excuse me while I reset so I can get a better rank (I’ve spent most of this battle taking pictures).




Lan and Megaman congratulate each other.




This guy took it pretty well though.

Lan muses that the man got away. But he notes there are more important things, and reminds Megaman to save Yai.



Dude, she’s dead in the water.
  #22  
Old 11-01-2010, 10:04 PM
BlitzBlast BlitzBlast is offline
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OH COME ON.

Mayl asks Yai if she’s okay. Yai notes that last she remembered, she was bathing.



You know, this is actually the second time this game has missed a period.

Yai turns to Lan.



Real grateful there.

Lan replies that he wasn’t looking (not that he could with all of the gas still in the air)



Isn’t Yai like, 9 (she actually is younger than Lan, Mayl, and Dex by around 2-3 years. She’s only in the same grade level because she’s really smart)? What’s there to even see?



Mayl explains that after Lan turned off the gas he got Mayl to carry Yai away.

Dex butts in by proclaiming the only thing he actually did in this whole mess.



Yai continues to be absolutely ungrateful.



I’m serious, most of Lan’s friends are asses.




Lan takes it in stride though.




Yeah, that’s his name.



What’s really weird here is that this mug is actually just a darkened normal NPC mug, instead of the leader of Gospel’s actual mug.




Arashi tells the man not to be so over-dramatic.
  #23  
Old 11-01-2010, 10:06 PM
BlitzBlast BlitzBlast is offline
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Arashi responds with a “So what!”

The man decides that Arashi has had his last chance. Arashi is totally fine with this.



A suitcase in the corner starts flashing and ticking.



Considering this bomb was already planted ahead of time, Arashi was going to die no matter what.

The screen goes white as the briefcase explodes.





Yes, the first scenario of the game involves a house and a bunch of kids getting gassed, and it ends with the perpetrator getting blown up by a suitcase bomb by the mafia.

Anyways, we’re given back control of Lan so we may as well start jacking in.

The telephone in Yai's room holds a RegUp1 and 1000 Z, her PC has a HP Memory, and we can’t access the statue yet.

Once we get back home, we get some mail alerting everyone in ACDC that a bomb went off in the Metroline. Though that should have been really obvious…

Next time: Time to become a city Net Battler!

Current Folder
Cannon A x3
Cannon B x2
Shotgun B x3 - REGULAR
Cross Gun S
Mini Bomb B x3
Sword S x4
Guts Punch B
Zap Ring A x3
Guard * x4
Panel Out1 B
Recover 10 A x2
Area Grab S
Attack +10 * x2

Total codes (not counting *): 3

Last edited by BlitzBlast; 11-02-2010 at 05:33 PM.
  #24  
Old 11-01-2010, 11:43 PM
recentteen14 recentteen14 is offline
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Running has a chance to fail, while escape works as long as its possible to run.
At least that's my best guess...
Also, I'm still surprised that whole naked comment came through... and with an E rating... seriously T_T...
E rater breaker count: 1
  #25  
Old 11-02-2010, 12:10 AM
BlitzBlast BlitzBlast is offline
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I'd put it at at least 3.

House gassed - 1
Yai accuses Lan of peeking - 2
Briefcase bomb - 3
  #26  
Old 11-02-2010, 02:46 AM
Mightyblue Mightyblue is offline
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So if they transliterated most everyone's names (or just made something else up vis a vis Lan/Hub), why not just change Arashi to Storm? It's equally as dumb in JP as it is in EN.
  #27  
Old 11-02-2010, 03:48 PM
recentteen14 recentteen14 is offline
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If you wanna play that way for E rater breakers, I'll bite.
4. The kids DONT call the cops and take matters into their own hands.
XD
  #28  
Old 11-02-2010, 04:21 PM
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Quote:
Originally Posted by Mightyblue View Post
So if they transliterated most everyone's names (or just made something else up vis a vis Lan/Hub), why not just change Arashi to Storm? It's equally as dumb in JP as it is in EN.
It's actually kind of weird. Everyone in Gospel got changed names except for Arashi.

Oh well, all of the last names are still japanese so having one guy with a japanese first name isn't that bad.
  #29  
Old 11-02-2010, 09:32 PM
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Lan responds that they’ll have time for that later. Because they’re on vacation.

He then muses on what to do today.



Megaman then changes gears.




Megaman remarks that they both sound fun. So Lan makes his decision.




While I should do this, there’s some stuff I should do online first.




Chilling stuff.



Anyways, in this little corner here…



Is Airman V2.

The in-game “day” (or at least after you go to sleep) after you beat a storyline boss, you can find their V2 form on a dead end somewhere in the Net. It’s hard to miss them since Megaman will stop moving for a bit before the battle starts, unlike normal random encounters.

Anyways, he may have more HP but he’s still Airman.



Is what I would say, but the fact is that at V2 Airman’s attack all significantly increase in speed. His explosive wind attack, for example, must be dodged before you counter attack with a Cannon chip, or the lag will probably get you hit.

He also follows up pretty much all of his attacks with an explosive wind, and since the other attacks tend to immobilize you…

Note that he can be lured into the front row pretty easily though.

In any case, after a reset or two and a lucky hand…




Yeah, my folder can’t do enough damage fast enough right now to do any S ranks against V2s. But that will change.

Anyways, Airman’s chip



Is simply his triple tornado attack. Nothing spectacular, but eh, it’s A coded.
  #30  
Old 11-02-2010, 09:35 PM
BlitzBlast BlitzBlast is offline
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Getting to my next point, if I jack out then in again, and run around Den 1 for a while…



Wow, this was actually my second battle after re-jacking in. That’s actually pretty unlucky.

Anyways, Airman V3 is ridiculous at my current folder.

Doesn’t mean I can’t win though.



I only got hit twice (one was a cheap shot, a tornado spawned where I was standing, the other was a stupid mistake at the very end). Both hits did 100 damage apiece.

Now, on with the plot!



Unfortunately, Mayl isn’t at her home, and according to a note on Yai’s door she’s on a world trip (though Megaman notes she’s coming back today).



Dex is present though.



Dex then mentions that he’s been waiting for Lan.




Gutsman has not changed at all.



He either cracks a row of panels…



Sends a shockwave down the row…



Or punches you if you’re in the front column.




I can’t retry this battle, so I’ll have to go with what I get the first time.

Dex also gives us his P-Code.



Gutsman’s chip hit’s the whole field for a decent amount of damage.



Yeah, I ran into Airman V3 again while looking for a virus to use Gutsman on. Yeah, I’m really unlucky.

Amusingly enough, Airman’s mini tornados can’t cross holes.



Unluckily enough for me, at low health Airman V3 can summon two sets of his large tornadoes right after each other, which is pretty much impossible to dodge without luck.

As soon as I get a better folder I am so coming back for revenge.
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