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  #121  
Old 04-03-2011, 05:01 AM
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Considering that all anyone had to go on for years and years were a few scant previews and blurry screenshots, it's uncanny that the game turned out to be just as weird as the wacky hoaxes that spawned around it—if not more so.
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  #122  
Old 04-03-2011, 05:44 AM
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Quote:
Oh. OH!

...oh.
ewwwwwwww
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  #123  
Old 04-03-2011, 05:50 AM
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Oh. OH!

...oh.
ewwwwwwww
This game had some really messed up enemies...
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  #124  
Old 04-03-2011, 07:21 AM
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Originally Posted by Octopus Prime View Post
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  #125  
Old 04-11-2011, 03:42 PM
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Hahaha, amazing.
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  #126  
Old 04-24-2011, 02:36 PM
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I'm not frettin' JavaScript.
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  #127  
Old 04-24-2011, 03:23 PM
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Thank you for this. Harmony is so gorgeous.
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  #128  
Old 04-24-2011, 03:27 PM
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They made mroe effort then I thought in some parts of the Alternate Castle.

...then they stopped putting in that kind of effort.
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  #129  
Old 04-24-2011, 07:35 PM
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onmouseout/onmouseover all up in this whip.
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  #130  
Old 05-30-2011, 11:10 PM
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For Ricky:


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  #131  
Old 05-31-2011, 05:07 AM
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It's like a Christmas tree.
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  #132  
Old 05-31-2011, 05:37 AM
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It's like a Christmas tree.
Except that at the bottom, you won't find that shiny new bike, or pretty little dolly. No... you will only find EVIL
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  #133  
Old 06-12-2011, 10:55 PM
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OF HIS OWN ROBOTS
TO COUNTER MEGAMAN.

HOWEVER, AFTER HIS DEFEAT,
DR. WILY CREATED EIGHT

TO STOP THE EVIL DESIRES
OF DR. WILY.

WAS CREATED.
DR. LIGHT CREATED MEGAMAN

IN THE YEAR OF 200X,
A SUPER ROBOT NAMED MEGAMAN



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  #134  
Old 06-13-2011, 03:35 AM
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Heh, "evil desires"

Also, oh man, 200X is already in the past? [/OLD GUY]
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  #135  
Old 06-22-2011, 10:06 PM
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Quote:
Originally Posted by Olli T View Post
Heh, "evil desires"

Also, oh man, 200X is already in the past? [/OLD GUY]
I disagree. Mostly because I sometimes think that 200X means 20010.
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  #136  
Old 07-16-2011, 08:06 PM
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This device has always fascinated me, since it debuted in Mega Man X4 and was not only reused in subsequent games in the same series, but was carried over to the Zero and ZX series, was retroactively added to X1, and even warranted a parody in Mega Man: Powered Up. Maybe it's just that I didn't play X4 and X5 until nearly a decade after X3 and was surprised to discover that this was a thing, but it's weird that something that came out of nowhere four games into a spin-off (and as arbitrary as a "warning" message) apparently became an indispenable staple of the entire franchise.

Also, given how much people love their Mega Man sprites, I could hardly believe this wasn't already on the Internet somewhere.
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  #137  
Old 07-16-2011, 08:20 PM
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Nice effect with the Megaman 2 intro.

in re: Warning: I'm not particularly surprised; I always thought it was five seconds of wasted game each time it appeared. In nearly all of those games, you also have as boss signifiers 1. the megaman shutters* 2. the boss appearing 3. the boss's health bar appearing/filling and in slightly fewer you have 4. pre-fight dialogue with boss.

Which version is that, anyway? MMZ? I seem to recall the PS-MMX one being a lot longer and with wireframe segments.

I'd be interested in Genocide Heart's NO FUTURE text.

*a fair number of Zero bosses avoid this.
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  #138  
Old 07-16-2011, 08:25 PM
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I always assumed that the Warning was to mask load times.
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  #139  
Old 07-16-2011, 08:45 PM
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Quote:
Originally Posted by eternaljwh View Post
Which version is that, anyway? MMZ? I seem to recall the PS-MMX one being a lot longer and with wireframe segments.
The MMZ one is very simple-looking; this one is the original, from X4 and X5. (X6 put some fancy transparency stuff on top of it while essentially being the same thing.)
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  #140  
Old 08-03-2011, 10:06 AM
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Quote:
Originally Posted by DemoWeasel View Post
Hahaha, amazing.
Huh, kind of reminds me of Giant Panther ...
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  #141  
Old 09-25-2011, 08:20 PM
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How have you been?







































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  #142  
Old 09-25-2011, 09:05 PM
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Quote:
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I like this one
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  #143  
Old 09-26-2011, 01:27 AM
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Quote:
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How have you been?



The heck is this one from?
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  #144  
Old 09-26-2011, 10:59 AM
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Judging from the file name, apparently Pulstar, an obscure but gorgeous Neo Geo shooter. Presumably from an opening cinema or something.
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  #145  
Old 09-26-2011, 07:48 PM
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That's correct. You never see the full form in-game, of course; there's one shot of Kaoru's top half, then one of her bottom half. Even if you put both halves together, though, there's still a small break where they meet—so I had to dip into the old VRAM to retrieve the unseen middle portion. Totally worth it.
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  #146  
Old 09-28-2011, 08:30 PM
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I hope you like tiles.


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  #147  
Old 09-28-2011, 08:36 PM
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Quote:
Originally Posted by Kishi View Post
Amazing. The psychedelic backgrounds were the best part of the early games.

You should totally find a map of the first special stage and post it on there for the full effect.
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  #148  
Old 09-29-2011, 01:46 AM
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Quote:
Originally Posted by Kishi View Post
That's correct. You never see the full form in-game, of course; there's one shot of Kaoru's top half, then one of her bottom half. Even if you put both halves together, though, there's still a small break where they meet—so I had to dip into the old VRAM to retrieve the unseen middle portion. Totally worth it.
Aw man, cool! Nice work!
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  #149  
Old 09-29-2011, 08:07 AM
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What's that last one from?

A Mega Man Zero?
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  #150  
Old 09-29-2011, 09:15 PM
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Quote:
Originally Posted by Loki View Post
What's that last one from?

A Mega Man Zero?
Good eye. Mega Man Zero 2.
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Tags
game art , go home you're drunk , in the original japanese , madmachine is a pervert , ohgodmybrowserisdying , pixel art , popitlikeitshot.gif , sprite art , thx kish

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