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  #61  
Old 06-14-2016, 12:52 PM
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Gorgeous. Simply gorgeous. I think Nintendo has managed to make a playable "Princess Mononoke recast as Zelda" game here, and that is far beyond what I expected it to do. I can even have a wolf buddy (thanks to an amiibo)! Wow. I can't wait to get home and dig into this more. *shuffles back to work*
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  #62  
Old 06-14-2016, 12:59 PM
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Quote:
Originally Posted by Mightyblue View Post
I watched the trailer and said "No more!" to myself, because if I look at any more coverage the game is never going to survive the rising tide of hype in my brain.
It's too late for me. I got more hype out of this three-minute trailer than Sony's entire presentation last night.
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  #63  
Old 06-14-2016, 12:59 PM
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Originally Posted by MetManMas View Post
Skyward Sword Link was right handed, and the game wasn't flipped to achieve that ala Twilight Princess. Maybe he's intentionally a righty 'cuz the Link in stasis is him?
DON'T CARE

TABLE FLIP

Yes, I am being serious about this. It's an important issue to me, regardless of how superficial it may seem to others. I won't shit up this thread further, since everyone else is really excited and I don't blame them.
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  #64  
Old 06-14-2016, 01:15 PM
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Watched the trailer again and

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  #65  
Old 06-14-2016, 01:31 PM
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Quote:
Originally Posted by Double Dracula View Post
That trailer gave me the shivers
Same, quite literally, from head to toe, and intensifying as it went on. It almost bothers me that I'm this susceptible to marketing that banks on nostalgia.

Quote:
Originally Posted by Kirin View Post
Augh, this got split off into a new thread while I was reading the other Zelda thread, which left me really confused as to what was going on when I tried to navigate between pages for a moment.
lol, same.

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Originally Posted by Kirin View Post
This is definitely my "sure wish I had a Nintendo console" moment for this generation.
Again, same. I'd like to think that I'm past the point in my life where I'd buy a game console for one game, but...
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  #66  
Old 06-14-2016, 01:56 PM
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So people have begged for a "Zelda Souls", and now they finally have it.
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  #67  
Old 06-14-2016, 02:00 PM
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So people have begged for a "Zelda Souls", and now they finally have it.
What?
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  #68  
Old 06-14-2016, 02:27 PM
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This feels like a reaction to Skyward Sword, whose overworld is so dense with environmental puzzles it feels more claustrophobic than some of the dungeons. I can dig it, provided they come up with compelling reasons to visit all those distant corners of Hyrule.
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  #69  
Old 06-14-2016, 02:56 PM
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My hope is that the open world is full of enough stuff to make actually exploring it interesting. I don't really need a lot of large empty fields with nothing to do except screw around with moblins and collect crafting junk.
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  #70  
Old 06-14-2016, 03:07 PM
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Why Breath of the Wild won't have a female Link.

The thought process is so tortured and ridiculous I'm tempted to put it in the Misogyny thread.
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  #71  
Old 06-14-2016, 03:14 PM
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They... They have Linkle.
They have Linkle right there!

The only risk is that people will only play as Linkle forever and forget that Link was ever there and then what will they do with all that Link merchandise? Dump it into the ocean, I guess!

Then the ocean will have a landmass the size of Australia full of Link Amiibos. People will try to colonize it, but have trouble. All the crops they try to grow will be immediately chopped up by all the residents looking for hearts and rupees.
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  #72  
Old 06-14-2016, 03:20 PM
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Still excited.

I've imagined Link was a girl since the GBA game with the bird hat thing.
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  #73  
Old 06-14-2016, 03:30 PM
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I'm super excited about everything we've seen thus far, but I do have some concerns;

1. I love exploration in games, but I also want what you find to be meaningful. Hunting all corners of the world for numerous copy and pasted crafting materials or resources like arrows doesn't interest me. This is why Dark Souls interests me more than something like Skyrim.

2. On that same note, of what I've seen of the shrines, you get an item (or download them to your Sheikah iPad) and then solve small, linear puzzle boxes whose puzzles are all based around that item. As exciting as getting a big, Metal Gear Solid V-esque sandbox to play with those items in afterwards, the appeal of dungeons in a Zelda title for me is finding those items and using them in previously explored rooms to reach new areas. That sense of mystery seeing something you can't reach initially and then getting to come back to it later is intoxicating, and I don't want Zelda to lose that.

Note I haven't been able to watch the Treehouse stream since they showed off the first two shrines, so if any of this info is outdated, be sure to let me know.
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  #74  
Old 06-14-2016, 03:30 PM
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Quote:
Originally Posted by Zef View Post
I'd rather be a boy anyway.


Uh, in the game, I mean. Yeah.
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  #75  
Old 06-14-2016, 03:30 PM
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Quote:
Originally Posted by Nodal View Post
What?
You know...how 8-4's Marc MacDonald kept begging for a Dark Souls-esq Zelda? Or "what Zelda can learn from Dark Souls"?
Quote:
Originally Posted by ASandoval View Post
I'm super excited about everything we've seen thus far, but I do have some concerns;

1. I love exploration in games, but I also want what you find to be meaningful. Hunting all corners of the world for numerous copy and pasted crafting materials or resources like arrows doesn't interest me. This is why Dark Souls interests me more than something like Skyrim.

2. On that same note, of what I've seen of the shrines, you get an item (or download them to your Sheikah iPad) and then solve small, linear puzzle boxes whose puzzles are all based around that item. As exciting as getting a big, Metal Gear Solid V-esque sandbox to play with those items in afterwards, the appeal of dungeons in a Zelda title for me is finding those items and using them in previously explored rooms to reach new areas. That sense of mystery seeing something you can't reach initially and then getting to come back to it later is intoxicating, and I don't want Zelda to lose that.

Note I haven't been able to watch the Treehouse stream since they showed off the first two shrines, so if any of this info is outdated, be sure to let me know.
You should've seen the Treehouse demo just moments ago. There was one such scenario where there was a puzzle in which there was numerous ways you could solve it to progress.

Also:

Link can use the environment to his advantage by setting the grass on fire, creating an updraft for his glider then take out a Guardian that way.

plus that golem like boss appearing out of nowhere and one-shoting Link. Add to the fact that there are no hearts or rupees or arrows that you can just collect from cutting grass, along with heavy emphasis on equipment buffs and item buffs, and you could definitely see this as more Dark Souls than MGS.
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  #76  
Old 06-14-2016, 03:39 PM
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I'm less excited than most people here, even though I still liked what I saw. But there didn't seem to be any NPCs or towns, at all? These, and at least some sort of story, are actually an integral part of a Zelda game for me. But I dunno, this is Zelda, so it might work out. But essential:

Quote:
Originally Posted by ASandoval View Post
1. I love exploration in games, but I also want what you find to be meaningful. Hunting all corners of the world for numerous copy and pasted crafting materials or resources like arrows doesn't interest me.
This. I dislike the trend that started with Wind Waker, where you had basically multiple currencies in some way, with these butterfly things, and two or three other infinite collectibles which you could use to buy stuff. I hope this doesn't expand here to collecting tons of garbage.

It generally seems a bit too open-worldy for me. But it's only a trailer, I'm still really curious about it.
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  #77  
Old 06-14-2016, 03:43 PM
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This seems nothing at all like Dark Souls and the phrase more Dark Souls than Metal Gear Solid seems like a grade A case of missing the point.
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  #78  
Old 06-14-2016, 03:43 PM
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Quote:
Originally Posted by FelixSH View Post
I'm less excited than most people here, even though I still liked what I saw. But there didn't seem to be any NPCs or towns, at all? These, and at least some sort of story, are actually an integral part of a Zelda game for me. But I dunno, this is Zelda, so it might work out. But essential:
They took out towns and NPCs for spoiler reasons. Bill Trinen and Aonuma have confirmed there will be NPCs and towns, just that they were ommited in the E3 demo.
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Originally Posted by Nodal View Post
This seems nothing at all like Dark Souls and the phrase more Dark Souls than Metal Gear Solid seems like a grade A case of missing the point.
Hmm, I guess you could say that. But I guess the point I was getting across is the complete lack of handholding once you're outside that cave.

Come to think about MGSV-isms:


Though I will stand by saying there's a hint of Soulsian in there:
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  #79  
Old 06-14-2016, 03:47 PM
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Quote:
Originally Posted by Nodal View Post
This seems nothing at all like Dark Souls and the phrase more Dark Souls than Metal Gear Solid seems like a grade A case of missing the point.
Everything is Dark Souls.
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  #80  
Old 06-14-2016, 03:48 PM
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Quote:
Originally Posted by Nodal View Post
This seems nothing at all like Dark Souls and the phrase more Dark Souls than Metal Gear Solid seems like a grade A case of missing the point.
It is like Dark Souls in the ways that I like Dark Souls the most;

- sparse, focused use of sound and visuals
- a big list of exchangeable weaponry and equipment
- a lack of immediate exposition
- affords the player multiple ways to approach situations

I know that "like Dark Souls" has become a silly joke, but this is a case where the comparison is not without merit.
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  #81  
Old 06-14-2016, 03:51 PM
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The main way it reminds me of MGSV is how you have vast spaces with enemy bases and they have ? and ! statuses for spotting you. Also all the improvise ways to take them out from multiple angles.

In some ways I feel like this is the "Wind Waker on Land" that people were begging for for years.

For me, it's also my "Zelda needs to build maps more like GTA" argument from forever ago

I and so goddamn hype.
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  #82  
Old 06-14-2016, 03:57 PM
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Quote:
Originally Posted by Bleck View Post
I know that "like Dark Souls" has become a silly joke, but this is a case where the comparison is not without merit.
No, it's not. None of what you listed is new to the franchise, let alone something exclusive to Dark Souls. Breath of the Wild more accurately resembles modern version of Zelda 1 than anything else.
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  #83  
Old 06-14-2016, 04:01 PM
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Quote:
Originally Posted by conchobhar View Post
No, it's not. None of what you listed is new to the franchise, let alone something exclusive to Dark Souls. Breath of the Wild more accurately resembles modern version of Zelda 1 than anything else.
But isn't Dark Souls basically a modern Zelda 1 anyway?
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  #84  
Old 06-14-2016, 04:01 PM
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Quote:
Originally Posted by Zef View Post
Seems like it would have been easier and more honest if he simply said that in the story they want to tell, based on the mythology they've created, Link is always a male.

Even easier: "Link is (officially) male because we want the character to be (officially) male."
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  #85  
Old 06-14-2016, 04:04 PM
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I luh diss.
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  #86  
Old 06-14-2016, 04:06 PM
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  #87  
Old 06-14-2016, 04:12 PM
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Originally Posted by sfried View Post
It's the "& Knuckles" that makes it art.
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  #88  
Old 06-14-2016, 04:16 PM
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Quote:
Originally Posted by sfried View Post
Come to think about MGSV-isms:
This makes me think of Farcry 3 more then MGS5, but maybe that's more the dynamic fire thing being hyped up more as a Farcry thing.

Also wow, yeah, this looks great. I can't watch a lot of the videos just yet but man. I'm excited to check them out later.
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  #89  
Old 06-14-2016, 04:35 PM
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Originally Posted by conchobhar View Post
No, it's not. None of what you listed is new to the franchise, let alone something exclusive to Dark Souls. Breath of the Wild more accurately resembles modern version of Zelda 1 than anything else.
Who the fuck cares, dude.
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  #90  
Old 06-14-2016, 04:50 PM
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Quote:
Originally Posted by Zef View Post
Why Breath of the Wild won't have a female Link.

The thought process is so tortured and ridiculous I'm tempted to put it in the Misogyny thread.
That's stupid for the same reasons that devs making up bullshit in-game justifications for why a female character has to be naked all the time is stupid. I mean c'mon, the hero's always just some no talker ponce who limits dialogue to Yahs and grunts, and the only thing Link being a guy ever achieves is unrequited love with a bunch of girls who have the hots for him but never go anywhere with it.

Why does the hero need a Deku Stick and a pair of Deku Nuts in their pants, anyway? A Linkle (and I don't mean the "lol wimmens is joke characters" one from Hyrule Warriors 3DS) could be the hero, save the princess, have all the women fall in love with her.

But I digress. Stasis Link is probably the one from Skyward Sword, anyway. They should've just said "He's Skyward Sword Link" instead of pulling shit out of an ass, nobody sane plays Zelda for story anyway.
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