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  #61  
Old 11-30-2016, 10:43 AM
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Originally Posted by Mogri View Post
Uh... you should do that.
We did it right after the end of the game, and then went "Nope, wouldn't have changed our strategy". The Quarantine 7 Faded Cities objective is a mug's game anyway. I don't think we've ever bothered to complete it.
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  #62  
Old 12-10-2016, 08:10 PM
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And we're done.

560 points, lost both in November and won first in December. Didn't use the nuke, didn't need Team Bravo, did use Box 8. C0D4 blue was 100% hard mode, but we worked around the final search through clever use of the Operations Expert and the Dispatcher. The Generalist was pretty impressive, but the Operations Expert and the Quarabtine Specialist were our star players. The OE ability to get basically anywhere was invaluable, as was the QE ability to just shut down an arbitrary city.

I think it's a fantastic game. There's lots of cleverly integrated feedback loops, well-integrated narrative devices, and clever decision making.
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  #63  
Old 02-05-2017, 02:39 PM
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We just started playing our copy, and it's not been going well. Three games in, three games lost. I've been keeping my strategic thoughts mostly to just my characters, because I know how much Pandemic can be dominated by a single player. The last game we got one disease eradicated, but forgot to keep CoDY in quarantine, and black ran out of cubes.

We'll see if we get through February without a win and get to open up the gimme some help bin.

Question: There was a win bonus card that gives you something if you win in January, but it says destroy this card only at the end of February. Is there some method that would allow this card to be used even if you lost in January?
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  #64  
Old 02-05-2017, 03:01 PM
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Re: John's question - no; it's merely telling you the bonus would only be useful in February
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  #65  
Old 02-05-2017, 07:13 PM
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Thanks for the info. It'll get torn up at the end of the next game, even though some of our players really want to scratch it off. (I will look up online what it says afterwards if they really want to know).

I don't mind that we're losing. I'm playing with casual players, and each game we're getting better. It's telling a good story, and even if the world ends up ravage by disease, we put up a good fight.
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  #66  
Old 02-06-2017, 09:11 AM
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It's also worth noting that while the funded events mechanic tends to balance it out a little bit, Pandemic Legacy's default difficulty is a notch harder than the "normal" difficulty in Pandemic. It may be worth taking a break from Legacy and playing a couple games of regular Pandemic to get a feel for the flow of the game; while there's a lot of differences, the fundamentals remain the same.
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  #67  
Old 02-06-2017, 09:25 AM
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Quote:
Originally Posted by Egarwaen View Post
It's also worth noting that while the funded events mechanic tends to balance it out a little bit, Pandemic Legacy's default difficulty is a notch harder than the "normal" difficulty in Pandemic.
I don't know -- strictly rules as written, I'd argue Legacy starts out easier than vanilla. You can select your roles and events, though depending on your player count and the expansions included, it might be fewer events than normal.

But the point stands: if you're failing the early game repeatedly, you might want to practice a bit. The game mostly just gets harder.
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  #68  
Old 02-06-2017, 02:07 PM
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I just need to be more vocal (and tactful) on advice when I see someone doing something less than stellar, it's just tough when it's your wife.

Honey, I know you really want that Co-Worker relationship sticker to go on your character, but it would do no good for the Quarantine Specialist. Put it on the Researcher and Scientist. Ah great, it's already on your sheet, and the Medic. Why don't you spend the game farming cards to give to the Medic of all people. Oh, and while you're farming, the super virus goes out of control because you didn't Quarantine hardly anything. And you Medic, when you were trying to run to cities to grab cards, all those other cities went untreated, because you didn't do your job either.

Our game would be forever stuck at February. My wife has expressed interest in getting a second copy to play with the in-laws, so there may be hope for a parallel universe to survive.
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  #69  
Old 02-06-2017, 02:17 PM
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Quote:
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I just need to be more vocal (and tactful) on advice when I see someone doing something less than stellar, it's just tough when it's your wife.

Honey, I know you really want that Co-Worker relationship sticker to go on your character, but it would do no good for the Quarantine Specialist. Put it on the Researcher and Scientist. Ah great, it's already on your sheet, and the Medic. Why don't you spend the game farming cards to give to the Medic of all people. Oh, and while you're farming, the super virus goes out of control because you didn't Quarantine hardly anything. And you Medic, when you were trying to run to cities to grab cards, all those other cities went untreated, because you didn't do your job either.

Our game would be forever stuck at February. My wife has expressed interest in getting a second copy to play with the in-laws, so there may be hope for a parallel universe to survive.

One of the problems with co-op games is that a knowledgeable person can play for everyone. It's a tough line to walk.
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  #70  
Old 02-22-2017, 11:24 AM
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Pandemic Season 2 is coming out Q3 of 2017
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  #71  
Old 02-22-2017, 11:57 AM
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This looks awesome. Discover the world? Is this Pandemic: Seafall??
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  #72  
Old 02-26-2017, 06:05 AM
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Our couple for Red Team has been pretty flaky, so we bought a Blue season and recruited a couple new players. Lost early January, but won Late Jan and February. We had Epidemics in the first turns on both January games, which made it a bit tougher from the outset, but after we remembered the Dispatcher's ability to bring people together we persevered. We've eradicated two diseases so far and started mutating them, and have starting research stations in good locations. I tried to argue to an unfunded event, but the team wasn't convinced of their worth yet. Once we get less and less of the funded events, their opinions may change.
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  #73  
Old 02-26-2017, 10:06 AM
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We had a few questions come up that I think we resolved correctly, but it's always good to doublecheck.

1. Can you review the Infection Discard Pile at any time, or just the top card? We played it as you can look at everything since it's all "known" information, but it kinda felt like cheating.

2. The Researcher can pass any card when sharing knowledge. I interpreted "pass" to mean outbound from the Researcher, not for the researcher to receive a card (give, not take). My wife thought "pass" meant the whole Share Knowledge action, so she could both give or take any card (from anywhere if she was acting with the Coworker relationship). The table agreed on my definition.

3. The applying of relationships was a little confusing. The rules read you only apply a relationship the first time a character is used (i.e. When you name them). In our case, the only new character we played with that round was the Quarantine Specialist. By that logic, she would've been the only one to get a relationship, which I guess makes thematic sense. We just applied all the first block of relationships as we chose characters, which probably made it a bit too easy, what with the Co-worker Scientist/Researcher combo. In the future as new characters come up we can switch to the "first time named, grab a relationship" if that's truly what is supposed to happen.
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  #74  
Old 02-26-2017, 05:08 PM
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1. I'm not aware of any stance in the rulebook on the topic. Tracking the infection discard pile is invaluable for managing epidemics.

2. Reread the Researcher's text. I'm pretty sure it explicitly says she can only give any card when she takes Share Knowledge, and from Google Image Search I think it also says other players can take any card when they Share Knowledge on their turn. The ability never works for cards going to the Researcher, only from.

3. It's been a while but my memory is that the relationship rules say you can add a relationship between a character being created (played for the first time) and an existing character. So existing characters can't have relationships between each other added.
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  #75  
Old 05-10-2017, 06:14 PM
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Finally got back to this! We lost both May games and won June.
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  #76  
Old 05-29-2017, 11:25 AM
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After several months of waiting, my Legacy group finally had its second session last week, which got us to the end of April (4 wins, 0 losses to date). There are three of us playing, which probably is making things easier, plus we're all familiar with vanilla Pandemic, so we haven't had much trouble so far. There have been a few times when we got confused about the rules, but I think the mistakes have been pretty well balanced between working for and against us. My cousin always plays Dispatcher and his brother-in-law always plays Medic, whereas I've been splitting my time between Researcher and (more recently) Operations Expert. Thoughts on the first four months:

January - We started our very first turn with an outbreak - seriously bad luck - but after that things came under control quickly enough. We drew black for coda, eradicated Yellow and decided to give it the scariest name we could think of - "The 2016" (this was still in December). I think we added a permanent research station or two at the end of this game, which strangely I don't see a lot of people in this thread doing.

February - Black became untreatable, but we managed to keep things pretty well under control. Pretty sure this was the month we eliminated Red, which we dubbed "Republican Tide" (also in December). I think this was the month that our medic got scarred, so we gave him the upgrade that would prevent him from scarring further due to outbreaks. We chose the scar that forces him to discard when leaving a city with 3 cubes on it, but that essentially never happens to him :sunglasses emoji:. I believe this was also the month when we starting nerfing Red.

March - March introduced the goal of building military bases, so I switched from Researcher to Operations Expert (meaning we still haven't used the Quaratine Expert, despite the fact that they look super amazing). Since we were starting a new character, we added the relationship that gives you an extra action when you start in the same city to the OpEx and the Dispatcher (who was the most likely to be in the same place as someone else at the start of a turn). That in turn lead to me dropping three military bases in a single turn by starting in Madrid, hopping down to Africa and then back up to eastern Europe. OpEx isn't a sexy character to play, but for months where you need to build bases he is efficient as fuck. I think the bonuses we chose were a second upgrade to treating Red and the skill that allows the medic to cure at a distance. Muy useful. Somewhere along the line, the Dispatcher got a scar, but I can't remember if it actually happened in March.

Holy shit, April - I was expecting there to be zombies in the game because come on, but I wasn't expecting them to be so brutal. There was another instance of rule confusion when we unpacked the zombies as we wondered whether all of our Black cities should immediately become faded, but it didn't seem like they should so we didn't make them. Suddenly, our invulnerable Medic became vulnerable again, but that didn't change all that much as we had specced him to treat the three other diseases anyway. But knowing that he can't set foot in the Black zone without risking life and limb certainly ratchets up the tension! We did pretty well, although we finally had our first city reach panic level 2 in zombie land. We decided to use our bonuses to control the walking dead by establishing a permanent military base in the black zone and upgrading the Ops Ex to be able to quarantine at a distance. So in theory, I should be able to fly into the base, drop some quarantine markers in a few places and then get out. We'll see how that plays out next time we get together, which sadly won't be until the end of the summer.

Overall, we're doing very well, even though we've been without funding for two games. I expect this will change shortly. One thing we do is work quite hard to prevent outbreaks, since we want to keep the board healthy in the long term. We haven't upgraded any cards with Unfunded events, but recently we've become more interested in them as a new one appeared allowing you to remove a Faded from any city, which seems like it will be very useful (when it actually comes up). We've focused on getting a strong transportation network up and running, which doesn't seem to be how most of the people here are playing.

This game is super cool and I absolutely feel like I'm going to get my money's worth by the time we're done (which, at this rate, could take a full two years). There are times when I feel like the rules aren't clear enough, especially when you're in the process of changing them. But that's not enough to really detract from the experience and I'm super psyched to play some more when I get the chance.

Without going into major spoilers, what are the differences between the red and blue versions of the game? I have red, for what that's worth.

Last edited by MCBanjoMike; 05-30-2017 at 10:48 AM. Reason: I kept calling the Researcher the Specialist for some reason
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  #77  
Old 05-29-2017, 03:06 PM
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I don't believe there are any differences.
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  #78  
Old 05-29-2017, 03:10 PM
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Yeah, I think it's just cosmetic, like collectible magazine covers. Also, if you put all 4 together, they do this:

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  #79  
Old 05-29-2017, 03:10 PM
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The box art. Blue is imba.
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  #80  
Old 05-29-2017, 03:44 PM
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Season 2! YES! Is there an estimated release date?
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  #81  
Old 05-29-2017, 04:10 PM
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Season 2! YES! Is there an estimated release date?
I think Q3 has been confirmed by a couple of different sources, but no details beyond that.
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  #82  
Old 10-09-2017, 03:51 PM
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Just beat December in our game: 765 points OH YEAH not quite 801 for the best.
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  #83  
Old 10-10-2017, 08:29 AM
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What'd you think of the end-game?
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  #84  
Old 10-10-2017, 05:07 PM
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It was fine.

The two friends we were playing with moved away, so rather than find two new friends to jump in at August, my wife and I decided to just finish it together. I state this because I think the game (mostly based off playing a ton of regular Pandemic with my wife) is easier with two players than four. So I suspect the end game would have been sufficiently harder with four players (and probably explains our higher score).

Some generalities about our end game:
1. Most of the "search" objectives were completed by pushing through at the expense of the board, usually getting it but leaving us in an unwinnable position. But then we could focus on winning the following game.

2. We played the first game with the Immunologist and the Operations Expert in late October (after losing the first half to searching for patient zero) and used that to get complete the "build three vaccine centres" objective and keep two with or end game bonus. That set up a relatively breezy November as we teamed Medic and Immunologist to cure stuff. By the time we won on Early November we were left with approximately four total Faded cities, two of which weren't even C0dA cities (black), which led into...

3. December! I started with a card we had affixed the "increase the search track two spaces" card to. We got some good draws (starting with four cards each didn't hurt) then plowed through the final search. Moping up the rest of the Faded cities was a breeze after that.


So I imagine your average four player game would not have gone so smoothly.

- Eddie
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