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  #31  
Old 06-03-2015, 12:05 PM
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Originally Posted by SpoonyBardOL View Post
It's just that DOTAs and MOBAs and LOLs and junk always put me right off due to their high toxicity and difficulty to master, so I just never felt compelled to dive in. But hey, I felt the same about team-based shooters and Splatoon has gotten its hooks into me, so maybe HotS is worth a shot too.
For what it's worth, this was me exactly, and heroes has its meathooks in me deep.
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  #32  
Old 06-03-2015, 12:06 PM
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Originally Posted by SpoonyBardOL View Post
It's just that DOTAs and MOBAs and LOLs and junk always put me right off due to their high toxicity and difficulty to master, so I just never felt compelled to dive in.
So, good news!

You'll occasionally run into a HOTS match with toxic assholes, but their return on investment is crap. Also, it's easy enough to mute them and keep playing.

As for the difficulty curve... I think HOTS still has a pretty high skill ceiling. But I feel like it's got a pretty low "skill plateau" - the point where you're good enough to contribute unless you're up against a team that radically out-skills you, and further skill development involves a lot of practice and experience.
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  #33  
Old 06-03-2015, 12:10 PM
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Originally Posted by Alixsar View Post
I used to solo top/mid in LoL, so winning a lane early game was a great feeling, and now it feels kinda diminished somewhat. Though part of that may be because the map I was on didn't have a middle lane so top/bottom were overloaded at times; apparently other maps are different.
Yes, every map plays very differently in this regard. And what kind of hero you're playing has a big impact too. If you want that same kind of feel, try a Specialist. They're basically built as siege engines / camp captures, and tend to play a "controller" role in teamfights, creating places the enemy really doesn't want to be - or at least the ones I play do. (Hammer, Witch Doctor, Zagara) They can definitely make a big difference by smashing through fortifications the instant the enemy gives them an opening. But you've still got to play with your team, being aware of what they're doing and adjusting to circumstances.
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  #34  
Old 06-03-2015, 12:15 PM
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SO SLOW. So easy to pursue, kite, or hit from range. She's like a walking block of concrete. Without a range closer or an escape mechanism it's hard to get distance. Iron skin and pray they don't follow you, or use one of your ults. Of course she's a brick house, she's mighty mighty so it's really hard to kill her. I had an abathur on me and it actually took 3 heroes about 30 seconds to finish me off.
Four heroes, and you could have broken off behind the fort after the first 20 seconds I think basically unharmed.
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  #35  
Old 06-03-2015, 01:05 PM
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If Johanna doesn't get hit with the nerf bat soon, I'll be super surprised. She feels like technical alpha Arthas, without the crazy damage output. She's got great CC though, arguably better than his.

Also, toxicity has gone way up since we went open beta/release. It's actually a shame you didn't play with your alpha invite, Spoony, because the general mood and environment was like Magical Christmas Land. When I first started playing in April of last year, I'd get an asshole in my party maaaaaaybe once every hundred games or so. Even then, it's one-click mute city. The vast majority of people were friendly and helpful and really excited to be in the game.

What has saved my sanity and kept me playing was collecting competent, chill players and then partying with them hard. I know they're team players, and I also know they're not going to AFK in base and call us maggots* after the first death.

*or something similar
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  #36  
Old 06-03-2015, 01:17 PM
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Yeah, the few matches I played when it was Open Beta were pretty egregiously bad. Like, yeah you asshole I know how to play this game I'm level 40.
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  #37  
Old 06-03-2015, 01:39 PM
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It's worse, unfortunately, but it's still not as bad as LoL was and it's easier to deal with. Mute, block and report buttons are right there on the status tab! :D

I still really don't think Johanna's overpowered. She's definitely extremely hard to kill but I think that's balanced by other shortcomings. She's the tankiest tank, but also one of the least deadly. She shines in some party comps and struggles in others.




Also I'm getting really tired of the matchmaking system. Really, really fucking tired. Team comp has always been a shitshow and it's just gotten so much worse. So many games last night had like 3 warriors and 2 specialists, and then we'd get 1 warr, 2 support and 2 specialists, and it seems like everyone stopped playing assassins at all. And it's been so long since I've had an actual good game between roughly equal teams; every game I've played lately has been a disgusting steamroll one way or the other. I guess an influx of new players who need to be placed in MMR is to blame, and also people not knowing what they're doing leading to crushing games, but still.

Last edited by Paul le Fou; 06-03-2015 at 02:08 PM.
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  #38  
Old 06-03-2015, 01:40 PM
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Well, I literally refuse to play these games without a full team of people I can trust to not be complete shitheads so I guess I will continue to avoid this since no one seemed especially interested in playing with me when I found out I was in the private beta. =\
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  #39  
Old 06-03-2015, 01:47 PM
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Well, I literally refuse to play these games without a full team of people I can trust to not be complete shitheads so I guess I will continue to avoid this since no one seemed especially interested in playing with me when I found out I was in the private beta. =\
If I'm online, hit me up for a party!

... I'm just online pretty irregularly.
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  #40  
Old 06-03-2015, 02:09 PM
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If you want to play with people post yer goddamn tags and people here will play with you
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  #41  
Old 06-03-2015, 03:41 PM
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consarnit!
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  #42  
Old 06-03-2015, 03:47 PM
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Gonna try this out in a bit tonight, gotta eat dinner first.
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  #43  
Old 06-03-2015, 03:48 PM
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Gonna try this out in a bit tonight, gotta eat dinner first.
Nooooooo why can't I be at a computer tonight. I wanna play with you again! WoW was too long ago!
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  #44  
Old 06-03-2015, 04:11 PM
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Haha, I should be around tomorrow night too and parts of the weekend. If I remember to log into battle.net when I boot my PC, you can just bug me when I'm on.
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  #45  
Old 06-03-2015, 04:16 PM
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Problem is, I'm house sitting until the 8th so I won't be in front of a computer for a while.

I have a stim pack running, too, which makes it double-sad. Ah well.
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  #46  
Old 06-03-2015, 04:38 PM
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Okay, gonna get started and probably waffle around the practice arena or whatever for a while. The last time I played a MOBA was the obligatory round of W3: DOTA anyone who owned a copy of circa a decade ago had to play.

Mightyblue#1369
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  #47  
Old 06-03-2015, 04:41 PM
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I have a stim pack running, too, which makes it double-sad. Ah well.
I understand why Blizzard does stim packs the way they do, but I wish they only counted time played, or at least days where you logged in. I'm going to end up missing the tail end of my stim pack and the 25% bonus XP this week because of taking care of things before I leave town to visit family.
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  #48  
Old 06-03-2015, 04:44 PM
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My Battletag is Umbaglo#1916.

I don't play all that often, but I would kind of like to play more often. Especially with friends and folks I know. I should log in and check out the official release later tonight!
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  #49  
Old 06-03-2015, 05:23 PM
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So I just went 25 and 2, did the most building damage, gave the most exp, and had the second highest hero damage with Raynor. This was after doing an ETC round where I went 9 and 2.

Anyway, it's fun but...man. People suck at this game! When I was ETC, I dashed behind two people in our lane and shot them towards him and...he didn't even basic attack them. COME ON MAN I SET YOU UP! Followed up by during my Raynor round, my lanemate chases near a tower. That's MOBA 101!

Not a lot of people ping, either. You can clearly see which players on each team are used to MOBAs and which ones are, like, "OH A NEW BLIZZARD GAME WHAT IS IT HOW DO I ATTACK". The objectives are kind of game breaking too, I think. I wish there was to just have a normal map, you know?

Anyway, I'm Alixsar#1327. I might play as a Diablo character sometime but you should probably expect me to be Starcraft characters 99% of the time.
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  #50  
Old 06-03-2015, 05:25 PM
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Don't worry. Once your MMR catches up with you you'll only see players like that on your own team.
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  #51  
Old 06-03-2015, 05:29 PM
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Oh, so this game DOES have skill matchmaking. Okay, good. Because I should never be allowed to go 25/2. I am not good at MOBAs. I'm not terrible, but I am not 25/2 in my second game ever good.
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  #52  
Old 06-03-2015, 05:31 PM
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Yeah, you start out in the lowest bucket right now I think. Post release they'll be adding placement matches and a (visible) ranking system.
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  #53  
Old 06-03-2015, 05:43 PM
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Actually it WOULD be kind of nice to have a completely plain map in the rotation, as one option of many. Or maybe we can make it happen: the meta can simply agree to ignore the fucking shrines in dragonshire, forever.

The game released yesterday; there's a lot of new player influx, including non-moba players from other blizzard games via cross-promotion. Things are getting hairy in there for a bit. Hopefully the matchmaking settles down soon.
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  #54  
Old 06-03-2015, 05:43 PM
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Destil's right. The game absolutely has MMR, as well as the visible ranking. Right now you're in the variable MMR bucket, but keep playing well, and you'll be matched with and against better players soon.

... Probably. There's a lot of frustration with the matchmaking recently, some of which I've talked about upstream. That seems to be a growing pain of release, though; there's a huge number of new players with unknown skill, so tons of people are getting put into mismatched games while Blizz figures out where they should be. Hopefully it'll stabilize soon and I'll stopped getting matched with people auto attacking minions in lane while the enemy team's bursting down our core.
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  #55  
Old 06-03-2015, 05:45 PM
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What's MMR, anyway? My brain keeps translating it as Maternal Mortality Rate because school, but...I know that isn't it. I hope, anyway.
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  #56  
Old 06-03-2015, 05:47 PM
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MatchMaking Ranking.

I know, right? I had to look it up then I wondered why I had to look it up.
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  #57  
Old 06-03-2015, 05:52 PM
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Match Making Ranking. It's calculated not just on your win-loss and kill-death ratios, but also the ranks of the people you win and lose to. It might also look at how much experience you gain and how often you contribute to objectives, things like that, but the formula is kept proprietary.

Blizzard has said they intend, for the moment, to keep the scores hidden and inaccessible, in hopes of keeping the toxicity in the community as low as possible. But there's hotslogs.com, which is an alternate MMR system for HotS.if you're even halfway serious about this game, I would both recommend downloading hotslog's auto-uploader program as well as check out the many other resources the website offers. For example, it can show you what talents people take for different characters. For a laugh, check out the differences between talent choices (and win rates) between Bronze and Master-level players. It's a hoot.

E: sorry for being slow, I'm on an iPad at the moment. Slow typing.
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  #58  
Old 06-03-2015, 06:22 PM
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Originally Posted by Alixsar View Post
Followed up by during my Raynor round, my lanemate chases near a tower. That's MOBA 101!
So you can totally chase heroes under enemy towers and it's usually fine. The towers won't target you at all unless there are no lane minions around. Furthermore, it's not always a bad idea to take tower shots to the face anyway, depending on your character. Since towers have limited ammo, if you have a character that can rapidly heal, it's not really much of a momentum loss on your end.
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  #59  
Old 06-03-2015, 06:42 PM
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Tower diving is sometimes not a bad idea in dota as well. Apparently they deal more damage in league, + dota towers fire projectiles that move pretty slow, so that gives you more time to have a heal popped on you or something. Hots turrets hurt pretty bad sometimes, but they run out of ammo more often than you'd think and then they're just furniture.

I'm not sure if I'll ever feel like to playing this game more. I keep going back and forth on whether I like it. Some of the map objectives are pretty neat, but I feel like they dilute some of the fundamental parts of the game. Like split push vs get pickoffs vs teamfight and push is usually an interesting decision in itself without other stuff going on. I guess the one thing that really gets in the way for me is the buy heroes deal. It makes sense as a money-making model considering Blizzard doesn't have an existing system for getting people to slave away making cosmetics for them but I really don't enjoy it. Especially since it creates a much stronger pressure to play more and get more play money to buy new characters with.
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  #60  
Old 06-03-2015, 06:57 PM
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Yeah, but in general stay away from towers and forts unless there are minions nearby. Especially early game. ESPECIALLY if there's a Stitches or Diablo nearby. Some of the forts and keeps slow you and your attack as well, so it's double bad.
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