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  #121  
Old 11-10-2016, 11:59 AM
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Just to make sure that folks see it, I really wanna play Monsterhearts. Is anybody else interested?
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  #122  
Old 12-26-2016, 06:12 PM
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Oof, been a while since I posted here. Probably because I haven't been reading many RPGs the last couple months! After burning myself out on Dust and Polaris, I've been spending most of my evenings reading novels, doing chores, writing, or re-reading Strike in preparation for a game I'm starting. I did get Mutant Chronicles 3E though and I've really liked what little I've read of it - the setting really feels like Warhammer 40000 Lite ("A whole galaxy is pretty big, can we keep it down to just our solar system? And hold the xenos. And can we lighten up the grimdark a little?").

It's a game that really, really likes its shoulder pads, though. They're important in equipment lists, in the mechanics, in the fiction, and most especially in the art. Mutant Chronicles revels in its shoulder pads. It is devoted to shoulder pads. It is obsessed with its shoulder pads.

And I love it.
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  #123  
Old 01-04-2017, 04:09 AM
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My copy of Ryuutama finally arrived, and it is a very handsome book. Nice compact hardback with a lovely matte finish. And I'm increasingly convinced that single-column is the superior page layout for RPG books. Feels more welcoming.

I also like the doodles and marginalia. The manga style probably helps pull that off, but honestly, wouldn't the Player's Handbook be so much better if it had little Sergio Aragones guys running around the pages?
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  #124  
Old 06-01-2017, 04:18 PM
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RISE FROM THE GRAVE.

So I've finished slogging my way through the FASA revised Fading Suns core books, which got included in a Bundle of Holding by accident instead of the 2e rules. Oops. Well, they also incorporate a bunch of material from various supplements that weren't in either bundle.

The system is typical mid-90s hot garbage.

The setting... Definitely highlights the problems of setting-heavy mid-90s games. In broad strokes, it's really interesting, with a lot of cool elements that are both evocative and gameable. But every additional piece of detail that gets laid down drains a little bit more appeal out, until you're left with a very dull setting full of largely unremarkable and practically undifferentiated desert planets. Because... Dune was cool, I guess.
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  #125  
Old 06-01-2017, 04:33 PM
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RISE FROM THE GRAVE.

So I've finished slogging my way through the FASA revised Fading Suns core books, which got included in a Bundle of Holding by accident instead of the 2e rules. Oops. Well, they also incorporate a bunch of material from various supplements that weren't in either bundle.

The system is typical mid-90s hot garbage.

The setting... Definitely highlights the problems of setting-heavy mid-90s games. In broad strokes, it's really interesting, with a lot of cool elements that are both evocative and gameable. But every additional piece of detail that gets laid down drains a little bit more appeal out, until you're left with a very dull setting full of largely unremarkable and practically undifferentiated desert planets. Because... Dune was cool, I guess.
Fading Suns is the only system I've played for any length of time. About 3 years with a group in the early aughts. It was basically a Dune RPG with the sticker scratched off.
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  #126  
Old 06-01-2017, 04:38 PM
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Fading Suns is the only system I've played for any length of time. About 3 years with a group in the early aughts. It was basically a Dune RPG with the sticker scratched off.
I think it'd still be a fantastic setting to run fast-and-loose with something like Fate.

EDIT: Though I'm curious how the system held up in play.
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  #127  
Old 06-01-2017, 04:41 PM
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I think it'd still be a fantastic setting to run fast-and-loose with something like Fate.

EDIT: Though I'm curious how the system held up in play.
I dont recall which version it was. And I think my GM was pretty loose? But I dont know.
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  #128  
Old 06-03-2017, 12:15 PM
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Beyond the Wall is a nice simple retroclone with a bunch of nice touches to playability, like simplified magic, Wisdom providing a bonus against mind control, and lots of random tables to help assemble characters and adventures.

Its worst characteristic is being stubbornly OSR Just Because. It uses roll-over saves and attacks but roll under ability checks... Despite having attribute score to bonus already. There's even a sidebar noting this makes no sense and then being all "¯\_(ツ)_/¯ you'll get used to it".
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  #129  
Old 06-03-2017, 05:50 PM
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On the topic of Dune-inspired RPGs, Jihad: Burning Sands is probably the Burning Wheel-derived game that I'd be most interested in playing (though I am sore tempted by Torchbearer).
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  #130  
Old 06-04-2017, 11:36 AM
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Torchbearer is fantastic but really, really demands that players know the resource management metagame inside and out. Trying to jump in and play without having read, understood, and internalized the rules is a great way to wind up with a mountain of frustrating, inexplicable deaths.
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  #131  
Old 06-04-2017, 12:40 PM
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Quote:
Originally Posted by Egarwaen View Post
Torchbearer is fantastic but really, really demands that players know the resource management metagame inside and out. Trying to jump in and play without having read, understood, and internalized the rules is a great way to wind up with a mountain of frustrating, inexplicable deaths.
Call me pedantic, but isn't the revolving door of character death a major feature of the engine? I know when a buddy of mine was trying to start a game he really stressed how you shouldn't get attached to your pc.
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  #132  
Old 06-04-2017, 03:11 PM
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Originally Posted by Ample Vigour View Post
Call me pedantic, but isn't the revolving door of character death a major feature of the engine? I know when a buddy of mine was trying to start a game he really stressed how you shouldn't get attached to your pc.
There's a difference between dying because you made a bad decision or got in over your head, and dying because you didn't internalise how to manage turns, conditions, inventory, etc.
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  #133  
Old 07-01-2017, 10:29 PM
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Oh wow it's been a while since I posted in this thread. I blame reading novels for that, and the occasional writing. And being in one roleplaying campaign and running another so I have to read those systems instead. But I've still got some RPG reading in! Mutant Chronicles was fun and I would play a 2D20 game, and I look forward to the Infinity-skinned version. Might even try the Conan one! Already got three different editions of D&D too, why should 2D20 be any different....

Also read... I think about half of Dragon Age. It sure was evocative of the video games, alright. The stunt system is interesting but not in a way that grabbed me. I honestly found it rather forgettable.

Most recently, last night I finished Blades in the Dark. I won't pass judgment on the basic Apocalypse Engine mechanics it uses without ever playing the games (I prefer something more mechanically-focused for reading, but on the other hand I've never actually played anything that narrative-focused), but I will say that I was delighted with how evocative everything was from the playbooks, to the city descriptions, down to the sentence-to-sentence writing of the rules. And this time I'm not using "evocative" dismissively! Blades in the Dark is a system I can honestly say I enjoyed reading just as much as I expect I would enjoy playing it.
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  #134  
Old 07-02-2017, 11:56 AM
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Somebody mentioned Blades in the Dark and so I am compelled to jump in and evangelize how great it is. I'm currently playing three games of it (two GM, one player), but if I weren't, I would totally try to organize a Talking Time game.
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