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  #241  
Old 10-08-2016, 08:23 AM
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Kalir Kalir is online now
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Honestly I think I like this approach. The more Level 99 moves away from stretch goals the better, especially for something that the players almost universally want. (BATTLECON VISUAL NOVEL WHEN)
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  #242  
Old 10-08-2016, 08:52 AM
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Quote:
Originally Posted by Egarwaen View Post
And appear to be surprised that it's nearly universally a thing their players are salivating over?
They assumed anyone who cared had already homebrewed a solution?

ETA: To be clear, I haven't done so and I would love an affordable and professionally designed option myself. I have seen a lot of people talking about their various solutions on the internet, though.

Last edited by Lucas; 10-08-2016 at 09:14 AM.
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  #243  
Old 10-08-2016, 11:35 AM
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I'm still super Delicious of Nich's box.
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  #244  
Old 10-08-2016, 04:33 PM
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Nich's got a good box. I got the same thing except I didn't get the outer box, just the insert, and have it in my Devastation box. Thing is, it just barely fits all the characters War/Dev/Fate with bases, counters, and stands (and the lid is lopsided and raised with multiple boards/instruction books). No way I could squeeze ten more in there.

(...probably...)
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  #245  
Old 12-18-2016, 11:47 AM
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So last night I got punished for my hubris of counterpicking Jager with my fiance playing Lixis when I ate a cancel (locks in ante post reveal, so I was stuck with an exposed signature move) and a Pruning Lance the same beat, dropping four bases into Discard 1.
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  #246  
Old 01-04-2017, 10:56 AM
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Egarwaen Egarwaen is offline
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Sasha and I have picked up playing through the characters in Devastation; we're now mostly done Tier 2.

Cesar VS Kajia - A surprisingly tough match; Cesar's got so many advance triggers that it's really tough to not wind up covered in bugs - and Sasha did a great job of punishing when I got swarmed too much. On the other hand he's a lot more fun than I thought he'd be; I was afraid he'd be kind of awkward, but he's really well set-up to cut loose and go to town.

Post-Dodge, Cesar's going to be really interesting, as it gives him a lot of ways to be super-squirrely on his Threat 4 beat. Fueled Dodge is going to rock, letting him probably avoid an attack and skip his Threat 0 beat.

Kajia VS Runika - Kajia's abysmal priority makes landing that first hit super-tough, while Runika has a hard time escaping once the punishment starts. I managed to pull out a win by swapping to Kajia's "Plan B" (plink from range) and catching Sasha's special action with my Cancel, proving once again the value of the old saying "Don't forget your Special Action".
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  #247  
Old 02-07-2017, 12:42 PM
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Kalir Kalir is online now
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Hi. I'm bored.

I'm gonna do a write-up of the Dodge base.

Dodge is a replacement for the Dash base, which moves the After Activating effect to Start of Beat, but lowers the priority down to 3. This has a number of changes to the balance of different characters, but on the whole it functions about the same. Notably, speedsters who can actually reach 9 priority can't just stop opponents from ever dashing, Start of Beat effects that render you Active Player can't stop dashes, you can't stack Before/After Activating movement onto a Dodge (but can use those effects after an opponent moves if you lose priority) and clashes involving Dodge are easier than those involving Dash (because you don't need your Dodge on hand to clash their Dodge out).

Here's some lists.

WAR:
  • Hikaru and Demitras both are nerfed by this, Hikaru less so than Demitras. Yes, they can skyrocket their priority, but there's less reason to do so in a game with Dodge rather than Dash.
  • Luc is slightly nerfed, as his five token ante is harder to use when being Active Player doesn't stop Dodge.
  • Seth is slightly nerfed, as he can no longer negate a Dodge with Omen since Start of Beat is unaffected by stuns.
  • Cherri is overall buffed, I think. Losing Crimson Dash as a guaranteed clash kind of hurts, but being able to clash more often overall with Dodge's lower priority is super nice, and Crimson still works just fine with Grasp.


DEVASTATION:
  • Shekhtur is slightly nerfed for the same reason that Demitras is. Skyrocketing your priority becomes less important when Dodge happens at Start of Beat.
  • Marmelee is slightly nerfed for the same reason Luc is slightly nerfed, but it affects her less than Luc does because she can decide to spend on Petrifying after reveal.
  • Alexian gets a buff, as he no longer has to worry about his Dodge being negated by an opponent saving up Chivalry tokens.
  • Runika is nerfed, solely because Overcharged is no longer an answer to literally anything the opponent can do with Dodge active. With Dash, you could overcharge the Hover Boots and deny them the Dash, but against Dodge, you eat one of your artifacts forever.
  • Ottavia is nerfed, because while it is easier for her to acquire a Target Lock, it no longer hard counters Dodge the way it did Dash.
  • César gets a GIANT BUFF here. He can now Dodge on Threat Level 4, where ordinarily he was either going to Burst, Suppression, or waste one of his other cards that wasn't very useful in a matchup. You will have a very hard time making a case for César using Dodge anywhere outside of Threat Level 4 now.
  • Aria takes a slight nerf since her high priority isn't as valuable for stopping Dodge.
  • Lymn takes a fairly meaty nerf here, as Fathomless becomes even weaker than usual since it's impossible to get the priority wraparound effect to happen unless opponents are calling her bluff on Disparity (and can actually get their priority that high in the first place). And even if she did, becoming Active Player doesn't stop Dodge anyway.
  • Arec sort of takes a nerf? The fact that he now has to use Fear instead of Recklessness to block a Dodge means that he isn't saving Recklessness to counter almost any other movement effect, so he has to split up his tokens more against any given foe, but he can still block Dodge with an ante where almost anyone else can't, so he's still bullshit powerful.
  • Gaspar takes a slight nerf, as he can't combine Gordian with a Dodge as easily as he can combine it with Dash for a fast teleport.


FATES:
  • Thessala takes a slight nerf, since she has an Evolution board option for becoming active player and options for skyrocketing priority.
  • Baenvier gets a slight buff, as Curse Dodge isn't a guarantee that you will explode if you screw up in the same way Curse Dash is.
  • Jager gets a slight nerf, as becoming Active Player no longer guarantees a hit against Dodge, like all the others.
  • Larimore, like Marmelee, takes a slight nerf due to his Active Player thing, but as it's conditional on spending Firepower, it doesn't hurt him as much.


Overall, it hurts a lot of fighters who had methods of canceling Dash that no longer apply versus Dodge, and hurts some fighters who had ways to capitalize on Dash's high priority outside of its autododge effect. Near as I can tell, the only fighters who actually improve due to the change are César, Alexian, Cherri, and Baenvier (and that last one only in very specific circumstances).
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  #248  
Old 02-07-2017, 01:22 PM
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Destil Destil is offline
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It's been a while since I played him but isn't César's priority spread on his styles pretty narrow? Seems like he'd be easy to clash out of a really obvious dodge, assuming you're running someone who has a slow style or two (though I guess he can switch? I haven't played with the force gauge yet).

Bit of a nerf to Adjena, too, because at least you can do something against a dodge (clash) as opposed to dash (fuck you).
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  #249  
Old 02-07-2017, 01:24 PM
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Kalir Kalir is online now
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Most of his styles have -2 priority, with Fueled at -1 and Inevitable at 0. So yes, it's easy to predict him for a Clash if he tries a Dodge, but you still have to guess between 1, 2, and 3 if he has the relevant styles (and Fueled gets more valuable during Threat Level 4, so it's not as easy as just picking 1).
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  #250  
Old 02-07-2017, 02:11 PM
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Paul le Fou Paul le Fou is offline
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Egar and I played Battlecon in person at talcon!

I wanted to do an EX Duel, because of course I did. I had the Light & Shadow stuff and I wanted to use them, so I did. Of course, I forgot the L&S rulebook which included the updated rules for EX duels because of course I did that too, so we just went with it. Alternate UAs, EX bases, 30 life.

The strangest thing about an EX duel is the lack of dash/dodge. Since it was balanced for a 2v1, they have Slide, which is a fast 3-space move but it's a weak attack with no avoidance ability on it. The rest are basically just pumped-up versions of the normal bases (soak 2 SG3 instead of SG5 on the strike attack, up to 3 advance on the rush attack, more power and priority, etc.)

I played Alumis (A-lumis. No light. UGH I just got that. This is after I explained Aphotic from her finisher to someone.) and he played Demitras.

Alumis's EX UA is the same but also 1 life loss and -1 power that beat when an opponent steps on the shadow, which changes things up a lot with constantly trying to bait him onto it/across it. Demitras was about the same but had a max of 7 tokens and they each gave 2 power for an ante instead of 1.

It was certainly interesting. It was a slugfest; I ended up winning by 1 health, and there was a lot of back-and-forth. I don't know if it was me, or the UA, or playing against Demitras or what, but Alumis didn't feel like her UA was a huge thing this game. I was always trying to get him onto it for less power and life, but the effects like "stop their movement if they get on it" etc. always seemed hard to pull off. Maybe because Demitras is always up in my face, right? I got use out of the style to soak if I'm on the thing, but similarly to the above the "move to unoccupied shadow" style didn't get a lot of play because, again, switching to the other side of Demitras didn't usually accomplish much. All of my hits ended up being pretty simple standard attacks where I managed to get him to whiff or, rarely, beat him to the punch; there weren't any crazy-cool shadow plays, and I don't think I used my unique base more than once and it whiffed, at that.

It may have been because of Demitras's positioning (read: your face, always), and it may have also been because of his +2 instead of +1 power on the tokens. Those meant that even with a scant few tokens he could bust through my tankiest possible options with ease (One time I had soak 4, on both style and base + 3 stun guard, and he still hit for 8 or 9 base. Or he would ignore soak.) Or come to think of it, maybe Egar's just better than the people I normally play with (which is also certainly true).

Anyway it was neat and I should play Battlecon more the end.
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  #251  
Old 02-07-2017, 02:36 PM
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Egarwaen Egarwaen is offline
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Huh, that's super-interesting because my read on that match was totally different.

Alumis' Ex shadow token had a big impact for me, because the -1 Power on it would often be enough to reduce my attacks to 1 or 0 damage, since Demitras' styles tend to be -2 power. I wound up spending way more Crescendo tokens than I wanted to for extra power, so my stock was pretty low at the end. Paul also totally outplayed me in the last two beats; my plays didn't have nearly enough range/advance on them. I also probably should have gone for more of the 1 damage plays; one of the EX Base changes that I didn't absorb until after the game is that Bolt has move instead of Stun Guard on it.
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